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Messages - nicefunfungirl

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1
Bully Modding Archives / Re: Working on Bully SE: Local Multiplayer v3
« on: December 19, 2015, 10:53:15 AM »
In the start of main...

Code: [Select]
  local safehouse = CreateThread("F_Safehouses")
  local model = CreateThread("F_SelectModels")
  repeat
  TextPrintString("~BULLY_CREST~ ~dleft~/~dright~ = Switch models ~BULLY_CREST~ - ~BULLY_CREST~ ~TAG_START~ - Select model - ~BULLY_CREST~ ~ATTACK~ - Winter Outfit ~BULLY_CREST~",1,2)
  TextPrintString("~BULLY_CREST~ Local Multiplayer Mod v3 by UltimateGamer9 ~BULLY_CREST~",1,1)
  F_SetupModels()
  F_SetupModels2()
  Wait(0)
  until IsButtonBeingPressed(7,1) and IsButtonBeingPressed(7,0)

I really suggest adding a Wait(500) before all of that so the game has some time to initialize (since STimeCycle starts before the game is even finished initializing), and additionally a huge problem is that you call F_SetupModels and F_SetupModels2 repeatedly. To begin with, it already seems like a waste of memory to set up 2 tables with the same contents, but even worse you add to them repeatedly every single frame! Since there are 258 peds, and you add all the peds to 2 tables every frame, that means 516 things are getting added to memory every single frame! On top of that, every table you add seems to hold 2 string values, we're gonna say on average maybe 15 bytes for each table since there's 2 strings? (Although there is probably more...). Now that means that 7,740 bytes (over 7 kilobytes) are being added to memory every frame, and with the game running at 30 frames per second, that means 232,200 bytes (232.2 kb) are being added to memory every second. So... yeah, the game will probably crash from memory limitations.

I kinda got carried away with numbers there so lemme just summarize it for you:
 Add Wait(500) to the start of your main function, this will give the game time to initialize before your script starts doing crap.
 Only set up your tables one time, not repeatedly. Take the calls to F_SetupModels and F_SetupModels2 out of that repeat loop. Also F_SetupWeapons in the other repeat loop.
wow, adding a wait(500) isn't a bad idea. and it just fixed a bug! i had a bug that needs to reload save game so it can run the model select but now, that bug has been fixed.

WOOP WOOP!

2
@Nicefunfungirl Maybe you could try creating some mods of your own so you dont have to wait their are tons of PSM's mods released. Trust me you'll feel better doing your own thing then having to wait years for anything to get released.

Uuuh..I can't. Strange learning problem...

3
That was one of the ideas but I don't know if that will be implemented here. It all depends on how much time I get to even work on this. So far I myself have had almost zero time to work on it where DaBOSS has gotten one heck of a nice headstart over me on it. But....we will see what happens....I can't promise anything nor will I commit to any set release date for anything. Tho atm we do have a rather functioning setup that works pretty well.

Regardless,I know the mod will turn out good because it's being made by BULLY BOARD'S MODDING GURUUU! XD

And also DaBOSS Who would be next in line to you in modding. xD

4
UltimateGamer9

If you want....since this will give you a rather nice start for this, I can give you what I have when I started working on a similar mod way back a couple years ago. I never released the code to anyone and more then willing to let you use it for your mod. You don't even have to credit me for it since it was mostly test code I was messing around with while trying to figure some of the lua internals out for the game...since a local multiplayer is of no real use to me personally. Tho, here is a tip for you and an offer if you decide to take this up....

Since the Bully Multiplayer team has no intentions at this time to incorporate full coop play or ai...etc into their mod for online play...maybe WE as in the BB modders can all team up and add to this project and maybe even help you out a little bit with it. This would be a great exercise for everyone on practicing REAL teamwork together and come up with something we all can be proud of being part of.

We could all chip in little bits to make the local multiplayer fully able to do coop play so that if say one of you has a friend or two over at your house ....then you could fire Bully up and play through the entire game in a full coop mode that works. Mind you...there would be a couple minor hurdles to overcome such as proper usage of cameras so that it would be more usable due to no actual splitscreen mode...least not that I ever found yet.....and go from there. Then you would have a seriously unique mod to be proud of doing work on.

You don't have to do this....it is just a cool suggestion for you to think over since...while I am technically retired from all modding....I am more then willing to still do a few mods here and there.

Oh and btw, DaBOSS and I resurrected the PSMM mod and we will be finishing that off fully for everyone. We already have complete ide bypass working for all peds including player (minus a couple hiccups) and I am trying right now to get time to add to the project and code up some other things that will be needed for this to be fully working. Trying to go for a full game integration so this will not break anything in the game and allow you to play through the entire game without having anything break on you. DaBOSS and I will explain all of that in a seperate thread as soon as we feel the time is right.

It's great to be able to read great ideas like this. :3

AND PSMM? WAAAAAAAAAAT?! 0_0

(If I'm correct,this includes the voices for characters too like i used to be OBSESSING deadly over?)

5
Listen to themm.. LISTEN TO THEMM!! X_X

And let me beta test still please for the multiplayer moddd? =_=

6
Honestly,I'm going to read all this through for sure in a bit,but what i'm going to say,Is LISTEN TO THEM PLEASE AND KEEP MODDING!! >.< YOU WERE ALSO DOING A GREAT JOB AT Local Multiplayer Mod V3,And i swear to fucking hell that you MUST make this,and even more mods! Keep making mods and don't fall into this guys tricks. (Although i seriously don't know him.)

7
Welp,I've officially lost my shit after this.

I've been waiting since hmm? The 7th maybe for the v3 mod?
Finally realize i can become a beta tester somewhere in the duration
Try to beta test but turns out after a whole bunch of fucking grief,the script just needed to either be put inside code or be fucking put on pastebin (check the last message)
and then after all my fucking wait for a mod that was FINALLY going complete my dream involving a bully MP,Local aside from the Bully Multiplayer mod,AND THEN SOME RANDOM FUCKTARD HAS TO SAY SOME SHIT WHICH RUINS MY FUCKING DREAM. GOD DAMN DREAM CRUSHER! I REAAAALLY COULDN'T GIVE A FUCK WHO MADE IT,I JUST WISH IT WAS DONE,AND NOT BE SECRETLY DONE,BE PRIVATE,PUBLICLY SO I CAN ENJOY IT TOO! I've been keeping THE HIGHEST of hopes eventually i'dve tried this mods beta/Full mod when it was done,BUT FUCKING LOOK! I SWEAR! I JUST WANT ONE MOD,THAT WAS BEING DONE,BUT ALL BECAUSE OF SOMEONE WHO SAYS SOME FUCKING SHIT ABOUT SOMEONE BEING SELF-CENTERED,AND I NEVER SAW ANYTHING SAID ABOUT HIM BEING "THE BEST MODDER"! AND HOW IN THE HELL CAN SOMEONE COPY AND PASTE A TUTORIAL AND EDIT LINES TO MAKE A MOD,THE FUCK?! I SWEAR I CAN'T BELIEVE THIS BULLSHIT

8
Bully Modding Archives / Re: Bully SE: Local Multiplayer Mod v3 ~FINAL~
« on: September 23, 2015, 11:28:57 PM »
Also for an extra note,Thanks for answering my 2 days later. As i was making that post,i was EXPECTING something like that.

9
Bully Modding Archives / Re: Bully SE: Local Multiplayer Mod v3 ~FINAL~
« on: September 23, 2015, 11:20:12 PM »
Guys I'll release a W.I.P local multiplayer mod which hasnt been completed yet tomorrow in malaysia time zone
*2 Days Later*
Look I really am sorry. I can't release yet but you all gonna have to wait.

I'm a beta tester,and i finally figured out my compiling problems and such. Check your messages. >.>

10
Bully Modding Archives / Re: Bully SE: Local Multiplayer Mod v3 ~FINAL~
« on: September 23, 2015, 02:07:21 PM »
Guys I'll release a W.I.P local multiplayer mod which hasnt been completed yet tomorrow in malaysia time zone
*2 Days Later*

11
Bully Modding Archives / Re: Bully SE: Local Multiplayer Mod v3 ~FINAL~
« on: September 19, 2015, 10:54:38 PM »
Okay i need this,BETA TESTER REQUEST! >.<
OK! You'll be added to the list

YES! Also when do i get the fileess...? :o
Umm tomorrow (in Malaysia time zone) Do you have lua compiler? I'll give you the source.

I have whatsoever no experience in Modding,Scripting,Coding,Engineering,Anything related to those kinds.
At most i can only recevie and literally replace files and then use/test,etc

12
Bully Modding Archives / Re: Bully SE: Local Multiplayer Mod v3 ~FINAL~
« on: September 19, 2015, 11:58:40 AM »
Okay i need this,BETA TESTER REQUEST! >.<
OK! You'll be added to the list

YES! Also when do i get the fileess...? :o

13
Bully Modding Archives / Re: Bully SE: Local Multiplayer Mod v3 ~FINAL~
« on: September 18, 2015, 10:13:05 PM »
Okay i need this,BETA TESTER REQUEST! >.<


14
Bully Modding Archives / Re: Bully SE: Local Multiplayer Mod v3 ~FINAL~
« on: September 15, 2015, 04:20:48 PM »
How far is this? :3

15
Resident Evil Series / Re: Resident Evil Past,Present,and Future
« on: April 12, 2015, 08:05:37 PM »
I hated Revelations 2. What the hell did they do to Claire's face? And they got rid of Alison Court. :(

Aww  :(

But Claire's face i can agree,but also claimed that she has aged so it easy to expect,but then again,Alison Court now..

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