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Messages - -мα∂нαттяι¢к-

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1
Hey guys!

Haven't been on here in awhile but I check in every once in awhile, and I saw this.

If you save the file in 3ds max as a .obj or .3ds, I'm pretty sure there's an option in Nifskope to import obj/3ds. Hope that helps.

2
SWEGTA's Playground / Re: [COMING SOON] Bully - Zombie Edition [COMING SOON]
« on: September 04, 2013, 11:44:03 PM »
Pretty cool! Who modeled it?

3
TUTORIALS / Re: TUTORIAL- Importing Custom Models into Bully
« on: September 01, 2013, 11:49:08 AM »
both

4
TUTORIALS / Re: TUTORIAL- Importing Custom Models into Bully
« on: August 11, 2013, 02:49:47 AM »
That started happening to me too. I hope there is a fix

5
Mod Showroom Archives / Re: [WIP] Total Conversion Mod
« on: July 23, 2013, 08:56:51 AM »
That's a cool idea. I haven't really thought about the story yet but I'll take that into consideration.

6
Mod Showroom Archives / Re: [WIP] Total Conversion Mod
« on: July 23, 2013, 04:18:15 AM »
Mopeds and gokarts will be replaced by cars and motorcycles. Bikes I will prevent from spawning. However if you want to go to the store and buy one, you can.

For the safe house, I'm not sure. Any ideas? I think maybe it would be cool to have the Tenements as a safe house.

Currently retexturing the cops.

7
Mod Showroom Archives / Re: [WIP] Total Conversion Mod
« on: July 23, 2013, 02:38:18 AM »
Molotov Cocktail art added. I also added an additional feature to the other aspects section: prefects, non-clique students, kids, teachers, and maybe townspeople will be removed from freeroam.

8
Mod Showroom Archives / Re: [WIP] Total Conversion Mod
« on: July 22, 2013, 04:39:07 AM »
Pistol art added.

9
Mod Showroom Archives / Re: [WIP] Total Conversion Mod
« on: July 21, 2013, 08:22:47 AM »
Working on pistol art. Will import weapon and vehicle models in soon, screenshots coming.

10
Mod Showroom Archives / Re: [WIP] Total Conversion Mod
« on: July 20, 2013, 04:50:21 PM »
It will be an original. I plan to base the mafia gang off of mafia 2 a bit, so you'll see some similarities.

11
Mod Showroom Archives / Re: [WIP] Total Conversion Mod
« on: July 20, 2013, 07:10:52 AM »
An Adult

12
Mod Showroom Archives / Re: [WIP] Total Conversion Mod
« on: July 20, 2013, 05:20:33 AM »
Any ideas on who to retexture for the main character? Who could be interesting? Even a townsperson or minor character from Bully.

13
Mod Showroom Archives / Re: [WIP] Total Conversion Mod
« on: July 20, 2013, 02:42:13 AM »
What would you suggest for the HUD?

I might replace some architecture and other stuff, we'll see.

14
Mod Showroom Archives / Re: [WIP] Total Conversion Mod
« on: July 19, 2013, 03:01:43 PM »
Added fireaxe art. Will create custom load screens, just for fun. Maybe I'll use some of the weapon art, but i think it will mostly be character art that i will create later on. I would really appreciate help, mostly from lua modders, i have the rest pretty much covered. If anyone wants to help out with textures that would be helpful as well, as theres a lot to do.

15
Mod Showroom Archives / Re: [WIP] Total Conversion Mod
« on: July 19, 2013, 08:45:19 AM »
Haha thanks for the models!

Hopefully I can make a new story, I'll need help from others for that. I'll add that to the topic.

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