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Author Topic: LUA Action Nodes  (Read 126022 times)

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Offline GreenOmnitrix

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Re: LUA Nodes
« Reply #30 on: February 19, 2015, 11:09:56 PM »
"/Global/P_Striker_A/Defense/Evade/EvadeBack", "act/anim/P_Striker_A.act" (hopback)
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act" (evade counter)

um those are not the evades lol

deadpoolXYZ

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Re: LUA Nodes
« Reply #31 on: February 20, 2015, 09:25:11 AM »
"/Global/P_Striker_A/Defense/Evade/EvadeBack", "act/anim/P_Striker_A.act" (hopback)
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act" (evade counter)

um those are not the evades lol

I forgot to fix the first node because when I tested it, it didn't work.
The second one works but it's only the counter punch itself.  :cheersad:

Offline GreenOmnitrix

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Re: LUA Nodes
« Reply #32 on: February 20, 2015, 11:40:22 AM »
"/Global/P_Striker_A/Defense/Evade/EvadeBack", "act/anim/P_Striker_A.act" (hopback)
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act" (evade counter)

um those are not the evades lol

I forgot to fix the first node because when I tested it, it didn't work.
The second one works but it's only the counter punch itself.  :cheersad:

Both P_Striker_A evades start like this:

/Global/P_Striker_A/Defense/Evade/EvadeCounter
/Global/P_Striker_A/Defense/Evade/EvadeBack

I'm not sure if that's the full node that needs to be triggered somehow, because I've added countless words to Node-O-Matic 3000 and this pops up. Maybe a few more words are needed.

Offline Ky

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Re: LUA Nodes
« Reply #33 on: February 20, 2015, 05:32:20 PM »
Now that my Luac not  the most error, I try to work on my first MOD

Offline Unknownsoldier

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Re: LUA Nodes
« Reply #34 on: February 22, 2015, 05:20:58 AM »
Here's the groundpunch:

"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act"

Offline boyser

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Re: LUA Nodes
« Reply #35 on: February 22, 2015, 06:48:51 AM »
Here's the groundpunch:

"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act"
Btw I gave him this node  😊😊😊
« Last Edit: February 22, 2015, 06:53:05 AM by boyser »

Offline DaBOSS54320

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Re: LUA Nodes
« Reply #36 on: February 22, 2015, 06:57:26 AM »
Here's the groundpunch:

"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act"
Btw I'm the original finder of this node   :innocent:

And perhaps MadmaN was the original founder of Gary's model ID. So from now on, everytime you use the model ID 130, you have to give credit to MadmaN. He didn't make anything new there, just found a lil thing in the game. Just like a node.
Get my point?
You finding a node means nothing. It was already in the game, and you didn't make SHIT. So don't try to claim credit for it. There is no credit that should be given for a node, and as much achievement as finding any other data already in the game. Make a new script yourself, that does something that you made, then take credit and pride in that. Do not find a simple lil string of text, and think you're a good for finding it. This goes to everyone who has ever taken too much credit for a node.

And another thing, this is the reason you shouldn't attack people for finding nodes that you supposedly found. It's not stealing it from you, if it's not even your content. You didn't make it, you found it in the game. They took it from Rockstar Games, just like you did.

For those 2 above reasons, that is why I believe there should be no credit in nodes. If you find one, it's totally up to you to release it. I will not tell you to release it, as that is your choice. However, do NOT attack anyone who does use it, because you do NOT own it for finding it first. Rockstar Games owns it, and all you did was find it, which really it is just a simple string of text. and if you do release it, go ahead and say here's a node I found, you're welcome. And then people getting that node, can say thanks, or say nothing. Don't argue with him that you found it first, because that means nothing. The point is, it was found, and he wanted to release it before you. As said many times, you don't own any of it, so you can't attack or argue with him because you supposedly found it first.

This doesn't just go to boyser and what he said at all, but to everyone who has any problems with nodes.

Offline boyser

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Re: LUA Nodes
« Reply #37 on: February 22, 2015, 07:02:05 AM »
Dude ur absolutly right now i feel bad for the post that i posted above😞

Offline SWEGTA

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Re: LUA Nodes
« Reply #38 on: February 22, 2015, 07:47:37 AM »
Here's the groundpunch:

"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act"
Btw I gave him this node  😊😊😊

So what?

Offline boyser

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Re: LUA Nodes
« Reply #39 on: February 22, 2015, 07:48:01 AM »
Code: [Select]
"/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act")-Dropouts Double axe handle
"/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2","Act/DO_Edgar.act")-Dropouts Knee

Offline boyser

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Re: LUA Nodes
« Reply #40 on: February 22, 2015, 07:50:50 AM »
Here's the groundpunch:

"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act"
Btw I gave him this node  😊😊😊

So what?

dude i already said i'm sorry for that comment

Offline AfterLife

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Re: LUA Nodes
« Reply #41 on: February 22, 2015, 09:37:20 AM »
He already apologised. So what's the point of that post swegta?

Anyways, here are some nodes:

"/Global/Actions/Grapples/GrappleReversals/StandingReversals/GirlNutKick", "Act/Anim/GS_Female_A.act" (Girl Nut Kick Animation+Sound)
"/Global/N_Striker_A/Offense/Short/Strikes/HeavyAttacks, "Act/Anim/N_Striker_A.act" (Slap+Shoulder Hit Combo)
"/Global/DO_Striker_A/Offense/Medium/HeavyAttacks", "Act/Anim/DO_Striker_A.act"(Dropouts Unblockable Hand Punch, also knocks the ped on the floor)
"/Global/DO_Striker_A/Offense/Short...", "Act/Anim/DO_Striker_A.act" (idk)

ExecuteActionNode(gPlayer,"/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2","Act/Anim/P_Striker_B.act")
     Wait(350)
     ExecuteActionNode(gPlayer, "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/Finisher", "Act/Anim/BOSS_Darby.act")
^Gord 2 Hit Custom Mix Move, originaly made by jedijosh920, I mean, they are simple nodes, so I guess sharing them would be no prob.

They were found 100% by me and I decided to share some stuff rather than keeping everything to myself. (Not being a credit whore tho :P)
« Last Edit: February 22, 2015, 09:40:59 AM by 私たちは »

Offline boyser

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Re: LUA Nodes
« Reply #42 on: February 22, 2015, 09:52:05 AM »
Code: [Select]
ExecuteActionNode(gPlayer, "/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1", "act/anim/BOSS_Russell.act")----Russell Stomp!!
« Last Edit: February 22, 2015, 10:04:49 AM by boyser »

Offline GreenOmnitrix

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Re: LUA Nodes
« Reply #43 on: February 22, 2015, 01:15:05 PM »
Prefect Choke Holds:

Code: [Select]
"/Global/Ambient/Scripted/Wall_Hold"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassed"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing"
« Last Edit: February 22, 2015, 01:39:41 PM by GreenOmnitrix »

Offline Unknownsoldier

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Re: LUA Nodes
« Reply #44 on: February 22, 2015, 03:28:18 PM »
Prefect Choke Holds:

Code: [Select]
"/Global/Ambient/Scripted/Wall_Hold"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassed"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing"
Chad Approves.