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Bully Modding Section => Script Modding => Topic started by: DaBOSS54320 on January 08, 2015, 01:50:59 AM

Title: LUA Action Nodes
Post by: DaBOSS54320 on January 08, 2015, 01:50:59 AM
Make sure to load the animations (http://www.bully-board.com/index.php?topic=20721.0) for the nodes to work in your mods.


Action Nodes List (As of 3/4/2015) (Horribly outdated, check replies in this topic for more)
Code: [Select]
"Adult Takedown", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give","Act/Globals.act"
"BOSS_Darby 6 Hit Combo", "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","Act/Anim/BOSS_Darby.act"
"BOSS_Darby Hopback Evade", "/Global/BOSS_Darby/Offense/NonCombatActions/Hopback","Act/Anim/BOSS_Darby.act"
"B_Striker_A 1st Punch", "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R","Act/Anim/B_Striker_A.act"
"B_Striker_A Gut Kick", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","Act/Anim/B_Striker_A.act"
"B_Striker_A Swing Punch", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","Act/Anim/B_Striker_A.act"
"Back Breaker", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Backbreaker","Act/Globals.act"
"Bear Hug", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug","Act/Globals.act"
"Body Slam", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam","Act/Globals.act"
"Bullying Attack", "/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger","Act/Anim/Ambient.act"
"Busting Hold", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give","Act/Globals.act"
"Chit Chat", "/Global/Ambient/SocialAnims/SocialChitChat/PlayAnim","Act/Anim/Ambient.act"
"Directional Push", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/DirectionalPush","Act/Globals.act"
"G_Johnny Overhead Kick Combo", "/Global/G_Johnny/Offense","Act/Anim/G_Johnny.act"
"G_Striker_A Wipe Face", "/Global/G_Striker_A/Offense/Taunts/Taunt_A","Act/Anim/G_Striker_A.act"
"Grapple Attempt", "/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act"
"Grapple Strike A", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA","Act/Globals.act"
"Grapple Strike B", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB","Act/Globals.act"
"Grapple Strike C", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC","Act/Globals.act"
"Hold Idle", "/Global/Actions/Grapples/Front/Grapples/Hold_Idle","Act/Globals.act"
"Insult", "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1","Act/Anim/Ambient.act"
"Laugh 2", "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh02","Act/Anim/Ambient.act"
"Mermaid", "/Global/Freaks/Mermaid/MermaidIdle","Act/Anim/FreakShow.act"
"Nemesis 2 heavy punch", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1","Act/Anim/Nemesis.act"
"Nemesis Gut Kick", "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick","Act/Anim/Nemesis.act"
"P_Striker_A Evade", "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","Act/Anim/P_Grappler_A.act"
"P_Striker_A Hopback", "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","Act/Anim/P_Grappler_A.act"
"P_Striker_A Kick", "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick","Act/Anim/P_Grappler_A.act"
"Player Running Attack", "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder","Act/Player.act"
"Power Bomb", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb/Give","Act/Globals.act"
"Prefect Bust", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale/TonfaImpale","Act/Globals.act"
"Puke", "/Global/Ambient/Reactions/Puke/Vomit","Act/Anim/Ambient.act"
"Reversal Punches", "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches/GIVE","Act/Globals.act"
"Reversal Push", "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak/Break_GIVE","Act/Globals.act"
"Running Punch", "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect","Act/Globals.act"
"Secretary Bust", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE","Act/Globals.act"
"Take Down", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TakeDown","Act/Globals.act"
"Take Down Large", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TakeDown/If_Large/GIVE","Act/Globals.act"
"Take Down Attempt", "/Global/Actions/Grapples/RunningTakedown/Takedown_miss","Act/Globals.act"
"Tandem Grapple", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE","Act/Globals.act"
"Wall Smash", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash","Act/Globals.act"
"Want Gift", "/Global/Ambient/SocialAnims/SocialWantGift/WantGift/PLAY","Act/Anim/Ambient.act"
"Gut Kick", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","Act/Anim/B_Striker_A.act"
"Swing Punch", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","Act/Anim/B_Striker_A.act"
"1st Punch", "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R","Act/Anim/B_Striker_A.act"
"2nd Punch", "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R/Windmill_L","Act/Anim/B_Striker_A.act"
"Bring Down Reversal", "/Global/Actions/Grapples/GrappleReversals/StandingReversals/Sprawl/GIVE","Act/Globals.act"
"Mount Reversal Punches", "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches","Act/Globals.act"
"Mount Reversal", "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalToPunch/GIVE","Act/Globals.act"
"Standing Grapple Push", "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak/Break_GIVE","Act/Globals.act"
"Trip", "/Global/Ambient/HarassMoves/HarassShort/Trip","Act/Anim/Ambient.act"
"Laugh 1", "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh01","Act/Anim/Ambient.act"
"Laugh 2", "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh02","Act/Anim/Ambient.act"
"Insult", "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1","Act/Anim/Ambient.act"
"Want Gift", "/Global/Ambient/SocialAnims/SocialWantGift/WantGift/PLAY","Act/Anim/Ambient.act"
"Chit Chat", "/Global/Ambient/SocialAnims/SocialChitChat/PlayAnim","Act/Anim/Ambient.act"
"Puke", "/Global/Ambient/Reactions/Puke/Vomit","Act/Anim/Ambient.act"
"Puke 2", "/Global/Ambient/Reactions/Puke/Vomit/Vomit2","Act/Anim/Ambient.act"
"Puke 3", "/Global/Ambient/Reactions/Puke/Vomit/Vomit3","Act/Anim/Ambient.act"
"Puke Vomit Stun", "/Global/Ambient/Reactions/Puke/Vomit/Vomit3/VomitStun","Act/Anim/Ambient.act"
"Special Puke", "/Global/Ambient/Scripted/SpecialPuke","Act/Anim/Ambient.act"
"Bullying Attack", "/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger","Act/Anim/Ambient.act"
"Shoulder Barge", "/Global/P_Striker_A/Offense/Medium","Act/Anim/P_Striker_A.act"
"Evade Back Punch", "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act"
"Finishing Cross", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","Act/Anim/P_Striker_A.act"
"Jab", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB","Act/Anim/P_Striker_A.act"
"Cross", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross","Act/Anim/P_Striker_A.act"
"Left Hook", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook","Act/Anim/P_Striker_A.act"
"Hopback", "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","Act/Anim/P_Grappler_A.act"
"Kick", "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick","Act/Anim/P_Grappler_A.act"
"Right Cross", "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross","Act/Anim/P_Grappler_A.act"
"Left Down", "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown","Act/Anim/P_Grappler_A.act"
"Left Jab Head", "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead","Act/Anim/P_Grappler_A.act"
"Left Jab Body", "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody","Act/Anim/P_Grappler_A.act"
"Evade", "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","Act/Anim/P_Grappler_A.act"
"Nerd Flail", "/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail","Act/Anim/N_Striker_B.act"
"Nerd Defense Flail", "/Global/N_Ranged_A/Defense/Flail","Act/Anim/N_Ranged_A.act"
"Kick taunt", "/Global/P_Grappler_A/Offense/Medium/Kick","Act/Anim/P_Grappler_A.act"
"2 light punch combo", "/Global/P_Grappler_A/Offense/Short/Strikes/ShortAttacks/LeftJabHead/LeftJabBody","Act/Anim/P_Grappler_A.act"
"2 heavy punch combo", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1","Act/Anim/Nemesis.act"
"Node", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2","Act/Anim/Nemesis.act"
"Node", "/Global/G_Striker_A/Offense/RisingAttacks","Act/Anim/G_Striker_A.act"
"Knee Combo", "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut","Act/Anim/Nemesis.act"
"Knee", "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee","Act/Anim/Nemesis.act"
"Gut Kick", "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick","Act/Anim/Nemesis.act"
"Gut Punch(used in Nemesis)", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch","Act/Player.act"
"Right Hook", "/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook","Act/Anim/G_Striker_A.act"
"Jumping Straight Gut Kick", "/Global/G_Striker_A/Offense/Medium","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Taunts/Taunt_A","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Medium/Strikes","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Short","Act/Anim/G_Striker_A.act"
"Left Side Kick", "/Global/G_Melee_A/Offense/Medium","Act/Anim/G_Melee_A.act"
"Roundhouse", "/Global/G_Johnny/Offense/Medium/HeavyAttacks/RoundHouseKick","Act/Anim/G_Johnny.act"
"Overhead Kick Combo", "/Global/G_Johnny/Offense","Act/Anim/G_Johnny.act"
"3 Punch Combo", "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks","Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Punch_1/Punch_2/Punch_3/ShortJohnny","Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/JohnnyHook/JohnnyHook2/JohnnyStomach/ShortJohnny","Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/AxePunch1_Grap/AxePunch2_Grap/AxeKicks/AxeKicksFollowup/Spit/AxeKick_Grap","Act/Anim/G_Johnny.act"
"Back breaker", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker/Give","Act/Globals.act"
"Body Slam", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam/Give","Act/Globals.act"
"2 Hit Combo", "/Global/J_Grappler_A/Offense","Act/Anim/J_Grappler_A.act"
"3 weak punch combo ALT", "/Global/Nemesis/Offense/Short/Strikes/ShortAttacks","Act/Anim/Nemesis.act"
"Gut punch + knee ALT", "/Global/Nemesis/Offense/Medium/Strikes/ShortAttacks","Act/Anim/Nemesis.act"
"2 heavy punch combo SHIFT", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1","Act/Anim/Nemesis.act"
"Node", "/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAttempt","Act/Anim/J_Striker_A.act"
"Node", "/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Short/LightAttacks/Jab","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Short/LightAttacks/Jab/Cross","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Short/HeavyAttacks/RightHook","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Special/HeavyAttacks","Act/Anim/P_Bif.act"
"Node", "/Global/Nemesis/Offense/Medium/Strikes/LightAttacks","Act/Anim/Nemesis.act"
"Node", "/Global/Norton","Act/Anim/3_05_Norton.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab",     "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab/Dash",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Gv",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Rcv",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/ExecuteNodes/DashLoco",    "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash",   "Act/Anim/G_Johnny.act")
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab/ThroatGrab_Gv",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab/ThroatGrab_Rcv","Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/DashTired","Act/Anim/G_Johnny.act"
"Node", "/Global/Vehicles/Bikes/ExecuteNodes/Attacks/LeadPipe/SwingLeftExec","Act/Vehicles.act"
"Node", "/Global/Vehicles/Bikes/ExecuteNodes/Attacks/LeadPipe/SwingRightExec","Act/Vehicles.act"
"Node", "/Global/Player/Gifts/Errand_BUS_Drugs","Act/Player.act"
"Node", "/Global/Player/Gifts/Errand_RIC_Crab","Act/Player.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA/","Act/Grapples.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/","Act/Grapples.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/","Act/Grapples.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge","Act/Grapples.act"
"Node", "/Global/1_05/Anims/PissSelf/PeeSelf","Act/Conv/1_05.act"
"Node", "/Global/N_Earnest/Offense/ThrowBombs",  "Act/Anim/N_Earnest.act"
"Node", "/Global/N_Earnest/Offense/FireSpudGun",  "Act/Anim/N_Earnest.act"
"Node", "/Global/HitTree/Standing/PostHit/BellyUp","Act/HitTree.act"
"Node", "/Global/HitTree/Standing/PostHit/BellyDown","Act/HitTree.act"
"Node", "/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt","Globals/DO_Striker_A.act"
"Node", "/Global/Ambient/HarassMoves/PinchBum/ButtPinch","Globals/Ambient.act"
"humilliate start", "/Global/Ambient/Puke/Vomit/","Globals/Ambient.act"
"running punch", "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect","Globals/GlobalActions.act"
"jimmy kick", "/Global/Actions/RisingAttacks/HeavyAttacks/RisingAttacks","Globals/G_Striker_A.act"
"mount", "/Global/Actions/Grapples/Mount/MountIdle","Globals/Wrestling1.act"
"6 hit reversal", "/Global/Actions/Grapples/GrappleReversals","Globals/GlobalActions.act"
"reversal", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/DirectionalPush/PushFwd/RCV","act/anim/Player.act"
"grab from behind", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE","act/anim/Player.act"
"Node", "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect/Weapon/UNBLOCKABLE","Globals/GlobalActions.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WeaponSteal/Steal","Act/Globals/GlobalActions.act"
"Node", "/Global/WaterPipe/Actions/Attacks/HeavyAttacks","Act/Globals/GlobalActions.act"
"Node", "/Global/EdgarShield/Actions/Attacks/HeavyAttacks/Swing/Release/Swing","Act/Anim/DO_Edgar.act"
"punch 1/uppercut", "/Global/Player/Attacks/Strikes/LightAttacks","act/anim/Player.act"
"punch 2/leg sweep", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2","act/anim/Player.act"
"punch 3/heavy kick", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3","act/anim/Player.act"
"punch 4/roundhouse kick", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4","act/anim/Player.act"
"punch 5/overhead punch", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch","act/anim/Player.act"
"running shoulder", "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder","act/anim/Player.act"
"ground kick", "/Global/Player/Attacks/GroundAttacks","act/anim/Player.act"
"punch 1/headbutt", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA","act/anim/Player.act"
"punch 2/gutpunch", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB","act/anim/Player.act"
"knee 3/face knee", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC","act/anim/Player.act"
"knee against wall", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash","act/anim/Player.act"
"2 punch/shove", "/Global/GS_Male_A/Offense/Short","act/anim/GS_Male_A.act"
"hair pull", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GirlFight/GirlFight_START","act/anim/GS_Female_A.act"
"3 punch", "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/SuperUppercut","act/anim/Nemesis.act"
"2 heavy punch", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1/HeavyPunch2","act/anim/Nemesis.act"
"2nd heavy punch", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2","act/anim/Nemesis.act"
"2 punch + knee", "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee","act/anim/Nemesis.act"
"punch + knee", "/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee","act/anim/Nemesis.act"
"heavy kick", "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick","act/anim/Nemesis.act"
"3 punch/2 heavy punch", "/Global/Nemesis/Offense/Short/Strikes","act/anim/Nemesis.act"
"punch + knee/ heavy kick", "/Global/Nemesis/Offense/Medium/Strikes","act/anim/Nemesis.act"
"rooftop grab", "/Global/Nemesis/Special/GarySpecialGrapple","Act/Anim/Nemesis.act"
"2 punch + heavy punch/kick", "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L","act/anim/B_Striker_A.act"
"heavy punch", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","act/anim/B_Striker_A.act"
"kick", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","act/anim/B_Striker_A.act"
"Russell walk style", "/Global/BOSS_Russell/Default_KEY/ExecuteNodes/Free/RunBasic","act/anim/BOSS_Russell.act"
"light punch", "/Global/BOSS_Russell/Offense/Short/Strikes/LightAttacks/OverHand","act/anim/BOSS_Russell.act"
"heavy punch", "/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks","act/anim/BOSS_Russell.act"
"double axe handle", "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle","act/anim/BOSS_Russell.act"
"2 heavy punch/axe handle", "/Global/BOSS_Russell/Offense/Short","act/anim/BOSS_Russell.act"
"running headbutt", "/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart/HeadButt_AnticCyc/HeadButt_RunCyc/HeadButt_Success/HeadButt_Success_Wall_Hit/HeadButt_Success_Wall_Hit_RCV","act/anim/BOSS_Russell.act"
"running grab", "/Global/BOSS_Russell/Offense/Special/Invincible/BarserkGrapple","act/anim/BOSS_Russell.act"
"chest counter", "/Global/BOSS_Russell/Defense/Evade/EvadeInterrupt/EvadeInterrupt","act/anim/BOSS_Russell.act"
"stomp", "/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1","act/anim/BOSS_Russell.act"
"taunt", "/Global/BOSS_Russell/Offense/CombatTaunt/Taunt","act/anim/BOSS_Russell.act"
"powerbomb", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb","Globals/BOSS_Russell.act"
"cutscene headbutt fast getUp", "/Global/6_02/SchoolGatesNIS/Russell/Russell01","Act/Conv/6_02.act"
"B_Striker_A combo 3 hit", "/Global/Russell_102/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R","act/anim/Russell_102.act"
"chest counter", "/Global/Russell_102/Offense/Short/Medium/RisingAttacks","act/anim/Russell_102.act"
"3 punch combo + uppercut", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB","act/anim/P_Striker_A.act"
"punch + punch + uppercut", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross","act/anim/P_Striker_A.act"
"punch + uppercut", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook","act/anim/P_Striker_A.act"
"cross punch", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","act/anim/P_Striker_A.act"
"uppercut", "/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/Uppercut","act/anim/P_Striker_A.act"
"heavy shoulder + punch", "/Global/P_Striker_A/Offense/Medium","act/anim/P_Striker_A.act"
"hopback", "/Global/P_Striker_A/Defense/Evade/EvadeBack","act/anim/P_Striker_A.act"
"evade counter", "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","act/anim/P_Striker_A.act"
"punch + 2 heavy side punch", "/Global/P_Striker_B/Offense/Short/Strikes/LightAttacks/LeftJab/Hook","act/anim/P_Striker_B.act"
"heavy side punch", "/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2","act/anim/P_Striker_B.act"
"unblockable charge punch", "/Global/P_Striker_B/Offense/Short/Strikes/Unblockable/HeavyPunchCharge","act/anim/P_Striker_B.act"
"P_Striker Hit Combo", "/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","act/anim/P_Striker_B.act"
"punch + 2 heavy side punch", "/Global/P_Striker_B/Offense/Short","act/anim/P_Striker_B.act"
"crouch evade", "/Global/P_Striker_B/Defense/Evade/EvadeCounter","act/anim/P_Striker_B.act"
"2 low punch", "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody","act/anim/P_Grappler_A.act"
"2 heavy punch", "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown","act/anim/P_Grappler_A.act"
"unblockable charge punch", "/Global/P_Grappler_A/Offense/Short/Strikes/Unblockable/HeavyPunchCharge","act/anim/P_Grappler_A.act"
"kick + taunt", "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick/TauntKick","act/anim/P_Grappler_A.act"
"taunt", "/Global/P_Grappler_A/Offense/Medium/Taunts/Taunt_1", "act/anim/P_Grappler_A.act"
"2 low punch charge punch", "/Global/P_Grappler_A/Offense/Short","act/anim/P_Grappler_A.act"
"jump back evade", "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","act/anim/P_Grappler_A.act"
"crouch evade", "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","act/anim/P_Grappler_A.act"
"2 hit combo", "/Global/P_Bif/Offense/Short/Strikes/LightAttacks/JAB/Cross","act/anim/P_Bif.act"
"charge punch left", "/Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook","act/anim/P_Bif.act"
"charge punch right", "/Global/P_Bif/Offense/Short/HeavyAttacks/RightHook","act/anim/P_Bif.act"
"J_Grappler_A first punch", "/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch","act/anim/P_Bif.act"
"straight finisher punch", "/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch","act/anim/P_Bif.act"
"Derby charge punch leftright", "/Global/P_Bif/Offense/Special/HeavyAttacks","act/anim/BOSS_Darby.act"
"duck evade + counter", "/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch","act/anim/P_Bif.act"
"left evade + counter", "/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch","act/anim/P_Bif.act"
"right evade + counter", "/Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch","act/anim/P_Bif.act"
"2 hit combo/charge punch", "/Global/P_Bif/Offense/Short","act/anim/P_Bif.act"
"straight finisher punch", "/Global/P_Bif/Offense/Medium","act/anim/P_Bif.act"
"P_Striker_B + evade", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook","act/anim/BOSS_Darby.act"
"P_Striker_B final + evade", "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Hook2","act/anim/BOSS_Darby.act"
"P_Striker_A first 2 hits", "/Global/BOSS_Darby/Offense/Medium/Medium/HeavyAttacks/JAB/Cross","act/anim/BOSS_Darby.act"
"P_Striker_A last 2 hits", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","act/anim/BOSS_Darby.act"
"unblockable charge punch", "/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge","act/anim/BOSS_Darby.act"
"5 hit combo + heavy punch", "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","act/anim/BOSS_Darby.act"
"duck evade + counter", "/Global/BOSS_Darby/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch","act/anim/BOSS_Darby.act"
"left evade + counter", "/Global/BOSS_Darby/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch","act/anim/BOSS_Darby.act"
"right evade + counter", "/Global/BOSS_Darby/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch","act/anim/BOSS_Darby.act"
"darby offense", "/Global/BOSS_Darby/Offense","act/anim/BOSS_Darby.act"
"3 evades + counter", "/Global/BOSS_Darby/Defense","act/anim/BOSS_Darby.act"
"2_B.lua (chase uppercut)", "/Global/BOSS_Darby/Offense/Short","act/anim/BOSS_Darby.act"
"bottle throw", "/Global/BOSS_Darby/Special/Throw","act/anim/BOSS_Darby.act"
"chase uppercut", "/Global/BOSS_Darby/Offense/Special/Dash/Dash/Uppercut/ShortDarby","act/anim/BOSS_Darby.act"
"chase uppercut fall reaction", "/Global/2_B/PlayerOnGround/Belly_Up","act/anim/2_B.act"
"3 punch + taunt", "/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightCross","act/anim/G_Striker_A.act"
"knee", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee","act/anim/G_Striker_A.act"
"roundhouse", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick","act/anim/G_Striker_A.act"
"3 in 1 ^", "/Global/G_Striker_A/Offense/Short","act/anim/G_Striker_A.act"
"3 punch taunt", "/Global/G_Striker_A/Offense/Taunts/Taunt_A","act/anim/G_Striker_A.act"
"hop kick taunt", "/Global/G_Striker_A/Offense/Taunts/Taunt_B","act/anim/G_Striker_A.act"
"groundpunch", "/Global/G_Striker_A/Offense/GroundAttack/GroundPunch","Act/Anim/G_Striker_A.act"
"grabknees", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyKick/HeavyKick/GrabKnees","act/anim/G_Striker_A.act"
"3 punch + kick", "/Global/G_Melee_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightCross","act/anim/G_Melee_A.act"
"inverted roundhouse", "/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKick","act/anim/G_Melee_A.act"
"ground punch", "/Global/G_Melee_A/Offense/GroundAttack/GroundPunch","act/anim/G_Melee_A.act"
"knee grab", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge","Globals/G_Melee_A.act"
"dash punch taunt", "/Global/G_Melee_A/Offense/Taunts/Taunt_B","act/anim/G_Melee_A.act"
"3 punch/kick", "/Global/G_Melee_A/Offense/Short","act/anim/G_Melee_A.act"
"G_Striker_A medium offense", "/Global/G_Melee_A/Offense/Medium","act/anim/G_Melee_A.act"
"2 heavy punch", "/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook/Uppercut","act/anim/G_Grappler_A.act"
"axe kick", "/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/BootKick","act/anim/G_Grappler_A.act"
"2 heavy punch/axe kick", "/Global/G_Grappler_A/Offense/Short/Strikes/LightAttacks","act/anim/G_Grappler_A.act"
"bearhug", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug","Globals/G_Grappler_A.act"
"punch + knee", "/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyKnee","act/anim/G_Ranged_A.act"
"knee", "/Global/G_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKnee","act/anim/G_Ranged_A.act"
"all attacks", "/Global/Norton/Offense","act/anim/3_05_Norton.act"
"grabknees", "/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/Grabknees","act/anim/G_Johnny.act"
"haymaker can't get up", "/Global/G_Johnny/Cinematic/ThroatGrab","act/anim/G_Johnny.act"
"haymaker", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab","act/anim/G_Johnny.act"
"random punches", "/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail","act/anim/N_Striker_B.act"
"random punches?", "/Global/N_Ranged_A/Defense/Flail","act/anim/N_Ranged_A.act"
"Node", "/Global/N_Earnest/Offense/FireSpudGun","act/anim/N_Earnest.act"
"Node", "/Global/N_Earnest/Offense/ThrowBombs","act/anim/N_Earnest.act"
"punch elbow punch", "/Global/J_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut","act/anim/J_Striker_A.act"
"football tackle", "/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAtempt/Takedown","act/anim/J_Striker_A.act"
"2 punch", "/Global/J_Melee_A/Offense/Short/Strikes/LightAttacks/RightHand/LeftHand","act/anim/J_Melee_A.act"
"charge punch", "/Global/J_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyRight","act/anim/J_Melee_A.act"
"shoulder barge", "/Global/J_Melee_A/Offense/Medium/Strikes/Unblockable","act/anim/J_Melee_A.act"
"2 punch + charge punch combo", "/Global/J_Melee_A/Offense/Short","act/anim/J_Melee_A.act"
"charge punch/shoulder barge", "/Global/J_Melee_A/Offense/Medium","act/anim/J_Melee_A.act"
"2 heavy punch", "/Global/J_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightPunch/Axehandle","act/anim/J_Grappler_A.act"
"backbreaker", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker","Globals/J_Grappler_A.act"
"bodyslam", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam","Globals/J_Grappler_A.act"
"Ted duck evade", "/Global/J_Ted/Default_KEY/ExecuteNodes/BlockProjectiles","act/anim/J_Ted.act"
"punch elbow punch", "/Global/J_Ted/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut","act/anim/J_Ted.act"
"Football tackle (bug)", "/Global/J_Ted/Offense/Medium/Grapples/GrapplesAtempt","act/anim/J_Ted.act"
"run + grab", "/Global/J_Damon/Offense/SpecialStart/StartRun","act/anim/J_Damon.act"
"grab", "/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown","act/anim/J_Damon.act"
"B_Striker_A combo 3 hit", "/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R","act/anim/J_Mascot.act"
"running headbutt", "/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Headbutt/Invincible/Headbutt","act/anim/J_Mascot.act"
"Dancing moves", "/Global/J_Mascot/Offense/Dance/Dancing/Dance01","act/anim/J_Mascot.act"
"Dancing moves", "/Global/J_Mascot/Offense/Dance/Dancing/Dance02","act/anim/J_Mascot.act"
"Dancing moves", "/Global/J_Mascot/Offense/Dance/Dancing/Dance03","act/anim/J_Mascot.act"
"Dancing moves", "/Global/J_Mascot/Offense/Dance/Dancing/Dance04","act/anim/J_Mascot.act"
"ground headbutt", "/Global/Actions/Grapples/Mount/GrappleMount/Headbutt","Globals/DO_Grappler_A.act"
"punch knee double axe handl", "/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act"
"B_Striker_A combo", "/Global/Crazy_Basic/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R","act/anim/Crazy_Basic.act"
"escape takedown", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give","act/anim/Authority.act"
"instant takedown", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale/TonfaImpale","Globals/Authority.act"
"air hold grab", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing","Globals/Authority.act"
"ear grab", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE","act/anim/Authority.act"
"civilian takedown", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give","act/anim/CV_Male_A.act"
"hopback", "/Global/P_Striker_A/Defense/Evade/EvadeBack","act/anim/P_Striker_A.act"
"evade counter", "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","act/anim/P_Striker_A.act"
"Node", "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Punch_1/Punch_2/Punch_3/ShortJohnny","act/anim/G_Johnny.act"
"Node", "/Global/G_Striker_A/Offense/GroundAttack/GroundPunch","Act/Anim/G_Striker_A.act"
"Node", "/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act"
"Node", "/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2","Act/DO_Edgar.act"
"Girl Nut Kick AnimationSound", "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GirlNutKick","Act/Anim/GS_Female_A.act"
"Slap+Shoulder Hit Combo", "/Global/N_Striker_A/Offense/Short/Strikes/HeavyAttacks", "Act/Anim/N_Striker_A.act"
"Dropouts Unblockable Punch", "/Global/DO_Striker_A/Offense/Medium/HeavyAttacks","Act/Anim/DO_Striker_A.act"
"Node", "/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2","Act/Anim/P_Striker_B.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/Finisher","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1","act/anim/BOSS_Russell.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassed","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing","Act/Anim/Ambient.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give","Act/Globals.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Hook2","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Unblockable/HeavyPunchCharge/SuperUppercut/StraightPunch/Actions/Lid_Blocks/BlockHits","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/NonCombatActions/Hopback","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Defense/Evade/EvadeDuck","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook","Act/Anim/BOSS_Darby.act"

Scripts.img: Not all of them are 100% guaranteed to work, but these are just what show up in the Scripts.img. Some do not have the ACT file specified on the end of it, but you can probably guess what it is supposed to be from the nodes around it. Note that not all of these are ACTION nodes. Some may be task nodes, or conversations. Ones with /Global/AI/ are usually the task nodes, most others are action nodes.
List can be found here (http://pastebin.com/V7WMAUb2). Too big to post in this topic.
Title: Re: Scripts.img Nodes
Post by: Mick3Mouse on January 08, 2015, 01:04:35 PM
dude nice.
Title: Re: LUA Nodes
Post by: GreenOmnitrix on February 12, 2015, 08:08:56 PM
B_Striker_A
Code: [Select]
Gut Kick - "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","Act/Anim/B_Striker_A.act"
Swing Punch - "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","Act/Anim/B_Striker_A.act"
1st Punch - "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R","Act/Anim/B_Striker_A.act"
2nd Punch - "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R/Windmill_L","Act/Anim/B_Striker_A.act"


Grapple Reversals
Code: [Select]
Bring Down Reversal - "/Global/Actions/Grapples/GrappleReversals/StandingReversals/Sprawl/GIVE","Act/Globals.act"
Mount Reversal Punches - "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches","Act/Globals.act"
Mount Reversal - "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalToPunch/GIVE","Act/Globals.act"
Standing Grapple Push - "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak/Break_GIVE","Act/Globals.act"


Ambient
Code: [Select]
Trip - "/Global/Ambient/HarassMoves/HarassShort/Trip","Act/Anim/Ambient.act"
Laugh 1 - "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh01","Act/Anim/Ambient.act"
Laugh 2 - "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh02","Act/Anim/Ambient.act"
Insult - "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1","Act/Anim/Ambient.act"
Want Gift - "/Global/Ambient/SocialAnims/SocialWantGift/WantGift/PLAY","Act/Anim/Ambient.act"
Chit Chat - "/Global/Ambient/SocialAnims/SocialChitChat/PlayAnim","Act/Anim/Ambient.act"
Puke - "/Global/Ambient/Reactions/Puke/Vomit","Act/Anim/Ambient.act"
Puke 2 - "/Global/Ambient/Reactions/Puke/Vomit/Vomit2","Act/Anim/Ambient.act"
Puke 3 - "/Global/Ambient/Reactions/Puke/Vomit/Vomit3,"Act/Anim/Ambient.act"
Puke Vomit Stun - "/Global/Ambient/Reactions/Puke/Vomit/Vomit3/VomitStun","Act/Anim/Ambient.act"
Special Puke - "/Global/Ambient/Scripted/SpecialPuke","Act/Anim/Ambient.act"
Bullying Attack - "/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger","Act/Anim/Ambient.act


P_Striker_A
Code: [Select]
Shoulder Barge - "/Global/P_Striker_A/Offense/Medium","Act/Anim/P_Striker_A.act"
Evade Back Punch - "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act"
Finishing Cross - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","Act/Anim/P_Striker_A.act"
Jab - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB","Act/Anim/P_Striker_A.act"
Cross - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross","Act/Anim/P_Striker_A.act"
Left Hook - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook","Act/Anim/P_Striker_A.act"


P_Grappler_A
Code: [Select]
Hopback - "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","Act/Anim/P_Grappler_A.act"
Kick - "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick","Act/Anim/P_Grappler_A.act"
Right Cross - "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross","Act/Anim/P_Grappler_A.act"
Left Down - "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown","Act/Anim/P_Grappler_A.act"
Left Jab Head - "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead","Act/Anim/P_Grappler_A.act"
Left Jab Body - "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody","Act/Anim/P_Grappler_A.act"
Evade - "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","Act/Anim/P_Grappler_A.act"


N_Striker_B
Code: [Select]
Nerd Flail - "/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail","Act/Anim/N_Striker_B.act"

N_Ranged_A
Code: [Select]
Nerd Defense Flail - "/Global/N_Ranged_A/Defense/Flail","Act/Anim/N_Ranged_A.act"
More to come.

Title: Re: LUA Nodes
Post by: deadpoolXYZ on February 12, 2015, 08:57:50 PM
You can get most of the moves from a certain fighting style without using the full node. For example I found a lot of moves using this method, even thought I don't know if someone might find it useful:

Code: [Select]
"/Global/Fighting_Style/Offense/Short" ,"Act/Anim/Fighting_Style.act"
"/Global/Fighting_Style/Offense/Medium" ,"Act/Anim/Fighting_Style.act"
"/Global/Fighting_Style/Offense/Short/Strikes" ,"Act/Anim/Fighting_Style.act"
"/Global/Fighting_Style/Offense/Medium/Strikes" ,"Act/Anim/Fighting_Style.act"

There are exceptions where you have no other choice than find the full node.

Here are a few full nodes I found, but since I'm not on my pc at the moment I can't remember if they were exactly like this:

Code: [Select]
Kick taunt "Global/P_Grappler_A/Offense/Medium/Kick" ,"Act/Anim/P_Grappler_A.act"
2 light punch combo"/Global/P_Grappler_A/Offense/Short/Strikes/ShortAttacks/LeftJabHead/LeftJabBody" ,"Act/Anim/P_Grappler_A.act"
2 heavy punch combo "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1" ,"Act/Anim/Nemesis.act"
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2" ,"Act/Anim/Nemesis.act"

And here is a node that I don't know where is it from (maybe a generic anim):

Code: [Select]
"Global/G_Striker_A/Offense/RisingAttacks" ,"Act/Anim/G_Striker_A"
I had other nodes (mostly grapples) that I can't post right now because I'm writing this on my phone but probably another modder has already found.

Edit: nerf omnitrix  :P

Cool dude.

Title: Re: LUA Nodes
Post by: Unknownsoldier on February 12, 2015, 10:11:49 PM
Nemesis.act
Code: [Select]
Knee Combo - "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act"
Knee - "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act"
Gut Kick - "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act"
Gut Punch(used in Nemesis) - "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "Act/Player.act"

Also use DeadpoolXYZ(The dream is dead)'s "fighting_style" nodes and see if they work well with this one.

G_Striker_A.act
Code: [Select]
Right Hook - "/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook", "Act/Anim/G_Striker_A.act"
Jumping Straight Gut Kick - "/Global/G_Striker_A/Offense/Medium", "Act/Anim/G_Striker_A.act"
"/Global/G_Striker_A/Offense/Taunts/Taunt_A", "Act/Anim/G_Striker_A.act"
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "Act/Anim/G_Striker_A.act"
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick", "Act/Anim/G_Striker_A.act"
"/Global/G_Striker_A/Offense/Medium/Strikes", "Act/Anim/G_Striker_A.act"
"/Global/G_Striker_A/Offense/Short", "Act/Anim/G_Striker_A.act"
Credits: jedijosh920(GreenOmnitrix)

G_Melee_A.act
Code: [Select]
Left Side Kick - "/Global/G_Melee_A/Offense/Medium", "Act/Anim/G_Melee_A.act"

G_Johnny.act
Code: [Select]
Roundhouse = "/Global/G_Johnny/Offense/Medium/HeavyAttacks/RoundHouseKick", "Act/Anim/G_Johnny.act"
Overhead Kick Combo - "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act"
3 Punch Combo - "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks", "Act/Anim/G_Johnny.act"
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Punch_1/Punch_2/Punch_3/ShortJohnny", "Act/Anim/G_Johnny.act"
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/JohnnyHook/JohnnyHook2/JohnnyStomach/ShortJohnny", "Act/Anim/G_Johnny.act"
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/AxePunch1_Grap/AxePunch2_Grap/AxeKicks/AxeKicksFollowup/Spit/AxeKick_Grap", "Act/Anim/G_Johnny.act"

J_Grappler_A.act
Code: [Select]
Back breaker - "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker/Give", "Act/Globals.act"
Body Slam - "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam/Give", "Act/Globals.act"
2 Hit Combo - "/Global/J_Grappler_A/Offense", "Act/Anim/J_Grappler_A.act"
Title: Re: LUA Nodes
Post by: DaBOSS54320 on February 12, 2015, 11:02:27 PM
I'm really happy to see everyone working together here. This is a great step forward in fixing the modding community. With this, we'll hopefully all be able to get along and help each other now instead of claiming any of us are better than another, or that someone stole another's mod.

This topic is about more than just nodes too, it's a message that everyone needs to start sharing and working together. Look at all these nodes we put together in not even a day. That shows how productive the community can be when everyone posts their findings rather than hiding them, and wanting to be the only one that has something and show it off. So keep sharing! More than just nodes too, any mod findings. Post tutorials, everything! Anyone who says you aren't allowed to, doesn't want the community to move forward.
Title: Re: LUA Nodes
Post by: deadpoolXYZ on February 12, 2015, 11:47:07 PM
Nemesis.act
Code: [Select]
Knee Combo - "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act"
Knee - "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act"
Gut Kick - "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act"
Gut Punch(used in Nemesis) - "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "Act/Player.act"

Also use DeadpoolXYZ(The dream is dead)'s "fighting_style" nodes and see if they work well with this one.

I forgot to mention something about the generic nodes I posted. Unless you have the full node, you will have to hold the binded button to make it work, assuming you are using isbuttonpressed.

For example if you bind
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1" ,"Act/Anim/Nemesis.act"
to the crouch button and press it, jimmy will perform the attack since it's the full node.

But if you use "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks" ,"Act/Anim/Nemesis.act"
then you have to HOLD the crouch button and then press the attack button (shift by default).

The method I posted is kinda useless since you can't bind the nodes to specific buttons. Ignoring that fact, I found 4 attacks from nemesis with that method.
Code: [Select]
3 weak punch combo ALT "/Global/Nemesis/Offense/Short/Strikes/ShortAttacks" ,"Act/Anim/Nemesis.act"
Gut punch + knee ALT"/Global/Nemesis/Offense/Medium/Strikes/ShortAttacks" ,"Act/Anim/Nemesis.act"
2 heavy punch combo SHIFT "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1" ,"Act/Anim/Nemesis.act"

Well, you already found the gut kick so I didn't post it. Gary also has a grapple attack that teleports you to the school rooftop. It was something like garyspecialgrapple, pretty easy to find in scripts or in act.

I'm really happy to see everyone working together here. This is a great step forward in fixing the modding community. With this, we'll hopefully all be able to get along and help each other now instead of claiming any of us are better than another, or that someone stole another's mod.

You can say that the dream is alive.  :D
Title: Re: LUA Nodes
Post by: Unknownsoldier on February 13, 2015, 01:42:49 AM
Nemesis.act
Code: [Select]
Knee Combo - "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act"
Knee - "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act"
Gut Kick - "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act"
Gut Punch(used in Nemesis) - "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "Act/Player.act"

Also use DeadpoolXYZ(The dream is dead)'s "fighting_style" nodes and see if they work well with this one.

I forgot to mention something about the generic nodes I posted. Unless you have the full node, you will have to hold the binded button to make it work, assuming you are using isbuttonpressed.

For example if you bind
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1" ,"Act/Anim/Nemesis.act"
to the crouch button and press it, jimmy will perform the attack since it's the full node.

But if you use "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks" ,"Act/Anim/Nemesis.act"
then you have to HOLD the crouch button and then press the attack button (shift by default).

The method I posted is kinda useless since you can't bind the nodes to specific buttons. Ignoring that fact, I found 4 attacks from nemesis with that method.
Code: [Select]
3 weak punch combo ALT "/Global/Nemesis/Offense/Short/Strikes/ShortAttacks" ,"Act/Anim/Nemesis.act"
Gut punch + knee ALT"/Global/Nemesis/Offense/Medium/Strikes/ShortAttacks" ,"Act/Anim/Nemesis.act"
2 heavy punch combo SHIFT "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1" ,"Act/Anim/Nemesis.act"

Well, you already found the gut kick so I didn't post it. Gary also has a grapple attack that teleports you to the school rooftop. It was something like garyspecialgrapple, pretty easy to find in scripts or in act.

I'm really happy to see everyone working together here. This is a great step forward in fixing the modding community. With this, we'll hopefully all be able to get along and help each other now instead of claiming any of us are better than another, or that someone stole another's mod.

You can say that the dream is alive.  :D
ah that is helpful. A lot of nodes only work with certain buttons. Maybe thats why I had problems with Preppy lightattacks node.
Title: Re: LUA Nodes
Post by: SWEGTA on February 13, 2015, 03:29:22 AM
This is awesome.
Thanks for sharing these, folks.  8)
Title: Re: LUA Nodes
Post by: Enderman on February 13, 2015, 09:28:43 AM
J_Striker_A tackle node i think you are missed this node
Code: [Select]
"/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAttempt", "Act/Anim/J_Striker_A.act"
Title: Re: LUA Nodes
Post by: boyser on February 13, 2015, 11:56:09 AM
Code: [Select]
/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch

-- /Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch

-- /Global/P_Bif/Offense/Short/LightAttacks/Jab

-- /Global/P_Bif/Offense/Short/LightAttacks/Jab/Cross

-- /Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook

-- /Global/P_Bif/Offense/Short/HeavyAttacks/RightHook

-- /Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch

-- /Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch

-- /Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch

-- /Global/P_Bif/Offense/Special/HeavyAttacks/

BIF MOVES GIVEN TO ME BY UNKNOWNSOLDIER AND HE TOLD ME TO POST THEM
Title: Re: LUA Nodes
Post by: DaBOSS54320 on February 13, 2015, 12:57:16 PM
Great progress! We have just reached over 100 nodes total!
I've updated the main topic, and it now includes an animation selector that I will update every time enough new nodes are added.

Edit: I notice some of the nodes don't work. I'll fix up the list and omit the ones that don't work. Please people, make sure your nodes work before sharing too.

Edit: Fixed... sadly over half were removed :/
Make sure your nodes work!

Edit: They apparently all work, I just don't know how to make them work, says GreenOmnitrix. So he and unknown will now be making the animation selector rather than me.
Title: Re: LUA Nodes
Post by: TheLordBoss on February 13, 2015, 04:21:23 PM
/Global/Nemesis/Offense/Medium/Strikes/LightAttacks","Act/Anim/Nemesis.act"

 PedSetActionTree(gplayer, "/Global/Norton", "Act/Anim/3_05_Norton.act")
Title: Re: LUA Nodes
Post by: AfterLife on February 14, 2015, 05:43:56 AM
Code: [Select]
/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch

-- /Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch

-- /Global/P_Bif/Offense/Short/LightAttacks/Jab

-- /Global/P_Bif/Offense/Short/LightAttacks/Jab/Cross

-- /Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook

-- /Global/P_Bif/Offense/Short/HeavyAttacks/RightHook

-- /Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch

-- /Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch

-- /Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch

-- /Global/P_Bif/Offense/Special/HeavyAttacks/

BIF MOVES GIVEN TO ME BY UNKNOWNSOLDIER AND HE TOLD ME TO POST THEM
^Some of the nodes work the same.
Title: Re: LUA Nodes
Post by: AlphaTech on February 14, 2015, 10:40:21 AM
This is all pretty good and thanks Daboss for taking my advice on trying to make the board a better place for new and upcoming modders. I was so tired of the fighting and nonsense coming to the board daily just seemed like it wasn't going anywhere. This will definitely get the board back on track. May I post the nodes you gave me? Some of the errand nodes and such. I am not on my other computer now but when I get it working I will post most of them if you allow me to.

I want people to advance in making mission mods or errands, and making fighting mods. Action nodes are just part of what we can create and do daily. I have a test for anyone who can come up with a Tournament mod for Bully. Kind of like the preppy challenges, have a list of fighters appear in a tournament and have an counter that calculates how many fighters lost and won. Would be a good mod to create, the more you advance the harder it gets. Think about how fight night works also you can win money to upgrade your characters stats and accessories. Have the player be able to select a character then start them from level 1. The more you advance the higher the level gets. Just suggesting a cool mod to create with all the action nodes. Also you can watch other fighters tournament fights.
Title: Re: LUA Nodes
Post by: DaBOSS54320 on February 14, 2015, 01:07:42 PM
This is all pretty good and thanks Daboss for taking my advice on trying to make the board a better place for new and upcoming modders. I was so tired of the fighting and nonsense coming to the board daily just seemed like it wasn't going anywhere. This will definitely get the board back on track. May I post the nodes you gave me? Some of the errand nodes and such. I am not on my other computer now but when I get it working I will post most of them if you allow me to.

I want people to advance in making mission mods or errands, and making fighting mods. Action nodes are just part of what we can create and do daily. I have a test for anyone who can come up with a Tournament mod for Bully. Kind of like the preppy challenges, have a list of fighters appear in a tournament and have an counter that calculates how many fighters lost and won. Would be a good mod to create, the more you advance the harder it gets. Think about how fight night works also you can win money to upgrade your characters stats and accessories. Have the player be able to select a character then start them from level 1. The more you advance the higher the level gets. Just suggesting a cool mod to create with all the action nodes. Also you can watch other fighters tournament fights.

Of course you can post the nodes.

I feel the same way about missions, I was actually just thinking of making a tutorial on them.
Title: Re: LUA Nodes
Post by: Reath on February 14, 2015, 02:13:32 PM
Code: [Select]
/Global/G_Johnny/Cinematic/ThroatGrab/     "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Gv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Rcv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Offense/Special/SpecialActions/ExecuteNodes/DashLoco    "Act/Anim/G_Johnny.act"

/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash   "Act/Anim/G_Johnny.act")
/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab/ThroatGrab_Gv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab/ThroatGrab_Rcv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/DashTired   "Act/Anim/G_Johnny.act"

"/Global/Vehicles/Bikes/ExecuteNodes/Attacks/LeadPipe/SwingLeftExec", "Act/Vehicles.act")  --Leadpipe animations like during the Johnny boss fight
"/Global/Vehicles/Bikes/ExecuteNodes/Attacks/LeadPipe/SwingRightExec", "Act/Vehicles.act")

"/Global/Player/Gifts/Errand_BUS_Drugs", "Act/Player.act")
"/Global/Player/Gifts/Errand_RIC_Crab", "Act/Player.act")

--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA/", "Act/Grapples.act")
--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/", "Act/Grapples.act")
--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/", "Act/Grapples.act")
--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge", "Act/Grapples.act")

PedSetActionNode(TargetPed, "/Global/1_05/Anims/PissSelf/PeeSelf", "Act/Conv/1_05.act")

/Global/N_Earnest/Offense/ThrowBombs  "Act/Anim/N_Earnest.act")
/Global/N_Earnest/Offense/FireSpudGun  "Act/Anim/N_Earnest.act"

/Global/HitTree/Standing/PostHit/BellyUp
/Global/HitTree/Standing/PostHit/BellyDown
Title: Re: LUA Nodes
Post by: Goatth on February 14, 2015, 02:47:00 PM
Dropout headbutt:
Code: [Select]
"/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Globals/DO_Striker_A.act"
Title: Re: LUA Nodes
Post by: AlphaTech on February 14, 2015, 02:53:19 PM
Code: [Select]
/Global/G_Johnny/Cinematic/ThroatGrab/     "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Gv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Rcv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Offense/Special/SpecialActions/ExecuteNodes/DashLoco    "Act/Anim/G_Johnny.act"

/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash   "Act/Anim/G_Johnny.act")
/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab/ThroatGrab_Gv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab/ThroatGrab_Rcv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/DashTired   "Act/Anim/G_Johnny.act"

"/Global/Vehicles/Bikes/ExecuteNodes/Attacks/LeadPipe/SwingLeftExec", "Act/Vehicles.act")  --Leadpipe animations like during the Johnny boss fight
"/Global/Vehicles/Bikes/ExecuteNodes/Attacks/LeadPipe/SwingRightExec", "Act/Vehicles.act")

"/Global/Player/Gifts/Errand_BUS_Drugs", "Act/Player.act")
"/Global/Player/Gifts/Errand_RIC_Crab", "Act/Player.act")

--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA/", "Act/Grapples.act")
--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/", "Act/Grapples.act")
--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/", "Act/Grapples.act")
--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge", "Act/Grapples.act")

PedSetActionNode(TargetPed, "/Global/1_05/Anims/PissSelf/PeeSelf", "Act/Conv/1_05.act")

/Global/N_Earnest/Offense/ThrowBombs  "Act/Anim/N_Earnest.act")
/Global/N_Earnest/Offense/FireSpudGun  "Act/Anim/N_Earnest.act"

/Global/HitTree/Standing/PostHit/BellyUp
/Global/HitTree/Standing/PostHit/BellyDown

Good to see you back m8 long time no see  8). Now make a mod you BITCH!  ;D
Title: Re: LUA Nodes
Post by: Reath on February 14, 2015, 03:15:27 PM
Good to see you back m8 long time no see  8). Now make a mod you BITCH!  ;D
Well since we're all posting stuff, I thought I'd post stuff I had. No you make a mod!
Title: Re: LUA Nodes
Post by: AlphaTech on February 14, 2015, 10:52:44 PM
Good to see you back m8 long time no see  8). Now make a mod you BITCH!  ;D
Well since we're all posting stuff, I thought I'd post stuff I had. No you make a mod!

I am making mods lol but I will make some more soon.
Title: Re: LUA Nodes
Post by: SWEGTA on February 15, 2015, 04:57:49 AM
I'm thinking about making some mods that will give the game a refreshing feel.
Like being able to socialize with other characters, have characters be more active (like being seen resting at the beach, having a snowball fight, shooting hoops, etc.), as well as having time move slower or even in real-time, if I manage to get my old "Fun at Night" mod cracking.
Title: Re: LUA Nodes
Post by: AfterLife on February 15, 2015, 05:58:48 AM
I'm thinking about making some mods that will give the game a refreshing feel.
Like being able to socialize with other characters, have characters be more active (like being seen resting at the beach, having a snowball fight, shooting hoops, etc.), as well as having time move slower or even in real-time, if I manage to get my old "Fun at Night" mod cracking.
That's great!
Title: Re: LUA Nodes
Post by: SWEGTA on February 15, 2015, 06:08:23 AM
Locking this topic for a day since some people are behaving like children.
Learn to get along and stop making these snide remarks to one and another. I'm pretty disappointed right now.
Title: Re: LUA Nodes
Post by: SWEGTA on February 16, 2015, 11:46:23 AM
The topic is now open again.
Behave or I'll remove it completely.
Title: Re: LUA Nodes
Post by: Mick3Mouse on February 16, 2015, 02:09:05 PM
Yes Mr locking topics for no reason!.   We'll behave
Title: Re: LUA Nodes
Post by: SWEGTA on February 16, 2015, 02:21:00 PM
Yes Mr locking topics for no reason!.   We'll behave

It wasn't for no reason, Mick.
I have removed the little argument that a couple of certain individuals had.
Title: Re: LUA Nodes
Post by: FaZe on February 19, 2015, 06:48:11 AM
Let's just stop the stupid little arguments. This is a nice find by these guys, let's be happy because of that?..
Title: Re: LUA Nodes
Post by: SWEGTA on February 19, 2015, 10:46:02 AM
Let's just stop the stupid little arguments. This is a nice find by these guys, let's be happy because of that?..

I agree.
All's I'm sayin' is that if people begin insulting each other, I'm closing down the thread temporarily and removing their posts.
Fighting doesn't get us anywhere and it only took 1 day before someone made a snide comment towards someone else.

Back on topic, if we had a huge list of all the possible action nodes we could easily make some amazing mods.
Already now people have found social interactions as well.
Title: Re: LUA Nodes
Post by: deadpoolXYZ on February 19, 2015, 11:01:24 AM
I wanted to post my nodes compilation earlier but I couldn't. I don't take any credit from this since I added a lot of nodes posted earlier in this thread from other users (mainly omnitrix and unk). I have to thank daboss because without his node finder script I wouldn't have found some of them (btw I added more words to the table if you need).

Code: [Select]
Generic-----------------------------------------

"/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger/...", "Globals/Ambient.act" (humilliate start)
"/Global/Ambient/Puke/Vomit/Vomit2/Vomit3/VomitStun", "Globals/Ambient.act"
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act" (running punch)
"/Global/Actions/RisingAttacks/HeavyAttacks/RisingAttacks", "Globals/G_Striker_A.act" (jimmy kick (dafuq is disss))
"/Global/Actions/Grapples/Mount/MountIdle", "Globals/Wrestling1.act" (mount)
"/Global/Actions/Grapples/GrappleReversals", "Globals/GlobalActions.act" (6 hit reversal)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/DirectionalPush/PushFwd/RCV", "act/anim/Player.act" (reversal)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE", "act/anim/Player.act" (grab from behind)
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect/Weapon/UNBLOCKABLE", "Globals/GlobalActions.act"

Player------------------------------------------

"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/JAB", "act/anim/Player.act" (punch 1)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Cross", "act/anim/Player.act" (punch 2)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Hook", "act/anim/Player.act" (punch 3)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "act/anim/Player.act" (punch 4)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/UpperCut", "act/anim/Player.act" (punch 5)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/HeavyAttacks/...", "act/anim/Player.act" (uppercut)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Unblockable/LegKickReleaseMax", "act/anim/Player.act" (leg sweep)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Unblockable/JackieKick", "act/anim/Player.act" (heavy kick)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/Unblockable/HighKick", "act/anim/Player.act" (roundhouse kick)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/Unblockable/...", "act/anim/Player.act" (overhead punch)
"/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder", "act/anim/Player.act" (running shoulder)
"/Global/Player/Attacks/GroundAttacks/GroundAttacks/Strikes/HeavyAttacks/GroundKick/Ground..."act/anim/Player.act" (ground kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "act/anim/Player.act" (punch 1/headbutt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "act/anim/Player.act" (punch 2/gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "act/anim/Player.act" (knee 3/face knee)
"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit1", "act/anim/Player.act" (mount punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Player/KneeDrop", "act/anim/Player.act" (knee drop)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Player/Spit", "act/anim/Player.act" (ground spit)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash", "act/anim/Player.act" (knee against wall)

BoxingPlayer------------------------------------

"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1", "act/anim/BoxingPlayer.act" (punch 1)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right2", "act/anim/BoxingPlayer.act" (punch 2)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left3", "act/anim/BoxingPlayer.act" (punch 3)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right4", "act/anim/BoxingPlayer.act" (punch 4)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left5", "act/anim/BoxingPlayer.act" (punch 5)
"/Global/BoxingPlayer/EvadeBank/Evades/Duck", "act/anim/BoxingPlayer.act" (duck evade)
"/Global/BoxingPlayer/EvadeBank/Evades/Left", "act/anim/BoxingPlayer.act" (left evade)
"/Global/BoxingPlayer/EvadeBank/Evades/Right", "act/anim/BoxingPlayer.act" (right evade)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/BackCharge", "act/anim/BoxingPlayer.act" (duck evade counter)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/LeftCharge", "act/anim/BoxingPlayer.act" (left evade counter)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/RightCharge", "act/anim/BoxingPlayer.act" (right evade counter)

GS_Male_A---------------------------------------

"/Global/GS_Male_A/Offense/Short/LightAttacks/SloppyJAB/SloppyCross", "act/anim/GS_Male_A.act" (2 punch)
"/Global/GS_Male_A/Offense/Short/HeavyAttacks/Shove2Hand", "act/anim/GS_Male_A.act" (shove)

GS_Female_A-------------------------------------

"/Global/GS_Female_A/Offense/Short/Strikes/LightAttacks/Slap", "act/anim/GS_Female_A.act" (Slap)
"/Global/GS_Female_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/GS_Female_A.act" (groin knee)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GirlFight/GirlFight_START", "act/anim/GS_Female_A.act" (hair pull)

GS_Fat_A----------------------------------------

"/Global/GS_Fat_A/Offense/Short/...", "act/anim/GS_Fat_A.act" (shove)

Nemesis-----------------------------------------

"/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/HeavyPunch2", "act/anim/Nemesis.act" (3 punch)
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "act/anim/Nemesis.act" (1st heavy punch)
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "act/anim/Nemesis.act" (2nd heavy punch)
"/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "act/anim/Nemesis.act" (2 punch + knee)
"/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee", "act/anim/Nemesis.act" (punch + knee)
"/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "act/anim/Nemesis.act" (heavy kick)
"/Global/Nemesis/Defense/...", "act/anim/Nemesis.act" (T pose (?))
"/Global/Nemesis/Special/Throw", "Act/Anim/Nemesis.act" (brick throw)
"/Global/Nemesis/Special/Crouch/Crouch", "Act/Anim/Nemesis.act" (crouch)
"/Global/Nemesis/Special/GarySpecialGrapple", "Act/Anim/Nemesis.act" (gary chase)
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/GIVE", "Act/Anim/Nemesis.act" (rooftopgrab)
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/Hold_Cycle/Busted/Give", "Act/Anim/Nemesis.act" (rooftopgrab)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/Nemesis.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/Nemesis.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/Nemesis.act" (knee face)

B_Striker_A-------------------------------------

"/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L", "act/anim/B_Striker_A.act" (2 punch + heavy punch/kick)
"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/B_Striker_A.act" (heavy punch)
"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/B_Striker_A.act" (kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/B_Striker_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Bully/Spit", "act/anim/B_Striker_A.act" (ground spit)

1_03_Davis--------------------------------------

"/Global/1_03_Davis/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L", "act/anim/1_03_Davis.act" (2 punch + heavy punch/kick)
"/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/1_03_Davis.act" (heavy punch)
"/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/1_03_Davis.act" (kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/1_03_Davis.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Bully/Spit", "act/anim/1_03_Davis.act" (ground spit)

BOSS_Russell------------------------------------

"/Global/BOSS_Russell/Default_KEY/ExecuteNodes/Free/RunBasic", "act/anim/BOSS_Russell.act" (Russell walk style)
"/Global/BOSS_Russell/Offense/Short/Strikes/LightAttacks/OverHand", "act/anim/BOSS_Russell.act" (light punch)
"/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/BOSS_Russell.act" (heavy punch)
"/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "act/anim/BOSS_Russell.act" (double axe handle)
"/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart/HeadButt_AnticCyc/HeadButt_RunCyc/HeadButt_Success/HeadButt_Success_Wall_Hit/HeadButt_Success_Wall_Hit_RCV", "act/anim/BOSS_Russell.act" (running headbutt)
"/Global/BOSS_Russell/Offense/Special/Invincible/BarserkGrapple/...", "act/anim/BOSS_Russell.act" (running grab)
"/Global/BOSS_Russell/Defense/Evade/EvadeInterrupt/EvadeInterrupt", "act/anim/BOSS_Russell.act" (chest counter)
"/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1", "act/anim/BOSS_Russell.act" (stomp)
"/Global/BOSS_Russell/Offense/CombatTaunt/Taunt", "act/anim/BOSS_Russell.act" (taunt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act" (powerbomb)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/BOSS_Russell.act" (gut punch)
"/Global/6_02/SchoolGatesNIS/Russell/Russell01" (cutscene headbutt faster stand up)

Russell_102-------------------------------------

"/Global/Russell_102/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/Russell_102.act" (B_Striker_A combo 3 hit)
"/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "act/anim/Russell_102.act" (chest counter)

P_Striker_A-------------------------------------

"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross", "act/anim/P_Striker_A.act" (3 punch combo + uppercut/cross)
"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/P_Striker_A.act" (punch + uppercut/cross)
"/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/Uppercut", "act/anim/P_Striker_A.act" (uppercut)
"/Global/P_Striker_A/Offense/Medium/HeavyAttacks/...", "act/anim/P_Striker_A.act" (heavy shoulder + punch)
"/Global/P_Striker_A/Defense/Evade/EvadeBack/...", "act/anim/P_Striker_A.act" (hopback)
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act" (evade counter)

P_2_07_Gord-------------------------------------

"/Global/2_07_Gord/Offense/Short/Strikes/LightAttacks/JAB/Cross", "act/anim/P_2_07_Gord.act" (3 punch combo + uppercut/cross)
"/Global/2_07_Gord/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/P_2_07_Gord.act" (punch + uppercut/cross)
"/Global/2_07_Gord/Offense/Short/Strikes/HeavyAttacks/Uppercut", "act/anim/P_2_07_Gord.act" (uppercut)
"/Global/2_07_Gord/Offense/Medium/HeavyAttacks/...", "act/anim/P_2_07_Gord.act" (heavy shoulder + punch)
"/Global/2_07_Gord/Defense/Evade/EvadeBack/...", "act/anim/P_2_07_Gord.act" (hopback)
"/Global/2_07_Gord/Defense/Evade/EvadeCounter/HeavyAttacks/EvadeBackPunch", "act/anim/P_2_07_Gord.act" (evade counter)

P_Striker_B-------------------------------------

"/Global/P_Striker_B/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "act/anim/P_Striker_B.act" (punch + 2 heavy side punch)
"/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2", "act/anim/P_Striker_B.act" (heavy side punch)
"/Global/P_Striker_B/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "act/anim/P_Striker_B.act" (unblockable charge punch)
"/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "act/anim/P_Striker_B.act" (heavy punch + taunt/5 hit combo + taunt)
"/Global/P_Striker_B/Offense/Short/NonCombatActions/Taunts/Taunt_1", "act/anim/P_Striker_B.act" (taunt)
"/Global/P_Striker_B/Offense/Medium/...", "act/anim/P_Striker_B.act" (move forward crouch evade)
"/Global/P_Striker_B/Defense/Evade/EvadeBack/EvadeBack", "act/anim/P_Striker_B.act" (crouch evade)
"/Global/P_Striker_B/Defense/Evade/EvadeCounter", "act/anim/P_Striker_B.act" (evade counter)

P_Grappler_A------------------------------------

"/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody", "act/anim/P_Grappler_A.act" (2 low punch)
"/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown", "act/anim/P_Grappler_A.act" (2 heavy punch)
"/Global/P_Grappler_A/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "act/anim/P_Grappler_A.act" (unblockable charge punch)
"/Global/P_Grappler_A/Offense/Medium/Strikes/Kick/TauntKick", "act/anim/P_Grappler_A.act" (kick + taunt)
"/Global/P_Grappler_A/Offense/Medium/Taunts/Taunt_1", "act/anim/P_Grappler_A.act" (taunt)
"/Global/P_Grappler_A/Offense/NonCombatActions/Hopback", "act/anim/P_Grappler_A.act" (jump back evade)
"/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade", "act/anim/P_Grappler_A.act" (crouch evade)
"/Global/P_Grappler_A/Defense/Evade/EvadeCounter", "act/anim/P_Grappler_A.act" (evade counter)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/P_Grappler_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/P_Grappler_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/P_Grappler_A.act" (knee face)

P_Bif-------------------------------------------

"/Global/P_Bif/Offense/Short/LightAttacks/JAB/Cross", "act/anim/P_Bif.act" (2 hit combo)
"/Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook", "act/anim/P_Bif.act" (charge punch left)
"/Global/P_Bif/Offense/Short/HeavyAttacks/RightHook", "act/anim/P_Bif.act" (charge punch right)
"/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch", "act/anim/P_Bif.act" (J_Grappler_A first punch)
"/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch", "act/anim/P_Bif.act" (straight finisher punch)
"/Global/P_Bif/Offense/Special/HeavyAttacks", "act/anim/P_Bif.act" (Derby charge punch left/right)
"/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "act/anim/P_Bif.act" (duck evade + counter)
"/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch", "act/anim/P_Bif.act" (left evade + counter)
"/Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch", "act/anim/P_Bif.act" (right evade + counter)

BOSS_Darby--------------------------------------

"/Global/BOSS_Darby/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/BOSS_Darby.act" (Derby block)
"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "act/anim/BOSS_Darby.act" (P_Striker_B + evade)
"/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Hook2", "act/anim/BOSS_Darby.act" (P_Striker_B final + evade)
"/Global/BOSS_Darby/Offense/Medium/Medium/HeavyAttacks/JAB/Cross", "act/anim/BOSS_Darby.act" (P_Striker_A first 2 hits)
"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/BOSS_Darby.act" (P_Striker_A last 2 hits)
"/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge/HeavyPunch", "act/anim/BOSS_Darby.act" (unblockable charge punch)
"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/UpperLandGV", "act/anim/BOSS_Darby.act" (5 hit combo + finisher)
"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/Finisher", "act/anim/BOSS_Darby.act" (finisher)
"/Global/BOSS_Darby/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "act/anim/BOSS_Darby.act" (duck evade + counter)
"/Global/BOSS_Darby/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch", "act/anim/BOSS_Darby.act" (left evade + counter)
"/Global/BOSS_Darby/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch", "act/anim/BOSS_Darby.act" (right evade + counter)
"/Global/BOSS_Darby/Offense/Special/HeavyAttacks/...", "act/anim/BOSS_Darby.act" (Bif charge punch left)
"/Global/BOSS_Darby/Offense/Special/HeavyAttacks/...", "act/anim/BOSS_Darby.act" (Bif charge punch right)
"/Global/BOSS_Darby/Offense/Medium/Medium/...", "act/anim/BOSS_Darby.act" (P_Striker_B duck evade)
"/Global/BOSS_Darby/Offense/NonCombatActions/Hopback", "act/anim/BOSS_Darby.act" (P_Grappler_A hopback)
"/Global/BOSS_Darby/Offense/Short", "act/anim/BOSS_Darby.act" + ImportScript("2_B.lua") (chase uppercut)
"/Global/BOSS_Darby/Special/Throw", "act/anim/BOSS_Darby.act" (bottle throw)
"/Global/BOSS_Darby/Offense/Special/Dash/Dash/Uppercut/ShortDarby", "act/anim/BOSS_Darby.act" (chase uppercut)
"/Global/BOSS_Darby/Offense/Special/Dash/Dash/DashTired/Tired", "act/anim/BOSS_Darby.act" (chase uppercut tired)
"/Global/2_B/PlayerOnGround/Belly_Up", "act/anim/2_B.act" (chase uppercut fall reaction)

G_Striker_A-------------------------------------

"/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightStomach", "act/anim/G_Striker_A.act" (3 punch + taunt)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Striker_A.act" (knee)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick", "act/anim/G_Striker_A.act" (roundhouse)
"/Global/G_Striker_A/Offense/Medium/Strikes/HeavyAttack/KickThrust", "act/anim/G_Striker_A.act" (hop kick + taunt)
"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act" (groundpunch)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick/GrabKnees", "act/anim/G_Striker_A.act" (grabknees)
"/Global/G_Striker_A/Offense/Taunts/Taunt_A", "act/anim/G_Striker_A.act" (3 punch taunt)
"/Global/G_Striker_A/Offense/Taunts/Taunt_2", "act/anim/G_Striker_A.act" (hop kick taunt)

G_Melee_A---------------------------------------

"/Global/G_Melee_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightStomach", "act/anim/G_Melee_A.act" (3 punch + kick)
"/Global/G_Melee_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/G_Melee_A.act" (sloppy kick)
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKick", "act/anim/G_Melee_A.act" (G_Striker_A inverted roundhouse)
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/G_Melee_A.act" (dash punch + taunt)
"/Global/G_Melee_A/Offense/GroundAttack/GroundPunch", "act/anim/G_Melee_A.act" (ground punch)
"/Global/G_Melee_A/Offense/Taunts/Taunt_B", "act/anim/G_Melee_A.act" (dash punch taunt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/G_Melee_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/G_Melee_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/G_Melee_A.act" (knee face)
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Melee/Greaser/GrabKnees/GV", "Globals/G_Melee_A.act" (knee punch grapple)
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Melee/Greaser/Takedown", "Globals/G_Melee_A.act" (takedown)

G_Grappler_A------------------------------------

"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook/Uppercut", "act/anim/G_Grappler_A.act" (2 heavy punch)
"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/BootKick", "act/anim/G_Grappler_A.act" (axe kick)
"/Global/G_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/HeavyAttacks/...", "act/anim/G_Grappler_A.act" (?)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug", "Globals/G_Grappler_A.act" (bearhug)

G_Ranged_A--------------------------------------

"/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyKnee", "act/anim/G_Ranged_A.act" (punch + knee)
"/Global/G_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Ranged_A.act" (knee)

3_05_Norton-------------------------------------

"/Global/Norton/Default_KEY/Locomotion/Free/Walk", "act/anim/3_05_Norton.act" (Norton walk style)
"/Global/Norton/Default_KEY/Locomotion/Combat", "act/anim/3_05_Norton.act" (Norton strafe)
"/Global/Norton/Offense/Short/Swing1", "act/anim/3_05_Norton.act" (left swing)
"/Global/Norton/Offense/Short/Swing2", "act/anim/3_05_Norton.act" (upper swing)
"/Global/Norton/Offense/Medium/Unblockable/...", "act/anim/3_05_Norton.act" (twister swing)
"/Global/Norton/Defense/Tired", "act/anim/3_05_Norton.act" (tired)

G_Johnny----------------------------------------

"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/...", "act/anim/G_Johnny.act" (3 punch combo)
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/...", "act/anim/G_Johnny.act" (G_Striker_A combo)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick", "act/anim/G_Johnny.act" (G_Striker_A roundhouse)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/...", "act/anim/G_Johnny.act" (G_Melee_A sloppy kick)
"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack/HeavyKick", "act/anim/G_Johnny.act" (G_Melee_A roundhouse)
"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack/...", "act/anim/G_Johnny.act" (G_Melee_A dash punch)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/Grabknees", "act/anim/G_Johnny.act" (grabknees)
"/Global/G_Johnny/Cinematic/ThroatGrab", "act/anim/G_Johnny.act" (haymaker can't get up)
"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab", "act/anim/G_Johnny.act" (haymaker)
"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/DashTired/Tired", "act/anim/G_Johnny.act" (haymaker tired)
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/...", "act/anim/G_Johnny.act" (overhead kick combo)
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/...", "act/anim/G_Johnny.act" + ImportScript("2_B.lua") (tornado kick)
"/Global/G_Johnny/Offense/Short/Strikes/...", "act/anim/G_Johnny.act" (tornado kick)

N_Striker_A-------------------------------------

"/Global/N_Striker_A/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Striker_A.act" (2 punch)
"/Global/N_Striker_A/Offense/Short/Strikes/HeavyAttacks/FatSlap/AssThrust", "act/anim/N_Striker_A.act" (slap + shoulder)

N_Striker_B-------------------------------------

"/Global/N_Striker_B/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Striker_B.act" (2 punch)
"/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail", "act/anim/N_Striker_B.act" (random punches)
"/Global/N_Striker_B/Offense/Medium/...", "act/anim/N_Striker_B.act" (?)

N_Ranged_A--------------------------------------

"/Global/N_Ranged_A/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Ranged_A.act" (2 punch)
"/Global/N_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/N_Ranged_A.act" (trip attack)
"/Global/N_Ranged_A/Defense/Flail", "act/anim/N_Ranged_A.act" (random punches?)

N_Earnest---------------------------------------

"/Global/N_Earnest/Offense/FireSpudGun", "act/anim/N_Earnest.act"
"/Global/N_Earnest/Offense/ThrowBombs", "act/anim/N_Earnest.act"

J_Striker_A-------------------------------------

"/Global/J_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Striker_A.act" (punch elbow punch)
"/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAtempt/Takedown", "act/anim/J_Striker_A.act" (football tackle)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Jock/FacePunch", "act/anim/J_Striker_A.act" (ground punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Jock/KneeDrop", "act/anim/J_Striker_A.act" (ground punch)

J_Melee_A---------------------------------------

"/Global/J_Melee_A/Offense/Short/Strikes/LightAttacks/RightHand/LeftHand", "act/anim/J_Melee_A.act" (2 punch)
"/Global/J_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyRight", "act/anim/J_Melee_A.act" (charge punch)
"/Global/J_Melee_A/Offense/Medium/Strikes/Unblockable/...", "act/anim/J_Melee_A.act" (shoulder barge)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/J_Melee_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/J_Melee_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/J_Melee_A.act" (knee face)

J_Grappler_A------------------------------------

"/Global/J_Grappler_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/J_Grappler_A.act" (buged first heavy punch)
"/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch/Axehandle", "act/anim/J_Grappler_A.act" (2 heavy punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker", "Globals/J_Grappler_A.act" (backbreaker)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam", "Globals/J_Grappler_A.act" (bodyslam)

J_Ted-------------------------------------------

"/Global/J_Ted/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/J_Ted.act" (Ted block)
"/Global/J_Ted/Default_KEY/ExecuteNodes/BlockProjectiles", "act/anim/J_Ted.act" (Ted duck evade)
"/Global/J_Ted/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Ted.act" (punch elbow punch)
"/Global/J_Ted/Offense/Medium/Grapples/GrapplesAtempt", "act/anim/J_Ted.act" (football tackle (bug))

J_Damon-----------------------------------------

"/Global/J_Damon/Offense/SpecialStart/StartRun", "act/anim/J_Damon.act" (run + grab)
"/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown", "act/anim/J_Damon.act" (grab)

J_Mascot----------------------------------------

"/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/J_Mascot.act" (B_Striker_A combo 3 hit)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (B_Striker_A combo 1 hit)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (unblockable groin kick)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (dizzy headbutt)
"/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Headbutt/Invincible/Headbutt", "act/anim/J_Mascot.act" (running headbutt)
"/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Dance", "act/anim/J_Mascot.act" (dance)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance1", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance2", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance3", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance4", "act/anim/J_Mascot.act" (dancing moves)

DO_Striker_A------------------------------------

"/Global/DO_Striker_A/Offense/Short/...", "act/anim/DO_Striker_A.act" (punch knee double axe handle)
"/Global/DO_Striker_A/Offense/Medium/HeavyAttacks/...", "act/anim/DO_Striker_A.act" (lariat)

DO_Melee_A--------------------------------------

Nothing

DO_Grappler_A-----------------------------------

"/Global/DO_Grappler_A/Offense/Short/...", "act/anim/DO_Grappler_A.act" (punch knee double axe handle)
"/Global/DO_Grappler_A/Offense/...", "act/anim/DO_Grappler_A.act" (bite)
"/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Globals/DO_Grappler_A.act" (ground headbutt)
"/Global/Actions/Grapples/Mount/MountOpps/Dropout/HeadButt", "Globals/DO_Grappler_A.act" (ground headbutt)
"/Global/Actions/Grapples/Mount/MountOpps/Dropout/KneeDrop", "Globals/DO_Grappler_A.act" (knee drop)

DO_Edgar----------------------------------------

"/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act" (punch knee double axe handle)
"/Global/DO_Edgar/Offense/Medium/HeavyAttacks/...","Act/DO_Edgar.act" (lariat)
"/Global/DO_Edgar/Defense/Evade/...", "act/anim/DO_Edgar.act" (fall evade + knee counter)

Crazy_Basic-------------------------------------

"/Global/Crazy_Basic/Offense/Short/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/Crazy_Basic.act" (B_Striker_A combo)
"/Global/Crazy_Basic/Offense/Medium/...", "act/anim/Crazy_Basic.act" (bite)

Authority---------------------------------------

"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give", "act/anim/Authority.act" (escape takedown)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale/TonfaImpale", "Globals/Authority.act" (instant takedown)
"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing", "Globals/Authority.act" (air hold grab)

TE_Female_A-------------------------------------

"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE", "act/anim/Authority.act" (ear grab)

CV_Male_A---------------------------------------

"/Global/CV_Male_A/Offense/Short/LightAttacks/SloppyJAB/SloppyCross", "act/anim/CV_Male_A.act" (2 punch)
"/Global/CV_Male_A/Offense/Short/Grapples/GrapplesAtempt", "act/anim/CV_Male_A.act" (grab attempt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give", "act/anim/CV_Male_A.act" (civilian takedown)

CV_Female_A-------------------------------------

"/Global/CV_Female_A/Offense/Short/LightAttacks/Slap", "act/anim/CV_Female_A.act" (Slap)
"/Global/CV_Female_A/Offense/Short/HeavyAttacks/...", "act/anim/CV_Female_A.act" (groin knee)

CV_OLD------------------------------------------

"/Global/CV_OLD/Offense/Short/HeavyAttacks/...", "act/anim/CV_OLD.act" (trip attack)

CV_Drunk----------------------------------------

"/Global/CV_Drunk/Offense/Short/Grapples/GrapplesAtempt", "act/anim/CV_Drunk.act" (grab attempt)


I will update this list if I find something new (and add more styles since they are mostly students nodes).
If you see a node like "/Global/DO_Grappler_A/Offense/Short/...", "act/anim/DO_Grappler_A.act" that means that the beginning is correct but I couldn't find the rest of it yet.
Title: Re: LUA Nodes
Post by: GreenOmnitrix on February 19, 2015, 11:09:56 PM
"/Global/P_Striker_A/Defense/Evade/EvadeBack", "act/anim/P_Striker_A.act" (hopback)
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act" (evade counter)

um those are not the evades lol
Title: Re: LUA Nodes
Post by: deadpoolXYZ on February 20, 2015, 09:25:11 AM
"/Global/P_Striker_A/Defense/Evade/EvadeBack", "act/anim/P_Striker_A.act" (hopback)
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act" (evade counter)

um those are not the evades lol

I forgot to fix the first node because when I tested it, it didn't work.
The second one works but it's only the counter punch itself.  :cheersad:
Title: Re: LUA Nodes
Post by: GreenOmnitrix on February 20, 2015, 11:40:22 AM
"/Global/P_Striker_A/Defense/Evade/EvadeBack", "act/anim/P_Striker_A.act" (hopback)
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act" (evade counter)

um those are not the evades lol

I forgot to fix the first node because when I tested it, it didn't work.
The second one works but it's only the counter punch itself.  :cheersad:

Both P_Striker_A evades start like this:

/Global/P_Striker_A/Defense/Evade/EvadeCounter
/Global/P_Striker_A/Defense/Evade/EvadeBack

I'm not sure if that's the full node that needs to be triggered somehow, because I've added countless words to Node-O-Matic 3000 and this pops up. Maybe a few more words are needed.
Title: Re: LUA Nodes
Post by: Ky on February 20, 2015, 05:32:20 PM
Now that my Luac not  the most error, I try to work on my first MOD
Title: Re: LUA Nodes
Post by: Unknownsoldier on February 22, 2015, 05:20:58 AM
Here's the groundpunch:

"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act"
Title: Re: LUA Nodes
Post by: boyser on February 22, 2015, 06:48:51 AM
Here's the groundpunch:

"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act"
Btw I gave him this node  😊😊😊
Title: Re: LUA Nodes
Post by: DaBOSS54320 on February 22, 2015, 06:57:26 AM
Here's the groundpunch:

"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act"
Btw I'm the original finder of this node   :innocent:

And perhaps MadmaN was the original founder of Gary's model ID. So from now on, everytime you use the model ID 130, you have to give credit to MadmaN. He didn't make anything new there, just found a lil thing in the game. Just like a node.
Get my point?
You finding a node means nothing. It was already in the game, and you didn't make SHIT. So don't try to claim credit for it. There is no credit that should be given for a node, and as much achievement as finding any other data already in the game. Make a new script yourself, that does something that you made, then take credit and pride in that. Do not find a simple lil string of text, and think you're a good for finding it. This goes to everyone who has ever taken too much credit for a node.

And another thing, this is the reason you shouldn't attack people for finding nodes that you supposedly found. It's not stealing it from you, if it's not even your content. You didn't make it, you found it in the game. They took it from Rockstar Games, just like you did.

For those 2 above reasons, that is why I believe there should be no credit in nodes. If you find one, it's totally up to you to release it. I will not tell you to release it, as that is your choice. However, do NOT attack anyone who does use it, because you do NOT own it for finding it first. Rockstar Games owns it, and all you did was find it, which really it is just a simple string of text. and if you do release it, go ahead and say here's a node I found, you're welcome. And then people getting that node, can say thanks, or say nothing. Don't argue with him that you found it first, because that means nothing. The point is, it was found, and he wanted to release it before you. As said many times, you don't own any of it, so you can't attack or argue with him because you supposedly found it first.

This doesn't just go to boyser and what he said at all, but to everyone who has any problems with nodes.
Title: Re: LUA Nodes
Post by: boyser on February 22, 2015, 07:02:05 AM
Dude ur absolutly right now i feel bad for the post that i posted above😞
Title: Re: LUA Nodes
Post by: SWEGTA on February 22, 2015, 07:47:37 AM
Here's the groundpunch:

"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act"
Btw I gave him this node  😊😊😊

So what?
Title: Re: LUA Nodes
Post by: boyser on February 22, 2015, 07:48:01 AM
Code: [Select]
"/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act")-Dropouts Double axe handle
"/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2","Act/DO_Edgar.act")-Dropouts Knee
Title: Re: LUA Nodes
Post by: boyser on February 22, 2015, 07:50:50 AM
Here's the groundpunch:

"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act"
Btw I gave him this node  😊😊😊

So what?

dude i already said i'm sorry for that comment
Title: Re: LUA Nodes
Post by: AfterLife on February 22, 2015, 09:37:20 AM
He already apologised. So what's the point of that post swegta?

Anyways, here are some nodes:

"/Global/Actions/Grapples/GrappleReversals/StandingReversals/GirlNutKick", "Act/Anim/GS_Female_A.act" (Girl Nut Kick Animation+Sound)
"/Global/N_Striker_A/Offense/Short/Strikes/HeavyAttacks, "Act/Anim/N_Striker_A.act" (Slap+Shoulder Hit Combo)
"/Global/DO_Striker_A/Offense/Medium/HeavyAttacks", "Act/Anim/DO_Striker_A.act"(Dropouts Unblockable Hand Punch, also knocks the ped on the floor)
"/Global/DO_Striker_A/Offense/Short...", "Act/Anim/DO_Striker_A.act" (idk)

ExecuteActionNode(gPlayer,"/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2","Act/Anim/P_Striker_B.act")
     Wait(350)
     ExecuteActionNode(gPlayer, "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/Finisher", "Act/Anim/BOSS_Darby.act")
^Gord 2 Hit Custom Mix Move, originaly made by jedijosh920, I mean, they are simple nodes, so I guess sharing them would be no prob.

They were found 100% by me and I decided to share some stuff rather than keeping everything to myself. (Not being a credit whore tho :P)
Title: Re: LUA Nodes
Post by: boyser on February 22, 2015, 09:52:05 AM
Code: [Select]
ExecuteActionNode(gPlayer, "/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1", "act/anim/BOSS_Russell.act")----Russell Stomp!!
Title: Re: LUA Nodes
Post by: GreenOmnitrix on February 22, 2015, 01:15:05 PM
Prefect Choke Holds:

Code: [Select]
"/Global/Ambient/Scripted/Wall_Hold"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassed"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing"
Title: Re: LUA Nodes
Post by: Unknownsoldier on February 22, 2015, 03:28:18 PM
Prefect Choke Holds:

Code: [Select]
"/Global/Ambient/Scripted/Wall_Hold"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassed"

"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing"
Chad Approves.

(http://i.imgur.com/oq6LoiO.png)
Title: Re: LUA Nodes
Post by: deadpoolXYZ on February 22, 2015, 03:37:19 PM
I updated my previous post by adding and fixing some nodes, mainly johnny.

Chad Approves.

(http://i.imgur.com/oq6LoiO.png)

jAJjaJAJajAJja kick chad pl'0x linck
Title: Re: LUA Nodes
Post by: Unknownsoldier on February 22, 2015, 03:40:16 PM
I updated my previous post by adding and fixing some nodes, mainly johnny.

Chad Approves.

(http://i.imgur.com/oq6LoiO.png)

jAJjaJAJajAJja kick chad pl'0x linck
jajaja what u are say to me ?  am not going 2 share thanck ! jajaja friend not want to loose code of ebola friend am want to thanck.
Title: Re: LUA Nodes
Post by: Mick3Mouse on February 23, 2015, 05:31:17 AM
Somone got the Prefect hold node?  The one that he is trying to take down a student?
Title: Re: LUA Nodes
Post by: boyser on February 23, 2015, 09:42:38 AM
Code: [Select]
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give","Act/Globals.act"I think that's what u were searching for
Title: Re: LUA Nodes
Post by: Mick3Mouse on February 23, 2015, 10:29:33 AM
thanck!! 


It will be for Prefect mod v2.
wateverthat is.
Title: Re: LUA Nodes
Post by: AfterLife on February 24, 2015, 04:50:56 AM
thanck!! 


It will be for Prefect mod v2.
wateverthat is.
It is the prefect grapple attempt before busting a student, and that node was given in another post.
Title: Re: LUA Nodes
Post by: Unknownsoldier on February 25, 2015, 01:13:49 AM
thanck!! 


It will be for Prefect mod v2.
wateverthat is.
It is the prefect grapple attempt before busting a student, and that node was given in another post.
He meant Josh's.
Title: Action Node and Code Ownership
Post by: DaBOSS54320 on March 01, 2015, 02:52:14 AM
A word on ownership of nodes and codes...

An action node is a string of text used in Bully to specify an action a ped is currently performing, and how far progressed he is in that current action. These nodes already exist in the game, and can be achieved by using PedSetActionNode or ExecuteActionNode in a modded LUA scripts. However, nodes are a bit hard to find as there is no current extractor for the .cat archives that contain them. So for that reason, modders must guess the paths of nodes based on the text visible in the 2nd half of .cat files. This topic is a compilation of found node paths that modders have decided to release after finding them. However, mind that these nodes are in fact part of the game and are simply found by modders, much like model names in the default.ide... so for that reason, a modder should own no part of any found node, as that node was completely made by Rockstar Games and simply uncovered by the modder and, if he so pleases, released to the community. Therefor, no credit should be given to any modder for any node in this topic, as the node is not something newly created by any modder here. Use all nodes found here freely, and without worrying about crediting any modder for finding the node unless you so wish. It may be nice of you to thank a modder for their efforts on finding a node if you so please, but remember when crediting, it matters not who found it first, as in fact it was in the game all along, but who decided to share it first is who should be credited, as they are being the biggest contributor and thus deserve credit more than anyone, except Rockstar Games themselves.

To reiterate... finding a node first means nothing. The node already exists in the game, so you own no part of it. However, sharing it does indeed contribute to the community, but still sharing does not entitle you to any ownership of it. So no-one has any right to claim credit for a node, and should not at all yell at anyone for releasing a node that they supposedly found first, because the node was in fact in the game, and it matters not who found it first, but who released it. Even then... you do not need to credit who released it, because the node is essentially owned by Rockstar Games as it is in Bully, and the modder owns it in no way at all and has no right to tell you to credit them for it.

It's a nice thing to release nodes, so if you find one and want to, go for it. If you find one and don't want to share it, you have no reason you should have to, and have every right to keep it to yourself. However if you do decide to keep it to yourself, do not attack anyone for releasing it, as for the 3rd time now, you do not own the node in any way, and no matter how the releaser of the node obtained it, the node in the end is not owned by any modder. If you decide to release a node, do it because you want to share with the community and help people, but not for any form of credit, as you are entitled to none for you do not own the node and produced no new content, but merely found some already in the game.

Do not confuse the above with codes however... creating all new code with unique functionality and design that you made, is different than finding nodes, and you are entitled to owning full bits of code, if of course you were the one to create the code. Releasing the code, you have the right to request credit for the code, as you do own the code if you were the own to make it. This however only applies to big parts of code, that was uniquely thought up by you, and isn't just using functionality already in the game. For example, finding a function, such as PlayerSwapModel entitles you to no ownership of the function, as it is already in the game, and all you did was find it. Finding a function already in the game, means nothing. You found some function in the game, a function made by Rockstar Games. You own no part of the function, so finding it does not entitle you to any form of ownership of it whatsoever. When finding a function like that, it is totally 100% up to you to share it or not. However if you decide to be the one to share it or not, just like nodes, does not entitle you to any ownership of the function. If you found it first, but someone else wants to be the one to release it, then the one who released it is the one who contributed to the community, but still, neither one of the 2 own the function in any way, so neither one of them deserve any credit in any way. Making all new code that was never before in the game however, is something you certainly can own. Making a new mod that is new, and couldn't be experienced before or by any function already in the game that was made by Rockstar Games, is something unique that you can be proud of and own as long as you were the one to make the code.

Edit: I'd like to update that, I do realize it takes effort to find nodes. Thankyou everyone who tries to find them for your hard work. Credit should definitely be given if possible to the owner if one is known. Though if one isn't known or there is an argument about it, it's not even worth settling because we all know that won't lead anywhere good. You can't claim ownership for a node as explained above but, the effort you put in finding it should still be appreciated, but is not worth fighting over because afterall it is something found in-game and anyone can re-find it easily and for that reason, it's hard to determine who found it first, and if it becomes an argument it's not worth figuring out who did it because it will just create tension. It's confusing to give credit for this type of thing because it's something that can't be done once and then owned, it's something that anyone can re-create and nobody can ever own unless custom actions are ever created. It's effort that can be rewarded, but fighting over it is preposterous as anyone can find any node and it's hard to determine the original founder. If a definite author is known and agreed upon, you should credit them if they gave it directly to you. If however there is debate about it, giving any credit will likely result in unneeded argument. If you find it yourself after someone else, the other person doesn't really deserve credit since you found it again. Credit is overall optional I would say as it's content in the game already, and you can't own it if you didn't make it but merely found it.
Title: Re: LUA Nodes
Post by: MadmaN on March 01, 2015, 03:31:06 AM
I have been wanting to explain all of this as well for some time now. But...it does seem that more then a few want to claim "ownership" for the sole purpose of having their egos stroked by everyone else....since there will always be ppl that try to get the fame rather then mod a game for the real reasons of having fun and making lots of new friends.

This is why I NEVER claimed ownership of anything other then the unique creations I created out of what already existed. All of the fighting over action nodes, lua codes...etc has been pushing me away from the modding community and is partly why I have stepped back and put all of my modding projects on indefinite hold until further notice because I am seeing the very things I tried to help prevent when I took the reigns of the community and became a leader to everyone.

I realy would like to see this change instead of seeing the BB community turn out to be exactly the same as all the "other modding communities" that are out there because too many people want the fame rather then the real rewards that come with being a "friendly and helpful" modder and not one that just shouts at the top of their lungs at everyone to pay attention to what THEY have done and to hell with whatever anyone else has accomplished.

Please....learn from my example or the example DaBOSS is trying to show everyone.....Neither he nor I have claimed to "own" anything regarding bully and what most people here do not realize...DaBOSS and I have been working together and sharing code between one another since basicly day one and neither of us has asked for anything further from the other other then a brief mention or credit for helping the other in some way. Otherwise...we have shared code between one another and both of us have taught one another things the other did not know and as a result we have become solid friends that trust one another fully.

Trust is rare these days...and I rarely give mine to anyone unless they truly prove they deserve to have it....but at the same time...I myself the ENTIRE time I have been here have never asked anything in return from anyone else for helping them other then a simple thank you.

I would like to see everyone in the modding community....newbies as well as seasoned modders read these topics DaBOSS is posting and try to take what he is saying seriously. He just wants to see the best out of everyone here like I do and doesn't want to see endless squabbles over the who's, what's, when's and how's of modding this game. In the end...it is STILL just a game and should be FUN for everyone involved...not turn into a playground for fighting amonst one another over petty things.

Too many game communities suffer from this and I really don't want to see this happen here too. I want BB to stand out from all the rest as being THE place for any modders to come and have fun and have a great environment to work together on projects to extend this wonderful game we love called BULLY.

Just as a side note....I WILL be watching this thread carefully as well as others for more fighting and I will be putting a full stop to things.....and the rest of the staff will be doing the same as well.
Title: Re: LUA Nodes
Post by: AlphaTech on March 02, 2015, 12:14:18 PM
Just to let you guys know some of the nodes in this thread I will be using in my Custom Mission Mod and all who released nodes will be credited for finding and releasing them just because they took their time in finding them. I made some custom styles to use within certain functions and created a whole new feel to the game. I also want to see the community advance in creating many new types of mods.

I would like to see more missions and errands or such things as I will create plenty to share publicly. Their hasn't been any real fighting going on daily as I haven't any atleast and hope to not see any in the future. Although if someone creates a mod or as an example if I create my Pete's Missing Mission which I listed in the game files as Test7_01.lua.

If someone were to take my mod and copy it then just put a different name then yes I would have every reason to call them out for this. As I spent my time creating those functions and things myself as it was my original idea. That is what leeching is, having something created by someone else then stealing it and claiming you created it. Not if something already exsists and you find it then someone takes it. It already exsist so no that is not leeching.

I hope to see a very well modding community and it well be so in the future. Now someone create a mission finally.
Title: Re: LUA Nodes
Post by: DaBOSS54320 on March 02, 2015, 01:40:32 PM
If someone were to take my mod and copy it then just put a different name then yes I would have every reason to call them out for this. As I spent my time creating those functions and things myself as it was my original idea. That is what leeching is, having something created by someone else then stealing it and claiming you created it. Not if something already exsists and you find it then someone takes it. It already exsist so no that is not leeching.

This quote out does "no   . LOOOOOL"

New quote of the year. You're the new rel mick.
Title: Re: LUA Nodes
Post by: Goatth on March 04, 2015, 03:51:13 PM
Code: [Select]
Act/Anim/BOSS_Darby.act
__________________________________________________________

/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab

/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook

/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw

/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Hook2

/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Unblockable/HeavyPunchCharge/SuperUppercut/StraightPunch/Actions/Lid_Blocks/BlockHits

/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge

/Global/BOSS_Darby/Offense/NonCombatActions/Hopback

/Global/BOSS_Darby/Defense/Evade/EvadeDuck

/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook
Title: Master Nodes List
Post by: DaBOSS54320 on March 04, 2015, 05:35:39 PM
Here's a list of all the nodes in this topic as of today. Great job everyone!
I took time to make the nodes neatly line up in notepad++. It helps with looking around a bit. However the below code box messes up tabs, so copying it will not show this. If you want a nice looking list, download (http://www.filedropper.com/animations) the list instead as tabs are preserved. Filedropper offers temporary file downloads but I figured it will work since this list will be outdated soon anyways as more nodes are added.
A node named "Node" is named that way because the submitter didn't supply a real name.

Code: [Select]
"Adult Takedown", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give","Act/Globals.act"
"BOSS_Darby 6 Hit Combo", "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","Act/Anim/BOSS_Darby.act"
"BOSS_Darby Hopback Evade", "/Global/BOSS_Darby/Offense/NonCombatActions/Hopback","Act/Anim/BOSS_Darby.act"
"B_Striker_A 1st Punch", "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R","Act/Anim/B_Striker_A.act"
"B_Striker_A Gut Kick", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","Act/Anim/B_Striker_A.act"
"B_Striker_A Swing Punch", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","Act/Anim/B_Striker_A.act"
"Back Breaker", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Backbreaker","Act/Globals.act"
"Bear Hug", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug","Act/Globals.act"
"Body Slam", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam","Act/Globals.act"
"Bullying Attack", "/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger","Act/Anim/Ambient.act"
"Busting Hold", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give","Act/Globals.act"
"Chit Chat", "/Global/Ambient/SocialAnims/SocialChitChat/PlayAnim","Act/Anim/Ambient.act"
"Directional Push", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/DirectionalPush","Act/Globals.act"
"G_Johnny Overhead Kick Combo", "/Global/G_Johnny/Offense","Act/Anim/G_Johnny.act"
"G_Striker_A Wipe Face", "/Global/G_Striker_A/Offense/Taunts/Taunt_A","Act/Anim/G_Striker_A.act"
"Grapple Attempt", "/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act"
"Grapple Strike A", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA","Act/Globals.act"
"Grapple Strike B", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB","Act/Globals.act"
"Grapple Strike C", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC","Act/Globals.act"
"Hold Idle", "/Global/Actions/Grapples/Front/Grapples/Hold_Idle","Act/Globals.act"
"Insult", "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1","Act/Anim/Ambient.act"
"Laugh 2", "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh02","Act/Anim/Ambient.act"
"Mermaid", "/Global/Freaks/Mermaid/MermaidIdle","Act/Anim/FreakShow.act"
"Nemesis 2 heavy punch", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1","Act/Anim/Nemesis.act"
"Nemesis Gut Kick", "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick","Act/Anim/Nemesis.act"
"P_Striker_A Evade", "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","Act/Anim/P_Grappler_A.act"
"P_Striker_A Hopback", "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","Act/Anim/P_Grappler_A.act"
"P_Striker_A Kick", "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick","Act/Anim/P_Grappler_A.act"
"Player Running Attack", "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder","Act/Player.act"
"Power Bomb", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb/Give","Act/Globals.act"
"Prefect Bust", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale/TonfaImpale","Act/Globals.act"
"Puke", "/Global/Ambient/Reactions/Puke/Vomit","Act/Anim/Ambient.act"
"Reversal Punches", "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches/GIVE","Act/Globals.act"
"Reversal Push", "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak/Break_GIVE","Act/Globals.act"
"Running Punch", "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect","Act/Globals.act"
"Secretary Bust", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE","Act/Globals.act"
"Take Down", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TakeDown","Act/Globals.act"
"Take Down Large", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TakeDown/If_Large/GIVE","Act/Globals.act"
"Take Down Attempt", "/Global/Actions/Grapples/RunningTakedown/Takedown_miss","Act/Globals.act"
"Tandem Grapple", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE","Act/Globals.act"
"Wall Smash", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash","Act/Globals.act"
"Want Gift", "/Global/Ambient/SocialAnims/SocialWantGift/WantGift/PLAY","Act/Anim/Ambient.act"
"Gut Kick", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","Act/Anim/B_Striker_A.act"
"Swing Punch", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","Act/Anim/B_Striker_A.act"
"1st Punch", "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R","Act/Anim/B_Striker_A.act"
"2nd Punch", "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R/Windmill_L","Act/Anim/B_Striker_A.act"
"Bring Down Reversal", "/Global/Actions/Grapples/GrappleReversals/StandingReversals/Sprawl/GIVE","Act/Globals.act"
"Mount Reversal Punches", "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches","Act/Globals.act"
"Mount Reversal", "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalToPunch/GIVE","Act/Globals.act"
"Standing Grapple Push", "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak/Break_GIVE","Act/Globals.act"
"Trip", "/Global/Ambient/HarassMoves/HarassShort/Trip","Act/Anim/Ambient.act"
"Laugh 1", "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh01","Act/Anim/Ambient.act"
"Laugh 2", "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh02","Act/Anim/Ambient.act"
"Insult", "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1","Act/Anim/Ambient.act"
"Want Gift", "/Global/Ambient/SocialAnims/SocialWantGift/WantGift/PLAY","Act/Anim/Ambient.act"
"Chit Chat", "/Global/Ambient/SocialAnims/SocialChitChat/PlayAnim","Act/Anim/Ambient.act"
"Puke", "/Global/Ambient/Reactions/Puke/Vomit","Act/Anim/Ambient.act"
"Puke 2", "/Global/Ambient/Reactions/Puke/Vomit/Vomit2","Act/Anim/Ambient.act"
"Puke 3", "/Global/Ambient/Reactions/Puke/Vomit/Vomit3","Act/Anim/Ambient.act"
"Puke Vomit Stun", "/Global/Ambient/Reactions/Puke/Vomit/Vomit3/VomitStun","Act/Anim/Ambient.act"
"Special Puke", "/Global/Ambient/Scripted/SpecialPuke","Act/Anim/Ambient.act"
"Bullying Attack", "/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger","Act/Anim/Ambient.act"
"Shoulder Barge", "/Global/P_Striker_A/Offense/Medium","Act/Anim/P_Striker_A.act"
"Evade Back Punch", "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act"
"Finishing Cross", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","Act/Anim/P_Striker_A.act"
"Jab", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB","Act/Anim/P_Striker_A.act"
"Cross", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross","Act/Anim/P_Striker_A.act"
"Left Hook", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook","Act/Anim/P_Striker_A.act"
"Hopback", "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","Act/Anim/P_Grappler_A.act"
"Kick", "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick","Act/Anim/P_Grappler_A.act"
"Right Cross", "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross","Act/Anim/P_Grappler_A.act"
"Left Down", "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown","Act/Anim/P_Grappler_A.act"
"Left Jab Head", "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead","Act/Anim/P_Grappler_A.act"
"Left Jab Body", "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody","Act/Anim/P_Grappler_A.act"
"Evade", "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","Act/Anim/P_Grappler_A.act"
"Nerd Flail", "/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail","Act/Anim/N_Striker_B.act"
"Nerd Defense Flail", "/Global/N_Ranged_A/Defense/Flail","Act/Anim/N_Ranged_A.act"
"Kick taunt", "/Global/P_Grappler_A/Offense/Medium/Kick","Act/Anim/P_Grappler_A.act"
"2 light punch combo", "/Global/P_Grappler_A/Offense/Short/Strikes/ShortAttacks/LeftJabHead/LeftJabBody","Act/Anim/P_Grappler_A.act"
"2 heavy punch combo", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1","Act/Anim/Nemesis.act"
"Node", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2","Act/Anim/Nemesis.act"
"Node", "/Global/G_Striker_A/Offense/RisingAttacks","Act/Anim/G_Striker_A.act"
"Knee Combo", "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut","Act/Anim/Nemesis.act"
"Knee", "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee","Act/Anim/Nemesis.act"
"Gut Kick", "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick","Act/Anim/Nemesis.act"
"Gut Punch(used in Nemesis)", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch","Act/Player.act"
"Right Hook", "/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook","Act/Anim/G_Striker_A.act"
"Jumping Straight Gut Kick", "/Global/G_Striker_A/Offense/Medium","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Taunts/Taunt_A","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Medium/Strikes","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Short","Act/Anim/G_Striker_A.act"
"Left Side Kick", "/Global/G_Melee_A/Offense/Medium","Act/Anim/G_Melee_A.act"
"Roundhouse", "/Global/G_Johnny/Offense/Medium/HeavyAttacks/RoundHouseKick","Act/Anim/G_Johnny.act"
"Overhead Kick Combo", "/Global/G_Johnny/Offense","Act/Anim/G_Johnny.act"
"3 Punch Combo", "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks","Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Punch_1/Punch_2/Punch_3/ShortJohnny","Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/JohnnyHook/JohnnyHook2/JohnnyStomach/ShortJohnny","Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/AxePunch1_Grap/AxePunch2_Grap/AxeKicks/AxeKicksFollowup/Spit/AxeKick_Grap","Act/Anim/G_Johnny.act"
"Back breaker", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker/Give","Act/Globals.act"
"Body Slam", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam/Give","Act/Globals.act"
"2 Hit Combo", "/Global/J_Grappler_A/Offense","Act/Anim/J_Grappler_A.act"
"3 weak punch combo ALT", "/Global/Nemesis/Offense/Short/Strikes/ShortAttacks","Act/Anim/Nemesis.act"
"Gut punch + knee ALT", "/Global/Nemesis/Offense/Medium/Strikes/ShortAttacks","Act/Anim/Nemesis.act"
"2 heavy punch combo SHIFT", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1","Act/Anim/Nemesis.act"
"Node", "/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAttempt","Act/Anim/J_Striker_A.act"
"Node", "/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Short/LightAttacks/Jab","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Short/LightAttacks/Jab/Cross","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Short/HeavyAttacks/RightHook","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Special/HeavyAttacks","Act/Anim/P_Bif.act"
"Node", "/Global/Nemesis/Offense/Medium/Strikes/LightAttacks","Act/Anim/Nemesis.act"
"Node", "/Global/Norton","Act/Anim/3_05_Norton.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab",     "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab/Dash",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Gv",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Rcv",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/ExecuteNodes/DashLoco",    "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash",   "Act/Anim/G_Johnny.act")
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab/ThroatGrab_Gv",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab/ThroatGrab_Rcv","Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/DashTired","Act/Anim/G_Johnny.act"
"Node", "/Global/Vehicles/Bikes/ExecuteNodes/Attacks/LeadPipe/SwingLeftExec","Act/Vehicles.act"
"Node", "/Global/Vehicles/Bikes/ExecuteNodes/Attacks/LeadPipe/SwingRightExec","Act/Vehicles.act"
"Node", "/Global/Player/Gifts/Errand_BUS_Drugs","Act/Player.act"
"Node", "/Global/Player/Gifts/Errand_RIC_Crab","Act/Player.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA/","Act/Grapples.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/","Act/Grapples.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/","Act/Grapples.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge","Act/Grapples.act"
"Node", "/Global/1_05/Anims/PissSelf/PeeSelf","Act/Conv/1_05.act"
"Node", "/Global/N_Earnest/Offense/ThrowBombs",  "Act/Anim/N_Earnest.act"
"Node", "/Global/N_Earnest/Offense/FireSpudGun",  "Act/Anim/N_Earnest.act"
"Node", "/Global/HitTree/Standing/PostHit/BellyUp","Act/HitTree.act"
"Node", "/Global/HitTree/Standing/PostHit/BellyDown","Act/HitTree.act"
"Node", "/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt","Globals/DO_Striker_A.act"
"Node", "/Global/Ambient/HarassMoves/PinchBum/ButtPinch","Globals/Ambient.act"
"humilliate start", "/Global/Ambient/Puke/Vomit/","Globals/Ambient.act"
"running punch", "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect","Globals/GlobalActions.act"
"jimmy kick", "/Global/Actions/RisingAttacks/HeavyAttacks/RisingAttacks","Globals/G_Striker_A.act"
"mount", "/Global/Actions/Grapples/Mount/MountIdle","Globals/Wrestling1.act"
"6 hit reversal", "/Global/Actions/Grapples/GrappleReversals","Globals/GlobalActions.act"
"reversal", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/DirectionalPush/PushFwd/RCV","act/anim/Player.act"
"grab from behind", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE","act/anim/Player.act"
"Node", "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect/Weapon/UNBLOCKABLE","Globals/GlobalActions.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WeaponSteal/Steal","Act/Globals/GlobalActions.act"
"Node", "/Global/WaterPipe/Actions/Attacks/HeavyAttacks","Act/Globals/GlobalActions.act"
"Node", "/Global/EdgarShield/Actions/Attacks/HeavyAttacks/Swing/Release/Swing","Act/Anim/DO_Edgar.act"
"punch 1/uppercut", "/Global/Player/Attacks/Strikes/LightAttacks","act/anim/Player.act"
"punch 2/leg sweep", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2","act/anim/Player.act"
"punch 3/heavy kick", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3","act/anim/Player.act"
"punch 4/roundhouse kick", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4","act/anim/Player.act"
"punch 5/overhead punch", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch","act/anim/Player.act"
"running shoulder", "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder","act/anim/Player.act"
"ground kick", "/Global/Player/Attacks/GroundAttacks","act/anim/Player.act"
"punch 1/headbutt", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA","act/anim/Player.act"
"punch 2/gutpunch", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB","act/anim/Player.act"
"knee 3/face knee", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC","act/anim/Player.act"
"knee against wall", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash","act/anim/Player.act"
"2 punch/shove", "/Global/GS_Male_A/Offense/Short","act/anim/GS_Male_A.act"
"hair pull", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GirlFight/GirlFight_START","act/anim/GS_Female_A.act"
"3 punch", "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/SuperUppercut","act/anim/Nemesis.act"
"2 heavy punch", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1/HeavyPunch2","act/anim/Nemesis.act"
"2nd heavy punch", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2","act/anim/Nemesis.act"
"2 punch + knee", "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee","act/anim/Nemesis.act"
"punch + knee", "/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee","act/anim/Nemesis.act"
"heavy kick", "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick","act/anim/Nemesis.act"
"3 punch/2 heavy punch", "/Global/Nemesis/Offense/Short/Strikes","act/anim/Nemesis.act"
"punch + knee/ heavy kick", "/Global/Nemesis/Offense/Medium/Strikes","act/anim/Nemesis.act"
"rooftop grab", "/Global/Nemesis/Special/GarySpecialGrapple","Act/Anim/Nemesis.act"
"2 punch + heavy punch/kick", "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L","act/anim/B_Striker_A.act"
"heavy punch", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","act/anim/B_Striker_A.act"
"kick", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","act/anim/B_Striker_A.act"
"Russell walk style", "/Global/BOSS_Russell/Default_KEY/ExecuteNodes/Free/RunBasic","act/anim/BOSS_Russell.act"
"light punch", "/Global/BOSS_Russell/Offense/Short/Strikes/LightAttacks/OverHand","act/anim/BOSS_Russell.act"
"heavy punch", "/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks","act/anim/BOSS_Russell.act"
"double axe handle", "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle","act/anim/BOSS_Russell.act"
"2 heavy punch/axe handle", "/Global/BOSS_Russell/Offense/Short","act/anim/BOSS_Russell.act"
"running headbutt", "/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart/HeadButt_AnticCyc/HeadButt_RunCyc/HeadButt_Success/HeadButt_Success_Wall_Hit/HeadButt_Success_Wall_Hit_RCV","act/anim/BOSS_Russell.act"
"running grab", "/Global/BOSS_Russell/Offense/Special/Invincible/BarserkGrapple","act/anim/BOSS_Russell.act"
"chest counter", "/Global/BOSS_Russell/Defense/Evade/EvadeInterrupt/EvadeInterrupt","act/anim/BOSS_Russell.act"
"stomp", "/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1","act/anim/BOSS_Russell.act"
"taunt", "/Global/BOSS_Russell/Offense/CombatTaunt/Taunt","act/anim/BOSS_Russell.act"
"powerbomb", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb","Globals/BOSS_Russell.act"
"cutscene headbutt fast getUp", "/Global/6_02/SchoolGatesNIS/Russell/Russell01","Act/Conv/6_02.act"
"B_Striker_A combo 3 hit", "/Global/Russell_102/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R","act/anim/Russell_102.act"
"chest counter", "/Global/Russell_102/Offense/Short/Medium/RisingAttacks","act/anim/Russell_102.act"
"3 punch combo + uppercut", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB","act/anim/P_Striker_A.act"
"punch + punch + uppercut", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross","act/anim/P_Striker_A.act"
"punch + uppercut", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook","act/anim/P_Striker_A.act"
"cross punch", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","act/anim/P_Striker_A.act"
"uppercut", "/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/Uppercut","act/anim/P_Striker_A.act"
"heavy shoulder + punch", "/Global/P_Striker_A/Offense/Medium","act/anim/P_Striker_A.act"
"hopback", "/Global/P_Striker_A/Defense/Evade/EvadeBack","act/anim/P_Striker_A.act"
"evade counter", "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","act/anim/P_Striker_A.act"
"punch + 2 heavy side punch", "/Global/P_Striker_B/Offense/Short/Strikes/LightAttacks/LeftJab/Hook","act/anim/P_Striker_B.act"
"heavy side punch", "/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2","act/anim/P_Striker_B.act"
"unblockable charge punch", "/Global/P_Striker_B/Offense/Short/Strikes/Unblockable/HeavyPunchCharge","act/anim/P_Striker_B.act"
"P_Striker Hit Combo", "/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","act/anim/P_Striker_B.act"
"punch + 2 heavy side punch", "/Global/P_Striker_B/Offense/Short","act/anim/P_Striker_B.act"
"crouch evade", "/Global/P_Striker_B/Defense/Evade/EvadeCounter","act/anim/P_Striker_B.act"
"2 low punch", "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody","act/anim/P_Grappler_A.act"
"2 heavy punch", "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown","act/anim/P_Grappler_A.act"
"unblockable charge punch", "/Global/P_Grappler_A/Offense/Short/Strikes/Unblockable/HeavyPunchCharge","act/anim/P_Grappler_A.act"
"kick + taunt", "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick/TauntKick","act/anim/P_Grappler_A.act"
"taunt", "/Global/P_Grappler_A/Offense/Medium/Taunts/Taunt_1", "act/anim/P_Grappler_A.act"
"2 low punch charge punch", "/Global/P_Grappler_A/Offense/Short","act/anim/P_Grappler_A.act"
"jump back evade", "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","act/anim/P_Grappler_A.act"
"crouch evade", "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","act/anim/P_Grappler_A.act"
"2 hit combo", "/Global/P_Bif/Offense/Short/Strikes/LightAttacks/JAB/Cross","act/anim/P_Bif.act"
"charge punch left", "/Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook","act/anim/P_Bif.act"
"charge punch right", "/Global/P_Bif/Offense/Short/HeavyAttacks/RightHook","act/anim/P_Bif.act"
"J_Grappler_A first punch", "/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch","act/anim/P_Bif.act"
"straight finisher punch", "/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch","act/anim/P_Bif.act"
"Derby charge punch leftright", "/Global/P_Bif/Offense/Special/HeavyAttacks","act/anim/BOSS_Darby.act"
"duck evade + counter", "/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch","act/anim/P_Bif.act"
"left evade + counter", "/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch","act/anim/P_Bif.act"
"right evade + counter", "/Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch","act/anim/P_Bif.act"
"2 hit combo/charge punch", "/Global/P_Bif/Offense/Short","act/anim/P_Bif.act"
"straight finisher punch", "/Global/P_Bif/Offense/Medium","act/anim/P_Bif.act"
"P_Striker_B + evade", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook","act/anim/BOSS_Darby.act"
"P_Striker_B final + evade", "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Hook2","act/anim/BOSS_Darby.act"
"P_Striker_A first 2 hits", "/Global/BOSS_Darby/Offense/Medium/Medium/HeavyAttacks/JAB/Cross","act/anim/BOSS_Darby.act"
"P_Striker_A last 2 hits", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","act/anim/BOSS_Darby.act"
"unblockable charge punch", "/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge","act/anim/BOSS_Darby.act"
"5 hit combo + heavy punch", "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","act/anim/BOSS_Darby.act"
"duck evade + counter", "/Global/BOSS_Darby/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch","act/anim/BOSS_Darby.act"
"left evade + counter", "/Global/BOSS_Darby/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch","act/anim/BOSS_Darby.act"
"right evade + counter", "/Global/BOSS_Darby/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch","act/anim/BOSS_Darby.act"
"darby offense", "/Global/BOSS_Darby/Offense","act/anim/BOSS_Darby.act"
"3 evades + counter", "/Global/BOSS_Darby/Defense","act/anim/BOSS_Darby.act"
"2_B.lua (chase uppercut)", "/Global/BOSS_Darby/Offense/Short","act/anim/BOSS_Darby.act"
"bottle throw", "/Global/BOSS_Darby/Special/Throw","act/anim/BOSS_Darby.act"
"chase uppercut", "/Global/BOSS_Darby/Offense/Special/Dash/Dash/Uppercut/ShortDarby","act/anim/BOSS_Darby.act"
"chase uppercut fall reaction", "/Global/2_B/PlayerOnGround/Belly_Up","act/anim/2_B.act"
"3 punch + taunt", "/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightCross","act/anim/G_Striker_A.act"
"knee", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee","act/anim/G_Striker_A.act"
"roundhouse", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick","act/anim/G_Striker_A.act"
"3 in 1 ^", "/Global/G_Striker_A/Offense/Short","act/anim/G_Striker_A.act"
"3 punch taunt", "/Global/G_Striker_A/Offense/Taunts/Taunt_A","act/anim/G_Striker_A.act"
"hop kick taunt", "/Global/G_Striker_A/Offense/Taunts/Taunt_B","act/anim/G_Striker_A.act"
"groundpunch", "/Global/G_Striker_A/Offense/GroundAttack/GroundPunch","Act/Anim/G_Striker_A.act"
"grabknees", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyKick/HeavyKick/GrabKnees","act/anim/G_Striker_A.act"
"3 punch + kick", "/Global/G_Melee_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightCross","act/anim/G_Melee_A.act"
"inverted roundhouse", "/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKick","act/anim/G_Melee_A.act"
"ground punch", "/Global/G_Melee_A/Offense/GroundAttack/GroundPunch","act/anim/G_Melee_A.act"
"knee grab", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge","Globals/G_Melee_A.act"
"dash punch taunt", "/Global/G_Melee_A/Offense/Taunts/Taunt_B","act/anim/G_Melee_A.act"
"3 punch/kick", "/Global/G_Melee_A/Offense/Short","act/anim/G_Melee_A.act"
"G_Striker_A medium offense", "/Global/G_Melee_A/Offense/Medium","act/anim/G_Melee_A.act"
"2 heavy punch", "/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook/Uppercut","act/anim/G_Grappler_A.act"
"axe kick", "/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/BootKick","act/anim/G_Grappler_A.act"
"2 heavy punch/axe kick", "/Global/G_Grappler_A/Offense/Short/Strikes/LightAttacks","act/anim/G_Grappler_A.act"
"bearhug", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug","Globals/G_Grappler_A.act"
"punch + knee", "/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyKnee","act/anim/G_Ranged_A.act"
"knee", "/Global/G_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKnee","act/anim/G_Ranged_A.act"
"all attacks", "/Global/Norton/Offense","act/anim/3_05_Norton.act"
"grabknees", "/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/Grabknees","act/anim/G_Johnny.act"
"haymaker can't get up", "/Global/G_Johnny/Cinematic/ThroatGrab","act/anim/G_Johnny.act"
"haymaker", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab","act/anim/G_Johnny.act"
"random punches", "/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail","act/anim/N_Striker_B.act"
"random punches?", "/Global/N_Ranged_A/Defense/Flail","act/anim/N_Ranged_A.act"
"Node", "/Global/N_Earnest/Offense/FireSpudGun","act/anim/N_Earnest.act"
"Node", "/Global/N_Earnest/Offense/ThrowBombs","act/anim/N_Earnest.act"
"punch elbow punch", "/Global/J_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut","act/anim/J_Striker_A.act"
"football tackle", "/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAtempt/Takedown","act/anim/J_Striker_A.act"
"2 punch", "/Global/J_Melee_A/Offense/Short/Strikes/LightAttacks/RightHand/LeftHand","act/anim/J_Melee_A.act"
"charge punch", "/Global/J_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyRight","act/anim/J_Melee_A.act"
"shoulder barge", "/Global/J_Melee_A/Offense/Medium/Strikes/Unblockable","act/anim/J_Melee_A.act"
"2 punch + charge punch combo", "/Global/J_Melee_A/Offense/Short","act/anim/J_Melee_A.act"
"charge punch/shoulder barge", "/Global/J_Melee_A/Offense/Medium","act/anim/J_Melee_A.act"
"2 heavy punch", "/Global/J_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightPunch/Axehandle","act/anim/J_Grappler_A.act"
"backbreaker", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker","Globals/J_Grappler_A.act"
"bodyslam", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam","Globals/J_Grappler_A.act"
"Ted duck evade", "/Global/J_Ted/Default_KEY/ExecuteNodes/BlockProjectiles","act/anim/J_Ted.act"
"punch elbow punch", "/Global/J_Ted/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut","act/anim/J_Ted.act"
"Football tackle (bug)", "/Global/J_Ted/Offense/Medium/Grapples/GrapplesAtempt","act/anim/J_Ted.act"
"run + grab", "/Global/J_Damon/Offense/SpecialStart/StartRun","act/anim/J_Damon.act"
"grab", "/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown","act/anim/J_Damon.act"
"B_Striker_A combo 3 hit", "/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R","act/anim/J_Mascot.act"
"running headbutt", "/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Headbutt/Invincible/Headbutt","act/anim/J_Mascot.act"
"Dancing moves", "/Global/J_Mascot/Offense/Dance/Dancing/Dance01","act/anim/J_Mascot.act"
"Dancing moves", "/Global/J_Mascot/Offense/Dance/Dancing/Dance02","act/anim/J_Mascot.act"
"Dancing moves", "/Global/J_Mascot/Offense/Dance/Dancing/Dance03","act/anim/J_Mascot.act"
"Dancing moves", "/Global/J_Mascot/Offense/Dance/Dancing/Dance04","act/anim/J_Mascot.act"
"ground headbutt", "/Global/Actions/Grapples/Mount/GrappleMount/Headbutt","Globals/DO_Grappler_A.act"
"punch knee double axe handl", "/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act"
"B_Striker_A combo", "/Global/Crazy_Basic/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R","act/anim/Crazy_Basic.act"
"escape takedown", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give","act/anim/Authority.act"
"instant takedown", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale/TonfaImpale","Globals/Authority.act"
"air hold grab", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing","Globals/Authority.act"
"ear grab", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE","act/anim/Authority.act"
"civilian takedown", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give","act/anim/CV_Male_A.act"
"hopback", "/Global/P_Striker_A/Defense/Evade/EvadeBack","act/anim/P_Striker_A.act"
"evade counter", "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","act/anim/P_Striker_A.act"
"Node", "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Punch_1/Punch_2/Punch_3/ShortJohnny","act/anim/G_Johnny.act"
"Node", "/Global/G_Striker_A/Offense/GroundAttack/GroundPunch","Act/Anim/G_Striker_A.act"
"Node", "/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act"
"Node", "/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2","Act/DO_Edgar.act"
"Girl Nut Kick AnimationSound", "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GirlNutKick","Act/Anim/GS_Female_A.act"
"Slap+Shoulder Hit Combo", "/Global/N_Striker_A/Offense/Short/Strikes/HeavyAttacks", "Act/Anim/N_Striker_A.act"
"Dropouts Unblockable Punch", "/Global/DO_Striker_A/Offense/Medium/HeavyAttacks","Act/Anim/DO_Striker_A.act"
"Node", "/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2","Act/Anim/P_Striker_B.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/Finisher","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1","act/anim/BOSS_Russell.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassed","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing","Act/Anim/Ambient.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give","Act/Globals.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Hook2","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Unblockable/HeavyPunchCharge/SuperUppercut/StraightPunch/Actions/Lid_Blocks/BlockHits","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/NonCombatActions/Hopback","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Defense/Evade/EvadeDuck","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook","Act/Anim/BOSS_Darby.act"
Title: Re: LUA Nodes
Post by: Mick3Mouse on March 04, 2015, 05:51:39 PM
BUT I FOUND THEM ALL. YOU GOTTA GIVE ME CREDITZ IF U WANT TO USE THEM!!!

Yeah, good work. This topic is very useful.
Title: Re: LUA Nodes
Post by: GreenOmnitrix on March 04, 2015, 08:30:51 PM
PLEASE ACTION NODE PREPPIE EVADE

Good work everyone.
Title: Re: LUA Nodes
Post by: Unknownsoldier on March 04, 2015, 11:18:01 PM
codigos amigo for fuck chad

Good work guys!
Title: Re: LUA Nodes
Post by: boyser on March 05, 2015, 10:25:19 AM
PLEASE ACTION NODE PREPPIE EVADE
YES PLEASE DO
we got alot of nodes nice job ;D ;D ;D ;D
Title: Re: LUA Nodes
Post by: AfterLife on March 06, 2015, 07:09:16 AM
we got alot of nodes nice job ;D ;D ;D ;D
None of the nodes here is what I'm looking for. I already had most of them released here.
Title: Re: LUA Nodes
Post by: Enderman on March 06, 2015, 11:12:21 PM
I already had most of them released here.
I think i don't released them here because i don't have time to mod stuff now my score is go to work  >:(
Title: Re: LUA Nodes
Post by: DaBOSS54320 on March 06, 2015, 11:33:09 PM
Since I started Bully modding, my biggest goal/want was to make a rapid fire spud gun. I finally did this at long last, with the finding of the spud gun fire node! (Only took about 3 years...)

"/Global/Gun/Gun/Actions/Controller/UpperBody/FireActions/SpudG/Release","Act/Weapons/Gun.act"
Title: Re: LUA Nodes
Post by: BloodChuckZ on March 06, 2015, 11:54:05 PM
Got a video of that ?  I'd love to see a rapid-fire Spud Gun and the damage it inflicts.
Title: Re: LUA Nodes
Post by: DaBOSS54320 on March 07, 2015, 12:34:13 AM
I'll definitely make one soon!

In my Fuck Crabblesnitch video, I wanted a clip of just blasting him away with the wrath of a thousand spuds. But couldn't get the damn spudgun going in the office cutscene.
Title: Re: LUA Nodes
Post by: BloodChuckZ on March 07, 2015, 04:50:48 AM
Understandable, being in the cutscene would be difficult. But It would be nifty to have him shot down in free roam.
Title: Re: LUA Nodes
Post by: Unknownsoldier on March 08, 2015, 03:38:24 AM
I'll definitely make one soon!

In my Fuck Crabblesnitch video, I wanted a clip of just blasting him away with the wrath of a thousand spuds. But couldn't get the damn spudgun going in the office cutscene.
Is that actually a cutscene? I thought it was just peds doing nodes. :/ no idea
Title: Re: LUA Nodes
Post by: SWEGTA on March 08, 2015, 06:30:38 AM
That depends on how you look at it. A full cutscene like this doesn't exist in the game, but there are mini-cutscenes.
Basically just uncontrollable moments where peds will play action nodes and speeches, with the camera at a fixed position.
Title: Re: LUA Nodes
Post by: DaBOSS54320 on March 08, 2015, 12:42:24 PM
Like a live action cutscene.
Title: Re: LUA Nodes
Post by: SWEGTA on March 08, 2015, 01:25:22 PM
Yeah. Like 95% of all missions in Bully have it.
They just remove the players ability to control Jimmy and make him do stuff in mini-cutscenes.

Like when Russell is introduced and he punches Jimmy once, then gets interrupted by Hattrick. That's a mini-cutscene.
Title: Re: LUA Nodes
Post by: DaBOSS54320 on March 08, 2015, 02:30:14 PM
They are the best because you can hilariously fuck them up with mods.

This is starting to diverge from the discussion of nodes though...
Title: Re: LUA Nodes
Post by: boyser on March 11, 2015, 01:11:17 PM
Code: [Select]
"/Global/J_Ted/Default_KEY/ExecuteNodes/BlockProjectiles", "act/anim/J_Ted.act" What's this node supposed to do cuz it doesn't work when i try it
Title: Re: LUA Nodes
Post by: deadpoolXYZ on March 11, 2015, 02:22:45 PM
Code: [Select]
"/Global/J_Ted/Default_KEY/ExecuteNodes/BlockProjectiles", "act/anim/J_Ted.act" What's this node supposed to do cuz it doesn't work when i try it

When you shoot Ted while he is using his boss fighting style he evades crouching. This is supposed to be the node but I think it's incomplete and/or it only works for the AI.

I will possibly update the list...

EDIT: Updated my main post. Fixed some non working nodes, added missing fighting styles, added missing words in students, nerds and player fighting styles mostly and added grapple moves nodes to grappler/melee fighters (generic and unique grapple moves).
Title: Re: LUA Nodes
Post by: Reath on March 11, 2015, 10:11:55 PM
Code: [Select]
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/Grabknees/GV", "Act/Anim/G_Johnny.act"
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/Grabknees/RCV", "Act/Anim/G_Johnny.act"

"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/HeavyKickLAND", "Act/Anim/G_Johnny.act")

"/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick/JackieKickLAND", "Act/Anim/Nemesis.act"
Title: Re: LUA Nodes
Post by: GreenOmnitrix on March 11, 2015, 11:16:57 PM
Code: [Select]
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/Grabknees/GV", "Act/Anim/G_Johnny.act"
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/Grabknees/RCV", "Act/Anim/G_Johnny.act"

"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/HeavyKickLAND", "Act/Anim/G_Johnny.act")

"/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick/JackieKickLAND", "Act/Anim/Nemesis.act"

Nicely done, m8.
Title: Re: LUA Nodes
Post by: SWEGTA on March 12, 2015, 04:19:14 AM
Is JackieKick an actual fighting move or was Jackie the alpha/beta name of Gary?
Title: Re: LUA Nodes
Post by: Mick3Mouse on March 12, 2015, 05:00:26 AM
It's a beta name.  I googled it and no fighting move was detected. :ajajaxh5:
Title: Re: LUA Nodes
Post by: AfterLife on March 12, 2015, 09:08:27 AM
Is JackieKick an actual fighting move or was Jackie the alpha/beta name of Gary?
JackieKick is the third charge punch of the final Player style. Also used in Nemesis. It's a very common node.
Title: Re: LUA Nodes
Post by: boyser on March 14, 2015, 02:07:50 PM
Dude I'm JakieChan i have a J_Chan_B style
Title: Re: LUA Nodes
Post by: Unknownsoldier on March 14, 2015, 02:10:20 PM
Dude I'm JakieChan i have a J_Chan_B style
i have nemesis style on ur ass
Title: Re: LUA Nodes
Post by: boyser on March 14, 2015, 02:15:59 PM
then share the nemesis style on my ass cuz it would be a nice node
Title: Re: LUA Nodes
Post by: Unknownsoldier on March 14, 2015, 02:17:17 PM
Is JackieKick an actual fighting move or was Jackie the alpha/beta name of Gary?
It's a fighting move named after Jackie Chan I guess.
Title: Re: LUA Nodes
Post by: AfterLife on March 15, 2015, 07:09:36 AM
Is JackieKick an actual fighting move or was Jackie the alpha/beta name of Gary?
It's a fighting move named after Jackie Chan I guess.
I think the game should have sticked with gary, and not the Jackie or Nemesis shit.
Title: Re: LUA Nodes
Post by: deadpoolXYZ on March 15, 2015, 11:59:03 AM
Is JackieKick an actual fighting move or was Jackie the alpha/beta name of Gary?
It's a fighting move named after Jackie Chan I guess.

Wtf that's what I said before. It seems someone deleted my comment. :(
Title: Re: LUA Nodes
Post by: DaBOSS54320 on March 15, 2015, 01:24:44 PM
Nemesis means enemy, aka antagonist, which Gary is. They knew that character was going to be the antagonist but maybe they didn't have his name Gary until later.
Title: Re: LUA Nodes
Post by: GreenOmnitrix on March 17, 2015, 08:40:08 PM
Code: [Select]
/STrapped
I found something about being strapped xD I think its a pedestrian reaction to another ped having a weapon not sure tho
Title: Re: LUA Nodes
Post by: AfterLife on March 17, 2015, 08:43:43 PM
Code: [Select]
/STrapped
I found something about being strapped xD I think its a pedestrian reaction to another ped having a weapon not sure tho
Jokes...
Title: Re: LUA Nodes
Post by: deadpoolXYZ on March 27, 2015, 04:01:38 PM
I noticed that the blocking nodes I posted only works if the ped you are fighting grabs you first. For example if you are fighting a bully and you are holding the binded key while they hit you, jimmy won't block a single hit. If they grab you and you use the grab reversal then all their hits can be blocked with the node. However there were some rare ocassions where I could block a ped with a fighting style that lacks grapples such as G_Striker_A and Nemesis (without gary boss AI it doesn't have grabs). Maybe the blocking node is only triggered with a flag...

Posted this in case someone thought that the nodes didn't work...

EDIT: Using the running tackle from behind also triggers the block.
Title: Re: LUA Nodes
Post by: Ky on March 27, 2015, 04:13:22 PM
I noticed that the blocking nodes I posted only works if the ped you are fighting grabs you first. For example if you are fighting a bully and you are holding the binded key while they hit you, jimmy won't block a single hit. If they grab you and you use the grab reversal then all their hits can be blocked with the node. However there were some rare ocassions where I could block a ped with a fighting style that lacks grapples such as G_Striker_A and Nemesis (without gary boss AI it doesn't have grabs). Maybe the blocking node is only triggered with a flag...

Posted this in case someone thought that the nodes didn't work...
I tested
them and found that they work..
..!
Title: Re: LUA Nodes
Post by: Unknownsoldier on March 30, 2015, 05:24:53 AM
Code: [Select]
/STrapped
I found something about being strapped xD I think its a pedestrian reaction to another ped having a weapon not sure tho
Jokes...
come on lol the T is capitalize. And it's josh like really let's be realistic here. ( ͡° ͜ʖ ͡°)
Title: Re: LUA Nodes
Post by: AfterLife on March 30, 2015, 07:20:22 AM
Code: [Select]
/STrapped
I found something about being strapped xD I think its a pedestrian reaction to another ped having a weapon not sure tho
Jokes...
come on lol the T is capitalize. And it's josh like really let's be realistic here. ( ͡° ͜ʖ ͡°)
kden.
( ͡° ͜ʖ ͡°)
Title: Re: LUA Nodes
Post by: deadpoolXYZ on April 02, 2015, 07:06:42 PM
In case anyone finds them useful:

Code: [Select]
/Global/HitTree/GroundAndWallHits/On_Ground/BellyDown
/Global/HitTree/GroundAndWallHits/On_Ground/BellyUp/GroundHitHeavy/GroundHitHeavy
/Global/HitTree/GroundAndWallHits/On_Ground/BellyUp/RollAway
/Global/HitTree/GroundAndWallHits/SitOnWall/Default
/Global/HitTree/Base/DeadCleanup/DeadSpeech/DeadSpeechExec
/Global/HitTree/KnockOuts/BoxingSpecialKO/BoxingSpeicalKO
/Global/HitTree/KnockOuts/BoxingSpecialKO/BoxingSpeicalKO/Knockout/KnockoutRecover
/Global/HitTree/KnockOuts/Front/ExecuteBank/CollapseHits
/Global/HitTree/KnockOuts/Front/FINISH_GUT
/Global/HitTree/KnockOuts/Front/FINISH_GUT/On_Ground
/Global/HitTree/KnockOuts/Front/KD_DROP_Default
/Global/HitTree/KnockOuts/Projectile
/Global/HitTree/SFX/HeavyHits
/Global/HitTree/SFX/KnockOuts
/Global/HitTree/SFX/LightHits
/Global/HitTree/Standing/ActionNode
/Global/HitTree/Standing/Base/DropWeapon
/Global/HitTree/Standing/Base/HitBase
/Global/HitTree/Standing/Base/HitBaseBellyDown
/Global/HitTree/Standing/Base/HitBaseBellyDownProjectile
/Global/HitTree/Standing/Base/HitBaseBellyDown_WALL_HIT
/Global/HitTree/Standing/Base/HitBaseBellyUp
/Global/HitTree/Standing/Base/HitBaseBellyUpProjectile
/Global/HitTree/Standing/Base/HitBaseBellyUp_WALL_HIT
/Global/HitTree/Standing/Base/HitBaseProjectile
/Global/HitTree/Standing/Base/HitBaseStanding
/Global/HitTree/Standing/Melee/Boxing/BOXCROSS/Front
/Global/HitTree/Standing/Melee/Boxing/BOXJAB/Front
/Global/HitTree/Standing/Melee/Boxing/BOXLEFTHOOK/Front
/Global/HitTree/Standing/Melee/Boxing/BOXRIGHTHOOK/Front
/Global/HitTree/Standing/Melee/Boxing/GUT/Front
/Global/HitTree/Standing/Melee/Default/Rear
/Global/HitTree/Standing/Melee/Generic/Body/BODYSHOTUP/Front/Front
/Global/HitTree/Standing/Melee/Generic/Body/BODYSHOTDOWN/Front
/Global/HitTree/Standing/Melee/Generic/Float/Axehandle/Front
/Global/HitTree/Standing/Melee/Generic/Float/HEADUPPERCUT/Front/Front_Float
/Global/HitTree/Standing/Melee/Generic/Knockdown/FRONTKNOCKDOWNHARD/Front/Front
/Global/HitTree/Standing/Melee/Generic/Knockdown/HEAD_FALL/Front/Front
/Global/HitTree/Standing/Melee/Generic/Knockdown/KNOCKDOWN/Front/LightCharacter/Front
/Global/HitTree/Standing/Melee/Generic/Knockdown/KNOCKDOWN/Front/HeavyCharacter/Front
/Global/HitTree/Standing/Melee/Generic/Left/HEADHOOK/Front
/Global/HitTree/Standing/Melee/Generic/Left/HEADLEFT/Front/Front
/Global/HitTree/Standing/Melee/Generic/Leg/LEG_FRONT_L_FALL/Front/Front
/Global/HitTree/Standing/Melee/Generic/Leg/LEG_FRONT_L_HARD/Front/Front
/Global/HitTree/Standing/Melee/Generic/Right/HEADRIGHT/Front/Front
/Global/HitTree/Standing/Melee/Generic/Straight/HEADCROSS/Front
/Global/HitTree/Standing/Melee/Generic/Straight/HEADHEAVY/Front/Front
/Global/HitTree/Standing/Melee/Generic/Straight/HEADHEAVY2/Front
/Global/HitTree/Standing/Melee/Generic/Straight/HEADHEAVY3/Front/Front
/Global/HitTree/Standing/Melee/Generic/Straight/HEADHEAVY4/Front/Front
/Global/HitTree/Standing/Melee/Generic/Straight/HEADHEAVY5/Front/Front
/Global/HitTree/Standing/Melee/Generic/Straight/HEADJAB/Front
/Global/HitTree/Standing/Melee/Generic/Stunned/BODYSTUN/Stun/Front
/Global/HitTree/Standing/Melee/Generic/Stunned/HEADSTUN
/Global/HitTree/Standing/Melee/Generic/Stunned/HEADSTUN/Stun/Front
/Global/HitTree/Standing/Melee/Generic/Stunned/HEADSTUN/Stun/StunCycle/Stunned
/Global/HitTree/Standing/Melee/Generic/Weapons/HEADWEAPONHARD/Front/Front
/Global/HitTree/Standing/Melee/Generic/Weapons/HEADWEAPONLIGHT/Front
/Global/HitTree/Standing/Melee/Generic/Weapons/HEADWEAPONNORMAL/Front
/Global/HitTree/Standing/Melee/Unique/HEADROLLR/Front
/Global/HitTree/Standing/Melee/Unique/JKICK/Front/Front
/Global/HitTree/Standing/Melee/Unique/MASCOTHEADBUTT/Front
/Global/HitTree/Standing/Melee/Unique/NERDFLAIL/Front
/Global/HitTree/Standing/Melee/Unique/ROCHAMBEAU/Front
/Global/HitTree/Standing/Melee/Unique/ROCHAMBEAU/Front/Knockout/KnockoutDead
/Global/HitTree/Standing/Melee/Unique/ROCHAMBEAU/Front/Knockout/KnockoutRecover
/Global/HitTree/Standing/Melee/Unique/SACKED/Front
/Global/HitTree/Standing/Melee/Unique/SACKED/Front/On_Ground
/Global/HitTree/Standing/PostHit/BreakFall/BellyDown
/Global/HitTree/Standing/PostHit/BreakFall/BellyUp
/Global/HitTree/Standing/PostHit/BellyDown/Dead/KOReactions
/Global/HitTree/Standing/PostHit/BellyDown/OnGroundBounce/BackBounceSmall
/Global/HitTree/Standing/PostHit/BellyDown/OnGroundBounce/BackBounceSmallNoFX
/Global/HitTree/Standing/PostHit/BellyDown/OnGroundBounce/BackGroundHit
/Global/HitTree/Standing/PostHit/BellyUp/BellyUpGetUp
/Global/HitTree/Standing/PostHit/BellyUp/Dead/KOReactions
/Global/HitTree/Standing/PostHit/BellyUp/Dead/KOReactions/Face
/Global/HitTree/Standing/PostHit/BellyUp/Dead/KOReactions/Generic
/Global/HitTree/Standing/PostHit/BellyUp/Dead/KOReactions/Groin
/Global/HitTree/Standing/PostHit/BellyUp/Dead/KOReactions/LeftLeg
/Global/HitTree/Standing/PostHit/BellyUp/Dead/KOReactions/RightLeg
/Global/HitTree/Standing/PostHit/BellyUp/OnGroundBounce/BounceLegsUp
/Global/HitTree/Standing/PostHit/BellyUp/OnGroundBounce/BounceLegsUp_L
/Global/HitTree/Standing/PostHit/BellyUp/OnGroundBounce/BounceLegsUp_S
/Global/HitTree/Standing/PostHit/BellyUp/OnGroundBounce/BounceSmall
/Global/HitTree/Standing/PostHit/BellyUp/OnGroundBounce/GroundHit
/Global/HitTree/Standing/PostHit/BellyUp/On_Ground
/Global/HitTree/Standing/PostHit/PostHitStun
/Global/HitTree/Standing/PostHit/SitOnWall/DownOnGround/Dead
/Global/HitTree/Standing/PostHit/SitOnWall/DownOnGround/Sit
/Global/HitTree/Standing/PostHit/Standing/Dead
/Global/HitTree/Standing/PostHit/Standing/Dead/BoxingStun/StunControl
/Global/HitTree/Standing/PostHit/Standing/Dead/BoxingStun/StunControl/KnockoutHit/KnockoutHit
/Global/HitTree/Standing/PostHit/Standing/PostHit/SitOnWall
/Global/HitTree/Standing/Ranged/Bomb/Marbles
/Global/HitTree/Standing/Ranged/Bomb/Stinky/Stinky
/Global/HitTree/Standing/Ranged/Bomb/Stink_Trap
/Global/HitTree/Standing/Ranged/Fire_Extinguisher
/Global/HitTree/Standing/Ranged/ItchingPowder/Default
/Global/HitTree/Standing/Ranged/Marbles
/Global/HitTree/Standing/WallHits/Front/HitFace
/Global/HitTree/Standing/WallHits/Rear/SitDownWall

Front can be changed to Rear
Title: Re: LUA Nodes
Post by: Enderman on April 03, 2015, 08:42:27 AM
What HitTree does deadpool?
Title: Re: LUA Nodes
Post by: AfterLife on April 03, 2015, 09:20:38 AM
What HitTree does deadpool?
When a ped gets punch/kicked, they do a HitTree. Also, I got a controllable J_Mascot kick, get on xfire if you want it.
Title: Re: LUA Nodes
Post by: GreenOmnitrix on April 03, 2015, 11:38:27 AM
Also, I got a controllable J_Mascot kick, get on xfire if you want it.

(http://media.giphy.com/media/Ne7aenG4oM1Py/giphy.gif)
Title: Re: LUA Nodes
Post by: AfterLife on April 03, 2015, 08:36:11 PM
Also, I got a controllable J_Mascot kick, get on xfire if you want it.

(http://media.giphy.com/media/Ne7aenG4oM1Py/giphy.gif)
What's so funny? You want it? I can send it to you too.
Title: Re: LUA Nodes
Post by: Unknownsoldier on April 03, 2015, 10:45:03 PM
Also, I got a controllable J_Mascot kick, get on xfire if you want it.

(http://media.giphy.com/media/Ne7aenG4oM1Py/giphy.gif)
What's so funny? You want it? I can send it to you too.
Your jokes are going to make my appendix burst.
Title: Re: LUA Nodes
Post by: DaBOSS54320 on April 03, 2015, 11:21:28 PM
Stop embedding tons of quotes from posts immediately above yours because it gets ridiculous and anyone who needs to see what you're replying to can just look up. At least only include the most previous quote and not the quotes embedded in it, or use a ^ to signify that you're replying to the above post, or just reply.

Secondly stop attacking AfterLife. What's so funny about him finding something? This is a total lack of support for a fellow modder and it's likely a cause for why the Bully modding community is starting to fail.
Title: Re: LUA Nodes
Post by: AfterLife on April 03, 2015, 11:50:43 PM
Stop embedding tons of quotes from posts immediately above yours because it gets ridiculous and anyone who needs to see what you're replying to can just look up. At least only include the most previous quote and not the quotes embedded in it, or use a ^ to signify that you're replying to the above post, or just reply.

Secondly stop attacking AfterLife. What's so funny about him finding something? This is a total lack of support for a fellow modder and it's likely a cause for why the Bully modding community is starting to fail.
I fully agree. And I bet Josh doesn't know how I triggered it. Yes it was triggered, for those who are still finding it. And Josh, will you just quit being a dick? I found it myself, if you insist that unknown was the one who sent it to me, then that's you. The only thing Josh can do is strafe. jk lolz

Also, I got a controllable J_Mascot kick, get on xfire if you want it.

(http://media.giphy.com/media/Ne7aenG4oM1Py/giphy.gif)
What's so funny? You want it? I can send it to you too.
Your jokes are going to make my appendix burst.
Lol yeah haha.
Title: Re: LUA Nodes
Post by: Rambo7 on June 19, 2015, 10:41:41 AM
Does anyone know, what is the lua node for the pitbull/dog grapple bite?
 "/Global/AN_DOG", "Act/Anim/AN_DOG.act" -- this is for the dog fight style
but what is for its lua node?
Title: Re: LUA Nodes
Post by: MadmaN on June 20, 2015, 02:53:09 AM
Here is an idea for all of ya...DaBOSS knows this idea well since I helped him out with quite a lot over the time he has been with us.

Why not just all try and work TOGETHER rather then all this silly bickering? This is the one main lesson I have tried to teach everyone in the community with the effort and work I put into basicly rebuilding it from scratch and getting it moving in the proper direction.

It doesn't matter in the end who found this or that first. Nor does it matter who owns this or that. Things like all this silly bickering is why I decided to retire from any modding here since this reminds me of what the gta community did. People get so hung up on competing with one another over the whole fame aspect of things rather then trying to work together as a unit to really bring something special to everyone that EVERYONE can actually enjoy.

As far as the whole mass quoting goes....I will edit any posts to shorten the quotes if people continue to use the quote bbcode incorrectly. I have run across this problem on many forums and it has even gotten to the point where you literally have to scroll the equivilant of 10 pages worth of quoted text to see the actual reply of the poster who did the quote. All this does is make it harder for people to read what you are saying and it creates a lot of unnecessary work for the staff members here to sift through. Most staff members would rather just simply delete the entire post.

As to
This is a total lack of support for a fellow modder and it's likely a cause for why the Bully modding community is starting to fail.

In closing....regarding this comment by DaBOSS.....he is partially right on this.

In all reality...with the sole exception of the modders that really are trying to make this community something special, the rest of you only have yourselves to blame for the current status of the modding community. Not me nor any other modder who has cemented our names with the effort of trying to work together and create something really cool. This is why I always say it is easier to destroy then to create. To create something special, you need a team that works together and weathers the ups and downs of being a team. It only takes just one person to destroy every single thing that everyone else in that team has worked for. You all may want to think hard and long about this.

This is also why I created the Biblio-Techa modding team. I never created it as a means to compete with anyone nor as a means to have the best of the best modders...nor as a means to hoard the best of the best code/internal game resources. I created it to hopefully inspire others to do the same: build really awesome modding teams that everyone can be proud of for what they accomplish together. Rather then people taking the 'lone wolf' path on being part of a community. Trusting one another and helping one another out is mainly the whole point.

Sorry if I skewed this thread into a different tangent here, but I just felt the need to drop this in here as a response to what has been said so far.

@Rambo7

If you extract act.img and open the proper .cat file in a hex editor, and scroll clear down to the bottom of it. You will see a bunch of readable text. All of this is what you call Action trees. These are specifically trees for action nodes and if you really study how they are, they will give you many clues as to how you can use this to call a specific move or action. I can easily give you a couple of working examples along with the text from the .cat they are associated with so you can get a very good idea how to do this. 8)
Title: Re: LUA Nodes
Post by: AfterLife on June 20, 2015, 03:02:25 AM
Does anyone know, what is the lua node for the pitbull/dog grapple bite?
 "/Global/AN_DOG", "Act/Anim/AN_DOG.act" -- this is for the dog fight style
but what is for its lua node?
I will find it and get back to you. I promise I will give it to you by tomorrow.
Title: Re: LUA Nodes
Post by: Rambo7 on June 20, 2015, 08:15:46 AM
I found some part of it already
but still there is something missing on the part that I highlighted red
"/Global/AN_DOG/Offense/Short/.........",  "act/anim/AN_DOG.act"

I try this one but it didn't work
"/Global/AN_DOG/Offense/Short/Grapples/GrapplesAttempt/Pull_In_heavy/RCV", "act/anim/AN_DOG.act"
Title: Re: LUA Nodes
Post by: AfterLife on June 20, 2015, 09:36:52 AM
I found some part of it already
but still there is something missing on the part that I highlighted red
"/Global/AN_DOG/Offense/Short/.........",  "act/anim/AN_DOG.act"

I try this one but it didn't work
"/Global/AN_DOG/Offense/Short/Grapples/GrapplesAttempt/Pull_In_heavy/RCV", "act/anim/AN_DOG.act"
You probably need to set off an AI. But I will try to find the correct node.
Title: Re: LUA Nodes
Post by: Enderman on June 20, 2015, 10:09:20 AM
I found some part of it already
but still there is something missing on the part that I highlighted red
"/Global/AN_DOG/Offense/Short/.........",  "act/anim/AN_DOG.act"

I try this one but it didn't work
"/Global/AN_DOG/Offense/Short/Grapples/GrapplesAttempt/Pull_In_heavy/RCV", "act/anim/AN_DOG.act"
You should use NOM use this mod to find action nodes but some nodes is doesn't work, when a ped punch you it will make you lag a little bit but it will pop out the node in the bottom of your screen http://www.mediafire.com/download/4i1n4muxxtzm6z8/NOM.zip (http://www.mediafire.com/download/4i1n4muxxtzm6z8/NOM.zip)
P/S: This is jedijosh mod, AfterLife gave it to  me
Title: Re: LUA Nodes
Post by: AfterLife on June 20, 2015, 10:18:53 AM
I found some part of it already
but still there is something missing on the part that I highlighted red
"/Global/AN_DOG/Offense/Short/.........",  "act/anim/AN_DOG.act"

I try this one but it didn't work
"/Global/AN_DOG/Offense/Short/Grapples/GrapplesAttempt/Pull_In_heavy/RCV", "act/anim/AN_DOG.act"
You should use NOM use this mod to find action nodes but some nodes is doesn't work, when a ped punch you it will make you lag a little bit but it will pop out the node in the bottom of your screen http://www.mediafire.com/download/4i1n4muxxtzm6z8/NOM.zip (http://www.mediafire.com/download/4i1n4muxxtzm6z8/NOM.zip)
P/S: This is jedijosh mod, AfterLife gave it to  me
This is DaBOSS's mod. Not jedijosh's.
Title: Re: LUA Nodes
Post by: Rambo7 on June 20, 2015, 10:32:08 AM
Well, I actually just need the dog lua node, so I can use it in my script
Not a script that is already compiled
Title: Re: LUA Nodes
Post by: AfterLife on June 20, 2015, 10:46:22 AM
Well, I actually just need the dog lua node, so I can use it in my script
Not a script that is already compiled
That's why I said I will find it and give it to you.



Title: Re: LUA Nodes
Post by: AfterLife on June 20, 2015, 12:21:06 PM
Found the node

Code: [Select]
ExecuteActionNode(gPlayer, "/Global/AN_Dog/Offense/Short/HeavyAttacks", "Act/Anim/AN_Dog.act"
Title: Re: LUA Nodes
Post by: SWEGTA on June 20, 2015, 12:35:26 PM
We should try and focus on Bully-Board as a team.
If you're spending your time here, why not help improve the overall community by helping out each other?

I know I haven't been the best role model for this, since I've been pretty inactive lately, but I'll try and do my best to help people out with any questions they have.
Title: Re: LUA Nodes
Post by: Rambo7 on June 20, 2015, 12:59:54 PM
@afterlife, thanks for the node dudes 8)
Title: Re: LUA Nodes
Post by: deadpoolXYZ on June 20, 2015, 01:16:35 PM
Code: [Select]
"/Global/AN_Dog/Default_KEY/Free/Idle", "act/anim/AN_Dog.act" (idle)
"/Global/AN_Dog/Default_KEY/Free/Walk", "act/anim/AN_Dog.act" (walk)
"/Global/AN_Dog/Default_KEY/Free/Sprint", "act/anim/AN_Dog.act" (sprint)
"/Global/AN_Dog/Offense/Short/HeavyAttacks/Bite", "act/anim/AN_Dog.act" (bite)
"/Global/AN_Dog/Offense/Short/Bark/Bark", "act/anim/AN_Dog.act" (bark)
"/Global/AN_Dog/Offense/Short/Grapples/GrappleAttempt/GrappleSuccess/Pull_In_heavy/GIVE", "act/anim/AN_Dog.act" (bite grapple)
"/Global/AN_Dog/Offense/Weapons/DropWeapon", "act/anim/AN_Dog.act" (howl?)
Title: Re: LUA Nodes
Post by: gamerzod on July 11, 2015, 03:07:13 AM
what is the node for johnny tornado kick?
Title: Re: LUA Nodes
Post by: deadpoolXYZ on July 11, 2015, 11:32:30 AM
what is the node for johnny tornado kick?

Nobody found it yet.
Title: Re: LUA Nodes
Post by: denizthebest on July 14, 2015, 11:43:15 AM
Usefull topic sir thanks.
Title: Re: LUA Nodes
Post by: AlphaTech on July 14, 2015, 05:36:28 PM
Stop adding random uselessness to topics please  :rolleyes:
Title: Re: LUA Nodes
Post by: DaBOSS54320 on July 14, 2015, 08:24:39 PM
It's not useless at all, it's nice to show gratitude to the modders who share their discoveries.
Title: Re: LUA Nodes
Post by: AlphaTech on July 14, 2015, 08:47:25 PM
Oh okay, Daboss you're so kind but half of these nodes I used them for my missions lol.
Title: Re: LUA Nodes
Post by: DahCobra33 on July 14, 2015, 09:09:05 PM
But?
What's wrong on using his nodes?

Don't you mean "You're so kind,and/besides,I used.........."?
Title: Re: LUA Nodes
Post by: Masterreys100 on July 18, 2015, 12:39:50 PM
Nodes :) that are not on list Kneedrops

Actions:
Code: [Select]
PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Mount/MountOpps/Jock/KneeDrop","act/anim/Actions.act") how to activate grapplebutton
PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Mount/MountOpps/Player/KneeDrop","act/anim/Actions.act") how to activate jumpbutton
Enjoy
Title: Re: LUA Nodes
Post by: Screenracer on July 27, 2015, 06:16:48 PM
Half of these nodes are probly already on here, but here you go.

Code: [Select]
Darby dodge punch Node: (gPlayer, "/Global/BOSS_Darby/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "Act/Anim/BOSS_Darby.act")
Darby Six Hit Combo Node: /Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw
Prep evade punch Node: /Global/P_Striker_B/Offense/Short/Strikes/
Actual Throatgrab Node: (gPlayer, "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act")
Russell Powerbomb Node: (gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act")
Johnny Cinematic Version of Throatgrab Node: (gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny.act")
Gary Combo Node: (gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/Jab", "Act/Anim/Nemesis.act")
Gary Second Combo Node: (gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", Act/Anim/Nemesis.act")
Gary knee Node: (gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act")
Gary special grapple Node: (gPlayer, "/Global/Nemesis/Special/GarySpecialGrapple","Act/Anim/Nemesis.act") With hilarious results. Haha!
Gary Shove Node: (gPlayer, "/Global/1_02B/Anims/GaryShove/GIVE", "Act/Conv/1_02B.act") THIS DOES NOT WORK ON THE PLAYER!!!
MountReversal Node: (gPlayer, "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches", "Act/Globals.act")
Tandem Grapple Node: (gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE", "Act/Globals/GlobalActions.act")
Backbreaker Node: (gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker/Give","Act/Globals.act")
Bodyslam Node: (gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam/Give","Act/Globals.act")
Johnny BETA Tornado Kick: PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")
Prep Combo Node: (gPlayer, "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks","Act/Anim/P_Striker_A.act")
Grapple Attempt Node: (gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act","Grapple")
Ground Grapple Headbutt Node: (gPlayer, "/Global/Actions/Grapples/Mount/GrappleMoves/HeadButt", "Globals/GlobalActions.act")
Jimmy 2 hit combo kick/Gary kick: (gPlayer, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")
Title: Re: LUA Nodes
Post by: gamerzod on July 28, 2015, 08:02:29 AM
what is the node for russel boss boston crab grapple, crazy grapple bite and greaseball bearhug and jock other grapple other than the Backbreaker?
Title: Re: LUA Nodes
Post by: Toni C. on July 28, 2015, 09:40:58 AM

Johnny BETA Tornado Kick:
Code: [Select]
PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")
^^ do we need to load 2B script first to trigger this node?i'm uninstall bully ... i cant test it right now
Title: Re: LUA Nodes
Post by: denizthebest on July 28, 2015, 01:43:44 PM

Johnny BETA Tornado Kick: PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")
^^ do we need to load 2B script first to trigger this node?i'm uninstall bully ... i cant test it right now

i load 2b and sobjtest and use johnny style it automaticly does tornado kick cant controll
Title: Re: LUA Nodes
Post by: Screenracer on July 28, 2015, 02:34:23 PM

Johnny BETA Tornado Kick: PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")
^^ do we need to load 2B script first to trigger this node?i'm uninstall bully ... i cant test it right now


Yeah. You need to load 2_B.lua and you also have to set a timer to stop the move. Otherwise it will repeat over and over again.

Heres an example.
Code: [Select]
if IsButtonPressed(3, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then  --Down on the D-PAD will do the tornado kick. (Only if not grappling.)
PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")
Wait(250)
PedSetActionTree(gplayer, "/Global/Player, "Act/Anim/Player.act")

Now, you may have to adjust the Wait(250) to a different number. Since I havent tested that code. But it should work.
Title: Re: LUA Nodes
Post by: Rambo7 on August 08, 2015, 02:49:13 PM
Does anyone know about the lua node for the crazy bite attack?
Found this here, but it is not complete yet
"/Global/Crazy_Basic/Offense/Medium/???", "act/anim/Crazy_Basic.act"
I already try to find it but still no luck
and here is node from the crazybasic.cat
Code: [Select]
/HitReactions
/HitEscapeStartRCV
Headlock
/HitRCV
BACKBREAK
HEADHEAVY2
/BiteGrapFinish
/Rcv
Bodyfall
/PunchGIVE
/HeavyAttacks
/SwingPunch_R
HitImpactSmall
HEADCROSS

/Actions/Reversals/StrugglesOff
Body_Wrestle
/Actions/RisingAttacks
/Rcv/BiteGrapCyc
/BiteGrapFinish/Give

Scuff
Swing
Jump
PunchLite
PunchSpawn
Powerbomb
/HitEscapeStartRCVOpp
/HEADHOOK
/TakeDown
/StruggleOn
/Triangle
Upperbody
Locomotion
Title: Re: LUA Nodes
Post by: barca769 on August 22, 2015, 03:00:01 AM
B_Striker_A
Code: [Select]
Gut Kick - "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","Act/Anim/B_Striker_A.act"
Swing Punch - "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","Act/Anim/B_Striker_A.act"
1st Punch - "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R","Act/Anim/B_Striker_A.act"
2nd Punch - "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R/Windmill_L","Act/Anim/B_Striker_A.act"


Grapple Reversals
Code: [Select]
Bring Down Reversal - "/Global/Actions/Grapples/GrappleReversals/StandingReversals/Sprawl/GIVE","Act/Globals.act"
Mount Reversal Punches - "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches","Act/Globals.act"
Mount Reversal - "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalToPunch/GIVE","Act/Globals.act"
Standing Grapple Push - "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak/Break_GIVE","Act/Globals.act"


Ambient
Code: [Select]
Trip - "/Global/Ambient/HarassMoves/HarassShort/Trip","Act/Anim/Ambient.act"
Laugh 1 - "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh01","Act/Anim/Ambient.act"
Laugh 2 - "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh02","Act/Anim/Ambient.act"
Insult - "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1","Act/Anim/Ambient.act"
Want Gift - "/Global/Ambient/SocialAnims/SocialWantGift/WantGift/PLAY","Act/Anim/Ambient.act"
Chit Chat - "/Global/Ambient/SocialAnims/SocialChitChat/PlayAnim","Act/Anim/Ambient.act"
Puke - "/Global/Ambient/Reactions/Puke/Vomit","Act/Anim/Ambient.act"
Puke 2 - "/Global/Ambient/Reactions/Puke/Vomit/Vomit2","Act/Anim/Ambient.act"
Puke 3 - "/Global/Ambient/Reactions/Puke/Vomit/Vomit3,"Act/Anim/Ambient.act"
Puke Vomit Stun - "/Global/Ambient/Reactions/Puke/Vomit/Vomit3/VomitStun","Act/Anim/Ambient.act"
Special Puke - "/Global/Ambient/Scripted/SpecialPuke","Act/Anim/Ambient.act"
Bullying Attack - "/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger","Act/Anim/Ambient.act


P_Striker_A
Code: [Select]
Shoulder Barge - "/Global/P_Striker_A/Offense/Medium","Act/Anim/P_Striker_A.act"
Evade Back Punch - "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act"
Finishing Cross - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","Act/Anim/P_Striker_A.act"
Jab - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB","Act/Anim/P_Striker_A.act"
Cross - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross","Act/Anim/P_Striker_A.act"
Left Hook - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook","Act/Anim/P_Striker_A.act"


P_Grappler_A
Code: [Select]
Hopback - "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","Act/Anim/P_Grappler_A.act"
Kick - "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick","Act/Anim/P_Grappler_A.act"
Right Cross - "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross","Act/Anim/P_Grappler_A.act"
Left Down - "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown","Act/Anim/P_Grappler_A.act"
Left Jab Head - "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead","Act/Anim/P_Grappler_A.act"
Left Jab Body - "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody","Act/Anim/P_Grappler_A.act"
Evade - "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","Act/Anim/P_Grappler_A.act"


N_Striker_B
Code: [Select]
Nerd Flail - "/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail","Act/Anim/N_Striker_B.act"

N_Ranged_A
Code: [Select]
Nerd Defense Flail - "/Global/N_Ranged_A/Defense/Flail","Act/Anim/N_Ranged_A.act"
More to come.
For p_striker_a evade counter, doesn't work for me. my player not evade but immediately punch and where evade back ndode by p_striker_a ?
Title: Re: LUA Nodes
Post by: DaProX on August 23, 2015, 02:06:15 AM
B_Striker_A
Code: [Select]
Gut Kick - "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","Act/Anim/B_Striker_A.act"
Swing Punch - "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","Act/Anim/B_Striker_A.act"
1st Punch - "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R","Act/Anim/B_Striker_A.act"
2nd Punch - "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R/Windmill_L","Act/Anim/B_Striker_A.act"


Grapple Reversals
Code: [Select]
Bring Down Reversal - "/Global/Actions/Grapples/GrappleReversals/StandingReversals/Sprawl/GIVE","Act/Globals.act"
Mount Reversal Punches - "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches","Act/Globals.act"
Mount Reversal - "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalToPunch/GIVE","Act/Globals.act"
Standing Grapple Push - "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak/Break_GIVE","Act/Globals.act"


Ambient
Code: [Select]
Trip - "/Global/Ambient/HarassMoves/HarassShort/Trip","Act/Anim/Ambient.act"
Laugh 1 - "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh01","Act/Anim/Ambient.act"
Laugh 2 - "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh02","Act/Anim/Ambient.act"
Insult - "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1","Act/Anim/Ambient.act"
Want Gift - "/Global/Ambient/SocialAnims/SocialWantGift/WantGift/PLAY","Act/Anim/Ambient.act"
Chit Chat - "/Global/Ambient/SocialAnims/SocialChitChat/PlayAnim","Act/Anim/Ambient.act"
Puke - "/Global/Ambient/Reactions/Puke/Vomit","Act/Anim/Ambient.act"
Puke 2 - "/Global/Ambient/Reactions/Puke/Vomit/Vomit2","Act/Anim/Ambient.act"
Puke 3 - "/Global/Ambient/Reactions/Puke/Vomit/Vomit3,"Act/Anim/Ambient.act"
Puke Vomit Stun - "/Global/Ambient/Reactions/Puke/Vomit/Vomit3/VomitStun","Act/Anim/Ambient.act"
Special Puke - "/Global/Ambient/Scripted/SpecialPuke","Act/Anim/Ambient.act"
Bullying Attack - "/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger","Act/Anim/Ambient.act


P_Striker_A
Code: [Select]
Shoulder Barge - "/Global/P_Striker_A/Offense/Medium","Act/Anim/P_Striker_A.act"
Evade Back Punch - "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act"
Finishing Cross - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","Act/Anim/P_Striker_A.act"
Jab - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB","Act/Anim/P_Striker_A.act"
Cross - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross","Act/Anim/P_Striker_A.act"
Left Hook - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook","Act/Anim/P_Striker_A.act"


P_Grappler_A
Code: [Select]
Hopback - "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","Act/Anim/P_Grappler_A.act"
Kick - "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick","Act/Anim/P_Grappler_A.act"
Right Cross - "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross","Act/Anim/P_Grappler_A.act"
Left Down - "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown","Act/Anim/P_Grappler_A.act"
Left Jab Head - "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead","Act/Anim/P_Grappler_A.act"
Left Jab Body - "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody","Act/Anim/P_Grappler_A.act"
Evade - "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","Act/Anim/P_Grappler_A.act"


N_Striker_B
Code: [Select]
Nerd Flail - "/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail","Act/Anim/N_Striker_B.act"

N_Ranged_A
Code: [Select]
Nerd Defense Flail - "/Global/N_Ranged_A/Defense/Flail","Act/Anim/N_Ranged_A.act"
More to come.
For p_striker_a evade counter, doesn't work for me. my player not evade but immediately punch and where evade back ndode by p_striker_a ?
That's because it is not the full node. It's just the counter part. It's not really an evade.
Title: Re: LUA Nodes
Post by: AlphaTech on August 23, 2015, 11:44:00 PM
I just found the node to Jimmy's beta style it's.
Code: [Select]
Global/UGotTroll'd.org/Hahaha.act
Title: Re: LUA Nodes
Post by: Shrimp on August 24, 2015, 12:15:34 PM
I just found the node to Jimmy's beta style it's.
Code: [Select]
Global/UGotTroll'd.org/Hahaha.act

WOW XDDD FUNNY MEME MAN!!! LOL AM CRYING XXDDXDXDXDDDDD
Title: Re: LUA Nodes
Post by: Unknownsoldier on August 24, 2015, 09:39:27 PM
I just found the node to Jimmy's beta style it's.
Code: [Select]
Global/UGotTroll'd.org/Hahaha.act
teach me how to meme bro
Title: Re: LUA Nodes
Post by: Mick3Mouse on August 25, 2015, 01:54:44 AM
PedSetMeme
Title: Re: LUA Nodes
Post by: UltimateGamer9 on August 25, 2015, 10:40:02 AM
I just found the node to Jimmy's beta style it's.
Code: [Select]
Global/UGotTroll'd.org/Hahaha.act
PedSetActionTree(gPlayer,"/Global/You'reTrolled", "Act/Anim/JimmyBetaStyle.act")
Title: Re: LUA Nodes
Post by: Rambo7 on September 24, 2015, 05:52:32 AM
Does anyone know, the crazy bite grapple action node?
Here is the node I got from Crazy_Basic.cat
Code: [Select]
PunchEscapeStartGIVE
Leg_Swing
FRONTKNOCKDOWN
PunchLite01
Standing
falldust
Pelvis
Spit_Wrestle
HitReactions
TakeDown

/HitReactions
/HitEscapeStartRCV
Headlock
/HitRCV
BACKBREAK
HEADHEAVY2
/BiteGrapFinish
/Rcv
Bodyfall
/PunchGIVE
/HeavyAttacks
/SwingPunch_R
HitImpactSmall
HEADCROSS

/Actions/Reversals/StrugglesOff
Body_Wrestle
/Actions/RisingAttacks
/Rcv/BiteGrapCyc
/BiteGrapFinish/Give

Scuff
Swing
Jump
PunchLite
PunchSpawn
Powerbomb
/HitEscapeStartRCVOpp
/HEADHOOK
/TakeDown
/StruggleOn
/Triangle
Upperbody
Locomotion
and I had already put all of that on the Node-O-Matic, but I still can't find the crazy bite action node?
Here is the crazy bite node, but it is still not complete yet, the node after that /Medium/... is still missing
PedSetActionNode(gPlayer,"/Global/Crazy_Basic/Offense/Medium/...","act/anim/Crazy_Basic.act")
Any Idea guys?
Title: Re: LUA Nodes
Post by: Unknownsoldier on September 24, 2015, 07:01:59 PM
no
Title: Re: LUA Nodes
Post by: MadmaN on September 26, 2015, 02:16:24 AM
Does anyone know, the crazy bite grapple action node?

and I had already put all of that on the Node-O-Matic, but I still can't find the crazy bite action node?
Here is the crazy bite node, but it is still not complete yet, the node after that /Medium/... is still missing
PedSetActionNode(gPlayer,"/Global/Crazy_Basic/Offense/Medium/...","act/anim/Crazy_Basic.act")
Any Idea guys?

I suggest trying something along the lines of playing around with the path something like this:


Code: [Select]
PedSetActionNode(gPlayer,"/Global/Crazy_Basic/Offense/Medium/Actions/RisingAttacks/Rcv/BiteGrapCyc/BiteGrapFinish/Give","act/anim/Crazy_Basic.act")
Play around with the path a bit because the paths are your clue here. I myself never really put much effort into figuring out all the fighting style moves....was never a big thing for me due to the fact that as the player, there are a LOT of limitations that are hardcoded in.

For example...the peds have the full range of attacks...light medium heavy super along with evades. Player only has light and heavy and this is due to the limitation of only 15 buttons per controller...due to this being a console port. If this was not a console port...the player would have the full range of moves and we wouldn't have to resort to calling them manually like this.
Title: Re: LUA Action Nodes
Post by: Gustavinzaum on October 02, 2016, 11:12:18 PM
how do i trigger johnny nodes?

Code: [Select]
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks","Act/Anim/G_Johnny.act"this one and many others dont trigger

Edit: realized that this node only works when its set for one button. i was trying to do IsButtonPressed(10,0) and IsButtonBeingPressed(12,0)
Title: Re: LUA Action Nodes
Post by: Silent_Solous on December 09, 2018, 04:16:22 AM
I've found Beta Gary's evade node recently & I decided to release it. Here it is:

"Global/Nemesis/Defense/Evade/Back","Act/Anim/Nemesis.act"
(It's animation isn't "complete" by it seems to have a disappearance to a ped in 1-3 fps. By far, I'll use this node as a temporary evade for one of my beta stages to my upcoming mod.)
Title: Re: LUA Action Nodes
Post by: hereareyou on September 25, 2021, 11:51:21 AM
Code: [Select]
Russell's Powerbomb Reversal: "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Powerbomb/Rcv/Powerbomb/GIVE", "Act/Globals.act"
More to come.
Title: Re: LUA Action Nodes
Post by: mhdt on September 26, 2021, 09:20:52 AM
Wrestling Reversal
Code: [Select]
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker/Rcv/ReversalOpps"(BackBreaker的反摔)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam/Rcv/BodyslamReversalOpps" (BodySlam的反摔)
Jimmy Beta Running Attacks but it's Back to run
Code: [Select]
"/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunPunch/RunPunchBackToRun"Freak show twin unused attack,have hitbox bug(如果你是中国人并且看到了这篇文章,不用怀疑我,我就是b站上的那个mod制作者)
Code: [Select]
"/Global/TO_Siamese/Offense/Short/Strikes/LightAttacks"  (slap)
"/Global/TO_Siamese/Offense/Short/Strikes/HeavyAttacks"(nut kick)
KneeDrop Reversal
Code: [Select]
"/Global/Actions/Grapples/Mount/GrappleMoves/KneeDrop/KneeDropReversal/GIVE"Perfect busted
Code: [Select]
/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Busted"Johnny grapple spit
Code: [Select]
"Spit"
For Example:PedSetActionNode(gplayer,"Spit","G_Johnny.act")
BoxingPlayer Evade attack without Be in force
Code: [Select]
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/BackCharge/Release/BackPunch"
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/RightCharge/Release/RightPunch"
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/LeftCharge/Release/LeftPunch"
Title: Re: LUA Action Nodes
Post by: hereareyou on October 10, 2021, 02:56:11 AM
Ambient
Code: [Select]
Steal Stuff/Steal Book/Easy Steal: "/Global/Ambient/Scripted/LockerStuff/PropStuffTarget/StuffGrap/GrappleOpps/Scripted/WeaponSteal/Steal_Easy/GIVE", "Act/Anim/Ambient.act"
Easy Steal grap: "/Global/Ambient/Scripted/LockerStuff/PropStuffTarget/StuffGrap", "Act/Anim/Ambient.act"
Insult: "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1", "Act/Anim/Ambient.act"
Laugh: "/Global/Ambient/Reactions/HumiliationReact/Laughing", "Act/Anim/Ambient.act"
Shove: "/Global/Ambient/SocialAnims/SocialAngryShove/Shove", "Act/Anim/Ambient.act"
Trip (Without being behind a ped, code by mhdt):     
 CameraAllowChange(false)
  PedLockTarget(gPlayer, gPlayer)
   PedSetActionNode(gPlayer, "/Global/Ambient/HarassMoves/HarassShort/Trip", "Act/Anim/Ambient.act")
    PedLockTarget(gPlayer, -1)
     CameraAllowChange(true)
Player
Code: [Select]
Humiliation: "/Global/Player/Social_Actions/HarassMoves/Humiliations/Humiliate_Init", "Act/Player.act"
Make Out: "/Global/Player/Social_Actions/MakeOut/Makeout/GrappleAttempt", "Act/Player.act"
Choke (Unused Wrestling Move, only works when you're crouching.): "/Global/WrestlingACT/Attacks/Grapples/Grapples/BackGrapples/Choke", "Act/Anim/WrestlingACT.act"
Egg Shove: "/Global/Player/Social_Actions/HarassMoves/Shove_Still/Shove/SmashInnaFace/Grapples/Pull_In_heavy/Hold", "Act/Player.act"
Stink Bomb Shove: "/Global/Player/Social_Actions/HarassMoves/Shove_Still/Shove/SmashInnaFaceStink/Grapples/Pull_In_heavy/Hold", "Act/Player.act"
TrainingPlayer (code by mhdt)
Code: [Select]
5 Hit Combo: PedSetActionNode(gPlayer, "INSERT NODE HERE", "INSERT ACT FILE HERE")
                                 elseif PedIsPlaying(gPlayer, "INSERT PREVIOUS NODE HERE", "INSERT PREVIOUS ACT FILE HERE", true) then
                                  PedSetActionNode(gPlayer, "/Global/TrainingPlayer/Attacks/Strikes/LightAttacks/Left1", "Act/TrainingPlayer.act")
Global
Code: [Select]
Russell's Powerbomb Reversal: "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Powerbomb/Rcv/Powerbomb/GIVE", "Act/Globals.act"
Running Takedown From Behind: "/Global/Actions/Grapples/RunningTakedown/Takedown_miss/Takedown/Back/GIVE", "Act/Globals.act"
Ground Headbutt: "/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Act/Globals.act"
Ground Spit: "/Global/Actions/Grapples/Mount/GrappleMoves/Spit", "Act/Globals.act"
Reversal Punches: "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches", "Act/Globals.act"
Nemesis
Code: [Select]
Knee Combo ALT FULL: "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB", "Act/Anim/Nemesis.act"
Heavy Punch Combo SHIFT: "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "Act/Anim/Nemesis.act"
3 Punch Combo ALT: "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook", "Act/Anim/Nemesis.act"
Gut Punch + Knee Combo ALT: "/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR", "Act/Anim/Nemesis.act"
Knee: "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act"
Jackie Kick (Thrust Kick, Jimmy's Heavy Kick): "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act"
J_Melee_A
Code: [Select]
Unused Shoulder Tackle R: "/Global/J_Melee_A/Offense/Medium/Strikes/Unblockable", "act/anim/J_Melee_A.act"DO_Striker_A
Code: [Select]
Lariat SHIFT: "/Global/DO_Striker_A/Offense/Medium/HeavyAttacks", "act/anim/DO_Striker_A.act"BOSS_RUSSELL
Code: [Select]
Running Headbutt: "/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart", "act/anim/BOSS_Russell.act"P_Striker_A
Code: [Select]
Uppercut: "/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/UpperCut", "Act/Anim/P_Striker_A.act"P_Striker_B
Code: [Select]
Heavy Uppercut/ 5 Hit Combo: "/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "Act/Anim/P_Striker_B.act"G_Grappler_A
Code: [Select]
Uppercut Combo ALT: "/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook", "act/anim/G_Grappler_A.act"G_Striker_A
Code: [Select]
Knee SHIFT: "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "Act/Anim/G_Striker_A.act"G_Johnny
Code: [Select]
Haymaker (Throat Grab): "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act"
Overhead Kick (Axe Kick) Combo: "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act"
Unused Tornado Kick (DOESN'T REQUIRE 2_B.lua, code by ?):
 PedSetAITree(gPlayer, "/Global/AI", "Act/AI/AI.act")
  PedSetActionNode(gPlayer, "/Global/G_Johnny/Default_KEY/RisingAttacks/HeavyAttacks/RisingAttacks", "Act/Anim/G_Johnny.act")
   PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/AI/PlayerAI.act")
Title: Re: LUA Action Nodes
Post by: mhdt on October 10, 2021, 08:19:36 AM
J_Melee_A unused ShoulderButt without be in force and AI
Code: [Select]
PedSetActionNode(gplayer,"ShoulderButt_Release","act/anim/j_melee_a.act")BoxingPlayer
Code: [Select]
KOPunch:/Global/BoxingPlayer/Attacks/Specials/KOPunch/HeavyAttacks/KnockOutCharge/release/HeavyAttacks/KnockOut
Unblockable Uppercut:"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1/Release/Unblockable"
Unblockable RightPunch:"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right2/Release/Unblockable"
Grapple
Code: [Select]
Punch2 ReleaseMax:"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/charge/release"
Player Mount Punch ReleaseMax:"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit2"
Player Mount KOPunch:"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit3"
Player
Code: [Select]
GroundKick ReleaseMax:   PedSetActionNode(gPlayer,"GroundKickCharged","act/Player.act")Townies(useless)
Code: [Select]
DO_Striker_A Combo:"/Global/DO_Striker_A/Offense/Short/DO_StrikeCombo/LightAttacks/Punch1/Punch2/Punch3"
DO_Grappler_A Combo:"/Global/DO_Grappler_A/Offense/Short/DO_StrikeCombo/LightAttacks/Punch1/Punch2/Punch3"
J_Damon Throw
Code: [Select]
"/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown/PowerSwing"
Title: Re: LUA Action Nodes
Post by: mhdt on December 30, 2021, 08:56:15 AM
gary unused spit(same animation
Code: [Select]
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Gary/Spit", "act/anim/Nemesis.act"g_ranged_a second combo
Code: [Select]
"/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyAttack", "act/anim/G_Ranged_A.act"gary unused evade without back(t_pose)
Code: [Select]
"/Global/Nemesis/Defense/Evade/Left/Left","Act/Anim/Nemesis.act"
"/Global/Nemesis/Defense/Evade/Right/Right","Act/Anim/Nemesis.act"
close "R Button on the screen" or "press screen"(can fix prefect hold for player BUG instead of use HitTree to close)
Code: [Select]
/Global/Actions/Reversals/StrugglesOff
Title: Re: LUA Action Nodes
Post by: mhdt on January 11, 2022, 05:57:28 PM
Player Dizzy Uppercut
Code: [Select]
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/HeavyAttacks/StunPunch"Johnny 3 Combos
Code: [Select]
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Combo1/RightHook/LeftHook/RightStomach"
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Combo2/Jab/RightHook/LeftHook"
G_Melee_A Surf Punch(same word for G_Johnny)
Code: [Select]
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/SlidingPunch"Boss_Russell Running Grap
Code: [Select]
"/Global/BOSS_Russell/Offense/Special/Invincible/BarserkGrapple/BarserkGrapple_Antic"Slap
Code: [Select]
/global/cv_male_a/defense/Counter/Counter
Title: Re: LUA Action Nodes
Post by: mhdt on January 12, 2022, 10:26:20 PM
Beta Greaser Melee Class GrabKnee Reversal
Code: [Select]
/Global/Actions/Grapples/GrappleReversals/StandingReversals/GreaserKneeReversal/GV
/Global/Actions/Grapples/GrappleReversals/StandingReversals/GreaserKneeReversal/RCV
Tandem Attack
Code: [Select]
/Global/Actions/Offense/TandemAttack/CO_OP_PUNCH_1
Title: Re: LUA Action Nodes
Post by: J_Striker_A on January 15, 2022, 10:59:13 AM
unused Edgar Evade charge
"/Global/DO_Edgar/Defense/Evade/DropAndCounter/Unblockable2/DuckCharge"
Title: Re: LUA Action Nodes
Post by: mhdt on January 15, 2022, 08:29:19 PM
Secret of Nemesis
Code: [Select]
/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1/Release
/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2/Release
/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee/Release
Title: Re: LUA Action Nodes
Post by: J_Striker_A on January 17, 2022, 08:19:06 AM
(jimmy unused grab Punches)
PedSetActionNode(gplayer,"Repunch3_GV","1_06.act")
Title: Re: LUA Action Nodes
Post by: hereareyou on January 28, 2022, 05:36:10 AM
Anyone got the node for Gary's beta 3 light hit combo  :hmm:
Title: Re: LUA Action Nodes
Post by: mhdt on February 26, 2022, 05:01:46 PM
Mascot Kick Node
Code: [Select]
/Global/J_Mascot/Offense/Short/Heavy/Stunners/Sack/SackFreq/GutKick_R
Title: Re: LUA Action Nodes
Post by: Altamurenza on February 26, 2022, 10:06:04 PM
Fully documented action nodes from 1_01.cat to 2_S06.cat, based on WII debug build.
Beware! Some action nodes may no longer exists in the final release of CCE, SE, & AE.

Code: [Select]
-- EDIT --
The lists are way too long to be presented here, check out the full version on my pastebin.
https://pastebin.com/2fVkRRyP

-- 1_01 --

'/Global/1_01/Talking/Talk/Talk1'
'/Global/1_01/Talking/Talk/Talk2'
'/Global/1_01/Talking/Talk/Talk3'
'/Global/1_01/Talking/Talk/Talk4'
'/Global/1_01/ShortIdle'
'/Global/1_01/PunchHands'
'/Global/1_01/Gates/BarUpHold'
'/Global/1_01/Gates/OpenHold'
'/Global/1_01/WaveToSec'

-- 1_02 --

'/Global/1_02/Launch102'
'/Global/1_02/IdleFight/IdleLoop'
'/Global/1_02/IdleFight/SimpleIdle'
'/Global/1_02/TauntPlayer/Taunt01'
'/Global/1_02/TauntPlayer/Taunt02'
'/Global/1_02/TauntPlayer/Taunt03'
'/Global/1_02/TauntPlayer/Taunt04'
'/Global/1_02/Talking/Talk/Talk1'
'/Global/1_02/Talking/Talk/Talk2'
'/Global/1_02/Talking/Talk/Talk3'
'/Global/1_02/Talking/Talk/Talk4'
'/Global/1_02/PointAtRussel'
'/Global/1_02/SecIdle'
'/Global/1_02/SecStart'
'/Global/1_02/SecStart/SecStart'
'/Global/1_02/SecStart/SecStart/SecCont'
'/Global/1_02/SecStart/SecStart/SecCont/SecEnd'
'/Global/1_02/TauntOnce'
'/Global/1_02/PointAtPlayer'
'/Global/1_02/PointAtPlayer/FacePlayer'
'/Global/1_02/NIS/MeetRussell/Jimmy/Jimmy01'
'/Global/1_02/NIS/MeetRussell/Jimmy/Jimmy02'
'/Global/1_02/NIS/MeetRussell/Russell/Russell01'
'/Global/1_02/NIS/MeetRussell/Russell/Russell02
'/Global/1_02/NIS/MeetRussell/Bullies/Bullies'
'/Global/1_02/NIS/MeetRussell/Hattrick/HattrickUBO'
'/Global/1_02/NIS/MeetRussell/Hattrick/Hattrick01'
'/Global/1_02/NIS/MeetRussell/Hattrick/Hattrick01/Hattrick02'
'/Global/1_02/NIS/MeetRussell/Hattrick/BLANK'
'/Global/1_02/NIS/PLAYER_BULLIES/PLAYER01'
'/Global/1_02/ShortIdle'
'/Global/1_02/On_Ground'
'/Global/1_02/SitOnWall'
'/Global/1_02/SecStartOLD'
'/Global/1_02/SecStartOLD/SecStart'
'/Global/1_02/SecStartOLD/SecStart/SecCont'
'/Global/1_02/SecStartOLD/SecStart/SecCont/SecEnd'

-- 1_02B --

'/Global/1_02B/Empty'
'/Global/1_02B/Crying/CryLoop'
'/Global/1_02B/Victory/Victory'
'/Global/1_02B/EatChocolates/Eat'
'/Global/1_02B/EatChocolates/Eat/Cycle'
'/Global/1_02B/CardIdle/GeekCardInitialize'
'/Global/1_02B/CardIdle/GeekCardInitialize/GeekCardIdle'
'/Global/1_02B/CardIdle/GeekCardInitialize/GeekCardIdle/GeekCardLookAround'
'/Global/1_02B/Anims/GaryShove/GIVE'
'/Global/1_02B/Anims/GaryShove/GIVE/JOHNNY_IDLE'
'/Global/1_02B/Anims/GaryShove/RCV'
'/Global/1_02B/Anims/GaryShove/RCV/AlgieResponse/Scared_01'
'/Global/1_02B/Anims/GaryShove/RCV/AlgieResponse/Scared_02'
'/Global/1_02B/Anims/GaryShove/RCV/AlgieResponse/Scared_03'
'/Global/1_02B/Anims/GaryShove/RCV/AlgieResponse/Scared_04'
'/Global/1_02B/Anims/GaryShove/RCV/AlgieResponse/Scared_05'
'/Global/1_02B/Anims/Give'
'/Global/1_02B/PrefectEdwardWarn/Animation'
'/Global/1_02B/ConstantinosIdle/Load'
'/Global/1_02B/ConstantinosIdle/Load/SetUpConstantinos'
'/Global/1_02B/ConstantinosIdle/Default_KEY'
'/Global/1_02B/ConstantinosIdle/DAMAGE'

-- 1_03 --

'/Global/1_03/Conv/DavisLine'
'/Global/1_03/Conv/WadeResponse'
'/Global/1_03/Conv/WadeLaugh'
'/Global/1_03/1_03_DavisBrags/ConvInitiate'
'/Global/1_03/1_03_DavisBrags/LoadAnims'
'/Global/1_03/1_03_DavisBrags/Line1'
'/Global/1_03/1_03_DavisBrags/Line1/Line2'
'/Global/1_03/1_03_DavisBrags/Line1/Line2/End'
'/Global/1_03/1_03_DavisBrags/Ped0_Idle'
'/Global/1_03/1_03_DavisBrags/Ped1_Idle'
'/Global/1_03/1_03_DavisBrags/Ped1_Idle/Ped1_Idle_END'
'/Global/1_03/1_03_DavisBrags/Ped1_Idle/Ped1_Idle2'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Talking1'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Talking2'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Talking3'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Talking4'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Talking5'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Talking6'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Talking7'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Listen1'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Listen2'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Listen3'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Listen4'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/endTalking'
'/Global/1_03/animations/Hiding/CrouchHide'
'/Global/1_03/animations/Hiding/endHide'
'/Global/1_03/animations/DavisBrag/wait'
'/Global/1_03/animations/DavisBrag/caught'
'/Global/1_03/animations/DavisBrag/release'
'/Global/1_03/animations/DavisWait/waitLoop'
'/Global/1_03/animations/DavisWait/release'
'/Global/1_03/animations/PlayerPickupSlingshot/pickupSling'
'/Global/1_03/animations/PlayerPickupSlingshot/pickupSling/Victory'
'/Global/1_03/animations/PeterFistShake/Init'
'/Global/1_03/animations/PeterFistShake/PeterHit'
'/Global/1_03/animations/PeterFistShake/PeterHit/OnBellyLoop'
'/Global/1_03/animations/PeterFistShake/FistShakeEnd'
'/Global/1_03/animations/PeterFistShake/FistShakeEnd/end'
'/Global/1_03/animations/PeterFistShake/End'
'/Global/1_03/animations/FallOffBarrels/NewFall'
'/Global/1_03/animations/FallOffBarrels/NewFall/WritheOnGround'
'/Global/1_03/animations/FallOffBarrels/Bobble'
'/Global/1_03/animations/FallOffBarrels/Bobble/FallOff'
'/Global/1_03/animations/FallOffBarrels/Bobble/FallOff/GetUp'
'/Global/1_03/animations/DavisKickLadder/kick'
'/Global/1_03/animations/DavisShoulder/ShoulderSlam'
'/Global/1_03/animations/DavisWaitTired/TiredLoop'
'/Global/1_03/animations/DavisWaitTired/Stop'
'/Global/1_03/ParametricDoor/POpenUp/Base'
'/Global/1_03/ParametricDoor/POpenUp/BaseWithCollissionOn'
'/Global/1_03/ParametricDoor/POpenUp/Close/Closing'
'/Global/1_03/ParametricDoor/POpenUp/Close/Closing/NotUseable/propOpened'
'/Global/1_03/ParametricDoor/POpenUp/Close/Closing/NotUseable/propClosed'
'/Global/1_03/ParametricDoor/POpenUp/Close/Closing/NotUseable/propClosed/ClosedIdle'
'/Global/1_03/ParametricDoor/POpenUp/Close/Closing/NotUseable/OpenIdle'
'/Global/1_03/ParametricDoor/POpenUp/Closed'
'/Global/1_03/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted'
'/Global/1_03/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGroundFirstTime'
'/Global/1_03/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGround'
'/Global/1_03/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorMoving'
'/Global/1_03/ParametricDoor/POpenUp/PedPropActions/squat'
'/Global/1_03/ParametricDoor/POpenUp/PedPropActions/squat/LiftOpen'
'/Global/1_03/ParametricDoor/POpenUp/PedPropActions/squat/LiftOpen/Success'
'/Global/1_03/ParametricDoor/POpenUp/PedPropActions/squat/LiftOpen/Failure'
'/Global/1_03/ParametricDoor/POpenSide/Base'
'/Global/1_03/ParametricDoor/POpenSide/Close/Closing'
'/Global/1_03/ParametricDoor/POpenSide/Close/Closing/Useable'
'/Global/1_03/ParametricDoor/POpenSide/Close/Closing/NotUseable/PropOpened'
'/Global/1_03/ParametricDoor/POpenSide/Closed'
'/Global/1_03/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted'
'/Global/1_03/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGroundFirstTime'
'/Global/1_03/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGround'
'/Global/1_03/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorMoving'
'/Global/1_03/ParametricDoor/POpenSide/PedPropActions/startOpen'
'/Global/1_03/ParametricDoor/POpenSide/PedPropActions/startOpen/slideOpen'
'/Global/1_03/ParametricDoor/POpenSide/PedPropActions/startOpen/slideOpen/Success'
'/Global/1_03/ParametricDoor/POpenSide/PedPropActions/startOpen/slideOpen/Failure'
'/Global/1_03/ParametricDoor/Utils/PedMakeSafe'
'/Global/1_03/ParametricDoor/Utils/PedReset'
'/Global/1_03/ParametricDoor/HUD/LiftStruggleOn'
'/Global/1_03/ParametricDoor/HUD/PushStruggleOn'
'/Global/1_03/ParametricDoor/HUD/PushStruggleOff'

-- 1_04 --

'/Global/1_04/Exercise'
'/Global/1_04/Exercise/BURTONPOINT'
'/Global/1_04/Exercise/BURTONCOMEON'
'/Global/1_04/Exercise/BreakPushup'
'/Global/1_04/Exercise/BreakJJ'
'/Global/1_04/Exercise/Aerobics/Aerobic'
'/Global/1_04/Exercise/Aerobics/Aerobic/Pushup_In'
'/Global/1_04/Exercise/Aerobics/Aerobic/Pushup_In/Pushup_Loop'
'/Global/1_04/Exercise/Aerobics/Aerobic/Pushup_In/Pushup_Loop/Pushup_out'
'/Global/1_04/Exercise/Aerobics/Aerobic/JJ'
'/Global/1_04/Exercise/Aerobics/Tired_In'
'/Global/1_04/Exercise/Aerobics/Pushup_forever'
'/Global/1_04/Exercise/Aerobics/JJ_forever'
'/Global/1_04/1_04_ClearActions'
'/Global/1_04/GaryPoint/GaryPointAnim'

-- 1_05 --

'/Global/1_05/105Qstn'
'/Global/1_05/Anims/Empty'
'/Global/1_05/Anims/Rummage/Locker/Sync'
'/Global/1_05/Anims/Rummage/Locker/Sync/Interact'
'/Global/1_05/Anims/Handwash/WashHands'
'/Global/1_05/Anims/Chatter/EntryPoint/laugh'
'/Global/1_05/Anims/Chatter/EntryPoint/insult'
'/Global/1_05/Anims/Chatter/EntryPoint/dismiss'
'/Global/1_05/Anims/Chatter/EntryPoint/wave'
'/Global/1_05/Anims/Chatter/EntryPoint/Steps/Sequenced'
'/Global/1_05/Anims/Chatter/EntryPoint/Steps/Sequenced/Wait'
'/Global/1_05/Anims/Chill'
'/Global/1_05/Anims/MakeOut/Girl'
'/Global/1_05/Anims/MakeOut/Boy'
'/Global/1_05/Anims/PeeDance/DanceDecision'
'/Global/1_05/Anims/PeeDance/DanceDecision/DoNotDance'
'/Global/1_05/Anims/PeeDance/DanceDecision/Dance'
'/Global/1_05/Anims/Give'
'/Global/1_05/Anims/Receive'
'/Global/1_05/Anims/Wave'
'/Global/1_05/Anims/PissSelf/PeeSelf'
'/Global/1_05/Sounds/Pee/PeeStart'
'/Global/1_05/Sounds/Pee/PeeStop'
'/Global/1_05/Sounds/Fart/Fart'
'/Global/1_05/Sounds/Fart/Fart/Groan'

-- 1_06 --

'/Global/1_06/Launch106'
'/Global/1_06/JabOverheadCombo/Jab'
'/Global/1_06/JabOverheadCombo/Jab/Idle'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross/Idle'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross/Idle/LeftHook'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/OverHandR'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/OverHandR/Idle'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/OverHandR/Idle/UpperCut'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/OverHandR/Idle/UpperCut/End'
'/Global/1_06/Evades/Idle'
'/Global/1_06/Evades/Idle/Idle'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch/EvadeRight'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch/EvadeRight/EvadeRight'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch/EvadeRight/EvadeRight/EvadeRight_Punch'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch/EvadeRight/EvadeRight/EvadeRight_Punch/EvadeLeft'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch/EvadeRight/EvadeRight/EvadeRight_Punch/EvadeLeft/End'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch/EvadeRight/EvadeRight/EvadeRight_Punch/EvadeLeft'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch/EvadeRight/EvadeRight/EvadeRight_Punch/EvadeLeft'
'/Global/1_06/JabSweepCombo/Jab'
'/Global/1_06/JabSweepCombo/Jab/Idle'
'/Global/1_06/JabSweepCombo/Jab/Idle/RightCross/Idle'
'/Global/1_06/JabSweepCombo/Jab/Idle/RightCross/Idle/LegKick'
'/Global/1_06/JabSweepCombo/Jab/Idle/RightCross/Idle/LegKick/However'
'/Global/1_06/JabSweepCombo/Jab/Idle/RightCross/Idle/LegKick/However/LegKickStart'
'/Global/1_06/JabSweepCombo/Jab/Idle/RightCross/Idle/LegKick/However/LegKickStart/LegKickReleaseMax'
'/Global/1_06/JabSweepCombo/Jab/Idle/RightCross/Idle/LegKick/However/LegKickStart/LegKickReleaseMax/End'
'/Global/1_06/TackleFaceSpit/TakeDown'
'/Global/1_06/TackleFaceSpit/TakeDown/Idle'
'/Global/1_06/TackleFaceSpit/TakeDown/Idle/Spit'
'/Global/1_06/TackleFaceSpit/TakeDown/Idle/Spit/End'
'/Global/1_06/JabHighKickCombo/Jab'
'/Global/1_06/JabHighKickCombo/Jab/Idle'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle/LeftHook'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/HighKickRelease'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/HighKickRelease/However'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/HighKickRelease/However/HighKickStart'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/HighKickRelease/However/HighKickStart/HighKickReleaseMax'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/HighKickRelease/However/HighKickStart/HighKickReleaseMax/End'
'/Global/1_06/TackleFlurry/TakeDown'
'/Global/1_06/TackleFlurry/TakeDown/Idle'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1/Idle'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1/Idle/Punch2'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1/Idle/Punch2/Idle'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1/Idle/Punch2/Idle/HeavyPunch'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1/Idle/Punch2/Idle/HeavyPunch/Idle'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1/Idle/Punch2/Idle/HeavePunch/Idle/HeadButt'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1/Idle/Punch2/Idle/HeavePunch/Idle/HeadButt/End'
'/Global/1_06/JabGroinKickCombo/Jab'
'/Global/1_06/JabGroinKickCombo/Jab/Idle'
'/Global/1_06/JabGroinKickCombo/Jab/Idle/GroinKick'
'/Global/1_06/JabGroinKickCombo/Jab/Idle/GroinKick/However'
'/Global/1_06/JabGroinKickCombo/Jab/Idle/GroinKick/However/LegKickStart'
'/Global/1_06/JabGroinKickCombo/Jab/Idle/GroinKick/However/LegKickStart/LegKickReleaseMax'
'/Global/1_06/JabGroinKickCombo/Jab/Idle/GroinKick/However/LegKickStart/LegKickReleaseMax/End'
'/Global/1_06/TackleKneeToGroin/TakeDown'
'/Global/1_06/TackleKneeToGroin/TakeDown/Idle'
'/Global/1_06/TackleKneeToGroin/TakeDown/Idle/Knee'
'/Global/1_06/TackleKneeToGroin/TakeDown/Idle/Knee/Idle'
'/Global/1_06/TackleKneeToGroin/TakeDown/Idle/Knee/Idle/GoUp'
'/Global/1_06/TackleKneeToGroin/TakeDown/Idle/Knee/Idle/GoUp/End'
'/Global/1_06/JabUppercutCombo/Jab'
'/Global/1_06/JabUppercutCombo/Jab/Idle'
'/Global/1_06/JabUppercutCombo/Jab/Idle/RightCross'
'/Global/1_06/JabUppercutCombo/Jab/Idle/RightCross/Idle'
'/Global/1_06/JabUppercutCombo/Jab/Idle/RightCross/Idle/LeftHook'
'/Global/1_06/JabUppercutCombo/Jab/Idle/RightCross/Idle/LeftHook/End'
'/Global/1_06/StandingGrappleFLurry/TakeDown'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle/Punch_GIVE'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle/Punch_GIVE/Repunch2_GV'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle/Punch_GIVE/Repunch2_GV/Knee_GIVE'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle/Punch_GIVE/Repunch2_GV/Knee_GIVE/Knee2_GV'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle/Punch_GIVE/Repunch2_GV/Knee_GIVE/Knee2_GV/Repunch3_GV'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle/Punch_GIVE/Repunch2_GV/Knee_GIVE/Knee2_GV/Repunch3_GV/Idle'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle/Punch_GIVE/Repunch2_GV/Knee_GIVE/Knee2_GV/Repunch3_GV/Idle/End'
'/Global/1_06/TackleHeadbutt/TakeDown'
'/Global/1_06/TackleHeadbutt/TakeDown/Idle'
'/Global/1_06/TackleHeadbutt/TakeDown/Idle/Headbutt'
'/Global/1_06/TackleHeadbutt/TakeDown/Idle/Headbutt/Idle'
'/Global/1_06/TackleHeadbutt/TakeDown/Idle/Headbutt/Idle/GoUp'
'/Global/1_06/TackleHeadbutt/TakeDown/Idle/Headbutt/Idle/GoUp/End'
'/Global/1_06/JabKneeCombo/Jab'
'/Global/1_06/JabKneeCombo/Jab/Idle'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle/LegKick'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle/LegKick/Idle'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle/LegKick/Idle/KneeToBodyLRelease'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle/LegKick/Idle/KneeToBodyLRelease/However'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle/LegKick/Idle/KneeToBodyLRelease/However/KneeToBodyLStart'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle/LegKick/Idle/KneeToBodyLRelease/However/KneeToBodyLStart/JackieKick'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle/LegKick/Idle/KneeToBodyLRelease/However/KneeToBodyLStart/JackieKick/End'
'/Global/1_06/Jimmy/IdleLoop'
'/Global/1_06/Jimmy/SimpleIdle'
'/Global/1_06/Jimmy/RegularIdleLoop'
'/Global/1_06/Jimmy/OneFrameIdle'
'/Global/1_06/IntroConversation/1_06_INTRO01'
'/Global/1_06/IntroConversation/1_06_INTRO01/1_06_INTRO02'
'/Global/1_06/HarassJimmy/Harass'
'/Global/1_06/PlayerVictory'
'/Global/1_06/HoboFly'
'/Global/1_06/1_06_Give/Give/GiveHobo_1_06/Give_Attempt/Give_Seek'
'/Global/1_06/1_06_Give/Give/GiveHobo_1_06/Give_Attempt/Give_Seek/Get_Object'
'/Global/1_06/1_06_Give/Give/GiveHobo_1_06/Give_Attempt/ReceiveWait'
'/Global/1_06/1_06_Give/Give/GiveHobo_1_06/Give_Attempt/Receive/Receive'
'/Global/1_06/1_06_Give/Give/GiveHobo_1_06/Give_Attempt/Receive/Receive/Give'
'/Global/1_06/1_06_Give/Give/GiveHobo_1_06/Give_Attempt/Give_Attempt_Speech'
'/Global/1_06/1_06_Give/Give/GiveHobo_1_06/Wait'
'/Global/1_06/HoboIdleCycle'
'/Global/1_06/HoboIdleCycle/HoboIdleCycle3'
'/Global/1_06/HoboIdleCycle/HoboIdleCycle3/HoboIdleCycle4'
'/Global/1_06/Failure/PlayerFail01'
'/Global/1_06/Failure/PlayerFail02'
'/Global/1_06/Failure/PlayerFail03'
'/Global/1_06/Failure/PlayerFail04'

-- 1_07 --

'/Global/1_07/1_07StartConv'
'/Global/1_07/1_07StartConv/1_07StartConv02'
'/Global/1_07/1_07StartConv/1_07StartConv02/1_07StartConv03'
'/Global/1_07/1_07StartConv/1_07StartConv02/1_07StartConv03/1_07StartConv04'
'/Global/1_07/1_07StartConv/1_07StartConv02/1_07StartConv03/1_07StartConv04/1_07StartConv05'
'/Global/1_07/SKATE_PU/Bucky/Bucky_PickUp'
'/Global/1_07/SKATE_PU/LoadWait'
'/Global/1_07/Buckyline'
'/Global/1_07/Stunned'
'/Global/1_07/Break'
'/Global/1_07/GetUp'
'/Global/1_07/GutShotFinish'
'/Global/1_07/Cower'
'/Global/1_07/Punch'
'/Global/1_07/Punch/DIE'
'/Global/1_07/Punch/DIE/DIE'
'/Global/1_07/GoingDown'
'/Global/1_07/DontMess'
'/Global/1_07/CloseGate/PropClosed'
'/Global/1_07/OpenGate/PropOpened'
'/Global/1_07/POpenSide/Base'
'/Global/1_07/POpenSide/Gate/startOpen'
'/Global/1_07/POpenSide/Gate/startOpen/Useable'
'/Global/1_07/POpenSide/Gate/startOpen/Useable/Useable'
'/Global/1_07/POpenSide/Gate/startOpen/Useable/Useable/Useable'
'/Global/1_07/POpenSide/Gate/startOpen/Useable/Useable/Useable/Stop'
'/Global/1_07/POpenSide/PedPropActions/startOpen'
'/Global/1_07/POpenSide/PedPropActions/startOpen/slideOpen'
'/Global/1_07/POpenSide/PedPropActions/startOpen/slideOpen/slideOpen'
'/Global/1_07/POpenSide/PedPropActions/startOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/POpenSide/PedPropActions/startOpen/slideOpen/slideOpen/slideOpen/Stop'
'/Global/1_07/Spit'
'/Global/1_07/Idle'
'/Global/1_07/FakeTry/startOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/BackUp'
'/Global/1_07/CowerOneFrame'
'/Global/1_07/BuckyTalk'
'/Global/1_07/JimmyTalk'
'/Global/1_07/JimmyTalk02'
'/Global/1_07/PeanutTalk'
'/Global/1_07/EndCower'
'/Global/1_07/ParametricDoor/POpenUp/Base'
'/Global/1_07/ParametricDoor/POpenUp/BaseWithCollissionOn'
'/Global/1_07/ParametricDoor/POpenUp/Close/Closing'
'/Global/1_07/ParametricDoor/POpenUp/Close/Closing/NotUseable/propOpened'
'/Global/1_07/ParametricDoor/POpenUp/Close/Closing/NotUseable/propClosed'
'/Global/1_07/ParametricDoor/POpenUp/Close/Closing/NotUseable/propClosed/ClosedIdle'
'/Global/1_07/ParametricDoor/POpenUp/Close/Closing/NotUseable/OpenIdle'
'/Global/1_07/ParametricDoor/POpenUp/Closed'
'/Global/1_07/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted'
'/Global/1_07/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGroundFirstTime'
'/Global/1_07/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGround'
'/Global/1_07/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorMoving'
'/Global/1_07/ParametricDoor/POpenUp/PedPropActions/squat'
'/Global/1_07/ParametricDoor/POpenUp/PedPropActions/squat/LiftOpen'
'/Global/1_07/ParametricDoor/POpenUp/PedPropActions/squat/LiftOpen/Success'
'/Global/1_07/ParametricDoor/POpenUp/PedPropActions/squat/LiftOpen/Failure'
'/Global/1_07/ParametricDoor/POpenSide/Base'
'/Global/1_07/ParametricDoor/POpenSide/Close/Closing'
'/Global/1_07/ParametricDoor/POpenSide/Close/Closing/Useable'
'/Global/1_07/ParametricDoor/POpenSide/Close/Closing/NotUseable/PropOpened'
'/Global/1_07/ParametricDoor/POpenSide/Closed'
'/Global/1_07/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted'
'/Global/1_07/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGroundFirstTime'
'/Global/1_07/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGround'
'/Global/1_07/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorMoving'
'/Global/1_07/ParametricDoor/POpenSide/PedPropActions/startOpen'
'/Global/1_07/ParametricDoor/POpenSide/PedPropActions/startOpen/slideOpen'
'/Global/1_07/ParametricDoor/POpenSide/PedPropActions/startOpen/slideOpen/Success'
'/Global/1_07/ParametricDoor/POpenSide/PedPropActions/startOpen/slideOpen/Failure'
'/Global/1_07/ParametricDoor/Utils/PedMakeSafe'
'/Global/1_07/ParametricDoor/Utils/PedReset'
'/Global/1_07/ParametricDoor/HUD/LiftStruggleOn'
'/Global/1_07/ParametricDoor/HUD/PushStruggleOn'
'/Global/1_07/ParametricDoor/HUD/PushStruggleOff'
'/Global/1_07/PickupItem'
'/Global/1_07/HoboOpenGate'
'/Global/1_07/OpenGateImmediate/PropOpened'
'/Global/1_07/Success'
'/Global/1_07/OpenTSGate'
'/Global/1_07/KO_COLLAPSE'
'/Global/1_07/KO_COLLAPSE/On_Ground'
'/Global/1_07/PutAway'
'/Global/1_07/Blank'
'/Global/1_07/SK8_Examine'

-- 1_08 --

'/Global/1_08/Launch108'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2/1_08_C3'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2/1_08_C3/1_08_C4'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2/1_08_C3/1_08_C4/1_08_C5'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2/1_08_C3/1_08_C4/1_08_C5/1_08_C6'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2/1_08_C3/1_08_C4/1_08_C5/1_08_C6/1_08_C7'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2/1_08_C3/1_08_C4/1_08_C5/1_08_C6/1_08_C7/1_08_C9'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2/1_08_C3/1_08_C4/1_08_C5/1_08_C6/1_08_C7/1_08_C9/1_08_C10'
'/Global/1_08/OpenCut/1_08_EndStart'
'/Global/1_08/OpenCut/1_08_E1'
'/Global/1_08/OpenCut/1_08_E1/1_08_E2'
'/Global/1_08/OpenCut/1_08_E1/1_08_E2/1_08_E3'
'/Global/1_08/OpenCut/1_08_E1/1_08_E2/1_08_E3/1_08_E4'
'/Global/1_08/OpenCut/1_08_E1/1_08_E2/1_08_E3/1_08_E4/1_08_E5'
'/Global/1_08/OpenCut/1_08_E1/1_08_E2/1_08_E3/1_08_E4/1_08_E5/1_08_E6'
'/Global/1_08/OpenCut/1_08_Reminder/1_08_BR1'
'/Global/1_08/OpenCut/Target'
'/Global/1_08/OpenCut/Target/TargetanimTalk'
'/Global/1_08/OpenCut/Target/TargetanimIdle'
'/Global/1_08/OpenCut/Target/TargetanimListen'
'/Global/1_08/OpenCut/Continue'
'/Global/1_08/OpenCut/1_08_Nerdo/1_08_N1'
'/Global/1_08/OpenCut/1_08_Nerdo/1_08_N1/1_08_N2'
'/Global/1_08/OpenCut/1_08_Nerdo/1_08_N1/1_08_N2/1_08_N3'
'/Global/1_08/OpenCut/1_08_Nerdo/1_08_N1/1_08_N2/1_08_N3/1_08_N4'
'/Global/1_08/OpenCut/1_08_Nerdo/1_08_N1/1_08_N2/1_08_N3/1_08_N4/1_08_N5'
'/Global/1_08/OpenCut/1_08_Nerdo/1_08_N1/1_08_N2/1_08_N3/1_08_N4/1_08_N5/1_08_N6'
'/Global/1_08/OpenCut/1_08_NerdoNoCake/1_08_N7'
'/Global/1_08/OpenCut/1_08_NerdoNoCake/1_08_N7/1_08_N8'
'/Global/1_08/OpenCut/1_08_NerdoYesCake/1_08_N7'
'/Global/1_08/OpenCut/1_08_NerdoYesCake/1_08_N7/1_08_N9'
'/Global/1_08/OpenCut/1_08_NerdoYesCake/1_08_N7/1_08_N9/1_08_N10'
'/Global/1_08/OpenCut/1_08_NerdoYesCake/1_08_N7/1_08_N9/1_08_N10/1_08_N11'
'/Global/1_08/OpenCut/1_08_NerdoYesCake/1_08_N7/1_08_N9/1_08_N10/1_08_N11/1_08_N12'
'/Global/1_08/OpenCut/1_08_NerdoYesCake/1_08_N7/1_08_N9/1_08_N10/1_08_N11/1_08_N12/1_08_N13'
'/Global/1_08/OpenCut/1_08_NerdoYesCake/1_08_N7/1_08_N9/1_08_N10/1_08_N11/1_08_N12/1_08_N13/1_08_N14'
'/Global/1_08/OpenCut/1_08_Prefect/1_08_PF01'
'/Global/1_08/OpenCut/1_08_Prefect/1_08_PF01/1_08_PF02'
'/Global/1_08/OpenCut/1_08_Prefect/1_08_PF01/1_08_PF02/1_08_PF03'
'/Global/1_08/Continue'
'/Global/1_08/Target'
'/Global/1_08/Target/TargetanimTalk'
'/Global/1_08/Target/TargetanimIdle'
'/Global/1_08/Target/TargetanimListen'
'/Global/1_08/PatrolDialogue/1_08_P1'
'/Global/1_08/PatrolDialogue/1_08_P1/1_08_P1_2'
'/Global/1_08/PatrolDialogue/1_08_P1/1_08_P1_2/1_08_P2'
'/Global/1_08/PatrolDialogue/1_08_P1/1_08_P1_2/1_08_P2/1_08_P3'
'/Global/1_08/PatrolDialogue/1_08_P1/1_08_P1_2/1_08_P2/1_08_P3/1_08_P4'
'/Global/1_08/PatrolDialogue/1_08_P1/1_08_P1_2/1_08_P2/1_08_P3/1_08_P4/1_08_P5'
'/Global/1_08/PatrolDialogue/1_08_P1/1_08_P1_2/1_08_P2/1_08_P3/1_08_P4/1_08_P5/1_08_P6'
'/Global/1_08/PatrolDialogue/1_08_P1/1_08_P1_2/1_08_P2/1_08_P3/1_08_P4/1_08_P5/1_08_P6/1_08_P7'
'/Global/1_08/PatrolMonitor'
'/Global/1_08/PatrolMonitor/ResumePatrol'
'/Global/1_08/GuardBehaviour/StandGuard'
'/Global/1_08/GuardBehaviour/StandGuard/StandGuard_Child'
'/Global/1_08/LockerSequence/Searching'
'/Global/1_08/LockerSequence/Searching/GuyEnters'
'/Global/1_08/LockerSequence/Searching/GuyEnters/GiveIt'
'/Global/1_08/LockerSequence/Searching/GuyEnters/GiveIt/ComeAndGetIt'
'/Global/1_08/1_08GirlsDrilling/1_08DrillA'
'/Global/1_08/1_08GirlsDrilling/1_08DrillA/1_08DrillA2'
'/Global/1_08/1_08GirlsDrilling/1_08DrillA/1_08DrillA2/1_08DrillB'
'/Global/1_08/1_08GirlsDrilling/1_08DrillA/1_08DrillA2/1_08DrillB/1_08DrillB2'
'/Global/1_08/1_08GirlsDrilling/1_08DrillB'
'/Global/1_08/1_08GirlsDrilling/1_08DrillB/1_08DrillB2'
'/Global/1_08/1_08GirlsDrilling/1_08DrillB/1_08DrillB2/1_08DrillC'
'/Global/1_08/1_08GirlsDrilling/1_08DrillB/1_08DrillB2/1_08DrillC/1_08DrillC2'
'/Global/1_08/1_08GirlsDrilling/1_08DrillC'
'/Global/1_08/1_08GirlsDrilling/1_08DrillC/1_08DrillC2'
'/Global/1_08/1_08GirlsDrilling/1_08DrillC/1_08DrillC2/1_08DrillA'
'/Global/1_08/1_08GirlsDrilling/1_08DrillC/1_08DrillC2/1_08DrillA/1_08DrillA2'
'/Global/1_08/1_08GirlsDrilling/1_08MandySayingCmon'
'/Global/1_08/1_08_Cafeteria/1_08_CafeteriaWoCake'
'/Global/1_08/1_08_AfterCake/1_08_CafeteriaWCake1'
'/Global/1_08/1_08_AfterCake/1_08_CafeteriaWCake1/1_08_CafeteriaWCake2'
'/Global/1_08/CafeteriaLady/Monitor/Monitor'
'/Global/1_08/CafeteriaLady/Monitor/Monitor/Wait'
'/Global/1_08/CafeteriaLady/Resume/Resume'
'/Global/1_08/CafeteriaLady/Point/Point'
'/Global/1_08/CafeteriaLady/MonitorOnce/MonitorOnce'
'/Global/1_08/CafeteriaLady/PointWarn/Warn'
'/Global/1_08/1_08_ManySawPlayer/PointAt'
'/Global/1_08/1_08_MandyCollpase/Dooit'
'/Global/1_08/1_08_Caf_Grab_Player/GrappleAttemp'
'/Global/1_08/1_08_Caf_Grab_Player/GrappleAttemp/EarGrab/GIVE'
'/Global/1_08/1_08_Caf_Grab_Player/GrappleAttemp/EarGrab/RCV'
'/Global/1_08/1_08_Caf_Grab_Player/GrappleAttemp/EarGrab/EarGrabWalk_Cycle/GIVE'
'/Global/1_08/1_08_Caf_Grab_Player/GrappleAttemp/EarGrab/EarGrabWalk_Cycle/RCV'
'/Global/1_08/1_08_Caf_Grab_Player/GrappleAttemp/Wait'
'/Global/1_08/1_08_BentOverPuke/SitDown'
'/Global/1_08/1_08_BentOverPuke/SitDown/Idle'
'/Global/1_08/1_08_BentOverPuke/SitDown/Idle/GoIn'
'/Global/1_08/1_08_BentOverPuke/SitDown/Idle/GoIn/ThrowUp'
'/Global/1_08/1_08_BentOverPuke/SitDown/Idle/GoIn/ThrowUp/ThrowUp_Child'
'/Global/1_08/1_08_Fatty/Idle'
'/Global/1_08/1_08_Fatty/Idle/StandStill'
'/Global/1_08/1_08_GetChocolate/GrabChoco'
'/Global/1_08/1_08_RollDice/Idle'
'/Global/1_08/1_08_RollDice/Idle/Pickup'
'/Global/1_08/1_08_RollDice/Idle/Pickup/Shake'
'/Global/1_08/1_08_RollDice/Idle/Pickup/Shake/Roll'
'/Global/1_08/1_08_RollDice/IsSocializing/StandUp'
'/Global/1_08/1_08_Beatrice/Idle'
'/Global/1_08/1_08_Beatrice/Idle/Rand'
'/Global/1_08/1_08_Beatrice/Idle/Rand/DoRand/CombHair'
'/Global/1_08/1_08_Beatrice/Idle/Rand/DoRand/LookAtMirror'
'/Global/1_08/1_08_Beatrice/Idle/Rand/DoRand/Default'
'/Global/1_08/1_08_GaryWall/WalkTOWall'
'/Global/1_08/1_08_GaryWall/Wall_Start'
'/Global/1_08/1_08_GaryWall/Wall_Start/Wall_Idle'
'/Global/1_08/1_08_Prefect/1_08_LookAround'
'/Global/1_08/1_08_Prefect/1_08_Idle'
'/Global/1_08/ShortIdle'
'/Global/1_08/NIS_1_08_1/ConvInitiate'
'/Global/1_08/NIS_1_08_1/ConvInitiate/ConvInitiate_Child'
'/Global/1_08/NIS_1_08_1/LoadAnims'
'/Global/1_08/NIS_1_08_1/Line1'
'/Global/1_08/NIS_1_08_1/Line1/Line2'
'/Global/1_08/NIS_1_08_1/Line1/Line2/Line3'
'/Global/1_08/NIS_1_08_1/Line1/Line2/Line3/End'
'/Global/1_08/NIS_1_08_1/GaryIdle'
'/Global/1_08/NIS_1_08_1/GaryIdle/GaryIdle_END'
'/Global/1_08/NIS_1_08_1/PlayerIdle'
'/Global/1_08/InteractWithToilet'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt/Give_Seek'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt/Give_Seek/Get_Object'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt/ReceiveWait'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt/Receive/Receive'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt/Receive/Receive/Give'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt/Give_Seek'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt/Give_Attempt_Speech'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Wait'
'/Global/1_08/1_08_GiveStink/FattyGive'

-- 1_11X1 --

'/Global/1_11X1/empty'
'/Global/1_11X1/Animations/GaryIdleInBed'
'/Global/1_11X1/Animations/PeteCan/Cycle'
'/Global/1_11X1/Animations/PeteCan/GetOut'
'/Global/1_11X1/Animations/LaughCyclic/LaughCyclic'
'/Global/1_11X1/Animations/Laugh_Shove/Laugh'
'/Global/1_11X1/Animations/Laugh_Shove/Laugh/Idle'
'/Global/1_11X1/Animations/Laugh_Shove/Laugh/Idle/Shove'

-- 1_11X2 --

'/Global/1_11X2/empty'
'/Global/1_11X2/Animations/KneelFeed/KneelFeed'
'/Global/1_11X2/Animations/ShitStomp/StompIn'
'/Global/1_11X2/Animations/ShitStomp/StompIn/StompLoop1'
'/Global/1_11X2/Animations/ShitStomp/StompIn/StompLoop1/StompLoop2'
'/Global/1_11X2/Animations/ShitStomp/StompIn/StompLoop1/StompLoop2/StompOut'
'/Global/1_11X2/Animations/ShitStomp/StompIn/StompLoop1/StompLoop2/StompOut/CheckShoe'
'/Global/1_11X2/Animations/DogChew/ChewIn'
'/Global/1_11X2/Animations/DogChew/ChewIn/ChewLoop'
'/Global/1_11X2/Animations/DogChew/ChewIn/ChewLoop/ChewOut'
'/Global/1_11X2/Animations/DogShit/ShitIn'
'/Global/1_11X2/Animations/DogShit/ShitIn/ShitLoop1'
'/Global/1_11X2/Animations/DogShit/ShitIn/ShitLoop1/ShitLoop2'
'/Global/1_11X2/Animations/DogShit/ShitIn/ShitLoop1/ShitLoop2/ShitLoop3'
'/Global/1_11X2/Animations/DogShit/ShitIn/ShitLoop1/ShitLoop2/ShitLoop3/ShitOut'
'/Global/1_11X2/Animations/PlaceBag/PlaceShitBag'
'/Global/1_11X2/Animations/2PumpCheer/Cheer'
'/Global/1_11X2/Animations/2PumpCheer/Cheer/Cheer2'
'/Global/1_11X2/Animations/Stop/Stop'
'/Global/1_11X2/Animations/KneelIdle/Kneel'
'/Global/1_11X2/Animations/KneelIdle/Kneel/Kneel_Idle'
'/Global/1_11X2/Animations/Receive/Take'
'/Global/1_11X2/Animations/GaryLightBag/KneelIn'
'/Global/1_11X2/Animations/GaryLightBag/KneelIn/LightIn'
'/Global/1_11X2/Animations/GaryLightBag/KneelIn/LightIn/LightLoop'
'/Global/1_11X2/Sounds/ShitFireStart'
'/Global/1_11X2/Sounds/ShitFireStop'
'/Global/1_11X2/Sounds/StuffPooBag'
'/Global/1_11X2/CutPlan/Gary92'
'/Global/1_11X2/CutPlan/Gary93'
'/Global/1_11X2/CutPlan/Pete94'
'/Global/1_11X2/CutPlan/Pete96'
'/Global/1_11X2/CutPlan/Gary97'
'/Global/1_11X2/Failure/PlayerFail01'
'/Global/1_11X2/Failure/PlayerFail02'
'/Global/1_11X2/Failure/PlayerFail03'
'/Global/1_11X2/Failure/PlayerFail04

-- 1_B --

'/Global/1_B_Open/1_B_01'
'/Global/1_B_Open/1_B_01/1_B_02'
'/Global/1_B_Open/1_B_01/1_B_02/1_B_03'
'/Global/1_B_Open/1_B_01/1_B_02/1_B_03/1_B_04'
'/Global/1_B_Open/TargetActions/TargetLook'
'/Global/1_B_Open/TargetActions/TargetIdle'
'/Global/1_B_Open/TargetActions/TargetCombat'
'/Global/1_B_Open/TargetActions/TargetBringIt

-- 1_G1 --

'/Global/1_G1/Give'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt/Give_Seek'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt/ReceiveWait'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt/Receive/Receive'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt/Receive/Receive/Give'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt/Receive/Receive/Thanks/WaitForPlayer'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt/Receive/Receive/Thanks/SpeechStart'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt/Give_Attempt_Speech'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Wait'
'/Global/1_G1/Anims/GetDiary/Pick'
'/Global/1_G1/Anims/GetDiary/Pick/pickupSling'
'/Global/1_G1/Anims/GetDiary/Pick/pickupSling/Victory'

-- 1_G2 (DEBUG BUILD ONLY!) --

'/Global/1_G2/Give'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Give_Attempt'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Give_Attempt/Give_Seek'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Give_Attempt/ReceiveWait'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Give_Attempt/Receive/Receive'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Give_Attempt/Receive/Receive/Give'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Give_Attempt/Receive/Receive/Thanks/WaitForPlayer'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Give_Attempt/Receive/Receive/Thanks/SpeechStart'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Wait'
'/Global/1_G2/Anims/GetBook/Pick'
'/Global/1_G2/Anims/GetBook/Pick/pickupSling'
'/Global/1_G2/Anims/GetBook/Pick/pickupSling/Victory'

-- 1_S01 --

'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/SpeechAnims/Spawns'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/SpeechAnims/Anims/DEFEN_F_01'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/SpeechAnims/Anims/DEFEN_F_02'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/SpeechAnims/Anims/DISMISS_01'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/SpeechAnims/Anims/DISMISS_02'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/SpeechAnims/Anims/PRAISE_F_01'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/SpeechAnims/Anims/PRAISE_F_02'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/Load'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Talking1'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Talking2'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Talking3'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Talking4'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Talking5'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Talking6'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Talking7'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Listen1'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Listen2'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Listen3'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Listen4'
'/Global/1_S01/OpenLocker'
'/Global/1_S01/OpenLocker/WaitInside'
'/Global/1_S01/Art_Teacher_Offense/Short/HeavyAttacks/NutKick'
'/Global/1_S01/Art_Teacher_Offense/Short/Grapples/GIVE'
'/Global/1_S01/Art_Teacher_Offense/Short/Grapples/GIVE/EarGrab/GIVE'
'/Global/1_S01/Art_Teacher_Offense/Short/Grapples/GIVE/EarGrab/RCV'
'/Global/1_S01/Art_Teacher_Offense/Short/Grapples/GIVE/EarGrab/EarGrabWalk_Cycle/GIVE'
'/Global/1_S01/Art_Teacher_Offense/Short/Grapples/GIVE/EarGrab/EarGrabWalk_Cycle/RCV'
'/Global/1_S01/1_S01_Get_Bottle/Grab_Bottle'
'/Global/1_S01/1_S01_Bathroom/1_S01_Bathroom_Loop/1_S01_Bathroom_1'
'/Global/1_S01/1_S01_Bathroom/1_S01_Bathroom_Loop/1_S01_Bathroom_2'
'/Global/1_S01/1_S01_Bathroom/1_S01_Bathroom_Loop/1_S01_Bathroom_3'
'/Global/1_S01/ClearNode'
'/Global/1_S01/Animations/Give'
'/Global/1_S01/Animations/Receive'
'/Global/1_S01/Animations/SetProp'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Give_Attempt'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Give_Attempt/Give_Seek'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Give_Attempt/Give_Seek/Get_Object'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Give_Attempt/ReceiveWait'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Give_Attempt/Receive/Receive'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Give_Attempt/Receive/Receive/Give'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Give_Attempt/Give_Attempt_Speech'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Wait'
'/Global/1_S01/Camera/Give'
'/Global/1_S01/Camera/Receive'
'/Global/1_S01/Camera/SetProp'
'/Global/1_S01/Success'
'/Global/1_S01/Success/cont'

-- 2_01 --

'/Global/2_01/2_01_GasStation'
'/Global/2_01/2_01_GasStation/2_01_GasStation_1'
'/Global/2_01/2_01_GasStation/2_01_GasStation_1/2_01_GasStation_2'
'/Global/2_01/2_01_GasStation/2_01_GasStation_1/2_01_GasStation_2/2_01_GasStation_3'
'/Global/2_01/2_01_GasStation/2_01_GasStation_1/2_01_GasStation_2/2_01_GasStation_3/Callback'
'/Global/2_01/2_01_GeneralStore'
'/Global/2_01/2_01_GeneralStore/2_01_GeneralStore_1'
'/Global/2_01/2_01_GeneralStore/2_01_GeneralStore_1/2_01_GeneralStore_2'
'/Global/2_01/2_01_GeneralStore/2_01_GeneralStore_1/2_01_GeneralStore_2/2_01_GeneralStore_3'
'/Global/2_01/2_01_TrainStation'
'/Global/2_01/2_01_TrainStation/2_01_TrainStation_1'
'/Global/2_01/2_01_TrainStation/2_01_TrainStation_1/2_01_TrainStation_2'
'/Global/2_01/2_01_TrainStation/2_01_TrainStation_1/2_01_TrainStation_2/2_01_TrainStation_3'
'/Global/2_01/2_01_TrainStation/2_01_TrainStation_1/2_01_TrainStation_2/2_01_TrainStation_3/Callback'
'/Global/2_01/2_01_EdnaStart'
'/Global/2_01/2_01_EdnaStart/2_01_EdnaStart_1'
'/Global/2_01/2_01_EdnaStart/2_01_EdnaStart_1/2_01_EdnaStart_2'
'/Global/2_01/2_01_EdnaEnd/2_01_EdnaEnd_1'
'/Global/2_01/Anim/EdnaTalk'
'/Global/2_01/Anim/EdnaDismiss'
'/Global/2_01/Anim/Talking'
'/Global/2_01/Anim/Talking/Talking1'
'/Global/2_01/Anim/Talking/Talking2'
'/Global/2_01/Anim/Talking/Talking3'
'/Global/2_01/Anim/Talking/Talking4'
'/Global/2_01/Anim/EdnaShrug'
'/Global/2_01/Anim/ChewOut/Hold'
'/Global/2_01/Anim/ChewOut/Held'
'/Global/2_01/Anim/GiveItem/Give'
'/Global/2_01/Anim/GiveItem/Receive'
'/Global/2_01/Anim/EndingNIS/18'
'/Global/2_01/Anim/EndingNIS/19'
'/Global/2_01/Anim/EndingNIS/20'
'/Global/2_01/Anim/EndingNIS/21'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Give_Attempt'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Give_Attempt/Give_Seek'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Give_Attempt/Give_Seek/Get_Object'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Give_Attempt/ReceiveWait'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Give_Attempt/Receive/Receive'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Give_Attempt/Receive/Receive/Give'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Give_Attempt/Give_Attempt_Speech'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Wait'

-- 2_02 --

'/Global/2_02_Owner/M_2_02_24'
'/Global/2_02_Owner/M_2_02_24/M_2_02_25'
'/Global/2_02_Owner/M_2_02_24/M_2_02_25/End'
'/Global/2_02_Owner/ComicGive'
'/Global/2_02_Owner/ComicReceive'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Give_Attempt'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Give_Attempt/Give_Seek'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Give_Attempt/Give_Seek/Get_Object'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Give_Attempt/ReceiveWait'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Give_Attempt/Receive/Receive'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Give_Attempt/Receive/Receive/Give'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Give_Attempt/Give_Attempt_Speech'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Wait'

-- 2_03 --

'/Global/2_03Cnv/animations/Lock_Picking/Lock_Picking_Loop'
'/Global/2_03Cnv/animations/Lock_Picking/Lock_Picking_Loop_To_Idle'
'/Global/2_03Cnv/animations/TadRebuff'

-- 2_04 --

'/Global/2_04_Conv/ConvInitiate'
'/Global/2_04_Conv/LoadAnims'
'/Global/2_04_Conv/M_2_04_19/M_2_04_19_Child'
'/Global/2_04_Conv/M_2_04_19/M_2_04_19_Child/M_2_04_19'
'/Global/2_04_Conv/M_2_04_19/M_2_04_19_Child/M_2_04_19/M_2_04_21
'/Global/2_04_Conv/M_2_04_19/M_2_04_19_Child/M_2_04_19/M_2_04_21/End'
'/Global/2_04_Conv/TobiasIdle'
'/Global/2_04_Conv/TobiasIdle/TobiasIdle_END'
'/Global/2_04_Conv/PlayerIdle'
'/Global/2_04_Conv/AllyCheer'
'/Global/2_04_Conv/Reset'
'/Global/2_04_Conv/M_2_04_19_OLD'
'/Global/2_04_Conv/M_2_04_19_OLD/M_2_04_20'
'/Global/2_04_Conv/M_2_04_19_OLD/M_2_04_20/M_2_04_21'
'/Global/2_04_Conv/M_2_04_19_OLD/M_2_04_20/M_2_04_21/End'
'/Global/2_04_Conv/Cheerage/Girl/Anim01'
'/Global/2_04_Conv/Cheerage/Girl/Anim02'
'/Global/2_04_Conv/Cheerage/Girl/Anim03'
'/Global/2_04_Conv/Cheerage/Girl/Anim04'
'/Global/2_04_Conv/Cheerage/Nerd/Anim01'
'/Global/2_04_Conv/Cheerage/Nerd/Anim02'
'/Global/2_04_Conv/Cheerage/Nerd/Anim03'
'/Global/2_04_Conv/Cheerage/Nerd/Anim04'
'/Global/2_04_Conv/Cheerage/Prep/Anim01'
'/Global/2_04_Conv/Cheerage/Prep/Anim02'
'/Global/2_04_Conv/Cheerage/Prep/Anim03'
'/Global/2_04_Conv/Cheerage/Prep/Anim04'
'/Global/2_04_Conv/Cheerage/Default/Anim01'
'/Global/2_04_Conv/Cheerage/Default/Anim02'
'/Global/2_04_Conv/Cheerage/Default/Anim03'
'/Global/2_04_Conv/Cheerage/Speech/SpeechChance'
'/Global/2_04_Conv/Cheerage/Speech/SpeechChance/SeeSomethingCool'
'/Global/2_04_Conv/NIS_SUCCESS/Tobias01'
'/Global/2_04_Conv/NIS_SUCCESS/Tobias02'

-- 2_05 --

'/Global/2_05/Dialog'
'/Global/2_05/Animations/TadCloseShutters/synchWithWindow'
'/Global/2_05/Animations/TadCloseShutters/resetTad'
'/Global/2_05/Animations/LegUp/LiftAttempt'
'/Global/2_05/Animations/LegUp/LiftAttempt/GrappleSuccess/LiftPlayer/Lifted'
'/Global/2_05/Animations/LegUp/LiftAttempt/GrappleSuccess/LiftPlayer/Lift'
'/Global/2_05/Animations/LegUp/LiftAttempt/GrappleSuccess/
'/Global/2_05/Animations/LegUp/LiftAttempt/GrappleSuccess/
'/Global/2_05/Animations/GiveEggs/GiveAttempt'
'/Global/2_05/Animations/GiveEggs/GiveAttempt/GrappleSuccess/EggGive/receive'
'/Global/2_05/Animations/GiveEggs/GiveAttempt/GrappleSuccess/EggGive/give'
'/Global/2_05/Animations/BullyLaugh'
'/Global/2_05/Animations/BullyLaugh/BullyLaughLoop'
'/Global/2_05/Animations/BullyLaugh/BullyLaughEnd'
'/Global/2_05/Animations/RussellLean/startHit'
'/Global/2_05/Animations/RussellLean/startHit/Lean'
'/Global/2_05/Animations/RussellLean/startNoHit'
'/Global/2_05/Animations/RussellLean/startNoHit/Lean'
'/Global/2_05/Animations/RussellLean/exit'
'/Global/2_05/Animations/RusellFallOffBike/HitHardBack'
'/Global/2_05/Animations/RusellFallOffBike/HitHardBack/On_Ground'
'/Global/2_05/Animations/RusellFallOffBike/HitHardBack/On_Ground/Getup'

-- 2_06 --

'/Global/2_06/2_06_Start'
'/Global/2_06/2_06_Start/2_06_02'
'/Global/2_06/2_06_Start/2_06_02/2_06_04'
'/Global/2_06/2_06_Start/2_06_02/2_06_04/2_06_05'
'/Global/2_06/2_06_Start/2_06_02/2_06_04/2_06_05/2_06_06'
'/Global/2_06/2_06_Start/2_06_02/2_06_04/2_06_05/2_06_06/2_06_07'
'/Global/2_06/2_06_Start/2_06_02/2_06_04/2_06_05/2_06_06/2_06_07/Replies'
'/Global/2_06/2_06_Start/2_06_02/2_06_04/2_06_05/2_06_06/2_06_07/Replies/Positive'
'/Global/2_06/2_06_Start/2_06_02/2_06_04/2_06_05/2_06_06/2_06_07/Replies/Positive/Launch'
'/Global/2_06/2_06_Start/2_06_02/2_06_04/2_06_05/2_06_06/2_06_07/Replies/Negative'
'/Global/2_06/2_06_Target'
'/Global/2_06/2_06_Target/2_06_Targetanim1'
'/Global/2_06/2_06_Target/2_06_Targetanim2'
'/Global/2_06/2_06_Target/2_06_EmptyAnim'
'/Global/2_06/2_06_Go'
'/Global/2_06/2_06_StartFromDebug'
'/Global/2_06/2_06_StartFromDebug/2_06_02'
'/Global/2_06/2_06_StartFromDebug/2_06_02/2_06_04'
'/Global/2_06/2_06_StartFromDebug/2_06_02/2_06_04/2_06_05'
'/Global/2_06/2_06_StartFromDebug/2_06_02/2_06_04/2_06_05/2_06_06'
'/Global/2_06/2_06_StartFromDebug/2_06_02/2_06_04/2_06_05/2_06_06/2_06_07'
'/Global/2_06/2_06_StartFromDebug/2_06_02/2_06_04/2_06_05/2_06_06/2_06_07/Positive'
'/Global/2_06/2_06_Win'
'/Global/2_06/2_06_Win/2_06_02'
'/Global/2_06/2_06_Win/2_06_02/2_06_04'
'/Global/2_06/2_06_Win/2_06_02/2_06_04/2_06_05'
'/Global/2_06/2_06_Win/2_06_02/2_06_04/2_06_05/2_06_06'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a/2_06_Lineup01b'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a/2_06_Lineup01b/2_06_Lineup01c'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a/2_06_Lineup01b/2_06_Lineup01c/2_06_Lineup01d'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a/2_06_Lineup01b/2_06_Lineup01c/2_06_Lineup01d/2_06_Lineup01e'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a/2_06_Lineup01b/2_06_Lineup01c/2_06_Lineup01d/2_06_Lineup01e/2_06_Lineup01f'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a/2_06_Lineup01b/2_06_Lineup01c/2_06_Lineup01d/2_06_Lineup01e/2_06_Lineup01f/2_06_Lineup01g'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a/2_06_Lineup01b/2_06_Lineup01c/2_06_Lineup01d/2_06_Lineup01e/2_06_Lineup01f/2_06_Lineup01g/2_06_StartSub1'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01Wa'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02a'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02a/2_06_Lineup02b'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02a/2_06_Lineup02b/2_06_Lineup02c'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02a/2_06_Lineup02b/2_06_Lineup02c/2_06_Lineup02d'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02a/2_06_Lineup02b/2_06_Lineup02c/2_06_Lineup02d/2_06_Lineup02e'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02a/2_06_Lineup02b/2_06_Lineup02c/2_06_Lineup02d/2_06_Lineup02e/2_06_StartSub2'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02Wa'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02Wa/2_06_Lineup02Wb'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02Wa/2_06_Lineup02Wb/2_06_Lineup02Wc'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03a'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03a/2_06_Lineup03b'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03a/2_06_Lineup03b/2_06_Lineup03c'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03a/2_06_Lineup03b/2_06_Lineup03c/2_06_Lineup03d'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03a/2_06_Lineup03b/2_06_Lineup03c/2_06_Lineup03d/2_06_Lineup03e'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03a/2_06_Lineup03b/2_06_Lineup03c/2_06_Lineup03d/2_06_Lineup03e/2_06_Lineup03f'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03a/2_06_Lineup03b/2_06_Lineup03c/2_06_Lineup03d/2_06_Lineup03e/2_06_Lineup03f/2_06_StartSub3'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03Wa'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03Wa/2_06_Lineup03Wb'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a/2_06_Lineup04b'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a/2_06_Lineup04b/2_06_Lineup04c'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a/2_06_Lineup04b/2_06_Lineup04c/2_06_Lineup04d'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a/2_06_Lineup04b/2_06_Lineup04c/2_06_Lineup04d/2_06_Lineup04e'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a/2_06_Lineup04b/2_06_Lineup04c/2_06_Lineup04d/2_06_Lineup04e/2_06_Lineup04f'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a/2_06_Lineup04b/2_06_Lineup04c/2_06_Lineup04d/2_06_Lineup04e/2_06_Lineup04f/2_06_Lineup04g'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a/2_06_Lineup04b/2_06_Lineup04c/2_06_Lineup04d/2_06_Lineup04e/2_06_Lineup04f/2_06_Lineup04g/2_06_StartSub4'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04Fa'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04Fa/2_06_Lineup04Fb'
'/Global/2_06/2_06_PinkyLineupBank/2_06_PinkyLineup01'
'/Global/2_06/Anims/default'
'/Global/2_06/Anims/SweepFloors/Start_Sweeping'
'/Global/2_06/Anims/SweepFloors/Start_Sweeping/End'
'/Global/2_06/Anims/SweepFloors/End'
'/Global/2_06/Anims/Crying/Cry'
'/Global/2_06/Anims/Crying/HoldFace'
'/Global/2_06/Anims/Crying/default'
'/Global/2_06/Anims/Homeless/sit01'
'/Global/2_06/Anims/Homeless/sit02a'
'/Global/2_06/Anims/Homeless/sit02b'
'/Global/2_06/Anims/Homeless/sit03a'
'/Global/2_06/Anims/Homeless/sit03b'
'/Global/2_06/Anims/Homeless/sitidle01'
'/Global/2_06/Anims/Homeless/sitidle02'
'/Global/2_06/Anims/Homeless/sitidle03'
'/Global/2_06/Anims/Homeless/default'
'/Global/2_06/Anims/KnockOnDoor'
'/Global/2_06/Anims/dog_lie'
'/Global/2_06/Anims/dog_lie/dog_lie_out'
'/Global/2_06/Anims/LookAroundL'
'/Global/2_06/Anims/LookAround:/LookAroundR'
'/Global/2_06/release'
'/Global/2_06/Cheer_temp'
'/Global/2_06/2_06_End/ConvInitiate'
'/Global/2_06/2_06_End/LoadAnims'
'/Global/2_06/2_06_End/Line1'
'/Global/2_06/2_06_End/Line1/Line2'
'/Global/2_06/2_06_End/Line1/Line2/Line3'
'/Global/2_06/2_06_End/Line1/Line2/Line3/Line4'
'/Global/2_06/2_06_End/Line1/Line2/Line3/Line4/Line5'
'/Global/2_06/2_06_End/Line1/Line2/Line3/Line4/Line5/Line6'
'/Global/2_06/2_06_End/Line1/Line2/Line3/Line4/Line5/Line6/End'
'/Global/2_06/2_06_End/PinkyIdle'
'/Global/2_06/2_06_End/PinkyIdle/PinkyIdle_END'
'/Global/2_06/2_06_End/PlayerIdle'
'/Global/2_06/NISLOLA/Lola/Lola01'
'/Global/2_06/NISLOLA/Gord/Gord01'
'/Global/2_06/NISLOLA/Global_Child'
'/Global/2_06/NISPINKY/Pinky/Pinky01'
'/Global/2_06/NISPINKY/Pinky/Pinky02'
'/Global/2_06/NISPINKY/Pinky/Pinky03'
'/Global/2_06/NISPINKY/Pinky/Pinky04'
'/Global/2_06/NISPINKY/Jimmy/Jimmy01'
'/Global/2_06/NISPINKY/Jimmy/Jimmy02'

-- 2_07 --

'/Global/2_07/Win'
'/Global/2_07/OtherGuyCowers/Cower_Start'
'/Global/2_07/OtherGuyCowers/Cower_Start/Cower_Cycle'
'/Global/2_07/JustinHurt/Fall_Over'
'/Global/2_07/JustinHurt/Shake_Head_Ground'
'/Global/2_07/GordRunTaunt/Cheer'
'/Global/2_07/PushPlayer'
'/Global/2_07/PushPlayer/GrappleSuccess/Yay/AttackIdle'
'/Global/2_07/PushPlayer/GrappleSuccess/Yay/HitReaction/Front/Front'
'/Global/2_07/PushPlayer/GrappleSuccess/GrappleRcvWait'
'/Global/2_07/PushPlayer/PushPlayer_Child'
'/Global/2_07/HitHardFront'
'/Global/2_07/HitHardFront/PlayerCameraCut'
'/Global/2_07/Duck'
'/Global/2_07/CelebrateTrophy'
'/Global/2_07/CelebrateTrophy/RemoveTrophy'
'/Global/2_07/GordTaunt/Posh01'
'/Global/2_07/GordTaunt/Posh02'
'/Global/2_07/GordTaunt/Posh03'
'/Global/2_07/GordTaunt/Posh04'
'/Global/2_07/GordTaunt/Posh05'
'/Global/2_07/GordTaunt/Steps/Sequence'
'/Global/2_07/Empty'

-- 2_08 --

'/Global/2_08Conv/Interruptable/Talk/Talking2'
'/Global/2_08Conv/Interruptable/SitDown/HoldSit'
'/Global/2_08Conv/Interruptable/TalkAnims/Talk1'
'/Global/2_08Conv/Interruptable/TalkAnims/Talk2'
'/Global/2_08Conv/Interruptable/ListenAnims/Listen1'
'/Global/2_08Conv/Interruptable/ListenAnims/Listen2'
'/Global/2_08Conv/Interruptable/ListenAnims/Listen3'
'/Global/2_08Conv/Idle/PlayerIdle'
'/Global/2_08Conv/SitDown/HoldSit'
'/Global/2_08Conv/StandUp/SitUp'
'/Global/2_08Conv/YouHere'
'/Global/2_08Conv/Taunt/TauntPlayer'
'/Global/2_08Conv/Taunt/PointAtPlayer'
'/Global/2_08Conv/KilledPlant/You'
'/Global/2_08Conv/KilledPlant/You/Darby'
'/Global/2_08Conv/KilledPlant/You/Darby/You'
'/Global/2_08Conv/KilledPlant/You/Darby/You/Darby'
'/Global/2_08Conv/Lock_Picking/Lock_Picking_Loop'
'/Global/2_08Conv/Lock_Picking/Lock_Picking_Loop_To_Idle'
'/Global/2_08Conv/ComeOn'
'/Global/2_08Conv/Idle_Remove'

-- 2_09_Peter --

'/Global/2_09_Peter_CV/RunMission'

Title: Re: LUA Nodes
Post by: IRP_14 on April 16, 2023, 08:00:55 PM
I wanted to post my nodes compilation earlier but I couldn't. I don't take any credit from this since I added a lot of nodes posted earlier in this thread from other users (mainly omnitrix and unk). I have to thank daboss because without his node finder script I wouldn't have found some of them (btw I added more words to the table if you need).

Code: [Select]
Generic-----------------------------------------

"/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger/...", "Globals/Ambient.act" (humilliate start)
"/Global/Ambient/Puke/Vomit/Vomit2/Vomit3/VomitStun", "Globals/Ambient.act"
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act" (running punch)
"/Global/Actions/RisingAttacks/HeavyAttacks/RisingAttacks", "Globals/G_Striker_A.act" (jimmy kick (dafuq is disss))
"/Global/Actions/Grapples/Mount/MountIdle", "Globals/Wrestling1.act" (mount)
"/Global/Actions/Grapples/GrappleReversals", "Globals/GlobalActions.act" (6 hit reversal)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/DirectionalPush/PushFwd/RCV", "act/anim/Player.act" (reversal)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE", "act/anim/Player.act" (grab from behind)
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect/Weapon/UNBLOCKABLE", "Globals/GlobalActions.act"

Player------------------------------------------

"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/JAB", "act/anim/Player.act" (punch 1)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Cross", "act/anim/Player.act" (punch 2)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Hook", "act/anim/Player.act" (punch 3)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "act/anim/Player.act" (punch 4)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/UpperCut", "act/anim/Player.act" (punch 5)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/HeavyAttacks/...", "act/anim/Player.act" (uppercut)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Unblockable/LegKickReleaseMax", "act/anim/Player.act" (leg sweep)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Unblockable/JackieKick", "act/anim/Player.act" (heavy kick)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/Unblockable/HighKick", "act/anim/Player.act" (roundhouse kick)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/Unblockable/...", "act/anim/Player.act" (overhead punch)
"/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder", "act/anim/Player.act" (running shoulder)
"/Global/Player/Attacks/GroundAttacks/GroundAttacks/Strikes/HeavyAttacks/GroundKick/Ground..."act/anim/Player.act" (ground kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "act/anim/Player.act" (punch 1/headbutt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "act/anim/Player.act" (punch 2/gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "act/anim/Player.act" (knee 3/face knee)
"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit1", "act/anim/Player.act" (mount punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Player/KneeDrop", "act/anim/Player.act" (knee drop)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Player/Spit", "act/anim/Player.act" (ground spit)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash", "act/anim/Player.act" (knee against wall)

BoxingPlayer------------------------------------

"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1", "act/anim/BoxingPlayer.act" (punch 1)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right2", "act/anim/BoxingPlayer.act" (punch 2)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left3", "act/anim/BoxingPlayer.act" (punch 3)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right4", "act/anim/BoxingPlayer.act" (punch 4)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left5", "act/anim/BoxingPlayer.act" (punch 5)
"/Global/BoxingPlayer/EvadeBank/Evades/Duck", "act/anim/BoxingPlayer.act" (duck evade)
"/Global/BoxingPlayer/EvadeBank/Evades/Left", "act/anim/BoxingPlayer.act" (left evade)
"/Global/BoxingPlayer/EvadeBank/Evades/Right", "act/anim/BoxingPlayer.act" (right evade)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/BackCharge", "act/anim/BoxingPlayer.act" (duck evade counter)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/LeftCharge", "act/anim/BoxingPlayer.act" (left evade counter)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/RightCharge", "act/anim/BoxingPlayer.act" (right evade counter)

GS_Male_A---------------------------------------

"/Global/GS_Male_A/Offense/Short/LightAttacks/SloppyJAB/SloppyCross", "act/anim/GS_Male_A.act" (2 punch)
"/Global/GS_Male_A/Offense/Short/HeavyAttacks/Shove2Hand", "act/anim/GS_Male_A.act" (shove)

GS_Female_A-------------------------------------

"/Global/GS_Female_A/Offense/Short/Strikes/LightAttacks/Slap", "act/anim/GS_Female_A.act" (Slap)
"/Global/GS_Female_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/GS_Female_A.act" (groin knee)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GirlFight/GirlFight_START", "act/anim/GS_Female_A.act" (hair pull)

GS_Fat_A----------------------------------------

"/Global/GS_Fat_A/Offense/Short/...", "act/anim/GS_Fat_A.act" (shove)

Nemesis-----------------------------------------

"/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/HeavyPunch2", "act/anim/Nemesis.act" (3 punch)
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "act/anim/Nemesis.act" (1st heavy punch)
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "act/anim/Nemesis.act" (2nd heavy punch)
"/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "act/anim/Nemesis.act" (2 punch + knee)
"/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee", "act/anim/Nemesis.act" (punch + knee)
"/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "act/anim/Nemesis.act" (heavy kick)
"/Global/Nemesis/Defense/...", "act/anim/Nemesis.act" (T pose (?))
"/Global/Nemesis/Special/Throw", "Act/Anim/Nemesis.act" (brick throw)
"/Global/Nemesis/Special/Crouch/Crouch", "Act/Anim/Nemesis.act" (crouch)
"/Global/Nemesis/Special/GarySpecialGrapple", "Act/Anim/Nemesis.act" (gary chase)
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/GIVE", "Act/Anim/Nemesis.act" (rooftopgrab)
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/Hold_Cycle/Busted/Give", "Act/Anim/Nemesis.act" (rooftopgrab)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/Nemesis.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/Nemesis.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/Nemesis.act" (knee face)

B_Striker_A-------------------------------------

"/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L", "act/anim/B_Striker_A.act" (2 punch + heavy punch/kick)
"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/B_Striker_A.act" (heavy punch)
"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/B_Striker_A.act" (kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/B_Striker_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Bully/Spit", "act/anim/B_Striker_A.act" (ground spit)

1_03_Davis--------------------------------------

"/Global/1_03_Davis/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L", "act/anim/1_03_Davis.act" (2 punch + heavy punch/kick)
"/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/1_03_Davis.act" (heavy punch)
"/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/1_03_Davis.act" (kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/1_03_Davis.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Bully/Spit", "act/anim/1_03_Davis.act" (ground spit)

BOSS_Russell------------------------------------

"/Global/BOSS_Russell/Default_KEY/ExecuteNodes/Free/RunBasic", "act/anim/BOSS_Russell.act" (Russell walk style)
"/Global/BOSS_Russell/Offense/Short/Strikes/LightAttacks/OverHand", "act/anim/BOSS_Russell.act" (light punch)
"/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/BOSS_Russell.act" (heavy punch)
"/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "act/anim/BOSS_Russell.act" (double axe handle)
"/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart/HeadButt_AnticCyc/HeadButt_RunCyc/HeadButt_Success/HeadButt_Success_Wall_Hit/HeadButt_Success_Wall_Hit_RCV", "act/anim/BOSS_Russell.act" (running headbutt)
"/Global/BOSS_Russell/Offense/Special/Invincible/BarserkGrapple/...", "act/anim/BOSS_Russell.act" (running grab)
"/Global/BOSS_Russell/Defense/Evade/EvadeInterrupt/EvadeInterrupt", "act/anim/BOSS_Russell.act" (chest counter)
"/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1", "act/anim/BOSS_Russell.act" (stomp)
"/Global/BOSS_Russell/Offense/CombatTaunt/Taunt", "act/anim/BOSS_Russell.act" (taunt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act" (powerbomb)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/BOSS_Russell.act" (gut punch)
"/Global/6_02/SchoolGatesNIS/Russell/Russell01" (cutscene headbutt faster stand up)

Russell_102-------------------------------------

"/Global/Russell_102/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/Russell_102.act" (B_Striker_A combo 3 hit)
"/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "act/anim/Russell_102.act" (chest counter)

P_Striker_A-------------------------------------

"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross", "act/anim/P_Striker_A.act" (3 punch combo + uppercut/cross)
"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/P_Striker_A.act" (punch + uppercut/cross)
"/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/Uppercut", "act/anim/P_Striker_A.act" (uppercut)
"/Global/P_Striker_A/Offense/Medium/HeavyAttacks/...", "act/anim/P_Striker_A.act" (heavy shoulder + punch)
"/Global/P_Striker_A/Defense/Evade/EvadeBack/...", "act/anim/P_Striker_A.act" (hopback)
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act" (evade counter)

P_2_07_Gord-------------------------------------

"/Global/2_07_Gord/Offense/Short/Strikes/LightAttacks/JAB/Cross", "act/anim/P_2_07_Gord.act" (3 punch combo + uppercut/cross)
"/Global/2_07_Gord/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/P_2_07_Gord.act" (punch + uppercut/cross)
"/Global/2_07_Gord/Offense/Short/Strikes/HeavyAttacks/Uppercut", "act/anim/P_2_07_Gord.act" (uppercut)
"/Global/2_07_Gord/Offense/Medium/HeavyAttacks/...", "act/anim/P_2_07_Gord.act" (heavy shoulder + punch)
"/Global/2_07_Gord/Defense/Evade/EvadeBack/...", "act/anim/P_2_07_Gord.act" (hopback)
"/Global/2_07_Gord/Defense/Evade/EvadeCounter/HeavyAttacks/EvadeBackPunch", "act/anim/P_2_07_Gord.act" (evade counter)

P_Striker_B-------------------------------------

"/Global/P_Striker_B/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "act/anim/P_Striker_B.act" (punch + 2 heavy side punch)
"/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2", "act/anim/P_Striker_B.act" (heavy side punch)
"/Global/P_Striker_B/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "act/anim/P_Striker_B.act" (unblockable charge punch)
"/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "act/anim/P_Striker_B.act" (heavy punch + taunt/5 hit combo + taunt)
"/Global/P_Striker_B/Offense/Short/NonCombatActions/Taunts/Taunt_1", "act/anim/P_Striker_B.act" (taunt)
"/Global/P_Striker_B/Offense/Medium/...", "act/anim/P_Striker_B.act" (move forward crouch evade)
"/Global/P_Striker_B/Defense/Evade/EvadeBack/EvadeBack", "act/anim/P_Striker_B.act" (crouch evade)
"/Global/P_Striker_B/Defense/Evade/EvadeCounter", "act/anim/P_Striker_B.act" (evade counter)

P_Grappler_A------------------------------------

"/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody", "act/anim/P_Grappler_A.act" (2 low punch)
"/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown", "act/anim/P_Grappler_A.act" (2 heavy punch)
"/Global/P_Grappler_A/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "act/anim/P_Grappler_A.act" (unblockable charge punch)
"/Global/P_Grappler_A/Offense/Medium/Strikes/Kick/TauntKick", "act/anim/P_Grappler_A.act" (kick + taunt)
"/Global/P_Grappler_A/Offense/Medium/Taunts/Taunt_1", "act/anim/P_Grappler_A.act" (taunt)
"/Global/P_Grappler_A/Offense/NonCombatActions/Hopback", "act/anim/P_Grappler_A.act" (jump back evade)
"/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade", "act/anim/P_Grappler_A.act" (crouch evade)
"/Global/P_Grappler_A/Defense/Evade/EvadeCounter", "act/anim/P_Grappler_A.act" (evade counter)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/P_Grappler_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/P_Grappler_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/P_Grappler_A.act" (knee face)

P_Bif-------------------------------------------

"/Global/P_Bif/Offense/Short/LightAttacks/JAB/Cross", "act/anim/P_Bif.act" (2 hit combo)
"/Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook", "act/anim/P_Bif.act" (charge punch left)
"/Global/P_Bif/Offense/Short/HeavyAttacks/RightHook", "act/anim/P_Bif.act" (charge punch right)
"/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch", "act/anim/P_Bif.act" (J_Grappler_A first punch)
"/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch", "act/anim/P_Bif.act" (straight finisher punch)
"/Global/P_Bif/Offense/Special/HeavyAttacks", "act/anim/P_Bif.act" (Derby charge punch left/right)
"/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "act/anim/P_Bif.act" (duck evade + counter)
"/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch", "act/anim/P_Bif.act" (left evade + counter)
"/Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch", "act/anim/P_Bif.act" (right evade + counter)

BOSS_Darby--------------------------------------

"/Global/BOSS_Darby/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/BOSS_Darby.act" (Derby block)
"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "act/anim/BOSS_Darby.act" (P_Striker_B + evade)
"/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Hook2", "act/anim/BOSS_Darby.act" (P_Striker_B final + evade)
"/Global/BOSS_Darby/Offense/Medium/Medium/HeavyAttacks/JAB/Cross", "act/anim/BOSS_Darby.act" (P_Striker_A first 2 hits)
"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/BOSS_Darby.act" (P_Striker_A last 2 hits)
"/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge/HeavyPunch", "act/anim/BOSS_Darby.act" (unblockable charge punch)
"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/UpperLandGV", "act/anim/BOSS_Darby.act" (5 hit combo + finisher)
"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/Finisher", "act/anim/BOSS_Darby.act" (finisher)
"/Global/BOSS_Darby/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "act/anim/BOSS_Darby.act" (duck evade + counter)
"/Global/BOSS_Darby/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch", "act/anim/BOSS_Darby.act" (left evade + counter)
"/Global/BOSS_Darby/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch", "act/anim/BOSS_Darby.act" (right evade + counter)
"/Global/BOSS_Darby/Offense/Special/HeavyAttacks/...", "act/anim/BOSS_Darby.act" (Bif charge punch left)
"/Global/BOSS_Darby/Offense/Special/HeavyAttacks/...", "act/anim/BOSS_Darby.act" (Bif charge punch right)
"/Global/BOSS_Darby/Offense/Medium/Medium/...", "act/anim/BOSS_Darby.act" (P_Striker_B duck evade)
"/Global/BOSS_Darby/Offense/NonCombatActions/Hopback", "act/anim/BOSS_Darby.act" (P_Grappler_A hopback)
"/Global/BOSS_Darby/Offense/Short", "act/anim/BOSS_Darby.act" + ImportScript("2_B.lua") (chase uppercut)
"/Global/BOSS_Darby/Special/Throw", "act/anim/BOSS_Darby.act" (bottle throw)
"/Global/BOSS_Darby/Offense/Special/Dash/Dash/Uppercut/ShortDarby", "act/anim/BOSS_Darby.act" (chase uppercut)
"/Global/BOSS_Darby/Offense/Special/Dash/Dash/DashTired/Tired", "act/anim/BOSS_Darby.act" (chase uppercut tired)
"/Global/2_B/PlayerOnGround/Belly_Up", "act/anim/2_B.act" (chase uppercut fall reaction)

G_Striker_A-------------------------------------

"/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightStomach", "act/anim/G_Striker_A.act" (3 punch + taunt)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Striker_A.act" (knee)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick", "act/anim/G_Striker_A.act" (roundhouse)
"/Global/G_Striker_A/Offense/Medium/Strikes/HeavyAttack/KickThrust", "act/anim/G_Striker_A.act" (hop kick + taunt)
"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act" (groundpunch)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick/GrabKnees", "act/anim/G_Striker_A.act" (grabknees)
"/Global/G_Striker_A/Offense/Taunts/Taunt_A", "act/anim/G_Striker_A.act" (3 punch taunt)
"/Global/G_Striker_A/Offense/Taunts/Taunt_2", "act/anim/G_Striker_A.act" (hop kick taunt)

G_Melee_A---------------------------------------

"/Global/G_Melee_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightStomach", "act/anim/G_Melee_A.act" (3 punch + kick)
"/Global/G_Melee_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/G_Melee_A.act" (sloppy kick)
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKick", "act/anim/G_Melee_A.act" (G_Striker_A inverted roundhouse)
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/G_Melee_A.act" (dash punch + taunt)
"/Global/G_Melee_A/Offense/GroundAttack/GroundPunch", "act/anim/G_Melee_A.act" (ground punch)
"/Global/G_Melee_A/Offense/Taunts/Taunt_B", "act/anim/G_Melee_A.act" (dash punch taunt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/G_Melee_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/G_Melee_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/G_Melee_A.act" (knee face)
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Melee/Greaser/GrabKnees/GV", "Globals/G_Melee_A.act" (knee punch grapple)
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Melee/Greaser/Takedown", "Globals/G_Melee_A.act" (takedown)

G_Grappler_A------------------------------------

"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook/Uppercut", "act/anim/G_Grappler_A.act" (2 heavy punch)
"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/BootKick", "act/anim/G_Grappler_A.act" (axe kick)
"/Global/G_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/HeavyAttacks/...", "act/anim/G_Grappler_A.act" (?)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug", "Globals/G_Grappler_A.act" (bearhug)

G_Ranged_A--------------------------------------

"/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyKnee", "act/anim/G_Ranged_A.act" (punch + knee)
"/Global/G_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Ranged_A.act" (knee)

3_05_Norton-------------------------------------

"/Global/Norton/Default_KEY/Locomotion/Free/Walk", "act/anim/3_05_Norton.act" (Norton walk style)
"/Global/Norton/Default_KEY/Locomotion/Combat", "act/anim/3_05_Norton.act" (Norton strafe)
"/Global/Norton/Offense/Short/Swing1", "act/anim/3_05_Norton.act" (left swing)
"/Global/Norton/Offense/Short/Swing2", "act/anim/3_05_Norton.act" (upper swing)
"/Global/Norton/Offense/Medium/Unblockable/...", "act/anim/3_05_Norton.act" (twister swing)
"/Global/Norton/Defense/Tired", "act/anim/3_05_Norton.act" (tired)

G_Johnny----------------------------------------

"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/...", "act/anim/G_Johnny.act" (3 punch combo)
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/...", "act/anim/G_Johnny.act" (G_Striker_A combo)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick", "act/anim/G_Johnny.act" (G_Striker_A roundhouse)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/...", "act/anim/G_Johnny.act" (G_Melee_A sloppy kick)
"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack/HeavyKick", "act/anim/G_Johnny.act" (G_Melee_A roundhouse)
"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack/...", "act/anim/G_Johnny.act" (G_Melee_A dash punch)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/Grabknees", "act/anim/G_Johnny.act" (grabknees)
"/Global/G_Johnny/Cinematic/ThroatGrab", "act/anim/G_Johnny.act" (haymaker can't get up)
"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab", "act/anim/G_Johnny.act" (haymaker)
"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/DashTired/Tired", "act/anim/G_Johnny.act" (haymaker tired)
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/...", "act/anim/G_Johnny.act" (overhead kick combo)
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/...", "act/anim/G_Johnny.act" + ImportScript("2_B.lua") (tornado kick)
"/Global/G_Johnny/Offense/Short/Strikes/...", "act/anim/G_Johnny.act" (tornado kick)

N_Striker_A-------------------------------------

"/Global/N_Striker_A/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Striker_A.act" (2 punch)
"/Global/N_Striker_A/Offense/Short/Strikes/HeavyAttacks/FatSlap/AssThrust", "act/anim/N_Striker_A.act" (slap + shoulder)

N_Striker_B-------------------------------------

"/Global/N_Striker_B/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Striker_B.act" (2 punch)
"/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail", "act/anim/N_Striker_B.act" (random punches)
"/Global/N_Striker_B/Offense/Medium/...", "act/anim/N_Striker_B.act" (?)

N_Ranged_A--------------------------------------

"/Global/N_Ranged_A/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Ranged_A.act" (2 punch)
"/Global/N_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/N_Ranged_A.act" (trip attack)
"/Global/N_Ranged_A/Defense/Flail", "act/anim/N_Ranged_A.act" (random punches?)

N_Earnest---------------------------------------

"/Global/N_Earnest/Offense/FireSpudGun", "act/anim/N_Earnest.act"
"/Global/N_Earnest/Offense/ThrowBombs", "act/anim/N_Earnest.act"

J_Striker_A-------------------------------------

"/Global/J_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Striker_A.act" (punch elbow punch)
"/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAtempt/Takedown", "act/anim/J_Striker_A.act" (football tackle)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Jock/FacePunch", "act/anim/J_Striker_A.act" (ground punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Jock/KneeDrop", "act/anim/J_Striker_A.act" (ground punch)

J_Melee_A---------------------------------------

"/Global/J_Melee_A/Offense/Short/Strikes/LightAttacks/RightHand/LeftHand", "act/anim/J_Melee_A.act" (2 punch)
"/Global/J_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyRight", "act/anim/J_Melee_A.act" (charge punch)
"/Global/J_Melee_A/Offense/Medium/Strikes/Unblockable/...", "act/anim/J_Melee_A.act" (shoulder barge)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/J_Melee_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/J_Melee_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/J_Melee_A.act" (knee face)

J_Grappler_A------------------------------------

"/Global/J_Grappler_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/J_Grappler_A.act" (buged first heavy punch)
"/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch/Axehandle", "act/anim/J_Grappler_A.act" (2 heavy punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker", "Globals/J_Grappler_A.act" (backbreaker)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam", "Globals/J_Grappler_A.act" (bodyslam)

J_Ted-------------------------------------------

"/Global/J_Ted/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/J_Ted.act" (Ted block)
"/Global/J_Ted/Default_KEY/ExecuteNodes/BlockProjectiles", "act/anim/J_Ted.act" (Ted duck evade)
"/Global/J_Ted/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Ted.act" (punch elbow punch)
"/Global/J_Ted/Offense/Medium/Grapples/GrapplesAtempt", "act/anim/J_Ted.act" (football tackle (bug))

J_Damon-----------------------------------------

"/Global/J_Damon/Offense/SpecialStart/StartRun", "act/anim/J_Damon.act" (run + grab)
"/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown", "act/anim/J_Damon.act" (grab)

J_Mascot----------------------------------------

"/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/J_Mascot.act" (B_Striker_A combo 3 hit)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (B_Striker_A combo 1 hit)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (unblockable groin kick)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (dizzy headbutt)
"/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Headbutt/Invincible/Headbutt", "act/anim/J_Mascot.act" (running headbutt)
"/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Dance", "act/anim/J_Mascot.act" (dance)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance1", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance2", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance3", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance4", "act/anim/J_Mascot.act" (dancing moves)

DO_Striker_A------------------------------------

"/Global/DO_Striker_A/Offense/Short/...", "act/anim/DO_Striker_A.act" (punch knee double axe handle)
"/Global/DO_Striker_A/Offense/Medium/HeavyAttacks/...", "act/anim/DO_Striker_A.act" (lariat)

DO_Melee_A--------------------------------------

Nothing

DO_Grappler_A-----------------------------------

"/Global/DO_Grappler_A/Offense/Short/...", "act/anim/DO_Grappler_A.act" (punch knee double axe handle)
"/Global/DO_Grappler_A/Offense/...", "act/anim/DO_Grappler_A.act" (bite)
"/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Globals/DO_Grappler_A.act" (ground headbutt)
"/Global/Actions/Grapples/Mount/MountOpps/Dropout/HeadButt", "Globals/DO_Grappler_A.act" (ground headbutt)
"/Global/Actions/Grapples/Mount/MountOpps/Dropout/KneeDrop", "Globals/DO_Grappler_A.act" (knee drop)

DO_Edgar----------------------------------------

"/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act" (punch knee double axe handle)
"/Global/DO_Edgar/Offense/Medium/HeavyAttacks/...","Act/DO_Edgar.act" (lariat)
"/Global/DO_Edgar/Defense/Evade/...", "act/anim/DO_Edgar.act" (fall evade + knee counter)

Crazy_Basic-------------------------------------

"/Global/Crazy_Basic/Offense/Short/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/Crazy_Basic.act" (B_Striker_A combo)
"/Global/Crazy_Basic/Offense/Medium/...", "act/anim/Crazy_Basic.act" (bite)

Authority---------------------------------------

"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give", "act/anim/Authority.act" (escape takedown)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale/TonfaImpale", "Globals/Authority.act" (instant takedown)
"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing", "Globals/Authority.act" (air hold grab)

TE_Female_A-------------------------------------

"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE", "act/anim/Authority.act" (ear grab)

CV_Male_A---------------------------------------

"/Global/CV_Male_A/Offense/Short/LightAttacks/SloppyJAB/SloppyCross", "act/anim/CV_Male_A.act" (2 punch)
"/Global/CV_Male_A/Offense/Short/Grapples/GrapplesAtempt", "act/anim/CV_Male_A.act" (grab attempt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give", "act/anim/CV_Male_A.act" (civilian takedown)

CV_Female_A-------------------------------------

"/Global/CV_Female_A/Offense/Short/LightAttacks/Slap", "act/anim/CV_Female_A.act" (Slap)
"/Global/CV_Female_A/Offense/Short/HeavyAttacks/...", "act/anim/CV_Female_A.act" (groin knee)

CV_OLD------------------------------------------

"/Global/CV_OLD/Offense/Short/HeavyAttacks/...", "act/anim/CV_OLD.act" (trip attack)

CV_Drunk----------------------------------------

"/Global/CV_Drunk/Offense/Short/Grapples/GrapplesAtempt", "act/anim/CV_Drunk.act" (grab attempt)


I will update this list if I find something new (and add more styles since they are mostly students nodes).
If you see a node like "/Global/DO_Grappler_A/Offense/Short/...", "act/anim/DO_Grappler_A.act" that means that the beginning is correct but I couldn't find the rest of it yet.

"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/Unblockable/HighKick", "act/anim/Player.act"
this Action Note not working.

did you find the new one ?
Title: Re: LUA Action Nodes
Post by: IRP_14 on April 16, 2023, 08:03:10 PM
Anyone know Action Note for Jimmy unblokabel Highkick ?
Title: Re: LUA Nodes
Post by: IRP_14 on April 16, 2023, 08:41:21 PM
I wanted to post my nodes compilation earlier but I couldn't. I don't take any credit from this since I added a lot of nodes posted earlier in this thread from other users (mainly omnitrix and unk). I have to thank daboss because without his node finder script I wouldn't have found some of them (btw I added more words to the table if you need).

Code: [Select]
Generic-----------------------------------------

"/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger/...", "Globals/Ambient.act" (humilliate start)
"/Global/Ambient/Puke/Vomit/Vomit2/Vomit3/VomitStun", "Globals/Ambient.act"
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act" (running punch)
"/Global/Actions/RisingAttacks/HeavyAttacks/RisingAttacks", "Globals/G_Striker_A.act" (jimmy kick (dafuq is disss))
"/Global/Actions/Grapples/Mount/MountIdle", "Globals/Wrestling1.act" (mount)
"/Global/Actions/Grapples/GrappleReversals", "Globals/GlobalActions.act" (6 hit reversal)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/DirectionalPush/PushFwd/RCV", "act/anim/Player.act" (reversal)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE", "act/anim/Player.act" (grab from behind)
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect/Weapon/UNBLOCKABLE", "Globals/GlobalActions.act"

Player------------------------------------------

"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/JAB", "act/anim/Player.act" (punch 1)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Cross", "act/anim/Player.act" (punch 2)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Hook", "act/anim/Player.act" (punch 3)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "act/anim/Player.act" (punch 4)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/UpperCut", "act/anim/Player.act" (punch 5)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/HeavyAttacks/...", "act/anim/Player.act" (uppercut)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Unblockable/LegKickReleaseMax", "act/anim/Player.act" (leg sweep)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Unblockable/JackieKick", "act/anim/Player.act" (heavy kick)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/Unblockable/HighKick", "act/anim/Player.act" (roundhouse kick)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/Unblockable/...", "act/anim/Player.act" (overhead punch)
"/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder", "act/anim/Player.act" (running shoulder)
"/Global/Player/Attacks/GroundAttacks/GroundAttacks/Strikes/HeavyAttacks/GroundKick/Ground..."act/anim/Player.act" (ground kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "act/anim/Player.act" (punch 1/headbutt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "act/anim/Player.act" (punch 2/gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "act/anim/Player.act" (knee 3/face knee)
"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit1", "act/anim/Player.act" (mount punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Player/KneeDrop", "act/anim/Player.act" (knee drop)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Player/Spit", "act/anim/Player.act" (ground spit)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash", "act/anim/Player.act" (knee against wall)

BoxingPlayer------------------------------------

"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1", "act/anim/BoxingPlayer.act" (punch 1)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right2", "act/anim/BoxingPlayer.act" (punch 2)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left3", "act/anim/BoxingPlayer.act" (punch 3)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right4", "act/anim/BoxingPlayer.act" (punch 4)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left5", "act/anim/BoxingPlayer.act" (punch 5)
"/Global/BoxingPlayer/EvadeBank/Evades/Duck", "act/anim/BoxingPlayer.act" (duck evade)
"/Global/BoxingPlayer/EvadeBank/Evades/Left", "act/anim/BoxingPlayer.act" (left evade)
"/Global/BoxingPlayer/EvadeBank/Evades/Right", "act/anim/BoxingPlayer.act" (right evade)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/BackCharge", "act/anim/BoxingPlayer.act" (duck evade counter)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/LeftCharge", "act/anim/BoxingPlayer.act" (left evade counter)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/RightCharge", "act/anim/BoxingPlayer.act" (right evade counter)

GS_Male_A---------------------------------------

"/Global/GS_Male_A/Offense/Short/LightAttacks/SloppyJAB/SloppyCross", "act/anim/GS_Male_A.act" (2 punch)
"/Global/GS_Male_A/Offense/Short/HeavyAttacks/Shove2Hand", "act/anim/GS_Male_A.act" (shove)

GS_Female_A-------------------------------------

"/Global/GS_Female_A/Offense/Short/Strikes/LightAttacks/Slap", "act/anim/GS_Female_A.act" (Slap)
"/Global/GS_Female_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/GS_Female_A.act" (groin knee)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GirlFight/GirlFight_START", "act/anim/GS_Female_A.act" (hair pull)

GS_Fat_A----------------------------------------

"/Global/GS_Fat_A/Offense/Short/...", "act/anim/GS_Fat_A.act" (shove)

Nemesis-----------------------------------------

"/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/HeavyPunch2", "act/anim/Nemesis.act" (3 punch)
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "act/anim/Nemesis.act" (1st heavy punch)
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "act/anim/Nemesis.act" (2nd heavy punch)
"/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "act/anim/Nemesis.act" (2 punch + knee)
"/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee", "act/anim/Nemesis.act" (punch + knee)
"/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "act/anim/Nemesis.act" (heavy kick)
"/Global/Nemesis/Defense/...", "act/anim/Nemesis.act" (T pose (?))
"/Global/Nemesis/Special/Throw", "Act/Anim/Nemesis.act" (brick throw)
"/Global/Nemesis/Special/Crouch/Crouch", "Act/Anim/Nemesis.act" (crouch)
"/Global/Nemesis/Special/GarySpecialGrapple", "Act/Anim/Nemesis.act" (gary chase)
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/GIVE", "Act/Anim/Nemesis.act" (rooftopgrab)
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/Hold_Cycle/Busted/Give", "Act/Anim/Nemesis.act" (rooftopgrab)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/Nemesis.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/Nemesis.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/Nemesis.act" (knee face)

B_Striker_A-------------------------------------

"/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L", "act/anim/B_Striker_A.act" (2 punch + heavy punch/kick)
"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/B_Striker_A.act" (heavy punch)
"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/B_Striker_A.act" (kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/B_Striker_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Bully/Spit", "act/anim/B_Striker_A.act" (ground spit)

1_03_Davis--------------------------------------

"/Global/1_03_Davis/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L", "act/anim/1_03_Davis.act" (2 punch + heavy punch/kick)
"/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/1_03_Davis.act" (heavy punch)
"/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/1_03_Davis.act" (kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/1_03_Davis.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Bully/Spit", "act/anim/1_03_Davis.act" (ground spit)

BOSS_Russell------------------------------------

"/Global/BOSS_Russell/Default_KEY/ExecuteNodes/Free/RunBasic", "act/anim/BOSS_Russell.act" (Russell walk style)
"/Global/BOSS_Russell/Offense/Short/Strikes/LightAttacks/OverHand", "act/anim/BOSS_Russell.act" (light punch)
"/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/BOSS_Russell.act" (heavy punch)
"/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "act/anim/BOSS_Russell.act" (double axe handle)
"/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart/HeadButt_AnticCyc/HeadButt_RunCyc/HeadButt_Success/HeadButt_Success_Wall_Hit/HeadButt_Success_Wall_Hit_RCV", "act/anim/BOSS_Russell.act" (running headbutt)
"/Global/BOSS_Russell/Offense/Special/Invincible/BarserkGrapple/...", "act/anim/BOSS_Russell.act" (running grab)
"/Global/BOSS_Russell/Defense/Evade/EvadeInterrupt/EvadeInterrupt", "act/anim/BOSS_Russell.act" (chest counter)
"/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1", "act/anim/BOSS_Russell.act" (stomp)
"/Global/BOSS_Russell/Offense/CombatTaunt/Taunt", "act/anim/BOSS_Russell.act" (taunt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act" (powerbomb)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/BOSS_Russell.act" (gut punch)
"/Global/6_02/SchoolGatesNIS/Russell/Russell01" (cutscene headbutt faster stand up)

Russell_102-------------------------------------

"/Global/Russell_102/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/Russell_102.act" (B_Striker_A combo 3 hit)
"/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "act/anim/Russell_102.act" (chest counter)

P_Striker_A-------------------------------------

"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross", "act/anim/P_Striker_A.act" (3 punch combo + uppercut/cross)
"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/P_Striker_A.act" (punch + uppercut/cross)
"/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/Uppercut", "act/anim/P_Striker_A.act" (uppercut)
"/Global/P_Striker_A/Offense/Medium/HeavyAttacks/...", "act/anim/P_Striker_A.act" (heavy shoulder + punch)
"/Global/P_Striker_A/Defense/Evade/EvadeBack/...", "act/anim/P_Striker_A.act" (hopback)
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act" (evade counter)

P_2_07_Gord-------------------------------------

"/Global/2_07_Gord/Offense/Short/Strikes/LightAttacks/JAB/Cross", "act/anim/P_2_07_Gord.act" (3 punch combo + uppercut/cross)
"/Global/2_07_Gord/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/P_2_07_Gord.act" (punch + uppercut/cross)
"/Global/2_07_Gord/Offense/Short/Strikes/HeavyAttacks/Uppercut", "act/anim/P_2_07_Gord.act" (uppercut)
"/Global/2_07_Gord/Offense/Medium/HeavyAttacks/...", "act/anim/P_2_07_Gord.act" (heavy shoulder + punch)
"/Global/2_07_Gord/Defense/Evade/EvadeBack/...", "act/anim/P_2_07_Gord.act" (hopback)
"/Global/2_07_Gord/Defense/Evade/EvadeCounter/HeavyAttacks/EvadeBackPunch", "act/anim/P_2_07_Gord.act" (evade counter)

P_Striker_B-------------------------------------

"/Global/P_Striker_B/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "act/anim/P_Striker_B.act" (punch + 2 heavy side punch)
"/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2", "act/anim/P_Striker_B.act" (heavy side punch)
"/Global/P_Striker_B/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "act/anim/P_Striker_B.act" (unblockable charge punch)
"/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "act/anim/P_Striker_B.act" (heavy punch + taunt/5 hit combo + taunt)
"/Global/P_Striker_B/Offense/Short/NonCombatActions/Taunts/Taunt_1", "act/anim/P_Striker_B.act" (taunt)
"/Global/P_Striker_B/Offense/Medium/...", "act/anim/P_Striker_B.act" (move forward crouch evade)
"/Global/P_Striker_B/Defense/Evade/EvadeBack/EvadeBack", "act/anim/P_Striker_B.act" (crouch evade)
"/Global/P_Striker_B/Defense/Evade/EvadeCounter", "act/anim/P_Striker_B.act" (evade counter)

P_Grappler_A------------------------------------

"/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody", "act/anim/P_Grappler_A.act" (2 low punch)
"/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown", "act/anim/P_Grappler_A.act" (2 heavy punch)
"/Global/P_Grappler_A/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "act/anim/P_Grappler_A.act" (unblockable charge punch)
"/Global/P_Grappler_A/Offense/Medium/Strikes/Kick/TauntKick", "act/anim/P_Grappler_A.act" (kick + taunt)
"/Global/P_Grappler_A/Offense/Medium/Taunts/Taunt_1", "act/anim/P_Grappler_A.act" (taunt)
"/Global/P_Grappler_A/Offense/NonCombatActions/Hopback", "act/anim/P_Grappler_A.act" (jump back evade)
"/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade", "act/anim/P_Grappler_A.act" (crouch evade)
"/Global/P_Grappler_A/Defense/Evade/EvadeCounter", "act/anim/P_Grappler_A.act" (evade counter)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/P_Grappler_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/P_Grappler_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/P_Grappler_A.act" (knee face)

P_Bif-------------------------------------------

"/Global/P_Bif/Offense/Short/LightAttacks/JAB/Cross", "act/anim/P_Bif.act" (2 hit combo)
"/Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook", "act/anim/P_Bif.act" (charge punch left)
"/Global/P_Bif/Offense/Short/HeavyAttacks/RightHook", "act/anim/P_Bif.act" (charge punch right)
"/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch", "act/anim/P_Bif.act" (J_Grappler_A first punch)
"/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch", "act/anim/P_Bif.act" (straight finisher punch)
"/Global/P_Bif/Offense/Special/HeavyAttacks", "act/anim/P_Bif.act" (Derby charge punch left/right)
"/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "act/anim/P_Bif.act" (duck evade + counter)
"/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch", "act/anim/P_Bif.act" (left evade + counter)
"/Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch", "act/anim/P_Bif.act" (right evade + counter)

BOSS_Darby--------------------------------------

"/Global/BOSS_Darby/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/BOSS_Darby.act" (Derby block)
"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "act/anim/BOSS_Darby.act" (P_Striker_B + evade)
"/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Hook2", "act/anim/BOSS_Darby.act" (P_Striker_B final + evade)
"/Global/BOSS_Darby/Offense/Medium/Medium/HeavyAttacks/JAB/Cross", "act/anim/BOSS_Darby.act" (P_Striker_A first 2 hits)
"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/BOSS_Darby.act" (P_Striker_A last 2 hits)
"/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge/HeavyPunch", "act/anim/BOSS_Darby.act" (unblockable charge punch)
"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/UpperLandGV", "act/anim/BOSS_Darby.act" (5 hit combo + finisher)
"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/Finisher", "act/anim/BOSS_Darby.act" (finisher)
"/Global/BOSS_Darby/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "act/anim/BOSS_Darby.act" (duck evade + counter)
"/Global/BOSS_Darby/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch", "act/anim/BOSS_Darby.act" (left evade + counter)
"/Global/BOSS_Darby/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch", "act/anim/BOSS_Darby.act" (right evade + counter)
"/Global/BOSS_Darby/Offense/Special/HeavyAttacks/...", "act/anim/BOSS_Darby.act" (Bif charge punch left)
"/Global/BOSS_Darby/Offense/Special/HeavyAttacks/...", "act/anim/BOSS_Darby.act" (Bif charge punch right)
"/Global/BOSS_Darby/Offense/Medium/Medium/...", "act/anim/BOSS_Darby.act" (P_Striker_B duck evade)
"/Global/BOSS_Darby/Offense/NonCombatActions/Hopback", "act/anim/BOSS_Darby.act" (P_Grappler_A hopback)
"/Global/BOSS_Darby/Offense/Short", "act/anim/BOSS_Darby.act" + ImportScript("2_B.lua") (chase uppercut)
"/Global/BOSS_Darby/Special/Throw", "act/anim/BOSS_Darby.act" (bottle throw)
"/Global/BOSS_Darby/Offense/Special/Dash/Dash/Uppercut/ShortDarby", "act/anim/BOSS_Darby.act" (chase uppercut)
"/Global/BOSS_Darby/Offense/Special/Dash/Dash/DashTired/Tired", "act/anim/BOSS_Darby.act" (chase uppercut tired)
"/Global/2_B/PlayerOnGround/Belly_Up", "act/anim/2_B.act" (chase uppercut fall reaction)

G_Striker_A-------------------------------------

"/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightStomach", "act/anim/G_Striker_A.act" (3 punch + taunt)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Striker_A.act" (knee)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick", "act/anim/G_Striker_A.act" (roundhouse)
"/Global/G_Striker_A/Offense/Medium/Strikes/HeavyAttack/KickThrust", "act/anim/G_Striker_A.act" (hop kick + taunt)
"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act" (groundpunch)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick/GrabKnees", "act/anim/G_Striker_A.act" (grabknees)
"/Global/G_Striker_A/Offense/Taunts/Taunt_A", "act/anim/G_Striker_A.act" (3 punch taunt)
"/Global/G_Striker_A/Offense/Taunts/Taunt_2", "act/anim/G_Striker_A.act" (hop kick taunt)

G_Melee_A---------------------------------------

"/Global/G_Melee_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightStomach", "act/anim/G_Melee_A.act" (3 punch + kick)
"/Global/G_Melee_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/G_Melee_A.act" (sloppy kick)
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKick", "act/anim/G_Melee_A.act" (G_Striker_A inverted roundhouse)
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/G_Melee_A.act" (dash punch + taunt)
"/Global/G_Melee_A/Offense/GroundAttack/GroundPunch", "act/anim/G_Melee_A.act" (ground punch)
"/Global/G_Melee_A/Offense/Taunts/Taunt_B", "act/anim/G_Melee_A.act" (dash punch taunt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/G_Melee_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/G_Melee_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/G_Melee_A.act" (knee face)
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Melee/Greaser/GrabKnees/GV", "Globals/G_Melee_A.act" (knee punch grapple)
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Melee/Greaser/Takedown", "Globals/G_Melee_A.act" (takedown)

G_Grappler_A------------------------------------

"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook/Uppercut", "act/anim/G_Grappler_A.act" (2 heavy punch)
"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/BootKick", "act/anim/G_Grappler_A.act" (axe kick)
"/Global/G_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/HeavyAttacks/...", "act/anim/G_Grappler_A.act" (?)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug", "Globals/G_Grappler_A.act" (bearhug)

G_Ranged_A--------------------------------------

"/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyKnee", "act/anim/G_Ranged_A.act" (punch + knee)
"/Global/G_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Ranged_A.act" (knee)

3_05_Norton-------------------------------------

"/Global/Norton/Default_KEY/Locomotion/Free/Walk", "act/anim/3_05_Norton.act" (Norton walk style)
"/Global/Norton/Default_KEY/Locomotion/Combat", "act/anim/3_05_Norton.act" (Norton strafe)
"/Global/Norton/Offense/Short/Swing1", "act/anim/3_05_Norton.act" (left swing)
"/Global/Norton/Offense/Short/Swing2", "act/anim/3_05_Norton.act" (upper swing)
"/Global/Norton/Offense/Medium/Unblockable/...", "act/anim/3_05_Norton.act" (twister swing)
"/Global/Norton/Defense/Tired", "act/anim/3_05_Norton.act" (tired)

G_Johnny----------------------------------------

"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/...", "act/anim/G_Johnny.act" (3 punch combo)
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/...", "act/anim/G_Johnny.act" (G_Striker_A combo)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick", "act/anim/G_Johnny.act" (G_Striker_A roundhouse)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/...", "act/anim/G_Johnny.act" (G_Melee_A sloppy kick)
"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack/HeavyKick", "act/anim/G_Johnny.act" (G_Melee_A roundhouse)
"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack/...", "act/anim/G_Johnny.act" (G_Melee_A dash punch)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/Grabknees", "act/anim/G_Johnny.act" (grabknees)
"/Global/G_Johnny/Cinematic/ThroatGrab", "act/anim/G_Johnny.act" (haymaker can't get up)
"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab", "act/anim/G_Johnny.act" (haymaker)
"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/DashTired/Tired", "act/anim/G_Johnny.act" (haymaker tired)
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/...", "act/anim/G_Johnny.act" (overhead kick combo)
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/...", "act/anim/G_Johnny.act" + ImportScript("2_B.lua") (tornado kick)
"/Global/G_Johnny/Offense/Short/Strikes/...", "act/anim/G_Johnny.act" (tornado kick)

N_Striker_A-------------------------------------

"/Global/N_Striker_A/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Striker_A.act" (2 punch)
"/Global/N_Striker_A/Offense/Short/Strikes/HeavyAttacks/FatSlap/AssThrust", "act/anim/N_Striker_A.act" (slap + shoulder)

N_Striker_B-------------------------------------

"/Global/N_Striker_B/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Striker_B.act" (2 punch)
"/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail", "act/anim/N_Striker_B.act" (random punches)
"/Global/N_Striker_B/Offense/Medium/...", "act/anim/N_Striker_B.act" (?)

N_Ranged_A--------------------------------------

"/Global/N_Ranged_A/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Ranged_A.act" (2 punch)
"/Global/N_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/N_Ranged_A.act" (trip attack)
"/Global/N_Ranged_A/Defense/Flail", "act/anim/N_Ranged_A.act" (random punches?)

N_Earnest---------------------------------------

"/Global/N_Earnest/Offense/FireSpudGun", "act/anim/N_Earnest.act"
"/Global/N_Earnest/Offense/ThrowBombs", "act/anim/N_Earnest.act"

J_Striker_A-------------------------------------

"/Global/J_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Striker_A.act" (punch elbow punch)
"/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAtempt/Takedown", "act/anim/J_Striker_A.act" (football tackle)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Jock/FacePunch", "act/anim/J_Striker_A.act" (ground punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Jock/KneeDrop", "act/anim/J_Striker_A.act" (ground punch)

J_Melee_A---------------------------------------

"/Global/J_Melee_A/Offense/Short/Strikes/LightAttacks/RightHand/LeftHand", "act/anim/J_Melee_A.act" (2 punch)
"/Global/J_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyRight", "act/anim/J_Melee_A.act" (charge punch)
"/Global/J_Melee_A/Offense/Medium/Strikes/Unblockable/...", "act/anim/J_Melee_A.act" (shoulder barge)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/J_Melee_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/J_Melee_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/J_Melee_A.act" (knee face)

J_Grappler_A------------------------------------

"/Global/J_Grappler_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/J_Grappler_A.act" (buged first heavy punch)
"/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch/Axehandle", "act/anim/J_Grappler_A.act" (2 heavy punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker", "Globals/J_Grappler_A.act" (backbreaker)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam", "Globals/J_Grappler_A.act" (bodyslam)

J_Ted-------------------------------------------

"/Global/J_Ted/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/J_Ted.act" (Ted block)
"/Global/J_Ted/Default_KEY/ExecuteNodes/BlockProjectiles", "act/anim/J_Ted.act" (Ted duck evade)
"/Global/J_Ted/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Ted.act" (punch elbow punch)
"/Global/J_Ted/Offense/Medium/Grapples/GrapplesAtempt", "act/anim/J_Ted.act" (football tackle (bug))

J_Damon-----------------------------------------

"/Global/J_Damon/Offense/SpecialStart/StartRun", "act/anim/J_Damon.act" (run + grab)
"/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown", "act/anim/J_Damon.act" (grab)

J_Mascot----------------------------------------

"/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/J_Mascot.act" (B_Striker_A combo 3 hit)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (B_Striker_A combo 1 hit)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (unblockable groin kick)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (dizzy headbutt)
"/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Headbutt/Invincible/Headbutt", "act/anim/J_Mascot.act" (running headbutt)
"/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Dance", "act/anim/J_Mascot.act" (dance)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance1", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance2", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance3", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance4", "act/anim/J_Mascot.act" (dancing moves)

DO_Striker_A------------------------------------

"/Global/DO_Striker_A/Offense/Short/...", "act/anim/DO_Striker_A.act" (punch knee double axe handle)
"/Global/DO_Striker_A/Offense/Medium/HeavyAttacks/...", "act/anim/DO_Striker_A.act" (lariat)

DO_Melee_A--------------------------------------

Nothing

DO_Grappler_A-----------------------------------

"/Global/DO_Grappler_A/Offense/Short/...", "act/anim/DO_Grappler_A.act" (punch knee double axe handle)
"/Global/DO_Grappler_A/Offense/...", "act/anim/DO_Grappler_A.act" (bite)
"/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Globals/DO_Grappler_A.act" (ground headbutt)
"/Global/Actions/Grapples/Mount/MountOpps/Dropout/HeadButt", "Globals/DO_Grappler_A.act" (ground headbutt)
"/Global/Actions/Grapples/Mount/MountOpps/Dropout/KneeDrop", "Globals/DO_Grappler_A.act" (knee drop)

DO_Edgar----------------------------------------

"/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act" (punch knee double axe handle)
"/Global/DO_Edgar/Offense/Medium/HeavyAttacks/...","Act/DO_Edgar.act" (lariat)
"/Global/DO_Edgar/Defense/Evade/...", "act/anim/DO_Edgar.act" (fall evade + knee counter)

Crazy_Basic-------------------------------------

"/Global/Crazy_Basic/Offense/Short/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/Crazy_Basic.act" (B_Striker_A combo)
"/Global/Crazy_Basic/Offense/Medium/...", "act/anim/Crazy_Basic.act" (bite)

Authority---------------------------------------

"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give", "act/anim/Authority.act" (escape takedown)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale/TonfaImpale", "Globals/Authority.act" (instant takedown)
"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing", "Globals/Authority.act" (air hold grab)

TE_Female_A-------------------------------------

"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE", "act/anim/Authority.act" (ear grab)

CV_Male_A---------------------------------------

"/Global/CV_Male_A/Offense/Short/LightAttacks/SloppyJAB/SloppyCross", "act/anim/CV_Male_A.act" (2 punch)
"/Global/CV_Male_A/Offense/Short/Grapples/GrapplesAtempt", "act/anim/CV_Male_A.act" (grab attempt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give", "act/anim/CV_Male_A.act" (civilian takedown)

CV_Female_A-------------------------------------

"/Global/CV_Female_A/Offense/Short/LightAttacks/Slap", "act/anim/CV_Female_A.act" (Slap)
"/Global/CV_Female_A/Offense/Short/HeavyAttacks/...", "act/anim/CV_Female_A.act" (groin knee)

CV_OLD------------------------------------------

"/Global/CV_OLD/Offense/Short/HeavyAttacks/...", "act/anim/CV_OLD.act" (trip attack)

CV_Drunk----------------------------------------

"/Global/CV_Drunk/Offense/Short/Grapples/GrapplesAtempt", "act/anim/CV_Drunk.act" (grab attempt)


I will update this list if I find something new (and add more styles since they are mostly students nodes).
If you see a node like "/Global/DO_Grappler_A/Offense/Short/...", "act/anim/DO_Grappler_A.act" that means that the beginning is correct but I couldn't find the rest of it yet.

"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/Unblockable/HighKick", "act/anim/Player.act"
this Action Note not working.

did you find the new one ?
i found it by my self guys haha..
the right one is :

"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/Unblockable/HighKick2", "act/anim/Player.act"
Title: Re: LUA Action Nodes
Post by: J_Striker_A on May 08, 2023, 07:27:40 AM
All unposted action nodes:
Code: [Select]
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/JabKneeCombo","J_Striker_Node.act") (Charge Jackie Kick Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Cross","J_Striker_Node.act") (Cross Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Legkick","J_Striker_Node.act")  (Leg kick Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Jab","J_Striker_Node.act")     (Jab Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/LegKickStart","J_Striker_Node.act")   (LegkickStart Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Hook","J_Striker_Node.act")  (Nemesis Hook)
PedSetActionNode(gPlayer,"/Global/J_StrikerNode/EvadeBack", "J_Striker_Node.act")  (P_Striker_A Evade)
PedSetActionNode(gPlayer,"/Global/J_StrikerNode/EvadeCounter", "J_Striker_Node.act")     (P_Striker_A Evade)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/SlidingPunch","J_Striker_Node.act") (G_Melee_A Sliding Punch)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/HeavyKick","J_Striker_Node.act")       (G_Striker_A Kick)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/KnockOutCharge","J_Striker_Node.act")  (Boxing KO Charge)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Counter","J_Striker_Node.act") (Adult Slap)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/UpperCut","J_Striker_Node.act") (Jock Finishing Uppercut)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/HeavyDarby","J_Striker_Node.act") (Darby Uppercut)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/DropToFloor","J_Striker_Node.act") (Edgar Unused Evade Drop)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/DuckCharge","J_Striker_Node.act")  (Edgar Unused Evade Attack)
PedSetActionNode(gplayer,"/Global/J_Mascot_A/Offense/Short/Heavy/Stunners/HeadButt","Act/Anim/J_Mascot_A.act")(Dizzy Headbutt)
PedSetActionNode(gPlayer,"/Global/J_Mascot_A/Offense/Short/Heavy/Stunners/Sack/SackFreq/GutKick_R","act/anim/J_Mascot_A.act")(J_Mascot Kick)
PedSetActionNode(gplayer,"/Global/BOSS_Darby_A/Offense/Short/DashToUppercut", "act/anim/BOSS_Darby_A.act")(Running Uppercut)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/SwingPunch_R","J_Striker_Node.act") (B_Striker_A Windmill Punch Without kick)
download and add these files to Act.img via IMGTool for the nodes to work:
Title: Re: LUA Action Nodes
Post by: Woodbridg3 on October 14, 2023, 12:38:34 AM
For some reason, the visual studios 2008 express are not working for me. Can anyone help me?
Title: Re: LUA Action Nodes
Post by: Yunyv on November 30, 2023, 09:04:18 AM
Adult running grab
Code: [Select]
   "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect/unarmed/Attacks/Adult","act/anim/CV_Male_A.act" orderly sedate
Code: [Select]
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/OrderlyGrapple/GrappleAttempt/GrappleSuccess/Hold", "Act/Anim/LE_Orderly_A.act"
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/OrderlyGrapple/GrappleAttempt/GrappleSuccess/Held", "Act/Anim/LE_Orderly_A.act" --be Sedated
Title: Re: LUA Action Nodes
Post by: Yunyv on December 08, 2023, 09:04:40 PM
Player Running Takedown
Code: [Select]
"/Global/Player/Attacks/Grapples/Grapples/RunningTakedown/RunningTakedown","act/anim/Player.act" Grab Attempt
Code: [Select]
"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act"
"/Global/npc(ex:J_Grappler_A)/offense/Short/Grapples/GrappleAttempt","Act/Globals.act" or "act/anim/npc(ex:J_Grappler_A).act"
Player  Heavy Punches
Code: [Select]
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/HeavyAttacks"
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/HeavyAttacks"
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/HeavyAttacks"
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/HeavyAttacks"
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/HeavyAttacks", "act/anim/Player.act"
Title: Re: LUA Action Nodes
Post by: Yunyv on December 24, 2023, 04:24:15 AM
player grab attempt
Code: [Select]
"/Global/Player/Attacks/Grapples/Grapples/GrappleAttempt/GrappleAttempt", "Act/Anim/Player.act"player takedown
Code: [Select]
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Player/TakeDown","Act/Globals.act"Gary rooftop grab Reversal
Code: [Select]
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/Hold_Cycle/EscapeParametric/Escape/Rcv", "Act/Anim/Nemesis.act"
Title: Re: LUA Action Nodes
Post by: Yunyv on January 05, 2024, 09:26:34 PM
mount Reversal(no 6 hits)
Code: [Select]
"/Global/Actions/Grapples/GrappleReversals/MountReversals/GuardPunchReversal/GIVE","Act/Globals/GlobalActions.act"mount push off
Code: [Select]
"/Global/Actions/Grapples/GrappleReversals/MountReversals/Pushoff/Give","Act/Globals.act"mount on
Code: [Select]
"/Global/Actions/Grapples/Mount/MountIdle/Give", "Globals/Wrestling1.act"charge ground kick
Code: [Select]
"/Global/Player/Attacks/GroundAttacks/GroundAttacks/Strikes/HeavyAttacks/GroundKick/GroundKickCharged","act/anim/Player.act"  ground kick
Code: [Select]
"/Global/Player/Attacks/GroundAttacks/GroundAttacks/Strikes/HeavyAttacks/GroundKick/GroundKick","act/anim/Player.act"