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LUA Action Nodes

DaBOSS54320 · 16731

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Offline DaBOSS54320

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Reply #15 on: February 14, 2015, 01:07:42 PM
This is all pretty good and thanks Daboss for taking my advice on trying to make the board a better place for new and upcoming modders. I was so tired of the fighting and nonsense coming to the board daily just seemed like it wasn't going anywhere. This will definitely get the board back on track. May I post the nodes you gave me? Some of the errand nodes and such. I am not on my other computer now but when I get it working I will post most of them if you allow me to.

I want people to advance in making mission mods or errands, and making fighting mods. Action nodes are just part of what we can create and do daily. I have a test for anyone who can come up with a Tournament mod for Bully. Kind of like the preppy challenges, have a list of fighters appear in a tournament and have an counter that calculates how many fighters lost and won. Would be a good mod to create, the more you advance the harder it gets. Think about how fight night works also you can win money to upgrade your characters stats and accessories. Have the player be able to select a character then start them from level 1. The more you advance the higher the level gets. Just suggesting a cool mod to create with all the action nodes. Also you can watch other fighters tournament fights.

Of course you can post the nodes.

I feel the same way about missions, I was actually just thinking of making a tutorial on them.



Offline Reath

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Reply #16 on: February 14, 2015, 02:13:32 PM
Code: [Select]
/Global/G_Johnny/Cinematic/ThroatGrab/     "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Gv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Rcv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Offense/Special/SpecialActions/ExecuteNodes/DashLoco    "Act/Anim/G_Johnny.act"

/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash   "Act/Anim/G_Johnny.act")
/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab/ThroatGrab_Gv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab/ThroatGrab_Rcv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/DashTired   "Act/Anim/G_Johnny.act"

"/Global/Vehicles/Bikes/ExecuteNodes/Attacks/LeadPipe/SwingLeftExec", "Act/Vehicles.act")  --Leadpipe animations like during the Johnny boss fight
"/Global/Vehicles/Bikes/ExecuteNodes/Attacks/LeadPipe/SwingRightExec", "Act/Vehicles.act")

"/Global/Player/Gifts/Errand_BUS_Drugs", "Act/Player.act")
"/Global/Player/Gifts/Errand_RIC_Crab", "Act/Player.act")

--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA/", "Act/Grapples.act")
--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/", "Act/Grapples.act")
--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/", "Act/Grapples.act")
--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge", "Act/Grapples.act")

PedSetActionNode(TargetPed, "/Global/1_05/Anims/PissSelf/PeeSelf", "Act/Conv/1_05.act")

/Global/N_Earnest/Offense/ThrowBombs  "Act/Anim/N_Earnest.act")
/Global/N_Earnest/Offense/FireSpudGun  "Act/Anim/N_Earnest.act"

/Global/HitTree/Standing/PostHit/BellyUp
/Global/HitTree/Standing/PostHit/BellyDown



Offline Goatth

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Reply #17 on: February 14, 2015, 02:47:00 PM
Dropout headbutt:
Code: [Select]
"/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Globals/DO_Striker_A.act"



Offline AlphaTech

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Reply #18 on: February 14, 2015, 02:53:19 PM
Code: [Select]
/Global/G_Johnny/Cinematic/ThroatGrab/     "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Gv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Rcv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Offense/Special/SpecialActions/ExecuteNodes/DashLoco    "Act/Anim/G_Johnny.act"

/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash   "Act/Anim/G_Johnny.act")
/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab/ThroatGrab_Gv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab/ThroatGrab_Rcv   "Act/Anim/G_Johnny.act"
/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/DashTired   "Act/Anim/G_Johnny.act"

"/Global/Vehicles/Bikes/ExecuteNodes/Attacks/LeadPipe/SwingLeftExec", "Act/Vehicles.act")  --Leadpipe animations like during the Johnny boss fight
"/Global/Vehicles/Bikes/ExecuteNodes/Attacks/LeadPipe/SwingRightExec", "Act/Vehicles.act")

"/Global/Player/Gifts/Errand_BUS_Drugs", "Act/Player.act")
"/Global/Player/Gifts/Errand_RIC_Crab", "Act/Player.act")

--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA/", "Act/Grapples.act")
--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/", "Act/Grapples.act")
--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/", "Act/Grapples.act")
--PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge", "Act/Grapples.act")

PedSetActionNode(TargetPed, "/Global/1_05/Anims/PissSelf/PeeSelf", "Act/Conv/1_05.act")

/Global/N_Earnest/Offense/ThrowBombs  "Act/Anim/N_Earnest.act")
/Global/N_Earnest/Offense/FireSpudGun  "Act/Anim/N_Earnest.act"

/Global/HitTree/Standing/PostHit/BellyUp
/Global/HitTree/Standing/PostHit/BellyDown

Good to see you back m8 long time no see  8). Now make a mod you BITCH!  ;D



Offline Reath

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Reply #19 on: February 14, 2015, 03:15:27 PM
Good to see you back m8 long time no see  8). Now make a mod you BITCH!  ;D
Well since we're all posting stuff, I thought I'd post stuff I had. No you make a mod!



Offline AlphaTech

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Reply #20 on: February 14, 2015, 10:52:44 PM
Good to see you back m8 long time no see  8). Now make a mod you BITCH!  ;D
Well since we're all posting stuff, I thought I'd post stuff I had. No you make a mod!

I am making mods lol but I will make some more soon.



Offline SWEGTA

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Reply #21 on: February 15, 2015, 04:57:49 AM
I'm thinking about making some mods that will give the game a refreshing feel.
Like being able to socialize with other characters, have characters be more active (like being seen resting at the beach, having a snowball fight, shooting hoops, etc.), as well as having time move slower or even in real-time, if I manage to get my old "Fun at Night" mod cracking.



Offline AfterLife

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Reply #22 on: February 15, 2015, 05:58:48 AM
I'm thinking about making some mods that will give the game a refreshing feel.
Like being able to socialize with other characters, have characters be more active (like being seen resting at the beach, having a snowball fight, shooting hoops, etc.), as well as having time move slower or even in real-time, if I manage to get my old "Fun at Night" mod cracking.
That's great!



Offline SWEGTA

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Reply #23 on: February 15, 2015, 06:08:23 AM
Locking this topic for a day since some people are behaving like children.
Learn to get along and stop making these snide remarks to one and another. I'm pretty disappointed right now.



Offline SWEGTA

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Reply #24 on: February 16, 2015, 11:46:23 AM
The topic is now open again.
Behave or I'll remove it completely.



Offline Mick3Mouse

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Reply #25 on: February 16, 2015, 02:09:05 PM
Yes Mr locking topics for no reason!.   We'll behave



Offline SWEGTA

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Reply #26 on: February 16, 2015, 02:21:00 PM
Yes Mr locking topics for no reason!.   We'll behave

It wasn't for no reason, Mick.
I have removed the little argument that a couple of certain individuals had.



Offline Quinn

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Reply #27 on: February 19, 2015, 06:48:11 AM
Let's just stop the stupid little arguments. This is a nice find by these guys, let's be happy because of that?..



Offline SWEGTA

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Reply #28 on: February 19, 2015, 10:46:02 AM
Let's just stop the stupid little arguments. This is a nice find by these guys, let's be happy because of that?..

I agree.
All's I'm sayin' is that if people begin insulting each other, I'm closing down the thread temporarily and removing their posts.
Fighting doesn't get us anywhere and it only took 1 day before someone made a snide comment towards someone else.

Back on topic, if we had a huge list of all the possible action nodes we could easily make some amazing mods.
Already now people have found social interactions as well.



Offline The Dream Is Dead

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Reply #29 on: February 19, 2015, 11:01:24 AM
I wanted to post my nodes compilation earlier but I couldn't. I don't take any credit from this since I added a lot of nodes posted earlier in this thread from other users (mainly omnitrix and unk). I have to thank daboss because without his node finder script I wouldn't have found some of them (btw I added more words to the table if you need).

Code: [Select]
Generic-----------------------------------------

"/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger/...", "Globals/Ambient.act" (humilliate start)
"/Global/Ambient/Puke/Vomit/Vomit2/Vomit3/VomitStun", "Globals/Ambient.act"
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act" (running punch)
"/Global/Actions/RisingAttacks/HeavyAttacks/RisingAttacks", "Globals/G_Striker_A.act" (jimmy kick (dafuq is disss))
"/Global/Actions/Grapples/Mount/MountIdle", "Globals/Wrestling1.act" (mount)
"/Global/Actions/Grapples/GrappleReversals", "Globals/GlobalActions.act" (6 hit reversal)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/DirectionalPush/PushFwd/RCV", "act/anim/Player.act" (reversal)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE", "act/anim/Player.act" (grab from behind)
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect/Weapon/UNBLOCKABLE", "Globals/GlobalActions.act"

Player------------------------------------------

"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/JAB", "act/anim/Player.act" (punch 1)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Cross", "act/anim/Player.act" (punch 2)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Hook", "act/anim/Player.act" (punch 3)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "act/anim/Player.act" (punch 4)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/UpperCut", "act/anim/Player.act" (punch 5)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/HeavyAttacks/...", "act/anim/Player.act" (uppercut)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Unblockable/LegKickReleaseMax", "act/anim/Player.act" (leg sweep)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Unblockable/JackieKick", "act/anim/Player.act" (heavy kick)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/Unblockable/HighKick", "act/anim/Player.act" (roundhouse kick)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/Unblockable/...", "act/anim/Player.act" (overhead punch)
"/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder", "act/anim/Player.act" (running shoulder)
"/Global/Player/Attacks/GroundAttacks/GroundAttacks/Strikes/HeavyAttacks/GroundKick/Ground..."act/anim/Player.act" (ground kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "act/anim/Player.act" (punch 1/headbutt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "act/anim/Player.act" (punch 2/gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "act/anim/Player.act" (knee 3/face knee)
"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit1", "act/anim/Player.act" (mount punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Player/KneeDrop", "act/anim/Player.act" (knee drop)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Player/Spit", "act/anim/Player.act" (ground spit)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash", "act/anim/Player.act" (knee against wall)

BoxingPlayer------------------------------------

"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1", "act/anim/BoxingPlayer.act" (punch 1)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right2", "act/anim/BoxingPlayer.act" (punch 2)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left3", "act/anim/BoxingPlayer.act" (punch 3)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right4", "act/anim/BoxingPlayer.act" (punch 4)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left5", "act/anim/BoxingPlayer.act" (punch 5)
"/Global/BoxingPlayer/EvadeBank/Evades/Duck", "act/anim/BoxingPlayer.act" (duck evade)
"/Global/BoxingPlayer/EvadeBank/Evades/Left", "act/anim/BoxingPlayer.act" (left evade)
"/Global/BoxingPlayer/EvadeBank/Evades/Right", "act/anim/BoxingPlayer.act" (right evade)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/BackCharge", "act/anim/BoxingPlayer.act" (duck evade counter)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/LeftCharge", "act/anim/BoxingPlayer.act" (left evade counter)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/RightCharge", "act/anim/BoxingPlayer.act" (right evade counter)

GS_Male_A---------------------------------------

"/Global/GS_Male_A/Offense/Short/LightAttacks/SloppyJAB/SloppyCross", "act/anim/GS_Male_A.act" (2 punch)
"/Global/GS_Male_A/Offense/Short/HeavyAttacks/Shove2Hand", "act/anim/GS_Male_A.act" (shove)

GS_Female_A-------------------------------------

"/Global/GS_Female_A/Offense/Short/Strikes/LightAttacks/Slap", "act/anim/GS_Female_A.act" (Slap)
"/Global/GS_Female_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/GS_Female_A.act" (groin knee)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GirlFight/GirlFight_START", "act/anim/GS_Female_A.act" (hair pull)

GS_Fat_A----------------------------------------

"/Global/GS_Fat_A/Offense/Short/...", "act/anim/GS_Fat_A.act" (shove)

Nemesis-----------------------------------------

"/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/HeavyPunch2", "act/anim/Nemesis.act" (3 punch)
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "act/anim/Nemesis.act" (1st heavy punch)
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "act/anim/Nemesis.act" (2nd heavy punch)
"/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "act/anim/Nemesis.act" (2 punch + knee)
"/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee", "act/anim/Nemesis.act" (punch + knee)
"/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "act/anim/Nemesis.act" (heavy kick)
"/Global/Nemesis/Defense/...", "act/anim/Nemesis.act" (T pose (?))
"/Global/Nemesis/Special/Throw", "Act/Anim/Nemesis.act" (brick throw)
"/Global/Nemesis/Special/Crouch/Crouch", "Act/Anim/Nemesis.act" (crouch)
"/Global/Nemesis/Special/GarySpecialGrapple", "Act/Anim/Nemesis.act" (gary chase)
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/GIVE", "Act/Anim/Nemesis.act" (rooftopgrab)
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/Hold_Cycle/Busted/Give", "Act/Anim/Nemesis.act" (rooftopgrab)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/Nemesis.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/Nemesis.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/Nemesis.act" (knee face)

B_Striker_A-------------------------------------

"/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L", "act/anim/B_Striker_A.act" (2 punch + heavy punch/kick)
"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/B_Striker_A.act" (heavy punch)
"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/B_Striker_A.act" (kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/B_Striker_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Bully/Spit", "act/anim/B_Striker_A.act" (ground spit)

1_03_Davis--------------------------------------

"/Global/1_03_Davis/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L", "act/anim/1_03_Davis.act" (2 punch + heavy punch/kick)
"/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/1_03_Davis.act" (heavy punch)
"/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/1_03_Davis.act" (kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/1_03_Davis.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Bully/Spit", "act/anim/1_03_Davis.act" (ground spit)

BOSS_Russell------------------------------------

"/Global/BOSS_Russell/Default_KEY/ExecuteNodes/Free/RunBasic", "act/anim/BOSS_Russell.act" (Russell walk style)
"/Global/BOSS_Russell/Offense/Short/Strikes/LightAttacks/OverHand", "act/anim/BOSS_Russell.act" (light punch)
"/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/BOSS_Russell.act" (heavy punch)
"/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "act/anim/BOSS_Russell.act" (double axe handle)
"/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart/HeadButt_AnticCyc/HeadButt_RunCyc/HeadButt_Success/HeadButt_Success_Wall_Hit/HeadButt_Success_Wall_Hit_RCV", "act/anim/BOSS_Russell.act" (running headbutt)
"/Global/BOSS_Russell/Offense/Special/Invincible/BarserkGrapple/...", "act/anim/BOSS_Russell.act" (running grab)
"/Global/BOSS_Russell/Defense/Evade/EvadeInterrupt/EvadeInterrupt", "act/anim/BOSS_Russell.act" (chest counter)
"/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1", "act/anim/BOSS_Russell.act" (stomp)
"/Global/BOSS_Russell/Offense/CombatTaunt/Taunt", "act/anim/BOSS_Russell.act" (taunt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act" (powerbomb)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/BOSS_Russell.act" (gut punch)
"/Global/6_02/SchoolGatesNIS/Russell/Russell01" (cutscene headbutt faster stand up)

Russell_102-------------------------------------

"/Global/Russell_102/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/Russell_102.act" (B_Striker_A combo 3 hit)
"/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "act/anim/Russell_102.act" (chest counter)

P_Striker_A-------------------------------------

"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross", "act/anim/P_Striker_A.act" (3 punch combo + uppercut/cross)
"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/P_Striker_A.act" (punch + uppercut/cross)
"/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/Uppercut", "act/anim/P_Striker_A.act" (uppercut)
"/Global/P_Striker_A/Offense/Medium/HeavyAttacks/...", "act/anim/P_Striker_A.act" (heavy shoulder + punch)
"/Global/P_Striker_A/Defense/Evade/EvadeBack/...", "act/anim/P_Striker_A.act" (hopback)
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act" (evade counter)

P_2_07_Gord-------------------------------------

"/Global/2_07_Gord/Offense/Short/Strikes/LightAttacks/JAB/Cross", "act/anim/P_2_07_Gord.act" (3 punch combo + uppercut/cross)
"/Global/2_07_Gord/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/P_2_07_Gord.act" (punch + uppercut/cross)
"/Global/2_07_Gord/Offense/Short/Strikes/HeavyAttacks/Uppercut", "act/anim/P_2_07_Gord.act" (uppercut)
"/Global/2_07_Gord/Offense/Medium/HeavyAttacks/...", "act/anim/P_2_07_Gord.act" (heavy shoulder + punch)
"/Global/2_07_Gord/Defense/Evade/EvadeBack/...", "act/anim/P_2_07_Gord.act" (hopback)
"/Global/2_07_Gord/Defense/Evade/EvadeCounter/HeavyAttacks/EvadeBackPunch", "act/anim/P_2_07_Gord.act" (evade counter)

P_Striker_B-------------------------------------

"/Global/P_Striker_B/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "act/anim/P_Striker_B.act" (punch + 2 heavy side punch)
"/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2", "act/anim/P_Striker_B.act" (heavy side punch)
"/Global/P_Striker_B/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "act/anim/P_Striker_B.act" (unblockable charge punch)
"/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "act/anim/P_Striker_B.act" (heavy punch + taunt/5 hit combo + taunt)
"/Global/P_Striker_B/Offense/Short/NonCombatActions/Taunts/Taunt_1", "act/anim/P_Striker_B.act" (taunt)
"/Global/P_Striker_B/Offense/Medium/...", "act/anim/P_Striker_B.act" (move forward crouch evade)
"/Global/P_Striker_B/Defense/Evade/EvadeBack/EvadeBack", "act/anim/P_Striker_B.act" (crouch evade)
"/Global/P_Striker_B/Defense/Evade/EvadeCounter", "act/anim/P_Striker_B.act" (evade counter)

P_Grappler_A------------------------------------

"/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody", "act/anim/P_Grappler_A.act" (2 low punch)
"/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown", "act/anim/P_Grappler_A.act" (2 heavy punch)
"/Global/P_Grappler_A/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "act/anim/P_Grappler_A.act" (unblockable charge punch)
"/Global/P_Grappler_A/Offense/Medium/Strikes/Kick/TauntKick", "act/anim/P_Grappler_A.act" (kick + taunt)
"/Global/P_Grappler_A/Offense/Medium/Taunts/Taunt_1", "act/anim/P_Grappler_A.act" (taunt)
"/Global/P_Grappler_A/Offense/NonCombatActions/Hopback", "act/anim/P_Grappler_A.act" (jump back evade)
"/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade", "act/anim/P_Grappler_A.act" (crouch evade)
"/Global/P_Grappler_A/Defense/Evade/EvadeCounter", "act/anim/P_Grappler_A.act" (evade counter)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/P_Grappler_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/P_Grappler_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/P_Grappler_A.act" (knee face)

P_Bif-------------------------------------------

"/Global/P_Bif/Offense/Short/LightAttacks/JAB/Cross", "act/anim/P_Bif.act" (2 hit combo)
"/Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook", "act/anim/P_Bif.act" (charge punch left)
"/Global/P_Bif/Offense/Short/HeavyAttacks/RightHook", "act/anim/P_Bif.act" (charge punch right)
"/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch", "act/anim/P_Bif.act" (J_Grappler_A first punch)
"/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch", "act/anim/P_Bif.act" (straight finisher punch)
"/Global/P_Bif/Offense/Special/HeavyAttacks", "act/anim/P_Bif.act" (Derby charge punch left/right)
"/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "act/anim/P_Bif.act" (duck evade + counter)
"/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch", "act/anim/P_Bif.act" (left evade + counter)
"/Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch", "act/anim/P_Bif.act" (right evade + counter)

BOSS_Darby--------------------------------------

"/Global/BOSS_Darby/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/BOSS_Darby.act" (Derby block)
"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "act/anim/BOSS_Darby.act" (P_Striker_B + evade)
"/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Hook2", "act/anim/BOSS_Darby.act" (P_Striker_B final + evade)
"/Global/BOSS_Darby/Offense/Medium/Medium/HeavyAttacks/JAB/Cross", "act/anim/BOSS_Darby.act" (P_Striker_A first 2 hits)
"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/BOSS_Darby.act" (P_Striker_A last 2 hits)
"/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge/HeavyPunch", "act/anim/BOSS_Darby.act" (unblockable charge punch)
"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/UpperLandGV", "act/anim/BOSS_Darby.act" (5 hit combo + finisher)
"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/Finisher", "act/anim/BOSS_Darby.act" (finisher)
"/Global/BOSS_Darby/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "act/anim/BOSS_Darby.act" (duck evade + counter)
"/Global/BOSS_Darby/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch", "act/anim/BOSS_Darby.act" (left evade + counter)
"/Global/BOSS_Darby/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch", "act/anim/BOSS_Darby.act" (right evade + counter)
"/Global/BOSS_Darby/Offense/Special/HeavyAttacks/...", "act/anim/BOSS_Darby.act" (Bif charge punch left)
"/Global/BOSS_Darby/Offense/Special/HeavyAttacks/...", "act/anim/BOSS_Darby.act" (Bif charge punch right)
"/Global/BOSS_Darby/Offense/Medium/Medium/...", "act/anim/BOSS_Darby.act" (P_Striker_B duck evade)
"/Global/BOSS_Darby/Offense/NonCombatActions/Hopback", "act/anim/BOSS_Darby.act" (P_Grappler_A hopback)
"/Global/BOSS_Darby/Offense/Short", "act/anim/BOSS_Darby.act" + ImportScript("2_B.lua") (chase uppercut)
"/Global/BOSS_Darby/Special/Throw", "act/anim/BOSS_Darby.act" (bottle throw)
"/Global/BOSS_Darby/Offense/Special/Dash/Dash/Uppercut/ShortDarby", "act/anim/BOSS_Darby.act" (chase uppercut)
"/Global/BOSS_Darby/Offense/Special/Dash/Dash/DashTired/Tired", "act/anim/BOSS_Darby.act" (chase uppercut tired)
"/Global/2_B/PlayerOnGround/Belly_Up", "act/anim/2_B.act" (chase uppercut fall reaction)

G_Striker_A-------------------------------------

"/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightStomach", "act/anim/G_Striker_A.act" (3 punch + taunt)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Striker_A.act" (knee)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick", "act/anim/G_Striker_A.act" (roundhouse)
"/Global/G_Striker_A/Offense/Medium/Strikes/HeavyAttack/KickThrust", "act/anim/G_Striker_A.act" (hop kick + taunt)
"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act" (groundpunch)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick/GrabKnees", "act/anim/G_Striker_A.act" (grabknees)
"/Global/G_Striker_A/Offense/Taunts/Taunt_A", "act/anim/G_Striker_A.act" (3 punch taunt)
"/Global/G_Striker_A/Offense/Taunts/Taunt_2", "act/anim/G_Striker_A.act" (hop kick taunt)

G_Melee_A---------------------------------------

"/Global/G_Melee_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightStomach", "act/anim/G_Melee_A.act" (3 punch + kick)
"/Global/G_Melee_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/G_Melee_A.act" (sloppy kick)
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKick", "act/anim/G_Melee_A.act" (G_Striker_A inverted roundhouse)
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/G_Melee_A.act" (dash punch + taunt)
"/Global/G_Melee_A/Offense/GroundAttack/GroundPunch", "act/anim/G_Melee_A.act" (ground punch)
"/Global/G_Melee_A/Offense/Taunts/Taunt_B", "act/anim/G_Melee_A.act" (dash punch taunt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/G_Melee_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/G_Melee_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/G_Melee_A.act" (knee face)
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Melee/Greaser/GrabKnees/GV", "Globals/G_Melee_A.act" (knee punch grapple)
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Melee/Greaser/Takedown", "Globals/G_Melee_A.act" (takedown)

G_Grappler_A------------------------------------

"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook/Uppercut", "act/anim/G_Grappler_A.act" (2 heavy punch)
"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/BootKick", "act/anim/G_Grappler_A.act" (axe kick)
"/Global/G_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/HeavyAttacks/...", "act/anim/G_Grappler_A.act" (?)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug", "Globals/G_Grappler_A.act" (bearhug)

G_Ranged_A--------------------------------------

"/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyKnee", "act/anim/G_Ranged_A.act" (punch + knee)
"/Global/G_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Ranged_A.act" (knee)

3_05_Norton-------------------------------------

"/Global/Norton/Default_KEY/Locomotion/Free/Walk", "act/anim/3_05_Norton.act" (Norton walk style)
"/Global/Norton/Default_KEY/Locomotion/Combat", "act/anim/3_05_Norton.act" (Norton strafe)
"/Global/Norton/Offense/Short/Swing1", "act/anim/3_05_Norton.act" (left swing)
"/Global/Norton/Offense/Short/Swing2", "act/anim/3_05_Norton.act" (upper swing)
"/Global/Norton/Offense/Medium/Unblockable/...", "act/anim/3_05_Norton.act" (twister swing)
"/Global/Norton/Defense/Tired", "act/anim/3_05_Norton.act" (tired)

G_Johnny----------------------------------------

"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/...", "act/anim/G_Johnny.act" (3 punch combo)
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/...", "act/anim/G_Johnny.act" (G_Striker_A combo)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick", "act/anim/G_Johnny.act" (G_Striker_A roundhouse)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/...", "act/anim/G_Johnny.act" (G_Melee_A sloppy kick)
"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack/HeavyKick", "act/anim/G_Johnny.act" (G_Melee_A roundhouse)
"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack/...", "act/anim/G_Johnny.act" (G_Melee_A dash punch)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/Grabknees", "act/anim/G_Johnny.act" (grabknees)
"/Global/G_Johnny/Cinematic/ThroatGrab", "act/anim/G_Johnny.act" (haymaker can't get up)
"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab", "act/anim/G_Johnny.act" (haymaker)
"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/DashTired/Tired", "act/anim/G_Johnny.act" (haymaker tired)
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/...", "act/anim/G_Johnny.act" (overhead kick combo)
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/...", "act/anim/G_Johnny.act" + ImportScript("2_B.lua") (tornado kick)
"/Global/G_Johnny/Offense/Short/Strikes/...", "act/anim/G_Johnny.act" (tornado kick)

N_Striker_A-------------------------------------

"/Global/N_Striker_A/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Striker_A.act" (2 punch)
"/Global/N_Striker_A/Offense/Short/Strikes/HeavyAttacks/FatSlap/AssThrust", "act/anim/N_Striker_A.act" (slap + shoulder)

N_Striker_B-------------------------------------

"/Global/N_Striker_B/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Striker_B.act" (2 punch)
"/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail", "act/anim/N_Striker_B.act" (random punches)
"/Global/N_Striker_B/Offense/Medium/...", "act/anim/N_Striker_B.act" (?)

N_Ranged_A--------------------------------------

"/Global/N_Ranged_A/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Ranged_A.act" (2 punch)
"/Global/N_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/N_Ranged_A.act" (trip attack)
"/Global/N_Ranged_A/Defense/Flail", "act/anim/N_Ranged_A.act" (random punches?)

N_Earnest---------------------------------------

"/Global/N_Earnest/Offense/FireSpudGun", "act/anim/N_Earnest.act"
"/Global/N_Earnest/Offense/ThrowBombs", "act/anim/N_Earnest.act"

J_Striker_A-------------------------------------

"/Global/J_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Striker_A.act" (punch elbow punch)
"/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAtempt/Takedown", "act/anim/J_Striker_A.act" (football tackle)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Jock/FacePunch", "act/anim/J_Striker_A.act" (ground punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Jock/KneeDrop", "act/anim/J_Striker_A.act" (ground punch)

J_Melee_A---------------------------------------

"/Global/J_Melee_A/Offense/Short/Strikes/LightAttacks/RightHand/LeftHand", "act/anim/J_Melee_A.act" (2 punch)
"/Global/J_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyRight", "act/anim/J_Melee_A.act" (charge punch)
"/Global/J_Melee_A/Offense/Medium/Strikes/Unblockable/...", "act/anim/J_Melee_A.act" (shoulder barge)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/J_Melee_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/J_Melee_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/J_Melee_A.act" (knee face)

J_Grappler_A------------------------------------

"/Global/J_Grappler_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/J_Grappler_A.act" (buged first heavy punch)
"/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch/Axehandle", "act/anim/J_Grappler_A.act" (2 heavy punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker", "Globals/J_Grappler_A.act" (backbreaker)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam", "Globals/J_Grappler_A.act" (bodyslam)

J_Ted-------------------------------------------

"/Global/J_Ted/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/J_Ted.act" (Ted block)
"/Global/J_Ted/Default_KEY/ExecuteNodes/BlockProjectiles", "act/anim/J_Ted.act" (Ted duck evade)
"/Global/J_Ted/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Ted.act" (punch elbow punch)
"/Global/J_Ted/Offense/Medium/Grapples/GrapplesAtempt", "act/anim/J_Ted.act" (football tackle (bug))

J_Damon-----------------------------------------

"/Global/J_Damon/Offense/SpecialStart/StartRun", "act/anim/J_Damon.act" (run + grab)
"/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown", "act/anim/J_Damon.act" (grab)

J_Mascot----------------------------------------

"/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/J_Mascot.act" (B_Striker_A combo 3 hit)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (B_Striker_A combo 1 hit)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (unblockable groin kick)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (dizzy headbutt)
"/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Headbutt/Invincible/Headbutt", "act/anim/J_Mascot.act" (running headbutt)
"/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Dance", "act/anim/J_Mascot.act" (dance)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance1", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance2", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance3", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance4", "act/anim/J_Mascot.act" (dancing moves)

DO_Striker_A------------------------------------

"/Global/DO_Striker_A/Offense/Short/...", "act/anim/DO_Striker_A.act" (punch knee double axe handle)
"/Global/DO_Striker_A/Offense/Medium/HeavyAttacks/...", "act/anim/DO_Striker_A.act" (lariat)

DO_Melee_A--------------------------------------

Nothing

DO_Grappler_A-----------------------------------

"/Global/DO_Grappler_A/Offense/Short/...", "act/anim/DO_Grappler_A.act" (punch knee double axe handle)
"/Global/DO_Grappler_A/Offense/...", "act/anim/DO_Grappler_A.act" (bite)
"/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Globals/DO_Grappler_A.act" (ground headbutt)
"/Global/Actions/Grapples/Mount/MountOpps/Dropout/HeadButt", "Globals/DO_Grappler_A.act" (ground headbutt)
"/Global/Actions/Grapples/Mount/MountOpps/Dropout/KneeDrop", "Globals/DO_Grappler_A.act" (knee drop)

DO_Edgar----------------------------------------

"/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act" (punch knee double axe handle)
"/Global/DO_Edgar/Offense/Medium/HeavyAttacks/...","Act/DO_Edgar.act" (lariat)
"/Global/DO_Edgar/Defense/Evade/...", "act/anim/DO_Edgar.act" (fall evade + knee counter)

Crazy_Basic-------------------------------------

"/Global/Crazy_Basic/Offense/Short/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/Crazy_Basic.act" (B_Striker_A combo)
"/Global/Crazy_Basic/Offense/Medium/...", "act/anim/Crazy_Basic.act" (bite)

Authority---------------------------------------

"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give", "act/anim/Authority.act" (escape takedown)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale/TonfaImpale", "Globals/Authority.act" (instant takedown)
"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing", "Globals/Authority.act" (air hold grab)

TE_Female_A-------------------------------------

"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE", "act/anim/Authority.act" (ear grab)

CV_Male_A---------------------------------------

"/Global/CV_Male_A/Offense/Short/LightAttacks/SloppyJAB/SloppyCross", "act/anim/CV_Male_A.act" (2 punch)
"/Global/CV_Male_A/Offense/Short/Grapples/GrapplesAtempt", "act/anim/CV_Male_A.act" (grab attempt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give", "act/anim/CV_Male_A.act" (civilian takedown)

CV_Female_A-------------------------------------

"/Global/CV_Female_A/Offense/Short/LightAttacks/Slap", "act/anim/CV_Female_A.act" (Slap)
"/Global/CV_Female_A/Offense/Short/HeavyAttacks/...", "act/anim/CV_Female_A.act" (groin knee)

CV_OLD------------------------------------------

"/Global/CV_OLD/Offense/Short/HeavyAttacks/...", "act/anim/CV_OLD.act" (trip attack)

CV_Drunk----------------------------------------

"/Global/CV_Drunk/Offense/Short/Grapples/GrapplesAtempt", "act/anim/CV_Drunk.act" (grab attempt)


I will update this list if I find something new (and add more styles since they are mostly students nodes).
If you see a node like "/Global/DO_Grappler_A/Offense/Short/...", "act/anim/DO_Grappler_A.act" that means that the beginning is correct but I couldn't find the rest of it yet.
« Last Edit: March 11, 2015, 11:41:12 PM by The Dream Is Dead »