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Author Topic: Locked Doors and Interiors  (Read 69337 times)

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Offline Prosecute

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Re: Locked Doors and Interiors
« Reply #45 on: September 30, 2011, 07:49:55 AM »
its in scripts

Offline MadmaN

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Re: Locked Doors and Interiors
« Reply #46 on: September 30, 2011, 12:37:10 PM »
ill definately take a look at it since I have some ideas if this spawner is coded how i think it is. Insanitygames is working with me to possibly get the interiors cracked and to also try to crack default.idb since that file is the key to cracking all of the fighting styles, stances, animations...etc so I have my editor put on the backburner for the next few days or so before I release another beta version of that since I am also working to get the file formats cracked to where my editor shows things labeled as they are in the comments for the files themselves.

Offline Carlosvc92

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Re: Locked Doors and Interiors
« Reply #47 on: October 13, 2011, 04:25:27 PM »
This is what you see:






And here is the shop class:






the shop is fully explorable and even has a working fraffy machine  :biggrin:

What exactly determines this again? The Paths in trigger.img??

Offline Prosecute

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Re: Locked Doors and Interiors
« Reply #48 on: October 13, 2011, 04:37:24 PM »
open trigger and search and replace all "islocked true" to "islocked false"

Offline Carlosvc92

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Re: Locked Doors and Interiors
« Reply #49 on: October 14, 2011, 10:29:10 AM »
Ahh, ok thanks.

Offline Bully1337

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Re: Locked Doors and Interiors
« Reply #50 on: October 15, 2011, 08:17:02 AM »
What other places can you go in? And is it possible to go into other classes?

Offline MadmaN

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Re: Locked Doors and Interiors
« Reply #51 on: October 15, 2011, 09:47:33 AM »
Right now I am working on unlocking every door and combining my efforts with Steman to make custom points in front of doors as well as pretty much anywhere so that you can simply enter any door and be taken to the specific area that the door in question is meant for. For classes you will be taken to a generic classroom and for the specific classes like english...chemistry..etc you will be taken to the actual classroom that each class resides in normally. I just have not posted much on this subject due to the complexity of this mod but will be posting info soon on what I have done so far. I have managed to remove every door and get to all those areas including the roof access door...etc but adding custom markers to the map will be very hard.

Offline Jimmy109

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Re: Locked Doors and Interiors
« Reply #52 on: September 07, 2013, 04:44:45 AM »
open trigger and search and replace all "islocked true" to "islocked false"
This crashed my game D:

Offline c00ld0c26

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Re: Locked Doors and Interiors
« Reply #53 on: September 07, 2013, 07:15:04 AM »
open trigger and search and replace all "islocked true" to "islocked false"
This crashed my game D:

Then you propebly did it wrong, put on your backup and try again.

Offline Jimmy109

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Re: Locked Doors and Interiors
« Reply #54 on: September 07, 2013, 07:31:03 AM »
open trigger and search and replace all "islocked true" to "islocked false"
This crashed my game D:

Then you propebly did it wrong, put on your backup and try again.
I've tried it like 10 times, http://gyazo.com/05066b7db5b672a9804e45fae2b74262 and all I get when i press story mode is "bully.exe has stopped working" :/

Offline Unknownsoldier

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Re: Locked Doors and Interiors
« Reply #55 on: May 04, 2014, 08:54:12 PM »
I am so glad MadmaN joined us! Where would we be in Bully modding, without him?

Offline WhenLifeGivesYouLemons

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Re: Locked Doors and Interiors
« Reply #56 on: May 04, 2014, 10:47:34 PM »
I am so glad MadmaN joined us! Where would we be in Bully modding, without him?
Probably still stuck with IDE modding

Offline Unknownsoldier

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Re: Locked Doors and Interiors
« Reply #57 on: May 07, 2014, 09:34:27 PM »
I managed to unlock the autoshop, but what's the triggername for the nurse?

Offline Mizok

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Re: Locked Doors and Interiors
« Reply #58 on: December 03, 2014, 08:36:21 PM »
Bump!
Maybe this can be good on MP.

Offline madnesscombatfan212

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Re: Locked Doors and Interiors
« Reply #59 on: December 03, 2014, 08:53:01 PM »
Bump!
Maybe this can be good on MP.
Honestly, I do not think it would make very much of a difference.