ah I have no beef with it at all. Just working to figure out easier methods which would allow much more to be modded, so pls dont take offense to how I worded that...lol Not intended to be taken in a bad way.
I just happen to have a totally different approach to modding when it comes to any game. I just simply look for the easiest way to do more while making it as friendly to everyone as possible wether the person is a coder or the person is not or even if the person is brand new to computers in general...thats my goal. and in all reality, your methods do work and quite well I might add, so I have absolutely no problems with any of that.
I did figure a few things out tho regarding all the files in the ide.img.
Every file in that is just a compiled or encoded version of the same named .ide files since if you look at the console versions of the game, you will not find any of those .ide files...which means the bully devs goofed up bigtime putting those in the pc version since not a single one of those files seems to be read by the game itself, they all seem to be ignored which makes sense since they are the source files for the .idb files. I been doing some serious file analyzing to see if I can crack the format those .idb files are in since if I can get that figured out...then nearly all of our collective problems will be solved aside from finding a way to decompile the lua scripts since then the fighting styles could be changed without using a hex editor, adding custom objects to the world map anywhere you want would be doable, such as spawning the mower anywhere without having to be in a mission to get it, or even the possability of spawning custom vehicles.
That is my goal currently along with figuring out the interiors. I have already taken a look inside the decompiled bully.exe in assembly and am figuring out its workings since there is quite a lot of things hardcoded but also a lot of hints as to how some the scripts are loaded so all I need on this is just some time and maybe even a little luck, so we will see.
and again, sry if you took offense to my comment about the current way of modding not being the best way, it was never meant to be taken out of context like that and for that I apologise.
and far as the ingame vehicle spawner goes, I will help you with that soon as you are ready so no worries. I do wish tho that ntauthority would release the modded lua decompiler since I really would love to take a look at that. But then...I think everyone is really waiting on that one but I somehow doubt that will happen anytime soon if at all.