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Author Topic: Locked Doors and Interiors  (Read 61107 times)

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Offline BloodChuckZ

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Re: Locked Doors and Interiors
« Reply #15 on: September 23, 2011, 01:18:14 AM »
Wow, what detail in there !  Any idea of what the 'Hoo Ya !' sign is in reference to ?

Offline MadmaN

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Re: Locked Doors and Interiors
« Reply #16 on: September 23, 2011, 01:20:47 AM »
Did it by modifying the trigger.img file contents. I will document fully how and what to modify soon since I am close to enabling the roof access door....av room door on the second floor and the auditorium door on the lower floor....plus working on unlocking all the other normally locked doors like the classrooms...the various dorm rooms in the boys dorm...permanetely unlocking the preps dorm...etc

Been at this all day today with little break aside from dinner and a shower...lol and will work another hour and then bed.

Offline Carlosvc92

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Re: Locked Doors and Interiors
« Reply #17 on: September 23, 2011, 01:33:00 AM »
Aite sweet!!

Offline BloodChuckZ

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Re: Locked Doors and Interiors
« Reply #18 on: September 23, 2011, 02:07:56 AM »
One fellow, a ‘Smackie T’ had shown us some screenshots of the stairs to the roof access.  I had 3 shots, showing the steps doubling back on themselves (stairs, landing, then 180 degree turn to another set of stairs), with a door to the attic to the right at a landing at the top.

http://www.xfire.com/profile/cocky256/screenshots/?view#111545174

The thread is 'Bullworth: Secret Areas' from last March....

http://bully-board.com/index.php?topic=13687.msg119538#msg119538
« Last Edit: September 23, 2011, 02:11:08 AM by Chuck X »

Offline Red Blaster

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Re: Locked Doors and Interiors
« Reply #19 on: September 23, 2011, 04:04:33 AM »
You rule. Seriously.

Edit: And unfortunately, I don't have Xfire just yet.
« Last Edit: September 23, 2011, 05:14:42 AM by Red Blaster »

Offline Prosecute

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Re: Locked Doors and Interiors
« Reply #20 on: September 23, 2011, 12:36:38 PM »
Hi Madman, welcome to the bully board :cheernutz:!!!1
after reading your posts its great to see a modder who is all action on this board as opposed to all talk, youv'e certainly shed some light onto trigger.dat with your first post which deserves many congratulations, great to see someone looking into new and varied things, rather than the endless amount of 1 trick ponys fighting style talk which has plagued this board ever sinse its god damn release!

anyway here is a old list iv'e done with each interior and their corresponding area code/co-ords

NAME         AREACODE   CO-ORDS

MAIN_MAP      0      0.00, 0.00, 0.00
EVERYWHERE   ERROR   1
SCHOOLHALLWAYS      2      -632.325012, -285.636993, 8.523100            
??? (OBSELETE)   ERROR   3
CHEMISTRY CLASS      4      -596.921021, 322.786987, 36.532001
PRINCIPALS OFFICE   5      -700.955017, 201.244995, 32.653000
BIOLOGY         6      -709.780029, 312.730011, 33.379501
???      ERROR   7
JANITORS      8      -752.901001, -70.235001, 8.759220
LIBRARY         9      -774.791992, 196.037003, 90.131500
???      ERROR   10
???      ERROR   11      
???      ERROR   12
GYM         13      -630.187012, -70.771896, 67.727303
BOYS DORM      14      -501.584991, 301.246002, 32.119999
ENG/MATHS/GEOG      15      -560.408020, 315.862000, -1.950740
MUSIC         15      -535.408020, 315.862000, -1.950740
DRAGONWING STORE1   15      -515.408020, 315.862000, -1.950740
DRAGONWING STORE2   15      -490.408020, 315.862000, -1.950740
DRAGONWING STORE3   15      -470.408020, 315.862000, -1.950740
TRAILER (cant enter)   16      -655.908020, 81.574997, 9.991680 (Fixed in V1 Flags)
ART         17      -527.947021, 383.117004, 14.042800
AUTOSHOP      18      -422.721985, 368.216003, 80.844498
AUDITORIUM      19      -768.471008, 288.024994, 80.952904
CHEMICAL PLANT      20      -755.687988, 96.273102, 30.861700
???      ERROR   21
???       ERROR   22
STAFFROOM      23      -649.495972, 222.126007, 0.439980
???      ERROR   24
???      ERROR   25
GROCERYSTORE      26      -574.916992, 392.436005, 2.670250
BOXINGRING      27      -715.062012, 373.959015, 295.053986
BOXINGROOM      27      -726.921021, 381.609985, 345.053986
???      ERROR   28
BIKESHOP      29      -785.145020, 384.995003, 0.008086
COMICBOOK STORE      30      -723.096008, 36.172600, -2.328500
???TESTAREA   ERROR   31
PREPPIES      32      -566.291992, 133.397003, 48.464600
PREPPIES CLOTHING   33      -698.400024, 266.799988, 0.030000
POOR CLOTHING      34      -647.132019, 261.338989, 0.931481
GIRL DORMS      35      -430.667999, 317.761993, -2.361660
TENFIRES ENTRANCE   36      -544.599976, -49.039600, 31.007700
FUNHOUSE SCAFFOLD   37      -723.806030, -401.364990, 12.415400
ASYLUM         38      -713.270996, 494.204987, 2.000010
BARBERS         39      -654.849976, 129.748993, 2.989000
OBSERVATORY      40      -694.966980, 75.752701, 20.251301
???   ERROR      41
GOKART TRACK      42      -310.600006, 496.364990, 1.000010
JUNKYARD MISH      43      -676.331970, -621.603027, 3.349510
JUNKYARD CENTRE      43      -753.546997, -606.705994, 6.752230
???   ERROR      44      
CARNIVAL STRIKEOUT   45      -793.770020, 90.966797, 9.967950
CARNIVAL 2      45      -790.817993, 73.966797, 9.967950
CARNIVAL 3      45      -811.817993, 73.966797, 9.967950
CARNIVAL 4      45      -831.817993, 73.966797, 9.967950
CARNIVAL 5      45      -850.817993, 73.966797, 9.967950
CARNIVAL 6      45      -869.817993, 73.966797, 9.967950
CARNIVAL 7      45      -890.817993, 73.966797, 9.967950
HAIR SALON      46      -770.323975, 18.423700, 4.517230
???   ERROR      47
???   ERROR      48
???   ERROR      49
CARNIVAL SOUVENEERS   50      -790.598999, 54.708900, 7.278910
RACETRACK1      51      -88.389297, 68.735497, 26.634399
RACETRACK2      52      -36.880199, 38.910599, 0.459147
RACETRACK3      53      -39.788101, 62.388302, 62.154202
SPENCER SHIPPING INTER   54      -671.099976, -142.108002, -0.022696
FREAKSHOW      55      -469.709015, -77.744102, 9.061740
FREAKSHOW SKELETON   55      -455.709015, -66.744102, 9.061740
FAT HEFF      55      -440.709015, -54.744102, 9.061740   
SIAMESE   TWINS      55      -450.859009, -36.141102, 9.803410
BOXING MIDGETS      55      -463.266998, -47.828602, 9.803410
PAINTEDMAN      55      -477.042999, -38.299000, 9.803410
MERMAID         55      -486.369995, -50.406601, 9.803410
HAIRPOOR      56      -667.619995, 386.825012, 2.432060
TOWNIES HIDEOUT      57      -656.534973, 249.649002, 15.230700
???   ERROR      58
JOCKS HIDEOUT      59      -746.359009, 351.735992, 3.517150
PREPS HIDEOUT      60      -768.898010, 360.372009, 6.421100
GREACERS HIDEOUT   61      -698.974976, 347.765991, 3.355210
SKATEPARK      62      -737.765991, 646.687012, 29.102699

I can see us working well together, i'll pm you and explain about the vehicle spawner so you can have a butchers at it.
@Red carlos helped with the superspud gun mod btw, also i'll get round to flags v soon, its looking lovely jubbly atm, i started work on the vid yday it should be done soon, soz about not releasing in time as promised, iv'e just been a bit waylayed

Offline MadmaN

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Re: Locked Doors and Interiors
« Reply #21 on: September 23, 2011, 01:37:41 PM »
I do appreciate you posting the area coords that you compiled even if its a older listing since that will come in handy with what I am trying to accomplish...figure a concentrated team effort on this will move things in the right direction since I will be honest about somthing...and this comes from years of game modding.

If ppl want to crack the fighting styles....the best way is to start from a different direction and in this case, get the interiors working first and while working on that, simply crack the format of encoding the default.idb script file is in since its the exact same file as default.ide which holds all of the data for changing fighting styles and animations...models for each ped...etc. and in all reality if ppl wish to continue hex editing the fighting styles in...its so much easier to just extract the default.idb file...hex edit that and then replace it in the ide.img file since you do not have to worry about the file size with that file...since a archive like the img files have to have things balenced a certain way or it will crash bully. mod the default.idb file instead and replace it in the img file then you dont have to worry about anything and its much easier even if its a extra step or two.

I am just tackling this like I do with any problem....with pure cold logic and its served me well so far.

Far as the vehicle spawner goes, I will deffo be glad to take a crack at that since I do happen to know how to code in quite a few languages....lua, c, C++, delphi, java, etc plus a few others. Would rather not list everything I know here since I most definately dont want to come across to anyone as a insufferable know it all....lol which I most definately am not. Just another very passionate gamer that wants to be part of somthing good.

The one thing I do wish I had tho was a  easy way to decompile the lua scripting since bully uses luap scripts which is a pain in the butt to decompile, tho very very easy to code in once you have a script source to work with. Figure I will spend all day working more on the interiors and see where that gets me since I am very close to getting the doors fully unlocked since I just know that I am missing somthing important and somthing that is most likely easy.


and btw, thanks for the welcome Steman and I also look forward to working together with you on modding bully. If you have xfire please add me  (xfire nick: madmancorp) and we can talk more there since there are a few things I would like to bring to your attention first on some of the ideas I have regarding the interiors and hopefully a plan for some possible collaboration.

ill make some more posts later today about what I have found so far since I have found  few more things but trying to be sure about them before I make any posts about them.
« Last Edit: September 23, 2011, 01:40:42 PM by |XF|-MadmaN[AR] »

Offline MadmaN

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Re: Locked Doors and Interiors
« Reply #22 on: September 23, 2011, 03:52:50 PM »
Here is a small list of what I have discovered so far regarding the doors themselves. this is the list of doors I have found so far inside the school complete with area codes and coords:

Code: [Select]
                      List of doors located inside the school

    TRIGGERNAME                     AREACODE                                POSITION                                                                   

DT_ischool_HallWind                    2                        -674.716980, -309.580994, 7.824080                 
ischool_StoreArea                      2                        -613.288025, -313.191010, -0.154999
RAIL_HALLWAY01                         2                        -626.724976, -302.882996, 0.824315
RAIL_HALLWAY02                         2                        -630.523987, -302.954987, 0.618483
RAIL_HALLWAY03                         2                        -623.669983, -300.377014, 3.096210
RAIL_HALLWAY04                         2                        -633.603027, -300.209991, 3.222830
ischool_StoreDoor                      2                        -609.922974, -311.117004, 0.007792
ischool_Door00                         2                        -654.713013, -291.688995, -0.022400
DT_ischool_Door01                      2                        -672.888000, -291.675995, -0.022400
ischool_Door02                         2                        -664.879028, -300.007996, -0.022400
ischool_Door05                         2                        -642.676025, -323.628998, -0.022400
ischool_Door06                         2                        -654.468018, -315.667999, -0.022400
ischool_Door09                         2                        -654.471985, -315.419006, 5.480890
DT_ischool_Classroom                   2                        -664.882996, -300.181000, 5.480890
DT_ischool_Art                         2                        -671.481995, -291.666992, 5.480890
DT_ISCHOOL_BIO                         2                        -650.838013, -291.679993, 5.480890
DT_ischool_Janitor                     2                        -610.674011, -308.084015, -0.019108
ischool_Door19                         2                        -612.877014, -323.619995, -0.019108
ischool_Door21                         2                        -590.057007, -313.536987, -0.019108
DT_ischool_Staff                       2                        -588.007019, -294.519989, -0.019108
ischool_Door23                         2                        -600.554993, -299.601990, -0.019108
ischool_Door24                         2                        -604.880981, -291.682007, -0.019108
ischool_Door25                         2                        -608.715027, -290.917999, 5.480890
ischool_Door28                         2                        -589.343018, -314.266998, 5.480890
DT_ISCHOOL_CHEM                        2                        -588.286011, -293.337006, 5.480890
ischool_Door30                         2                        -601.049011, -298.838013, 5.480890
DT_ischool_AuditorBalc                 2                        -619.375977, -293.114014, 5.493050
DT_ischool_FrontDoorL                  2                        -628.643982, -328.214996, -0.017000
DT_ischool_FrontDoorRight              2                        -599.111023, -331.710999, 0.001764
DT_ischool_BackDoorLeft                2                        -597.622009, -283.654999, 0.001764
DT_ischool_BackDoorRight               2                        -660.344971, -283.654999, -0.018236
DT_ischool_AuditorDoorL                2                        -619.010010, -293.291992, 0.043852
ischool_CafDoor2R                      2                        -619.008972, -293.291992, 0.044000
ischool_FrontDoorR                     2                        -628.643005, -328.212006, -0.014000
DT_ischool_RoofDoor                    2                        -618.974976, -285.700012, 14.615400
JanDoor02                              2                        -606.841003, -322.794006, 5.505000
ischool_Door24                         2                        -604.051025, -289.278992, 0.000000
ischool_Door23                         2                        -601.377014, -301.954987, 0.000105
ischool_Door22                         2                        -585.856018, -295.306000, 0.000106
ischool_Door18                         2                        unknown
ischool_Door20                         2                        -585.528015, -326.170990, 0.000109
ischool_Door19                         2                        -613.583984, -326.016998, 0.000109
ischool_Door28                         2                        -591.697021, -313.472992, 5.556470
ischool_Door29                         2                        -585.875000, -293.946991, 5.538710
ischool_Door30                         2                        -601.721985, -301.244995, 5.521880
ischool_Door25                         2                        -608.026978, -288.681000, 5.496200
ischool_Door32                         2                        unknown
ischool_Door33                         2                        unknown
ischool_Door34                         2                        unknown
ischool_Door31                         2                        unknown
ischool_Door06                         2                        -656.788025, -314.955994, -0.038341
ischool_Door05                         2                        -643.385010, -325.838989, -0.038639
ischool_Door01                         2                        -672.127014, -289.277008, -0.038638
ischool_Door00                         2                        -653.890015, -289.273987, 0.026361
ischool_Chem                           2                        -662.573975, -300.737000, -0.040263
ischool_Door07                         2                        unknown
ischool_Door08                         2                        unknown
ischool_Door10                         2                        -670.617981, -326.433990, 5.492900
ischool_Door14                         2                        -662.500977, -300.971985, 5.549280
ischool_Door12                         2                        -670.672974, -289.239014, 5.506740
ischool_Door13                         2                        -650.067017, -289.239014, 5.514040
ischool_Door09                         2                        -656.883972, -314.683990, 5.483800
ischool_Door16                         2                        unknown
ischool_Door17                         2                        unknown
ischool_Door15                         2                        unknown

POINTNAME                          AREACODE                               POINTPOINT

DT_ischool_FrontDoorL                  0                        212.738007, -73.084396, 8.312900
DT_ischool_BackDoorRight               0                        159.106995, -94.910698, 7.674100
DT_ischool_BackDoorLeft                0                        159.100006, -51.671600, 7.669780
DT_ischool_FrontDoorRight              0                        212.201004, -51.784199, 8.271720
DT_ischool_FrontDoorLeft               0                        211.929001, -94.691200, 8.485220
DT_ischool_Door01                      4                        -599.176025, 325.846008, 34.222500
ischool_FrontDoorL                     2                        -628.088013, -329.467010, 0.015000
ischool_FrontDoorR                     2                        -629.304016, -329.437012, 0.045001
DT_ischool_Janitor                     8                        -770.405029, -62.238899, 12.378700
ischool_BackDoorLeft                   2                        -598.414001, -282.450989, -0.000000
ischool_BackDoorRight                  2                        -660.976013, -282.441986, -0.000000
ischool_FrontDoorLeft                  2                        unknown
ischool_FrontDoorRight                 2                        -598.403015, -332.912994, -0.000000
DT_ischool_RoofDoor                    0                        182.048004, -66.534798, 26.377600
DT_ischool_AuditorDoorL               19                        -778.486023, 290.867004, 77.903503
DT_ischool_PrincipalDoorL              5                        -696.710999, 229.227997, 31.549700
DT_ischool_Staff                      23                        -654.195007, 227.294006, 0.000000
ischool_Door21                         2                        -592.356018, -312.751007, 0.087820
DT_ISCHOOL_BIO                         6                        -709.780029, 312.730011, 33.379501
DT_ischool_AuditorInL                  2                        -618.205994, -296.230988, -0.000000
DT_ischool_AuditorBalc                19                        -778.414001, 292.653015, 82.294899
DT_ischool_HallWind                    0                        164.789001, -75.008598, 14.820600
DT_ischool_Classroom                  15                        -561.630005, 316.816010, -1.950740
DT_ischool_Art                        17                        -537.564026, 380.084991, 14.740500

Offline Red Blaster

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Re: Locked Doors and Interiors
« Reply #23 on: September 23, 2011, 03:56:16 PM »
Is this in trigger?

Offline MadmaN

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Re: Locked Doors and Interiors
« Reply #24 on: September 23, 2011, 04:15:39 PM »
The list i pasted specifically isnt in trigger as it is...but all of the variables however are. I just made a nice neat list of them and their spawn points plus their proper area codes. I will post soon as I compile it  list of all the area codes and what area they belong to. Since each areacode is linked to a specific area.

Offline UltimateGamer1

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Re: Locked Doors and Interiors
« Reply #25 on: September 23, 2011, 11:46:49 PM »
Wow. The Exitlocs.dat and Bliplocs.dat have something to do with the doors but nice finding the codes tho. The doors themselves have codes but you have to replace the code it has with another code and the door can unlock. I actually have seen Governmentman123 new video and found a way to spawn peds in interiors and different places. Bully SE funny fight - Jocks vs. Townies This video shows peds in the graveyard. Also do you no how to get the roof to spawn without crashing I spawned the full roof before but it crashed when I went to it. The usual mission scripts have different characters in the game that spawn as boss peds. That is the reason in certain missions they would spawn a certain place. In the mission Tad's House the characters there spawn as bosses only. There also might be a way to spawn the full character from a mission like Derby from Dishonorable Fight and lots of things I will explain more soon.

Offline MadmaN

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Re: Locked Doors and Interiors
« Reply #26 on: September 24, 2011, 12:22:53 AM »
From what I have seen thus far while I have been tearing the game apart...the roof has several spawn coords..not just one. Counted at least 3 of them but I think one is possibly for the bliplocs that the radar and map use. Not exactly sure about the others yet since I have yet to try swapping the coords around to see what I get. Will probably do that after this post just to see what I turn up since atm what I been concentrating on is mapping out all the doors and interior spawn points with the intention of making a detailed list of them for further study by not just me...but everyone else thats interested in cracking this.

I did however manage to get the auditorium doors to open which when walked thru caused the game to crash rather colorfully and I have no idea which edit caused that since I been also doing mass edits...since this is the same technique that I used in the beginning of the gta modding community when i helped get that started with several other ppl.

I am just mentally kicking myself in the butt for not accepting the offer to beta test bully when it was in testing before it was released for pc since the beta copies would have been extremely useful here.

Offline MadmaN

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Re: Locked Doors and Interiors
« Reply #27 on: September 24, 2011, 07:12:55 PM »
As I play around with the coords more and more I am starting to think that it will be possible to get the hidden interiors working with their respective doors without many problems like crashing and such. The biggest problem tho is mapping every interior coord to its respective door that is supposed to lead to it. I am experimenting with a couple things and will report back here a bit later after I play around with the coords a bit more since I seem to be getting closer and closer to figuring this part out.

Offline eellliioottt123

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Re: Locked Doors and Interiors
« Reply #28 on: September 25, 2011, 05:44:24 AM »
I have a problem. You said changing the size of default.idb dosen't matter but when I change the size of that it crashes.

Offline MadmaN

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Re: Locked Doors and Interiors
« Reply #29 on: September 25, 2011, 01:01:56 PM »
??? Very strange since I have not experienced that problem myself... It is possible that I could be wrong on that. I will change some things around in my default.idb and see if I get the same problem that you have .

I really do want to find out how the .idb files are generated tho and find a way to generate new ones since each of the idb files in the ide.img have the exact same data in them as the .ide files with the same names. But I think the .ide files are just simply overridden by the .idb so any change to the ide is probably ignored.

Tho if I am wrong on anything please feel free to correct me since there is still quite a lot that is unknown even to me in bully and some things I have simply just been theorizing on based on what has been found out so far by not only myself but other modders too.
« Last Edit: September 25, 2011, 01:06:59 PM by |XF|-MadmaN[AR] »