here are some examples (
to reset them, click the "refresh" button of your browser):
1. 1 hour in-game = 1,5 minutes real time (1/40, a calculated time based on a "time-needed-to-play-through-the-game" source, the other source i had, resulted in a too fast moving clock, all sources are just sources, there were
no further informations included, needed to pre-calculate an accurate time comparison; all the rest of the calculation is based on real life knowledge and knowledge about the game,
but, atm there is no information when the game really ends, if it is open-ended, etc, a lot of information is still missing, so the following examples are really
just examples)
2. 1 hour in-game = 3 minutes real time (1/20, the speed of the above two times slower)
3. 1 hour in-game = 2 minutes real time (1/30, 1 in-game minute equals 2 seconds of real time)
4. 1 hour in-game = 5 minutes real time (1/12)
5. 1 hour in-game = 10 minutes real time (1/6)
6. 1 hour in-game = 15 minutes real time (1/4)
7. 1 hour in-game = 30 minutes real time (1/2)
8.
REAL TIME: 1 hour in-game = 1 hour real time (1/1)