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Author Topic: How strict is the game clock going to be?  (Read 15910 times)

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Offline BPAC

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How strict is the game clock going to be?
« Reply #15 on: September 28, 2006, 05:43:14 PM »
Umm I sort of know about it, you see 9:00 am is game hours but in REAL time that's 9 mins.

But yeah I think it's going to track accordly. Not to fast and not to slow

Offline Manbearpig

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How strict is the game clock going to be?
« Reply #16 on: September 28, 2006, 07:31:11 PM »
How do you know?

Offline wookiekiller

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How strict is the game clock going to be?
« Reply #17 on: October 06, 2006, 11:49:37 PM »
I'm sure it'll be one second in real time equals one minute in Bully time.

Offline Jaxono

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How strict is the game clock going to be?
« Reply #18 on: October 07, 2006, 02:37:30 AM »
Nah thats way way way to fast, however it will happen they know that its important so they wont stuff it up. Have faith!

Offline 2gud4u

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How strict is the game clock going to be?
« Reply #19 on: October 07, 2006, 05:05:29 AM »
I'm eager to see how it works, im sure the first person on these forums, that gets the game, it will be the first thing they say.

Offline Jaxono

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How strict is the game clock going to be?
« Reply #20 on: October 07, 2006, 05:32:59 AM »
That or OMG this game ROX!!

Offline AjaxWarrior

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How strict is the game clock going to be?
« Reply #21 on: October 07, 2006, 07:55:27 AM »
Quote from: wookiekiller;11086
I'm sure it'll be one second in real time equals one minute in Bully time.


Three "real" minutes of free time? That wouldn't be possible.

Offline givinpropstomahoecoshefly

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How strict is the game clock going to be?
« Reply #22 on: October 07, 2006, 12:54:10 PM »
Quote from: ddrplayer4life;9750
Umm I sort of know about it, you see 9:00 am is game hours but in REAL time that's 9 mins.

But yeah I think it's going to track accordly. Not to fast and not to slow

oh shut up god sake your so annoying go die in a black hole. go run don't ever come back go to a far away land australia we don't want you ffs

Offline Manbearpig

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How strict is the game clock going to be?
« Reply #23 on: October 07, 2006, 02:30:01 PM »
Quote
I'm sure it'll be one second in real time equals one minute in Bully time.


That's ridiculous. In San Andreas it was OK, but in Bully you have a schedule. I'm 100% sure they won't do that.

Offline BuckatBullworth

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How strict is the game clock going to be?
« Reply #24 on: October 07, 2006, 07:50:01 PM »
your probably right

Offline Jaxono

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How strict is the game clock going to be?
« Reply #25 on: October 07, 2006, 09:22:06 PM »
Quote from: givinpropstomahoecoshefly;11193
oh shut up god sake your so annoying go die in a black hole. go run don't ever come back go to a far away land australia we don't want you ffs


No!! Ausralia has internet AND is right next to me in New Zealand, send him to... THE MOON!

But yeah in relation to the topic it'll be long enough to be able to have enough free time to do what you want and enough time to get to class, I'm thinkin it might even be like 10mins= 1hour and then when you go into class you have a set time to do things and then when completed it skips to the end of class then free time.

So time won't always be proportional. Anywho people have played this and NOone has complained about time management issues soo it'l be sweet as.

Offline Dirtyd00

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How strict is the game clock going to be?
« Reply #26 on: October 07, 2006, 10:06:09 PM »
Quote from: Jaxono;11280
No!! Ausralia has internet AND is right next to me in New Zealand, send him to... THE MOON!

But yeah in relation to the topic it'll be long enough to be able to have enough free time to do what you want and enough time to get to class, I'm thinkin it might even be like 10mins= 1hour and then when you go into class you have a set time to do things and then when completed it skips to the end of class then free time.

So time won't always be proportional. Anywho people have played this and NOone has complained about time management issues soo it'l be sweet as.


That's a real good example of what the time can be.

Offline BuckatBullworth

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How strict is the game clock going to be?
« Reply #27 on: October 14, 2006, 07:52:10 PM »
i hope however the game clock is set up
that is gives us enough time to do stuff

Offline BloodArtist

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How strict is the game clock going to be?
« Reply #28 on: October 14, 2006, 08:20:37 PM »
yea thats not bad, considering you gotta get through the seasons.

Offline [enforcA]

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How strict is the game clock going to be?
« Reply #29 on: October 14, 2006, 11:23:52 PM »
here are some examples (to reset them, click the "refresh" button of your browser):

1. 1 hour in-game = 1,5 minutes real time (1/40, a calculated time based on a "time-needed-to-play-through-the-game" source, the other source i had, resulted in a too fast moving clock, all sources are just sources, there were no further informations included, needed to pre-calculate an accurate time comparison; all the rest of the calculation is based on real life knowledge and knowledge about the game, but, atm there is no information when the game really ends, if it is open-ended, etc, a lot of information is still missing, so the following examples are really just examples)



2. 1 hour in-game = 3 minutes real time (1/20, the speed of the above two times slower)



3. 1 hour in-game = 2 minutes real time (1/30, 1 in-game minute equals 2 seconds of real time)



4. 1 hour in-game = 5 minutes real time (1/12)



5. 1 hour in-game = 10 minutes real time (1/6)



6. 1 hour in-game = 15 minutes real time (1/4)



7. 1 hour in-game = 30 minutes real time (1/2)



8. REAL TIME: 1 hour in-game = 1 hour real time (1/1)

« Last Edit: October 14, 2006, 11:30:31 PM by [enforcA] »