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Bully => Bully 1 Discussion => Bully 1 Questions => Topic started by: Pelka on September 25, 2006, 01:45:30 AM

Title: How strict is the game clock going to be?
Post by: Pelka on September 25, 2006, 01:45:30 AM
I hope not too much. I thought the clock in all the other Rockstar games went to fast. :(
Title: How strict is the game clock going to be?
Post by: Jenkins on September 25, 2006, 05:25:28 AM
It's something that i would have liked to ask that tester guy but it's looking unlikely even after i offerd him a few $'s:???: bah nevermind :p

Personally i'm hoping the clock will go slow enough to get involved with each lesson so then you have enough time to do your own thing at breaks and lunch.
Title: How strict is the game clock going to be?
Post by: DGAF on September 25, 2006, 05:26:33 AM
It's something that i would have liked to ask that tester guy but it's looking unlikely even after i offerd him a few $'s:???: bah nevermind :p

Personally i'm hoping the clock will go slow enough to get involved with each lesson so then you have enough time to do your own thing at breaks and lunch.
Title: How strict is the game clock going to be?
Post by: Gui on September 25, 2006, 06:53:08 AM
Quote from: DGAF;9341
Personally i'm hoping the clock will go slow enough to get involved with each lesson so then you have enough time to do your own thing at breaks and lunch.


I agree, i hope Bully's clock doesn't work like GTA's clock.

I mean, what can you do in 1 minute classes and 3 minute breaks, not much.

The 1 day = 24 minutes system worked well in GTA but in Bully you have a schedule to accomplish.
Title: How strict is the game clock going to be?
Post by: djrussell on September 25, 2006, 11:01:02 AM
It'll prob be something like 1min realtime = 2-5min gametime..
Title: How strict is the game clock going to be?
Post by: Manbearpig on September 25, 2006, 02:49:19 PM
I'd like the mini-games to have a sped up clock (taking time away in game time), and something like what DJRussel said.
Title: How strict is the game clock going to be?
Post by: BloodArtist on September 25, 2006, 05:49:36 PM
Dont really care, i mean your gonna have to get to the seasone, and a year in GTA takes a while....
Title: How strict is the game clock going to be?
Post by: thebullykid on September 25, 2006, 05:54:10 PM
as long as I have enough time to do all the side stuff im good
Title: How strict is the game clock going to be?
Post by: djrussell on September 26, 2006, 05:39:28 AM
Yeah but I hope the clock isnt too unrealistic.. I mean something like 1min = 2-5min gametime would be fine.. but the GTA clock sucks.. its like 1 second = 1 minute or something.
Title: I agree
Post by: dusktodawn20 on September 26, 2006, 08:07:58 AM
The clock definitely needs to be longer but even if you just made every 1 min be 5 min in the game it would be fine. I am wondering however does anybody have a clue what the complexities are exactly.
Title: How strict is the game clock going to be?
Post by: djrussell on September 26, 2006, 09:39:24 AM
Nope.
Title: How strict is the game clock going to be?
Post by: Kent on September 26, 2006, 10:41:10 AM
I hope it's real enough to let you do your thing but not to real, because a virtual year of school would get boring really fast
Title: How strict is the game clock going to be?
Post by: BloodArtist on September 26, 2006, 05:29:36 PM
hmmm somone do the  math
Title: How strict is the game clock going to be?
Post by: Manbearpig on September 26, 2006, 05:47:53 PM
What do you mean?
Title: How strict is the game clock going to be?
Post by: greasersrock on September 26, 2006, 07:44:00 PM
dude,  awsome sig
Title: How strict is the game clock going to be?
Post by: BPAC on September 28, 2006, 05:43:14 PM
Umm I sort of know about it, you see 9:00 am is game hours but in REAL time that's 9 mins.

But yeah I think it's going to track accordly. Not to fast and not to slow
Title: How strict is the game clock going to be?
Post by: Manbearpig on September 28, 2006, 07:31:11 PM
How do you know?
Title: How strict is the game clock going to be?
Post by: wookiekiller on October 06, 2006, 11:49:37 PM
I'm sure it'll be one second in real time equals one minute in Bully time.
Title: How strict is the game clock going to be?
Post by: Jaxono on October 07, 2006, 02:37:30 AM
Nah thats way way way to fast, however it will happen they know that its important so they wont stuff it up. Have faith!
Title: How strict is the game clock going to be?
Post by: 2gud4u on October 07, 2006, 05:05:29 AM
I'm eager to see how it works, im sure the first person on these forums, that gets the game, it will be the first thing they say.
Title: How strict is the game clock going to be?
Post by: Jaxono on October 07, 2006, 05:32:59 AM
That or OMG this game ROX!!
Title: How strict is the game clock going to be?
Post by: AjaxWarrior on October 07, 2006, 07:55:27 AM
Quote from: wookiekiller;11086
I'm sure it'll be one second in real time equals one minute in Bully time.


Three "real" minutes of free time? That wouldn't be possible.
Title: How strict is the game clock going to be?
Post by: givinpropstomahoecoshefly on October 07, 2006, 12:54:10 PM
Quote from: ddrplayer4life;9750
Umm I sort of know about it, you see 9:00 am is game hours but in REAL time that's 9 mins.

But yeah I think it's going to track accordly. Not to fast and not to slow

oh shut up god sake your so annoying go die in a black hole. go run don't ever come back go to a far away land australia we don't want you ffs
Title: How strict is the game clock going to be?
Post by: Manbearpig on October 07, 2006, 02:30:01 PM
Quote
I'm sure it'll be one second in real time equals one minute in Bully time.


That's ridiculous. In San Andreas it was OK, but in Bully you have a schedule. I'm 100% sure they won't do that.
Title: How strict is the game clock going to be?
Post by: BuckatBullworth on October 07, 2006, 07:50:01 PM
your probably right
Title: How strict is the game clock going to be?
Post by: Jaxono on October 07, 2006, 09:22:06 PM
Quote from: givinpropstomahoecoshefly;11193
oh shut up god sake your so annoying go die in a black hole. go run don't ever come back go to a far away land australia we don't want you ffs


No!! Ausralia has internet AND is right next to me in New Zealand, send him to... THE MOON!

But yeah in relation to the topic it'll be long enough to be able to have enough free time to do what you want and enough time to get to class, I'm thinkin it might even be like 10mins= 1hour and then when you go into class you have a set time to do things and then when completed it skips to the end of class then free time.

So time won't always be proportional. Anywho people have played this and NOone has complained about time management issues soo it'l be sweet as.
Title: How strict is the game clock going to be?
Post by: Dirtyd00 on October 07, 2006, 10:06:09 PM
Quote from: Jaxono;11280
No!! Ausralia has internet AND is right next to me in New Zealand, send him to... THE MOON!

But yeah in relation to the topic it'll be long enough to be able to have enough free time to do what you want and enough time to get to class, I'm thinkin it might even be like 10mins= 1hour and then when you go into class you have a set time to do things and then when completed it skips to the end of class then free time.

So time won't always be proportional. Anywho people have played this and NOone has complained about time management issues soo it'l be sweet as.


That's a real good example of what the time can be.
Title: How strict is the game clock going to be?
Post by: BuckatBullworth on October 14, 2006, 07:52:10 PM
i hope however the game clock is set up
that is gives us enough time to do stuff
Title: How strict is the game clock going to be?
Post by: BloodArtist on October 14, 2006, 08:20:37 PM
yea thats not bad, considering you gotta get through the seasons.
Title: How strict is the game clock going to be?
Post by: [enforcA] on October 14, 2006, 11:23:52 PM
here are some examples (to reset them, click the "refresh" button of your browser):

1. 1 hour in-game = 1,5 minutes real time (1/40, a calculated time based on a "time-needed-to-play-through-the-game" source, the other source i had, resulted in a too fast moving clock, all sources are just sources, there were no further informations included, needed to pre-calculate an accurate time comparison; all the rest of the calculation is based on real life knowledge and knowledge about the game, but, atm there is no information when the game really ends, if it is open-ended, etc, a lot of information is still missing, so the following examples are really just examples)

(http://www.venylsrecords.com/private/bully/c/t10.gif)

2. 1 hour in-game = 3 minutes real time (1/20, the speed of the above two times slower)

(http://www.venylsrecords.com/private/bully/c/t20.gif)

3. 1 hour in-game = 2 minutes real time (1/30, 1 in-game minute equals 2 seconds of real time)

(http://www.venylsrecords.com/private/bully/c/t30.gif)

4. 1 hour in-game = 5 minutes real time (1/12)

(http://www.venylsrecords.com/private/bully/c/t35.gif)

5. 1 hour in-game = 10 minutes real time (1/6)

(http://www.venylsrecords.com/private/bully/c/t40.gif)

6. 1 hour in-game = 15 minutes real time (1/4)

(http://www.venylsrecords.com/private/bully/c/t50.gif)

7. 1 hour in-game = 30 minutes real time (1/2)

(http://www.venylsrecords.com/private/bully/c/t60.gif)

8. REAL TIME: 1 hour in-game = 1 hour real time (1/1)

(http://www.venylsrecords.com/private/bully/c/t70.gif)
Title: How strict is the game clock going to be?
Post by: djrussell on October 14, 2006, 11:53:37 PM
Cool.. personally I like the 1 hour in-game = 30min real time.. that'd be more appropriate for a game like this IMO.
Title: How strict is the game clock going to be?
Post by: BuckatBullworth on October 15, 2006, 12:22:27 AM
yeah 30 minutes sounds cool
i could definetly handle that :cool:

by the way that clock shit you got set
up is awesome
Title: How strict is the game clock going to be?
Post by: BloodArtist on October 15, 2006, 12:59:11 AM
loo, nice clock o_0

i think itl be same as gta, the minigames and classes take chunks of time away. so itl be faster than you think.
Title: How strict is the game clock going to be?
Post by: djrussell on October 15, 2006, 01:28:01 AM
Yeah I agree that the mini-games should be faster.. perhaps what they've done is you go to class at say 9:10.. and play the mini-game, and when your finished you come out at say 11:00 or something.. then its 30min for every hour that passes or something.. dunno
Title: How strict is the game clock going to be?
Post by: Spetz on October 15, 2006, 01:47:35 AM
Hmm the clock seems to be a hard decision on Rockstars' part, because they don't want the days to be ridiculously long, then again not as short as the GTA clock. I'd say maybe 15 minutes=1 hour or something of the sort, but alas it's Rockstars' choice in the end. :/
Title: How strict is the game clock going to be?
Post by: [enforcA] on October 15, 2006, 02:37:38 AM
one thing i was asking myself has to do with "coming too late to a class", someone wrote in an article, that you can actually come up to 30 (in-game) minutes too late into the class and you won't get any trouble for this .. in real life the teacher would say "sorry guy, get out of here, you are 5 minutes to late" .. so, maybe it's like 1 in-game minute is 10 real time seconds, or in other words: 1 in-game hour equals 10 minutes of real time, just a thought..

(http://www.venylsrecords.com/private/bully/c/t40.gif)

north american (because bullworth is located in the northern usa) schoolyear has 270 days minimum, including freetime, weekends, holidays, don't know how jimmy passes the summer break holidays, that would add another few days/weeks/months to it, jimmy's day goes from 8 in the morning to 2 in the night ("2 in the night" is the maximum that jimmy can be awake, standard sleeping time for jimmy would be around 23 o'clock), sources wrote the game will take up to over 100 hours to finish it, the other source, a law site that wrote about the jack t. court thing, wrote, the producer said "30 to 40 hours" to complete it (i can't believe that, it would actually be too short)

and yeah, the in-game clock should go not to fast and not too slow, because of all the stuff, like going into class, have a box fight in the gym, making some missions and jobs, some things just need to go quick and other things would be better if you have more time for it, so 10 minutes would be fine, i think and it would fit with the "coming too late to a class without getting trouble for it"

and one more^^:

(http://www.venylsrecords.com/private/bully/c/schedule.jpg)

i think this schedule from the magazine scan is just for illustration, because the shown times are not correct, they should be like this: 8 - jimmy wakes up, 9 to 12 - first part of the schoolday, 12 to 13 - break, 13 to 16 - second part of the schoolday, 16 to 19 - freetime, 19 to 23 - evening (jimmy has to be on campus), 23 to 8 - night begins, jimmy has to be on his room and he should go to bed soon, maximum time jimmy can be awake is 2 o'clock in the night, after that he will automatically fall asleep
Title: How strict is the game clock going to be?
Post by: Spetz on October 15, 2006, 02:40:47 AM
Quote from: '[enforcA
;13242']one thing i was asking myself has to do with "coming too late to a class", someone wrote in an article, that you can actually come up to 30 in-game minutes too late into the class and you won't get any trouble for this .. in real life the teacher would say "sorry guy, get out of here, you are 5 minutes to late" .. so, maybe it's like 1 in-game minute is 10 real time seconds, or in other words: 1 in-game hour equals 10 minutes of real time, just a thought..

(http://www.venylsrecords.com/private/bully/c/t40.gif)

north american schoolyear has 270 days minimum, including freetime, weekends, holidays, don't know how jimmy passes the summer break holidays, that would add another few days/weeks to it, jimmy's day goes from 8 in the morning to 2 in the night ("2 in the night" is the maximum that jimmy can be awake, standard sleeping time for jimmy would be around 23 o'clock), sources wrote the game will take up to over 100 hours to finish it, the other source, a law site that wrote about the jack t. court thing, wrote the produce said "30 to 40 hours" to complete it

and yeah, the in-game clock should go not to fast and not too slow, because of all the stuff, like going into class, have a box fight in the gym, making some missions and jobs, some things just need to go quick and other things would be better if you have more time for it, so 10 minutes would be fine, i think and it would fit with the "coming too late to a class without getting trouble for it"

and one more^^:

(http://www.venylsrecords.com/private/bully/c/schedule.jpg)

i think this schedule from the magazine scan is just for illustration, because the shown times are not correct, they should be like this: 8 - jimmy wakes up, 9 to 12 - first part of the schoolday, 12 to 13 - break, 13 to 16 - second part of the schoolday, 16 to 19 - freetime, 19 to 23 - evening (jimmy has to be on campus), 23 to 8 - night begins, jimmy has to be on his room and he should go to bed some time later, maximum time jimmy can be awake is 2 o'clock in the night, after that he will automatically fall asleep


Well I believe that the 10 seconds=1 minute is an excelent idea! Hmm I wonder why I didn't think of it myself. It is one of the best ways that R* could do it.
Title: How strict is the game clock going to be?
Post by: BloodArtist on October 15, 2006, 02:45:07 AM
Quote
north american (because bullworth is located in the northern usa) schoolyear has 270 days minimum....



umm isnt it set in ENGLAND????
Title: How strict is the game clock going to be?
Post by: Spetz on October 15, 2006, 02:48:49 AM
Quote from: AgentSmith;13244
umm isnt it set in ENGLAND????

New England actually! Which is in the North-Eastern part of the U.S. consisting of Connecticut, Maine, Massachusetts, New Hampshire, Rhode Island, and Vermont.
Title: How strict is the game clock going to be?
Post by: BloodArtist on October 15, 2006, 02:52:33 AM
OHHHHHHHHHH! i thought it was England....... I thought new england was, well, connected to england. :P , That changes my view on the game Dramatically!!!
Title: How strict is the game clock going to be?
Post by: Greavesy on October 15, 2006, 03:11:18 PM
i read somewhere that the clock doesn't start until you do your first mission, but how would that work, like with lessons and stuff, this confuses me
Title: How strict is the game clock going to be?
Post by: Greavesy on October 15, 2006, 04:13:47 PM
ah right i get you thx
Title: How strict is the game clock going to be?
Post by: BuckatBullworth on October 15, 2006, 05:45:04 PM
Quote from: Grindcorecrustpunk;13392
I think it's right when the game starts, before you've done anything, so they will want you to get used to the basic control scheme. They probably just give you time to piss around and not worry about having to be places at certain times.

thats would be cool because it will
probably take some time to adjust for everyone
Title: How strict is the game clock going to be?
Post by: BloodArtist on October 15, 2006, 06:46:24 PM
well if theres not time, does it ever turn dark??
Title: How strict is the game clock going to be?
Post by: BuckatBullworth on October 15, 2006, 07:05:40 PM
of course it turns dark
Title: How strict is the game clock going to be?
Post by: chiller2k6 on October 15, 2006, 07:06:54 PM
course it turns dark lol has a eather system in the game aswell i heard
Title: How strict is the game clock going to be?
Post by: thebullykid on October 15, 2006, 07:08:20 PM
maybe they should make the classes go faster and the mingames go slower
Title: How strict is the game clock going to be?
Post by: chiller2k6 on October 15, 2006, 07:09:22 PM
na classes will be good getting slingshot out and aiming at teacher when she got her back turned lol
Title: How strict is the game clock going to be?
Post by: BloodArtist on October 15, 2006, 07:23:49 PM
i kno it turns dark, but theres no time before  you start, so what happens? turns dark? anyone sleeps????
Title: How strict is the game clock going to be?
Post by: [enforcA] on October 17, 2006, 07:07:18 AM
so now i know, how fast the clock is going, it's:

3. 1 hour in-game = 2 minutes real time (1/30, 1 in-game minute equals 2 seconds of real time)

(http://www.venylsrecords.com/private/bully/c/t30.gif)

edit: in some videoscenes the clock runs like 1 second is 1 minute in-game, maybe the clock speed changes in some situations