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Bully 2 Discussion / what would bully 2 have?
« Last post by Delsaraf on Today at 03:26:46 AM »
if bully 2 came out what would be new?
Bully 1 Discussion / Re: 3000 things you have learned from Bully
« Last post by Delsaraf on Today at 03:22:10 AM »
42. the jocks forgive you when you do the mascot dance
Modding Questions/Help / Re: IsButtonPressed on Anniversary Edition???
« Last post by Poters on Today at 03:14:32 AM »
The Jump Button will be "√" that i can't jump,i don't know why
Don't worry, there's still a way to fix it...

First of all, I would like to explain what is causing this "√" bug to occur,
so because Code "for ID = 0, 15 do"
which means capture all button ids from 0 to 15 and this is one of the cause,, from 0 to 15 this means also take button id 9. and this id 9 if paired with IsButtonBeingPressed there will be bug "√", and to solve this you can use 2 ways, namely

the first you can change the code "for ID = 0, 15 do" to

Code: [Select]
for ID = 0, 6 do
and the second way just need to change the code IsButtonBeingPressed(ID, 0) to

Code: [Select]
IsButtonPressed(ID, 0)
as I said earlier if IsButtonBeingPressed is paired with id 9, 0 then there will be Bug "√"

hope you understand and please try
Modding Questions/Help / Re: IsButtonPressed on Anniversary Edition???
« Last post by Altamurenza on September 27, 2021, 09:32:19 PM »
It's a common problem, i heard it a lot. I believe there's something wrong with the virtual-button-managements on Anniversary Edition, they failed to predict object interactions and attempted to override other button instead. The reason is that symbol only shows up when it comes to picking up something or interacting with object.

However, it was only my speculation after all.


Can't it be fixed? I don't know, i haven't played AE for a long time.
6 Credit to the guy who make this mod Iím just sharing ot
Bully Modding / Re: Can't get script mods to work on Android
« Last post by HanstheBoss on September 27, 2021, 02:16:07 AM »
Try copy  BullyOrig the OBB then paste itís to DATA then add your scripts file
Modding Questions/Help / Re: IsButtonPressed on Anniversary Edition???
« Last post by mhdt on September 27, 2021, 01:01:10 AM »
The Jump Button will be "√" that i can't jump,i don't know why
Modding Questions/Help / Shoot effect mod help
« Last post by Ming on September 26, 2021, 08:34:19 PM »
This mod can shoot effect, but the effect can't hurt ped
Can someone help ?
Code: [Select]
EffectInFrontOfPlayer = function()
 while true do
  if IsButtonBeingPressed(2, 0) then
   ShootEffect("CarDestroyed", 3, 0.1, 25, 100, "/Global/HitTree/Standing/PostHit/BellyDown", "Act/Anim/HitTree.act")
ShootEffect = function(Effect, EffectSpeed, Afterimage, cdTime, Damage, Action1, Action2)
 pX, pY, pZ = PedGetPosXYZ(gPlayer)
 TianDiZhuZai = PedGetHeading(gPlayer)
 deltaX = 0
 deltaY = 0
 a = 0
 while a < cdTime do
  a = a + 1
  deltaX = deltaX + math.sin(TianDiZhuZai) * EffectSpeed
  deltaY = deltaY + math.cos(TianDiZhuZai) * EffectSpeed
  eX = pX - deltaX
  eY = pY + deltaY
  eZ = pZ
  POTERS = EffectCreate(Effect, eX, eY, eZ)
  for i, Ped in {PedFindInAreaXYZ(0, 0, 0, 99999)} do
   if PedIsValid(Ped) and not Ped == gPlayer and PedIsInAreaXYZ(Ped, eX, eY, eZ, 5, AreaGetVisible()) and PedGetHealth(Ped) > 0 and not PedIsPlaying(Ped, Action1, true) then
    PedFaceXYZ(Ped, eX, eY, eZ)
    PedApplyDamage(Ped, Damage)
    PedSetActionNode(Ped, Action1, Action2)
  EffectSlowKill(POTERS, Afterimage)
Thanks man! Thatís just what I needed. Also I assume you mean the person who created LUA and if thatís the case nice bit  >:(
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