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91
Mod Releases / A Script capable of decompile .CAT files
« Last post by Zuga on January 21, 2024, 07:01:52 PM »
Hello, as the title says, I have a Python script capable of decompiling .Cat files
I didn't create it, I'm just sharing




https://www.mediafire.com/file/pg9b7ho7d2tp5g7/MACT_3.3.1_release.rar/file
Sorry if my English is not good
92
News & Updates / Re: Member Inventory
« Last post by Dave on January 17, 2024, 08:03:15 PM »
*Every detail is intentional*  :cool:
93
Suggestions & Feedback / Re: All Quiet On The B-B Front
« Last post by Hayley on January 17, 2024, 11:01:14 AM »
If only others would post too 😩
94
Suggestions & Feedback / Re: All Quiet On The B-B Front
« Last post by Dave on January 16, 2024, 09:03:52 PM »
One thing that is true this year only I am sticking to my resolutions and it's already the 16th.  :cool:
95
News & Updates / Re: Member Inventory
« Last post by Hayley on January 16, 2024, 02:56:22 PM »
Fun fact about your posts, Dave:
Out of your past 60 posts, 50 of them have an emoticon.
8) shows up in 48 of those messages while :euro: shows up in 2.
96
Suggestions & Feedback / Re: All Quiet On The B-B Front
« Last post by Hayley on January 16, 2024, 02:51:05 PM »
Crazy if true.
97
Suggestions & Feedback / Re: All Quiet On The B-B Front
« Last post by Dave on January 16, 2024, 12:01:48 AM »
The world may never know.  :euro:
98
Bully 1 Discussion / Re: Anyone Still Playing?
« Last post by Hayley on January 15, 2024, 02:28:46 PM »
It turns out I can't even play the mobile because of bullshit :neen:

99
Suggestions & Feedback / Re: All Quiet On The B-B Front
« Last post by Hayley on January 15, 2024, 02:26:56 PM »
Wait, you two are the same person...?
100
Modding Questions/Help / Re: Boss_Darby Action Nodes Concern
« Last post by Yunyv on January 15, 2024, 06:58:36 AM »
(machine translation)
This function may be helpful to you,I found this function in a mod made by mh_dt/mhdt ,I didn't make it.
Code: [Select]
forceActionNode = function(gplayer,node,tree)
local playing
local attempts = 0
repeat
PedSetActionNode(gplayer,"/Global","Act/Globals.act")
PedSetActionNode(gplayer,node,tree)
playing = (PedIsPlaying(gplayer,node,false) or PedIsPlaying(gplayer,node,true)) and PedGetNodeTime(gplayer) == 0
attempts = attempts + 1
until playing or attempts == 100
return playing,attempts
end
How to use:example:
Code: [Select]
forceActionNode(gplayer,"/Global/BOSS_Darby/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch","act/anim/BOSS_Darby.act")I found this function in a mod made by mh_dt/mhdt ,I didn't make it.
I've tested it, and it works fine with targets.
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