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Messages - MadmaN

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61
Bully Modding / Re: [WIP] Bully Multiplayer
« on: July 03, 2015, 02:19:20 AM »
I moved all the offtopic stuff out. Please resume topic discussion. :)

62
Introduce Yourself / Re: Hola!
« on: July 01, 2015, 05:38:25 PM »
And my fanfic will be joining nes as one of the longer fanfics made for the bully universe. Mine goes in a different direction than nes does and is only about 1/4 written. Lagging behind due to the artwork being what takes the longest to do.

63
Bully Modding Archives / Re: Very first code
« on: June 30, 2015, 11:20:24 PM »
I was never actually 'taught' any of the bully lua coding. Tho the closest thing to being taught anything on that would be when Fred Tetra got hold of me here via pm and sent me what he had at the time on the lua scripts he was able to decompile.

Far as being 'taught' lua....even tho this actually has nothing to do with bully...that would happen to be:

Code: [Select]
require("INC_Class.lua")

--===========================

cAnimal=setclass("Animal")

function cAnimal.methods:init(action, cutename)
self.superaction = action
self.supercutename = cutename
end

--==========================

cTiger=setclass("Tiger", cAnimal)

function cTiger.methods:init(cutename)
self:init_super("HUNT (Tiger)", "Zoo Animal (Tiger)")
self.action = "ROAR FOR ME!!"
self.cutename = cutename
end

--==========================

Tiger1 = cAnimal:new("HUNT", "Zoo Animal")
Tiger2 = cTiger:new("Mr Grumpy")
Tiger3 = cTiger:new("Mr Hungry")

print("CLASSNAME FOR TIGER1 = ", Tiger1:classname())   
print("CLASSNAME FOR TIGER2 = ", Tiger2:classname())
print("CLASSNAME FOR TIGER3 = ", Tiger3:classname())
print("===============")
print("SUPER ACTION",Tiger1.superaction)
print("SUPER CUTENAME",Tiger1.supercutename)
print("ACTION        ",Tiger1.action)
print("CUTENAME",Tiger1.cutename)
print("===============")
print("SUPER ACTION",Tiger2.superaction)
print("SUPER CUTENAME",Tiger2.supercutename)
print("ACTION        ",Tiger2.action)
print("CUTENAME",Tiger2.cutename)
print("===============")
print("SUPER ACTION",Tiger3.superaction)
print("SUPER CUTENAME",Tiger3.supercutename)
print("ACTION        ",Tiger3.action)
print("CUTENAME",Tiger3.cutename)

Which was when I first started learning lua by itself. The above code is a classes and methods example.  :biggrin:

64
Introduce Yourself / Re: Hola!
« on: June 30, 2015, 07:48:47 PM »
Welcome to the snakepit Louise!

Always great to have new members. I do definitely like to see more girls get interested in communities like this since I hate it when girls in general seem to think that gaming communities are a 'guys only' thing which they most certainly are not.

Anyways...welcome. If you have any questions feel free to hit up either myself or another of the staff via pm or just post in the forum. We are all here to help and be friendly.

65
Bully Modding Archives / Re: COL format
« on: June 30, 2015, 03:05:14 AM »
MINGW is a pain in the butt. That I can personally attest to. But this is just due to it being a bit different then other programming ide's.

C# (c sharp) is my favorite language for coding apps and the like. I also have used many others too so...pretty familier with most languages. Tho I have been slowly walking away from all coding for some time now due to being just burnt out on programming in general due to doing this for too many years now.

I may be able to provide some assistance with a few things and possibly if you are game....pick your brain a little bit. It won't hurt me a bit...I promise!

I was planning at one time to do this as well but got put way too behind on a lot of things due to taking on way too much on my own and well...I paid the price for that one...rofl.

66
I may update it and redo it sometime but for now consider it a final beta. The language it is written in is pretty old and very outdated. This was a leftover gta modding tool of mine from back in the day and I converted it for bully use.

67
Bully Modding Archives / Re: Bully Modding Low Activity
« on: June 27, 2015, 05:07:10 PM »
Well, Modding may be slow atm....but as long as at least one person still mods....the modding is not dead yet. It just goes through ups and downs.

You also have to realize something. We live in a era where people have very very short attention spans on games. This means people would rather fight eachother for the chance to get the latest and greatest most uberiffic game there is rather then play something they consider to be stone age tech. I myself still play and mod Doom which is the game that started it all. If it wasn't for Doom....games would not be the way they are today.

Modding here may get more active soon since I will be releasing every single lua script fully decompiled and rewritten exactly as Rockstar did them. This means that the entire game will be fully moddable at this point except for things like the sounds...animations and a couple other minor areas. I am currently in the process of finishing redoing all teh fixes to the scripts since I did originally have them fully intact and decompiled, but somehow lost what I did and am forced to redo it all but, it won't take too long to finish it all up so things are more usable.

What does this mean to all of you? This means you will no longer be limited on the script mods that can be done or released. I realize I should have released all of this long ago but like others here, got caught up in the drama and other stuff going on and ended up literally being burnt out due to it all. That is why I will remain retired from releasing any mods myself. Not unless I come up with a really good idea and get time to do it. Due to writing currently a massive fanfiction...Bullworth of the DEAD...which a few trusted friends have gotten the chance to preview the early drafts of it and see the early artwork for it....it is taking up all my time and concentration so ...no time for really any modding. But, I can still at least get these scripts finished and released since I know people have been long tired of hearing me promise to release them and never deliver. Sorry bout that. But I also have a lot more responsability on my shoulders here then anyone else in the community due to my position here, the fact that I have been trying to somehow keep the community together and dealing with things outside of all of this....it isn't easy for a single guy to do all of that...

I will keep everyone updated on the status of the scripts. I may just release these one or a few at a time as I get them fixed and do it that way....this way things are getting released.

Keep close watch in the scripting section since this is where I will release them in a sticky thread.

68
Script Modding / Re: LUA Nodes
« on: June 20, 2015, 02:53:09 AM »
Here is an idea for all of ya...DaBOSS knows this idea well since I helped him out with quite a lot over the time he has been with us.

Why not just all try and work TOGETHER rather then all this silly bickering? This is the one main lesson I have tried to teach everyone in the community with the effort and work I put into basicly rebuilding it from scratch and getting it moving in the proper direction.

It doesn't matter in the end who found this or that first. Nor does it matter who owns this or that. Things like all this silly bickering is why I decided to retire from any modding here since this reminds me of what the gta community did. People get so hung up on competing with one another over the whole fame aspect of things rather then trying to work together as a unit to really bring something special to everyone that EVERYONE can actually enjoy.

As far as the whole mass quoting goes....I will edit any posts to shorten the quotes if people continue to use the quote bbcode incorrectly. I have run across this problem on many forums and it has even gotten to the point where you literally have to scroll the equivilant of 10 pages worth of quoted text to see the actual reply of the poster who did the quote. All this does is make it harder for people to read what you are saying and it creates a lot of unnecessary work for the staff members here to sift through. Most staff members would rather just simply delete the entire post.

As to
This is a total lack of support for a fellow modder and it's likely a cause for why the Bully modding community is starting to fail.

In closing....regarding this comment by DaBOSS.....he is partially right on this.

In all reality...with the sole exception of the modders that really are trying to make this community something special, the rest of you only have yourselves to blame for the current status of the modding community. Not me nor any other modder who has cemented our names with the effort of trying to work together and create something really cool. This is why I always say it is easier to destroy then to create. To create something special, you need a team that works together and weathers the ups and downs of being a team. It only takes just one person to destroy every single thing that everyone else in that team has worked for. You all may want to think hard and long about this.

This is also why I created the Biblio-Techa modding team. I never created it as a means to compete with anyone nor as a means to have the best of the best modders...nor as a means to hoard the best of the best code/internal game resources. I created it to hopefully inspire others to do the same: build really awesome modding teams that everyone can be proud of for what they accomplish together. Rather then people taking the 'lone wolf' path on being part of a community. Trusting one another and helping one another out is mainly the whole point.

Sorry if I skewed this thread into a different tangent here, but I just felt the need to drop this in here as a response to what has been said so far.

@Rambo7

If you extract act.img and open the proper .cat file in a hex editor, and scroll clear down to the bottom of it. You will see a bunch of readable text. All of this is what you call Action trees. These are specifically trees for action nodes and if you really study how they are, they will give you many clues as to how you can use this to call a specific move or action. I can easily give you a couple of working examples along with the text from the .cat they are associated with so you can get a very good idea how to do this. 8)

69
Modding Questions/Help Archives / Re: PED'S spawn anywhere.
« on: June 16, 2015, 07:15:09 PM »
There is a lot of population overrides you can use in the .dat files that are inside trigger.img

I have posted tutorials about this before...a long time ago. Just look in my section of the modding area or look in the ultimate modding topic (very outdated now sadly) and you should find your answers there for that. You actually can go beyond the 26 ped limit since I have spawned well over 100 before in freeroam. You just have to make sure your edits are correct. Might take a little trial and error. 8)

70
It is a billy club. Yes it can be spawned since I and a few of the early modders managed to do that.

Just so you know, I will be making this section read only soon because I no longer post in this area and most of the information here is superseded by the lua modding area. Most of the information here is very outdated anyways and no longer applicable aside from things like weapon/prop/ped names...etc.

71
Bullworth Never Ending Story / Re: NES Comments
« on: June 13, 2015, 10:40:28 PM »
I still gotta get around to actually reading it...rofl.

I managed to read I think the first couple posts worth and that was pretty good. Due to being involved heavily in writing my own fanfic, doing the art for it, dealing with projects outside of this, plus trying to release every bully lua script....this will have to go on my very...umm....long todo list. :)


72
There are only two people that I personally know of that has been able to change prices ingame. NTAuthority who posted a small school store blowout mod that made everything free and myself.

I will as soon as I can post all of the scripts including the store scripts which will allow you to do this easily. I have just been very very busy with more important matters to have time to get this all out. I have every single script except one fully decompiled and written exactly as Rockstar did them and just been sitting on the backburner on releasing all of this. This will allow the game to be almost fully moddable with the exception of editing savegames and the animations/sounds. Everything else can be edited in some fashion now.

73
Suggestions & Feedback / Re: All Quiet On The B-B Front
« on: April 19, 2015, 02:03:12 AM »
Heh.,...I never get hiccups myself. Hiccups get ME!.....just had to come in here and invade.

74
Bully 1 Discussion / Re: Fuck Crabblesnitch [VIDEO]
« on: March 04, 2015, 03:38:00 AM »
now THAT is what I call funny. Nice work there Boss...hehe.

75
Script Modding / Re: LUA Nodes
« on: March 01, 2015, 03:31:06 AM »
I have been wanting to explain all of this as well for some time now. But...it does seem that more then a few want to claim "ownership" for the sole purpose of having their egos stroked by everyone else....since there will always be ppl that try to get the fame rather then mod a game for the real reasons of having fun and making lots of new friends.

This is why I NEVER claimed ownership of anything other then the unique creations I created out of what already existed. All of the fighting over action nodes, lua codes...etc has been pushing me away from the modding community and is partly why I have stepped back and put all of my modding projects on indefinite hold until further notice because I am seeing the very things I tried to help prevent when I took the reigns of the community and became a leader to everyone.

I realy would like to see this change instead of seeing the BB community turn out to be exactly the same as all the "other modding communities" that are out there because too many people want the fame rather then the real rewards that come with being a "friendly and helpful" modder and not one that just shouts at the top of their lungs at everyone to pay attention to what THEY have done and to hell with whatever anyone else has accomplished.

Please....learn from my example or the example DaBOSS is trying to show everyone.....Neither he nor I have claimed to "own" anything regarding bully and what most people here do not realize...DaBOSS and I have been working together and sharing code between one another since basicly day one and neither of us has asked for anything further from the other other then a brief mention or credit for helping the other in some way. Otherwise...we have shared code between one another and both of us have taught one another things the other did not know and as a result we have become solid friends that trust one another fully.

Trust is rare these days...and I rarely give mine to anyone unless they truly prove they deserve to have it....but at the same time...I myself the ENTIRE time I have been here have never asked anything in return from anyone else for helping them other then a simple thank you.

I would like to see everyone in the modding community....newbies as well as seasoned modders read these topics DaBOSS is posting and try to take what he is saying seriously. He just wants to see the best out of everyone here like I do and doesn't want to see endless squabbles over the who's, what's, when's and how's of modding this game. In the end...it is STILL just a game and should be FUN for everyone involved...not turn into a playground for fighting amonst one another over petty things.

Too many game communities suffer from this and I really don't want to see this happen here too. I want BB to stand out from all the rest as being THE place for any modders to come and have fun and have a great environment to work together on projects to extend this wonderful game we love called BULLY.

Just as a side note....I WILL be watching this thread carefully as well as others for more fighting and I will be putting a full stop to things.....and the rest of the staff will be doing the same as well.

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