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Messages - DarkHero

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46
News & Updates / Re: Member Inventory
« on: September 19, 2018, 03:35:33 PM »
How good to be back!

47
Bully Modding / Re: Bully: Scholarship Edition Complete Styles
« on: January 19, 2017, 09:51:24 AM »
Good afternoon people!

I know this topic is over 1 year already, but I will not forget to release these my mods, so, wait, in a few days I will release each one of them.  :biggrin:

48
Introduce Yourself / Re: Average gamer checking in.
« on: January 17, 2017, 06:24:28 PM »
Hello Carbonox, and welcome to Bully-Board.

49
Modding Questions/Help Archives / Re: Can someone give me S_Jacket3.nif?
« on: January 14, 2016, 02:21:16 PM »
I could send you the S_Jacket3.nif, however 'm out of time now, if you can wait until tomorrow I'll be sending you the file.

I think you tried to edit this blouse because she would not stand suddenly , I do not know, this is their my opinion because I do not know what happened exactly.Until it was cool, I liked it, combined with the blouse. Could you send me the file?

50
Bully Modding / Re: Bully: Scholarship Edition Complete Styles
« on: January 14, 2016, 01:59:13 PM »
UPDATE: The project was not canceled peoples, from tomorrow will be putting the link to download some complete styles.

Wait.  :D

51
Bully Modding Archives / Re: So uh... who's still active?
« on: January 14, 2016, 10:57:30 AM »
I simply still like to make some mods to Bully, that's what makes me happy, because I can discover some new things that no one had even bared  (I do not know if this is possible because almost everything has already been found)

Sometimes I miss of the season that people bothered to make your mods also had those who were called "leeches" These were the people but were mods , however, could not find anything alone, need somebody help, and even gave the credits to the person.I know this may seem a little strange, the more these are the people I most tastes, they like to make mods, even not being that she did full mod, I tried to look but could not, and I know they They are able to find what they want.

Since we brought it up, I still phaco mods (but some have already been released) If I knew to do missions, you can bet , I'd fall in love with it. Howeve, no one even help me, I've seen some tutorials, but I do not I can understand very well (if someone help me, please talk to me via PM)

Not everyone away from the modding community, it makes me happy.  :D

52
Grand Theft Auto Mods / San Andreas cutscene characters converted to game
« on: January 08, 2016, 09:25:35 PM »
Questions&Answers :

What's the point of doing this?
1)Cutscene characters are way more detailed than the ones used in game.
2)All these years and nobody has yet to convert without bugs (models look like penguins)
3)Some time ago navetsea made HD textures for most of San Andreas' characters, but since game models are low quality, you couldn't really enjoy them.

Are you conversions bug free?
Yes, my mods are bug free since I used exactly the same verticle weights as Rockstar used in their cutscene models. Although, if you found a bug, please let me know and I'll try and fix it as soon as possible.

Do you take requests?
Yes, name the cutscene character you want to see in game and I'll start working on it as soon as I get a free moment.

Is it OK if I use your mods as a base for my own mods?
Yes of course! This is one of reasons why I'm doing it.

53
Mod Releases / Re: Beanie Hat For Jimmy
« on: January 08, 2016, 10:19:39 AM »
That your mod reminded me of the season I was editing the skins of some characters, For me that was one of the things I but it was good, however, if you do something wrong, no matter the size of the error, it gave a great big problem, because the skin that you tried to edit is pink.

I just have to give you my congratulations  :D, I know this is a simple mod, but there are people who can not do this, why are too lazy (especially me...lol)

About this Node: ("/Global/P_Striker_A/Offense/Medium","Act/Anim/P_Striker_A.act") To my knowledge, this node does not work because this wrong, I remember that Deadpool said he was missing some parts for this Node has been completed and work well. The only people I know that have this complete Node are: . Limao and jedijosh920 (GreenOminitrix) however neither of them are active here in Bully-Board.

I hope you volt be active here in Bully-Board , because we have so Chrissy Woman  :wub: here...lol

I'll be waiting for your next mods!

54
Grand Theft Auto Mods / Re: [WIP|SA] San Andreas Remapped
« on: January 08, 2016, 09:59:38 AM »
OH man. I think you do not understand what means a "Constructive Criticism" I will try to explain you the way my text is not too big that is, I'll explain a "summary" way.... way so that you can better understand without reading a text big..... 

So, come on  :D

@Shrimp Constructive criticism: to the criticism that people use to help you improve on something, in my case, my mod. If you are in the know, that's very good, so I I thank you for coming here and have posted what do you want, although I do not quite understand...lol

I guess you could post something I can understand in your next post, your posts do reminds me of the UnknownSoldier, as he posed I did not understand almost anything.

55
Grand Theft Auto Mods / Re: [WIP|SA] San Andreas Remapped
« on: January 07, 2016, 04:15:45 PM »
Very interesting,and sounds like a good idea,keep us in touch of your progress!
Ok. I'm glad you gave me strength to be able to continue with my project.

It makes me very happy, really.  :D

You can leave, this is not only my project, another friend of mine is helping me in this project. The project is near the end, and we will also leave you guys to test and if you do, return to this topic and comment on what they think. This is very important for us, maybe we do not do Some extra mods for you guys.

Me and my friend we were thinking of creating some mods and put the download here in Bully-Board, but I need a permission of the Administrators from here. If any Administrator are viewing this topic (send me PM me to know if I can or not) Returning to the subject of mods, me and my friend we were thinking of creating some different mods for everyone here Bully-Board can download and enjoy, because we both like a lot when someone praises us about our mods, you guys do not know the happiness that we stand when somebody says something good.

*UPDATE - 08/01/2016*

Here is the link as promised: http://www.mediafire.com/download/pumgsg167gjgn76/San+Andreas+Remapped+v0.2.rar

EDIT: I put the Los Santos to download map, because I 'm still working on others. When I'm finished, I 'll test it to see if not to any bug, oh then I will put to download. As many know, this is not an easy thing to do, because it requires a lot of calm and any little mistake that happens, it disturbs a lot.

this is neat
you should add some shit to the ghetto area's
e;g
grove street, throw in some chair's and tabels or some shit with fam member's there
chillin n shit
same for the other hoods in there hotspot
e;g idlewood, glen park, el corona and shit
Make constructive criticism.

56
Grand Theft Auto Mods / Animations Tutorial
« on: January 07, 2016, 04:03:01 PM »
Animations Tutorial


This is a tutorial by me (DarkHero) to play an animation in Grand Theft Auto V The Steps are below:
 

Natives.h - http://www.dev-c.com/nativedb/ and click on natives.h.

 
Step 1. Download Natives.h from Narive DB Above

Step 2. Go to script.cpp
 
Step 3. Use this as a template:
 
STREAMING::REQUEST_ANIM_DICT("amb@code_human_cower@male@base");
while (!STREAMING::HAS_ANIM_DICT_LOADED("amb@code_human_cower@male@base"))
WAIT(0);
AI::TASK_PLAY_ANIM(playerPed, "amb@code_human_cower@male@base", "base", 8.0, 0.0, -1, 0, 0, 0, 0, 0);
break;

 
This will play the animation in a case option for example like in the Native Trainer Base.
 
All you need to do is change this lines "amb@code_human_cower@male@base" to whatever animation you want and the "base" bit is where you put the other part of the animation.
 
All the animations in the game are below also if you need any help with this or its not working for you please comment your problem below with your source code.
 
Animations List (AnimationsList.txt) - https://www.dropbox.com/home?preview=FullAnimationsList.txt
 
Enjoy!  ;D
Any Problems you have or any requests just comment down below.
Hope This Tutorial Helped, Thanks.  :P

57
Grand Theft Auto Mods / Audio
« on: January 05, 2016, 12:13:33 PM »
This topic will document all audio-related materials. All audio is planned to be packaged with the final release, including radio station and SFX files. It will be going to be big but it will be much more convenient for the end user. Script audio and radio stations are mostly completed. Engine, horn, and door sounds for some vehicles are currently incorrect but there exists a hardcoded structure of sound to vehicle association and the conversion from III to VC is mostly completed. The next and final big step is completing the SFX file. Many people have contributed to this file but there is a lack of documentation on how to recreate this to ensure accuracy and completeness. I am in the process of associating all III's SFX file to VC's and documenting as I go, including updating the article on SFX at GTAModding.com.

Code: [Select]
III     VC      Description
---------------------------
0       0       horn
1       1       horn
2       2       horn
3       3       horn
4       4       horn
5       5       horn
6       6       horn
7       7       horn
8       15      door open
9       16      door close
10      17      door open
11      18      door close
12      19      door open
13      20      door close
15      21      car reverse gear accelerate
16      22      car reverse gear rolling
17      23      engine start
18      24      car on wet road noise
19      25      car skid default
20      26      car scrape soft
20      26      car skid dirt
21      27      emergency vehicle siren
22      28      emergency vehicle horn siren
23      29      ambulance siren
24      30      backup beeper
27      32      door close
27      32      door open
29      33      tire collision
32-36   42-46   footsteps default
37-41   496-500 footsteps grass
42-46   501-505 footsteps dirt
47-51   506-510 footsteps wood
52-56   511-515 footsteps metal
57-60   516-519 footsteps water
61-64   520-523 footsteps sand
65      48      explosion grenade
66      49      explosion molotov
67-68   50-51   fire pistol
69-70   74-75   fire m4
71-72   90-91   fire mp5
73      54      uzi, drive-by
73-74   54-55   fire uzi
75      56      halt fire uzi/mp5
75      76      halt fire m4/ruger
77-78   57-58   fire sniper
79      59      explosion mine
79-80   59-60   fire rocket
84      64      begin fire flamethrower
86-87   66-67   fire shotgun
88      77      reload pistol
90      78      reload m4
90      78      reload mp4
90      78      reload shotgun
90      78      reload uzi
91      79      reload rocket
92      80      reload sniper
93      92      collision 0, 1, 5, 26, 31
98      97      collision 2, 7, 23, 24
99      98      collision 3
100     99      collision 4
101     100     collision 9
102     101     collision 10
102-107 101-106 car door left ajar
108     107     collision 11
109     108     collision 8, 12
110     109     collision 13
111     110     collision 14, 15
112     111     collision 16
116     115     collision 17
121     117     collision 18
122     118     collision 20
126     122     collision 21
130     126     collision 22
131     127     collision 25
131-135 127-131 footsteps hedge
136     132     collision 27
137     133     collision 28
140     136     collision 6
145     141     collision 30
148     144     car scrape hard
150     146     glass crack
152     148     glass shatter? cannot test
157     153     engine fire
158     154     car scrape grass
158     154     car skid grass
161-162 359-360 pickup pickup
165-166 361-362 buy pickup
167     156     gun shell drop hard
168     157     gun shell drop soft
169     158     bullet hit character
179-180 165-166 bat fight
181     167     hit but not kill ped with car
181-184 167-170 fist fight
186     177     car bomb tick
187     178     bomb armed
189     180     "we got a"
190     181     "this is"
191     182     "respond to a"
192     183     "crime"
193-205 198-209 numbers
206     184     "in"
207     185     "north"
208     186     "east"
209     187     "south"
210     188     "west"
211     189     "central"
212     190     radio
284     278     engine steady
285     277     engine steady
286     269     engine steady
287     270     engine steady
288     271     engine steady
289     272     engine steady
290     273     engine steady
291     274     engine steady
294     288     engine idle?
295     287     engine idle?
296     289     engine idle
297     290     engine idle
298     291     engine idle
299     292     engine idle
300     293     engine idle
301     294     engine idle
305     37      engine smoke
309     313     skid? cannot test
313     316     car scrape water
323     324     car splash in ocean
323     324     character fall in water
323     324     collision 19
324-325 325-326 body squish with car
329     329     rocket click
330     330     sniper click
331     331     rhino canon turn
333     332     jump land
334     333     fall land
335     334     bomb blip? need to test
336     364     race countdown
336     365     race countdown
336     366     race countdown
337     367     race start
337     368     race start
337     369     race start
340     336     hydraulics all at once
341     337     hydraulics individual side
342     338     hooker bounce
372     374     menu select option with clicking and enter
376     374     menu change sliders, except audio
376     374     menu select option with clicking and enter
378     376     menu go back
383     380     menu sfx change slider
386     378     menu save file not present
456     47      explosion car

The following is for opcode 018D (ADD_CONTINUOUS_SOUND). The assignment is fairly arbitrary and many cannot be 1-to-1 because some of GTA III's sounds are made up of more than one SFX (while there are no sounds like that in Vice City) and its sound range differs from most sounds in Vice City.

Code: [Select]
III     VC      Description
---------------------------
403     472     Meeouch Sex Kitten Club
404     473     Sex Club Seven
406     480     Salvatore's place
410-411 475     Mr. Wong's Laundrette, sounds need to be combined
412     477     Roast Peking Duck
413     478     Cipriani's Ristorante
441     481     Old school hall
443     482     Warehouse rave

58
Bully 1 Questions / Re: Gang Leaders
« on: January 05, 2016, 09:51:37 AM »
Peachrocks, welcome back man  ;D

59
Bully 1 Questions / Re: Gang Leaders
« on: January 04, 2016, 09:38:52 AM »
In the version of Xbox 360, it is not possible you see the leaders of the factions.

I do not know if it is possible to change your ISO to be able to put the leaders. But I think it is possible yes, however, the ISO disk files , are different from PC files, it gets a little complicated you try to change something.

EDIT: I think you can modify the iso image using HXD

60
Bully 2 Discussion / Re: News december 19th
« on: January 04, 2016, 08:34:18 AM »
I do not understand.

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