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How to get coords for camera (for small cutscenes)

3gtheepic · 501

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Offline 3gtheepic

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on: September 23, 2016, 05:56:09 PM
I can't seem to get the camera coords right. Every time I think I put in the right coords,  the camera ends up being under the floor. Any help?


Also, sorry I'm asking too much questions, I'm new to modding.



Offline DaBOSS54320

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Reply #1 on: September 23, 2016, 10:17:11 PM
Add to the Z (3rd) coordinate, it represents height.



Offline 3gtheepic

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Reply #2 on: September 24, 2016, 09:22:27 AM
Thanks.



Offline 3gtheepic

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Reply #3 on: September 25, 2016, 04:34:02 PM
I tried using your coord grabber for camera but everytime I put in the coords, the camera just goes somewhere else! (i suck at modding) :-(





Offline DaBOSS54320

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Reply #4 on: September 25, 2016, 08:10:13 PM
Which one? Send me a link and I'll tell you if it's still working or not or if I know of any issues.



Offline 3gtheepic

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Reply #5 on: September 26, 2016, 07:03:43 PM
Sorry, but I lost
the link to the coord grabber and I couldnt find the link on bully board :-(

i suck  >:(



Offline 3gtheepic

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Offline DaBOSS54320

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Reply #7 on: September 28, 2016, 08:02:31 PM
Show me the code you're trying to use and what it looks like in-game.



Offline 3gtheepic

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Reply #8 on: September 28, 2016, 08:42:59 PM
Here is the code:

Code: [Select]
CameraSetXYZ(-502.24,315.73,32.63)
TextPrintString("Jimmy: Have you heard that the townies are planning to come here, and beat everybody up?",10,2)
Wait(2500 * (125 / 100))
TextPrintString("Pete: Well, really? I thought that already happened?",10,2)
Wait(2500 * (125/100))
TextPrintString("Jimmy: No time to talk, I think they are here!",1,2)
Wait(1275)
PedWander(pete,true)
CameraSetWidescreen(false)
SoundEnableSpeech()
PlayerSetControl(1)
CameraReset()
CameraReturnToPlayer()
F_ConfrontThem()


here is the picture:


http://imgur.com/a/ffR0X




Offline DaBOSS54320

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Reply #9 on: September 30, 2016, 03:13:48 PM
Make sure to also set where the camera looks at.

CameraSetXYZ(x1,y1,z1,x2,y2,z2)

x1,y1,z1: Where the camera will be at.
x2,y3,z2: Where it will be pointing at.