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Author Topic: Not another selector  (Read 101217 times)

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deadpoolXYZ

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Not another selector
« on: April 05, 2015, 02:57:15 PM »
As the title says, this is another version of what people can call a "ped selector", but with a few tweaks and other features.

What you can do:
-Turn into any student in any outfit (disabled adults for now).
-Use all the fighting moves from each fighting style (except p_striker_a evades and do_edgar evade)
-Strafe, each fighting style with their respective animation. Also validated the strafe so you can only use it when you are in a neutral state (standing, not attacking, not blocking, not being hit)
-Block incoming attacks and grapple other peds without having to change to the player fighting style (again, each fighting style with their respective block)
-Hold and use weapons without accidentally performing a fighting style strafe, ending up in not being able to use the weapons unless you select them again.

What you can't do:
-Look down while strafing. (inb4 th1s m0d zuks as$ becuz n0 l0ok d0wn)
-Talk and interact with your ped's voice and quotes.

Controls: previous and next task to navigate, look behind to choose ped and look behind + crouch to choose the winter version of that ped.

Move list:
Code: [Select]
Notes:
-Some combos require you to press different keys than the binded one to use the follow ups. For example with Q you can use gary's jab
 but if you want to continue the combo you have to keep pressing Alt because it was programmed that way in the game.
- EX means that the fighting move can only be used in the Extra moves version.

Keys for reference:
Alt: Run
Shift: Melee attack
Q: Zoom out
C: Crouch
R: Grapple
Spacebar: Jump


Universal grapple moves (Only when grappling):
Q: cross punch (P_Grappler, J_Melee and Nemesis only)
C + Shift (hold): Gut punch  (B_Striker, BOSS_Russell, P_Grappler, J_Melee and Nemesis only)
Shift (hold): Knee strike  (P_Grappler, J_Melee and Nemesis only)

GS_Male_A (Constantinos, Ivan, Gordon, Trevor, Lance, Pete, Sheldon and Pedro):
Alt: 2 sloppy punches combo
Shift: Shove

GS_Female_A (Beatrice, Pinky, Lola, Mandy, Zoe, Angie, Chirsty, Eunice, Karen, Melody and Gloria)
Alt: Slap
Shift: Groin knee

GS_Fat_A (Ray):
Shift: Shove

Nemesis (Gary):
Alt: 3 punches combo
Shift: 2 heavy punches combo
Alt + Shift: Jackie kick
Q (locking): Jab, strong punch, knee combo
C: Gut punch, knee combo
R: Grapple attempt
Spacebar: Teleport Gary and locked ped to the scaffolds.
Q (not locking): Gary special grapple (EX)

B_Striker_A (Davis, Wade, Ethan, Tom, Troy and Trent):
Alt: Windmill punches combo
Shift (after Alt only): Swing punch/Gut kick finisher
Shift: Swing punch
Q: Gut kick
R: Grapple attempt
Shift (while mounting): bullies spit (1 hit ko)

BOSS_Russell (Russell):
Alt: Heavy punch
Shift: Unblockable double axehandle
Alt + Shift: Chest counter
Q: Overhand
C: Stomp
R (not locking): Running headbutt
R (locking): Berserk chase
R + Shift: Grapple attempt
Spacebar: Taunt
Spacebar + C: Switch fighting stance (unused stance) (EX)
Q (while grappling): Powerbomb
Shift (while mounting): bullies spit (1 hit ko)

P_Striker_A (Tad, Gord and boxing version of preppies):
Alt (not locking): 3 hit combo, uppercut finisher
Alt (locking): 3 hit combo, cross punch finisher
Shift: Uppercut
Alt + Shift: shoulder barge, punch combo
Q: Punch, cross punch/uppercut
C: Evade back (not yet)
Spacebar: Evade counter (not yet)

P_Striker_B (Parker and Justin):
Alt: Jab, rib punch
Shift (after Alt): Rib punch finisher
Shift: Unblockable charged punch
Alt + Shift: Rib punch finisher
Q: Heavy punch/5 hit combo
C: Crouch evade
Spacebar: Crouching move forward

P_Grappler_A (Chad and Bryce):
Alt: Head jab, body jab
Shift: Unblockable charged punch
Alt + Shift: 2 heavy punches combo
Q: Taunt kick
C: Crouch evade
R: Grapple attempt
R + Alt: Running tackle

P_Bif (Bif):
Alt: 2 punches combo
Shift: Left charged hook
Alt + Shift: Straight punch
Q: Gut punch
C + Alt: Crouch evade
C + Shift: Left evade
C + R: Right evade
R: Right charged hook
Spacebar: Left/right charged punch

BOSS_Darby (Derby):
Alt: P_Striker_B combo + P_Grappler_A hopback
Shift (after Alt): P_Striker_B finisher + P_Grappler_A hopback
Shift: Unblockable charged punch
Alt + Shift: P_Striker_B finisher + P_Grappler_A hopback
Q: Left/right charged punch (same as P_Bif)
Q + Alt: First 2 punches from P_Striker_A combo
Q + Shift: Last 2 punches from P_Striker_A combo
C + Alt: Crouch evade
C + Shift: Left evade
C + R: Right evade
R: 5 hit combo, heavy punch
Spacebar: Crouching move forward
Spacebar + C (hold both keys until the attack connects): Chasing uppercut (EX)

G_Striker_A (Peanut, Lucky and Ricky):
Alt: 3 punches combo
Shift: Knee strike
Alt + Shift: Right roundhouse
Q: Hopkick
C: Ground punch
R: Grabknees

G_Melee_A (Lefty and Vance):
Alt: 3 punches combo (slower version of G_Striker)
Shift: Sloppy kick
Alt + Shift: Left roundhouse
Q: Dash punch (sometimes left roundhouse instead)
C: Ground punch
R: Grapple attempt
R (while grappling): Knee, cross punch
Spacebar (while grappling): Melee takedown

G_Grappler_A (Hal and Norton):
Alt: heavy punch, uppercut combo
Shift: Boot kick
R: Grappler attempt
R + Alt: Running tackle
Shift (while grappling): Bearhug

3_05_Norton (Norton)
Alt: Side hammer swing
Shift: Upper hammer swing
Spacebar: Twister hammer swing

G_Johnny (Johnny):
Alt: G_Striker_A punches combo/G_Johnny punches combo
Shift: Sloppy kick (sometimes right roundhouse instead)
Alt + Shift: Right roundhouse
Q: Haymaker grab
Q + Alt: Dash punch (sometimes left roundhouse instead)
Q + Shift: Left roundhouse
C: Punch, heavy punch, overhead kick
R: Grabknees
Spacebar: Switch fighting stance (beta stance)
Spacebar + C: Tornado kick (EX)

N_Striker_A (Melvin and Fatty):
Alt: 2 nerd punches combo
Shift: fat slap, shoulder barge combo

N_Striker_B (Algernon):
Alt: 2 nerd punches combo
Shift: Flail

N_Ranged_A (Bucky, Donald, Cornelius, Thad):
Alt: 2 nerd punches combo
Shift: Trip attack
Q: Flail

N_Earnest (Earnest):
Alt: 2 nerd punches combo
Shift: Trip attack
Q: Flail
C: Throw dynamites
Shoot weapon: Spudgun triple shot
Spacebar: Manual/Randomized dynamites throw switch (EX)

J_Striker_A (Damon, Dan and Kirby):
Alt: jab, elbow combo
Shift (after Alt): heavy punch finisher
Shift: Jumping tackle

J_Melee_A (Bo and Casey):
Alt: 2 punches combo
Shift: Charged straight punch (doesn't deal damage... GG rockstar)
Q: Grapple attempt
R: Unblockable shoulder barge

J_Grappler_A (Juri and Luis):
Shift: Gut punch, double axehandle combo
R: Grapple attempt
R + Alt: Running tackle
Shift (while grappling): Back breaker
Q (while grappling): Body slam

J_Ted (Ted):
Alt: jab, elbow
Shift (after Alt): heavy punch finisher
Shift: Jumping tackle
Q: Evade projectile (must be triggered like the block)

J_Mascot (Mascot):
Alt: Windmill punches combo, Swing punch finisher
Shift: Groin kick
Q: Dizzy headbutt (EX)
C: Dancing (4 random dance animations)
R: Running headbutt

DO_Striker_A (Leon, Duncan, Otto, Omar):
Alt: Jab, knee
Shift (after Alt): Double axehandle finisher
Shift: Lariat

DO_Grappler_A (Henry aka Clint, Jerry and Gurney):
Alt: Jab, knee
Shift (after Alt): Double axehandle finisher
R: Bite attack
R + Alt: Running tackle
Shift (while mounting): Ground headbutt

DO_Edgar (Edgar):
Alt: Jab, knee
Shift (after Alt): Double axehandle finisher
Shift: Lariat
Q (with pipe): Charged running attack (EX)

A video showing some of the features:

Bully SE: Random test



I have updated the mod adding some missing moves and fixing some bugs. This can be called a V2 or some shit like that.

- Improved the menu so it's easier to choose a ped.
- I specified the outfit name next to the ped's name in the menu.
- Now you can choose the winter outfits with X + C.
- Added Russell's warcry from his boss mission and you can switch between his default boss stance and unused boss stance.
- Added Derby's chasing uppercut from his boss mission. Also I coded it so when you uppercut someone, that ped will perform the animation where he touches his chin, just like Jimmy did in the boss mission.
- Added Johnny's tornado kick and the ability to switch between the G_Striker_A fighting stance and his beta fighting stance (found in "This is your school" and "Wrong part of town").
- Added The Mascot's dizzy headbutt from his boss mission.
- Fixed a bug where if you were being grappled you could still use grapple attacks against that ped, such as the bearhug.
- Fixed a bug where you could perform standing grapple attacks while mounting your opponent and the same vice versa.
- Updated the moves list

Showing new features:

Bully SE: Not another selector V2



Hi again m8s! I felt like making another version because there were still some missing things.

- I added Russell's warcry in the previous version... now I added his boss fight quotes during certain fighting moves.
- You can switch between grappler and sledgehammer mode with Norton. I also enabled his sledgehammer swing grunts from his boss mission (similar to Russell's warcry).
- You can use Earnest's unique spudgun shooting style and throw his dynamites, each time saying a different quote from his boss mission. Made a switch between manual and randomized throwing style while using his dynamites.
- You can switch between striker and pipe mode with Edgar, who has his charged pipe running attack from his boss fight. If you fight near a dropped pipe then the pipe sound effects work.
- Now Gary has one of the most requested fighting moves... Gary special grapple!!! I coded it so you can ONLY use it in the scaffolds area so you don't f#ck up your game.
- Uploaded 2 versions of the mod. Version 1 has the extra fighting moves and other features but you have to wait for the mission script to load (which takes 3 seconds) each time you change to a specific ped (Russell, Derby, Norton, Johnny, Earnest, The Mascot, Edgar and Gary).
- Updated the moves list so you know which are the extra moves. These moves can't be used in the normal version.

Showing new features (again  :blank:):

Bully SE: Not another selector V3

Updated download (now only scripts.img and scripts.dir): www.mediafire.com/download/zkevyp69k08j2ih/Not+another+selector+V3.rar

Special thanks to DaBoss for some resources.
« Last Edit: May 08, 2015, 03:01:50 PM by The Dream Is Dead »

Offline Димитрије Милошевић

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Re: Not another selector
« Reply #1 on: April 05, 2015, 02:58:46 PM »
wow this mod is terrible you cant even look down
reported

Offline Mick3Mouse

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Re: Not another selector
« Reply #2 on: April 05, 2015, 04:26:29 PM »
Nice mod m8.

Offline AfterLife

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Re: Not another selector
« Reply #3 on: April 05, 2015, 07:03:37 PM »
Veryyyyy cool mod.

Offline DaBOSS54320

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Re: Not another selector
« Reply #4 on: April 05, 2015, 08:48:54 PM »
This is a pretty nice mod. I got a few criticisms though which you may want to improve in an update.
-The menu goes pretty fast so it's a bit hard sometimes to get to 1 specific ped. (Not THAT hard I guess, maybe this is more on me)
-The menu isn't numbered. I just like having more of an indicator of where in the menu I am.
-You can't sprint without punching first (This can by setting player AI repeatedly, maybe you only have to set it when you press sprint but I'm not sure. I just always set the AI in my main loop)
but of course, I still like the mod and enjoyed trying it out.

This is your mod so, sorry to talk about myself here but I do just want to say... I pretty much quit Bully modding for the past while and haven't worked on anything. But while I was playing with this mod... it made me want to start modding again. Thanks for restoring my will to mod.

deadpoolXYZ

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Re: Not another selector
« Reply #5 on: April 05, 2015, 10:39:29 PM »
This is a pretty nice mod. I got a few criticisms though which you may want to improve in an update.
-The menu goes pretty fast so it's a bit hard sometimes to get to 1 specific ped. (Not THAT hard I guess, maybe this is more on me)
-The menu isn't numbered. I just like having more of an indicator of where in the menu I am.
-You can't sprint without punching first (This can by setting player AI repeatedly, maybe you only have to set it when you press sprint but I'm not sure. I just always set the AI in my main loop)
but of course, I still like the mod and enjoyed trying it out.

This is your mod so, sorry to talk about myself here but I do just want to say... I pretty much quit Bully modding for the past while and haven't worked on anything. But while I was playing with this mod... it made me want to start modding again. Thanks for restoring my will to mod.

Thanks for the critique, it helps a lot. I used the peds table that you uploaded to bullymods so thanks for that too.

About the mod issues:
- I wanted to make the selection fast since there are more than 100 peds (I didn't even add all the 259) and it takes too long to get from one to another. I thought of binding a switch between fast and slow selection speed but I used all the button combinations for attacks.
- You are right about this so I updated the link, now you can see each ped's id. This is also useful if you are going too fast in the selection and get lost, so it basically is a "crapy solution" for the previous issue.
- Most of the button binding attacks work thanks to changing jimmy's AI in certain ways each time you attack. If I set Jimmy's AI to PlayerAI all the time then most of the nodes wouldn't work. I'm not 100% sure about this though. However not many people know that if you press Alt + any directional input at the same time you bypass the attack move, being able to run without any extra code.

I should thank you for the tutorials, dedication and making complex mods.
« Last Edit: April 05, 2015, 10:42:06 PM by The Dream Is Dead »

Offline Enderman

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Re: Not another selector
« Reply #6 on: April 06, 2015, 02:26:27 AM »
Deadpool can i have the source :jajaja:

Offline Unknownsoldier

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Re: Not another selector
« Reply #7 on: April 06, 2015, 04:48:31 AM »
gg

Offline AfterLife

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Re: Not another selector
« Reply #8 on: April 06, 2015, 06:54:40 AM »
One thing that annoys me a lot, the menu is too fast! Make it slower please?

Offline boyser

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Re: Not another selector
« Reply #9 on: April 06, 2015, 07:23:15 AM »
just remember the numbers for the peds and it's not that much of a problem

Offline DaBOSS54320

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Re: Not another selector
« Reply #10 on: April 06, 2015, 08:30:58 AM »
Maybe you should make it so you gotta hold left/right for a few seconds before it picks up speed.

Offline boyser

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Re: Not another selector
« Reply #11 on: April 06, 2015, 08:36:56 AM »
can you include the source pls? i really want to see how it's done

Offline DaBOSS54320

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Re: Not another selector
« Reply #12 on: April 06, 2015, 08:42:55 AM »
can you include the source pls? i really want to see how it's done

He already uploaded it to his mediafire, I'm pretty sure he meant for it to be public anyways.
Here's the mediafire download.

Offline boyser

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Re: Not another selector
« Reply #13 on: April 06, 2015, 09:26:47 AM »
I mean like if he can include the script in notepadd++

deadpoolXYZ

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Re: Not another selector
« Reply #14 on: April 06, 2015, 01:39:24 PM »
If I have learned something is that when you reveal how to do something or post the source code from one of your mods, then you will see the mod showroom/mod releases sections full of copy pastas of your mod (in rare cases crediting you). This isn't about modding skill or credit, this is about something called "creativity". You don't have to be Madman to make a unique mod.
About this mod, I know that there were player selectors released before this one (hence the name), but in this one I tried to make each ped as "complete" as possible, adding every action and making it bug free.

If someone really wants to make a selector like this follow this tutorial as I did: http://www.bully-board.com/index.php?topic=22170.0
It explains how to create a table, how to add things to it and how to select them via a coded menu.
« Last Edit: April 06, 2015, 01:43:40 PM by The Dream Is Dead »