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Poll

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Super Mod 4
28 (68.3%)
Police Mod 2
1 (2.4%)
Time Mod
2 (4.9%)
Fight Club
3 (7.3%)
Ultra Spud Gun
0 (0%)
Adventures of Pete
7 (17.1%)
Any Vehicle
0 (0%)

Total Members Voted: 40

Author Topic: DaBOSS's Finale  (Read 14839 times)

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Offline c00ld0c26

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Re: DaBOSS's Finale
« Reply #15 on: April 26, 2014, 08:17:01 AM »
RSTA its not possible because each fighting style has its OWN moves but they are aquired to the same buttons.
Boss, I got a suggestion for you that I wanted to do a long time back, but im too much into Russell Mod so I'll give you the idea.
Action Node binder.

FIrst you chooce a button to bind (any button except for the menu buttons) and then it lets you chooce which move you want to bind into the button. The button can be reseted at any time.
This will allow players to mix styles in game with no knowledge of any kind of scripting/HxD

Offline jimmyho

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Re: DaBOSS's Finale
« Reply #16 on: April 26, 2014, 09:51:15 AM »
That time mod sound really original and cool
making people faster and slower
I would love if supermod 4 and the new feature is time mod

Offline riki2cool

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Re: DaBOSS's Finale
« Reply #17 on: April 27, 2014, 03:58:42 AM »
I've also noticed that the fighting style selector only has 2 moves out of 3-5. Is there some button that I'm missing? I only know of Mousebutton1 and SPACE.

Offline c00ld0c26

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Re: DaBOSS's Finale
« Reply #18 on: April 28, 2014, 01:49:02 AM »
Peds use : run button (quick click - attack, hold to run).

Mouse1 - attack

Run then mouse1 OR Mouse1 + run - usually a special attack of some sort.

R - Attack (Russell has both R and R + mouse2 to do the Headbutt and boston crab\ powerbomb)

Space + run - jump

take note most peds only have mouse1 and Run (click and hold) binded to attacks, the rest I mentioned are quite rare \ uncommon.

Offline DaBOSS54320

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Re: DaBOSS's Finale
« Reply #19 on: April 28, 2014, 07:58:56 AM »
With Bif it is also dependent on if u are locking onto a ped or not

Offline riki2cool

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Re: DaBOSS's Finale
« Reply #20 on: April 28, 2014, 10:16:32 AM »
I'm talking about moves like the P_striker_A's 2 hit combo, P_striker_B's 5 hit combo and jab to uppercut, P_grappler's jab to overhead combo and G_striker_A's different kicks.

Offline RSta

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Re: DaBOSS's Finale
« Reply #21 on: April 30, 2014, 08:01:40 AM »
RSTA its not possible because each fighting style has its OWN moves but they are aquired to the same buttons.
Boss, I got a suggestion for you that I wanted to do a long time back, but im too much into Russell Mod so I'll give you the idea.
Action Node binder.

FIrst you chooce a button to bind (any button except for the menu buttons) and then it lets you chooce which move you want to bind into the button. The button can be reseted at any time.
This will allow players to mix styles in game with no knowledge of any kind of scripting/HxD
Oh okay

Offline RSta

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Re: DaBOSS's Finale
« Reply #22 on: April 30, 2014, 08:03:36 AM »
How bout adding a mega punch thing?Like in GTA SA when CJ punches his target,they will fly away like a 1000 yards lol,that will be cool.

Offline DaBOSS54320

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Re: DaBOSS's Finale
« Reply #23 on: May 01, 2014, 01:05:21 AM »
That would be bad ass, and I have had the idea

Offline c00ld0c26

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Re: DaBOSS's Finale
« Reply #24 on: May 01, 2014, 01:28:56 AM »
Make it cool tho with the falling animation ey? ;)

Offline DaBOSS54320

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Re: DaBOSS's Finale
« Reply #25 on: May 01, 2014, 02:16:59 AM »
A friend of mine gave me code to do just that :D

Offline c00ld0c26

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Re: DaBOSS's Finale
« Reply #26 on: May 01, 2014, 09:27:17 AM »
Wow that could be quite useful, I may dig in on that animation myself.

Offline Unknownsoldier

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Re: DaBOSS's Finale
« Reply #27 on: May 04, 2014, 09:52:17 PM »
LOOOOL

finish the supa mod.  :)
All we've been seeing from him(lately) is just the Super Mod! It should be time for a change since this will be his last mod.

Offline DaBOSS54320

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Re: DaBOSS's Finale
« Reply #28 on: May 05, 2014, 12:18:46 AM »
^ I agree but I'm gonna do what ever the community wants, as tbh I don't really wanna do any mods for Bully anymore but I don't wanna just disappear. I'll go out in a bang. :D

Offline c00ld0c26

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Re: DaBOSS's Finale
« Reply #29 on: May 05, 2014, 01:21:07 AM »
It's really a shame to see you leaving (even tho were probably gonna stay in contact playin stick war or smth) as your one of the modders who can really get a job done around here when it comes to scripting and now there aren't many left.
Mad has been planning to come back and I got a confirm of it but he hasn't been back yet.
Many modders are starting to leave and now you leaving will slow down the bully modding progress partly.