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Author Topic: Official Super Mod Topic  (Read 437821 times)

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Offline MadmaN

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Re: The Final Super Mod
« Reply #510 on: October 14, 2014, 10:31:18 PM »
Fixing the run is actually pretty easy. I know DaBOSS knows this well but it basicly has to do with what AI you happen to be using and in this case as long as it is kept to PlayerAI the problem generally gets fixed. In the event the problem remains just simply change to a weapon like slingshot and you can run normally due to how the weapons are kinda hardcoded to auto use the same animations Jimmy uses.

Just my two cents worth since I am kinda on the rather bored side tonight and literally trying to find anything to do...got a render going atm anyways so I can't play any games while that finishes up and chat lags too horrible while rendering anything so....figured I would just post here and blow off some time...hehe.  :biggrin:

Offline DaBOSS54320

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Re: The Final Super Mod
« Reply #511 on: October 15, 2014, 04:23:41 PM »
Well there is a problem with that mad... many styles use the sprint button to punch, and I had to make it so you run before you punch as it'd be very annoying if you had to punch before everytime you wanted to run.
To fix this issue, I repeatedly assigned the player AI which did the trick. The thing I overlooked though was that it will mess up the player style, so now I have to make it so it only repeatedly sets player AI when the player style is not in use.

Which can be done easily...

if not PedIsPlaying(gPlayer,"/Global/Player","Act/Player.act") then
  PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
end

Offline Enderman

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Re: The Final Super Mod
« Reply #512 on: October 17, 2014, 10:39:25 PM »
..........
...................__
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
BROFIST ...........
Just for who created Super Mod 8)

Offline Mick3Mouse

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Re: The Final Super Mod
« Reply #513 on: October 18, 2014, 06:47:28 AM »
Boss is  the creator,  thats' pretty obvious.

Offline c00ld0c26

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Re: The Final Super Mod
« Reply #514 on: October 18, 2014, 09:43:37 AM »
Gtfo mouse.
Im the creator
:P

(Obviously joking).


Offline johnny1248

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Re: The Final Super Mod
« Reply #515 on: October 18, 2014, 11:39:28 AM »
we would like to see the addition of changing the difficulty in this mod,for example the hardest to be like dark souls

Offline Spaps

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Re: The Final Super Mod
« Reply #516 on: October 18, 2014, 12:39:25 PM »
Bully: Prepare to Bully Edition

Sounds like a great mod/addon..................................

Offline Unknownsoldier

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Re: The Final Super Mod
« Reply #517 on: October 23, 2014, 09:04:18 PM »
^ That could just be like a mod where you play as Bullies, and your faction and respect is the same as Bullies.

Offline Spaps

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Re: The Final Super Mod
« Reply #518 on: October 23, 2014, 09:58:13 PM »
^ That could just be like a mod where you play as Bullies, and your faction and respect is the same as Bullies.

10/10 mod of the year.

Offline Unknownsoldier

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Re: The Final Super Mod
« Reply #519 on: October 23, 2014, 10:16:40 PM »
"10/10" -IGN

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Re: The Final Super Mod
« Reply #520 on: October 25, 2014, 03:44:07 PM »
8/8 No H8 M8, Mod's L8 Don't F8, it's T8, My P8.

Offline Unknownsoldier

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Re: The Final Super Mod
« Reply #521 on: October 26, 2014, 12:02:41 AM »
^ my p8treon

Offline WhenLifeGivesYouLemons

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Re: The Final Super Mod
« Reply #522 on: October 26, 2014, 02:33:18 AM »
You got this boss. You da' man.

Offline riki2cool

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Re: The Final Super Mod
« Reply #523 on: November 05, 2014, 11:49:26 AM »
I haven't checked back here in a while, how is the project coming along?

Offline bookert45

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Re: The Final Super Mod
« Reply #524 on: November 08, 2014, 06:15:58 AM »
awesome mod dude!! :D