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Author Topic: Official Super Mod Topic  (Read 438327 times)

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Offline ljcameronm

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Re: Super Mod - V3.0
« Reply #225 on: January 11, 2014, 06:25:48 AM »
Brilliant! I'll be looking forward to V3.1 You have my like/thanks

Offline Никита666

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Re: Super Mod - V3.0
« Reply #226 on: January 11, 2014, 07:05:25 AM »
When Will mod ready?

Offline c00ld0c26

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Re: Super Mod - V3.0
« Reply #227 on: January 11, 2014, 12:57:10 PM »
What DaBOSS has said about the event thing can be easly done in LUA.
But as a tool, that would be brilliant.

Offline DaBOSS54320

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Re: Super Mod - V3.0
« Reply #228 on: January 11, 2014, 04:46:07 PM »
^ Very easy eh? Haha, seems like it should be but it's fairly frustrating...

Offline c00ld0c26

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Re: Super Mod - V3.0
« Reply #229 on: January 11, 2014, 11:47:06 PM »
^ Very easy eh? Haha, seems like it should be but it's fairly frustrating...

The exact opposit.
I have grasped the basic and advanced witheen that subject.
Now, all I have left is to make a working system for it, so I can combine a failed function and I can make a complete mission like Rockstar did, as Missions use those conditions tons of times.

Offline DaBOSS54320

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Re: Super Mod - V3.0
« Reply #230 on: January 12, 2014, 12:29:58 AM »
^ OH! I didn't clarify what I meant. Yes it is easy to do that. very easy...

BUT what I was saying, is in-game so you'll have a menu that lists things like "Ped In XYZ" or "Ped Is KO" or things like that, then after you choose one it let's you set it's attributes (for Ped In XYZ you'd choose the ped, then the location, and with Ped Is KO you'd choose the ped being KOed) then it'd let you choose an event. The event list having "Give Player Money" or things like that. Get it?

Offline c00ld0c26

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Re: Super Mod - V3.0
« Reply #231 on: January 12, 2014, 01:16:12 AM »
Yeah I pretty much do. I've talked to you about it at some point remember? Something a bit more complicated. I don't want to write it down here as it'll Propebly make a bit of a mess.

Offline DaBOSS54320

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Re: Super Mod - V3.0
« Reply #232 on: January 12, 2014, 01:56:38 AM »
^ Oh yaaaa, forgot about that rofl. Thought of WarioWare DIY when I made this idea haha.

Offline Никита666

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Re: Super Mod - V3.0
« Reply #233 on: January 12, 2014, 02:01:01 AM »
Halloween would not be?

Offline Davidlam

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Re: Super Mod - V3.0
« Reply #234 on: January 12, 2014, 09:12:35 AM »
If you want to change into halloween season,
you can use mission selector and select halloween mission, it will change everthing into halloween thing

Offline Mick3Mouse

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Re: Super Mod - V3.0
« Reply #235 on: January 12, 2014, 11:06:44 AM »
have you added faction changer and shit boss?

Offline DaBOSS54320

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Re: Super Mod - V3.0
« Reply #236 on: January 12, 2014, 02:10:10 PM »
^ I haven't added anything yet. Too busy with my android game.

Offline johnny1248

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Re: Super Mod - V3.0
« Reply #237 on: January 13, 2014, 12:23:20 PM »
^ I haven't added anything yet. Too busy with my android game.
ι believe you should do the super mod and then later you can continue with your android project

Offline DaBOSS54320

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Re: Super Mod - V3.0
« Reply #238 on: January 13, 2014, 04:56:03 PM »
^ I haven't added anything yet. Too busy with my android game.
ι believe you should do the super mod and then later you can continue with your android project

sorry, the android game is too important too me. however, after the android game i (if it goes as planned) will have a new computer and that will then be easier to make tha mod then. but Super Mod 4 will probably be the last mod i make for bully.

Offline darbyharrington123

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Re: Super Mod - V3.0
« Reply #239 on: January 13, 2014, 05:13:09 PM »
u should keep modding ur good at it ur almost the BEST