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Author Topic: Official Super Mod Topic  (Read 438034 times)

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Offline Davidlam

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Re: Super Mod - V3.0
« Reply #210 on: January 08, 2014, 11:39:59 AM »
Add sex changer
I love to turn into girl, no one can grab me when I am a girl

and the gravity, could it be fixed so i can fly like superman?

Offline Pedro19640

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Re: Super Mod - V3.0
« Reply #211 on: January 08, 2014, 12:21:03 PM »
Ad some more locations for teleport.

Offline DaBOSS54320

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Re: Super Mod - V3.0
« Reply #212 on: January 08, 2014, 05:31:52 PM »
1) Fix music selector to stay on constantly, even when in conflict.
2) Add an option to change around the controls of the mod.
3) Edit the music selector list of songs as a lot of them I think are removed + some of them are dialouge and stuff.
4) Auto-hide menu after some time of inactivity.
5) Faction Selector.
6) More teleport locations.
7) Ped Control

That's it for this update. Already a lot. However, I am currently not modding at all for the next few months due to a 'project' that will later be revealed. If anyone of my trusted friends (you should know who you are & reading this) wants to do the update, I'll give them the code to add-on too.

Offline Mick3Mouse

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Re: Super Mod - V3.0
« Reply #213 on: January 09, 2014, 01:18:56 AM »
Awesome!  :)

Offline KING DP

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Re: Super Mod - V3.0
« Reply #214 on: January 09, 2014, 03:10:26 AM »
wat project?
school project

Offline embas10

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Re: Super Mod - V3.0
« Reply #215 on: January 09, 2014, 04:55:40 AM »
add russel semi boss style and a lot special moves! dont just 6 hit combo but add a lot of special moves please?

Offline DaBOSS54320

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Re: Super Mod - V3.0
« Reply #216 on: January 09, 2014, 04:56:08 PM »
^ special moves are pretty tricky/time consuming to get working.

@DP: not a school project..... but it is a secret until it progresses further.

Offline GaryHarrington

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Re: Super Mod - V3.0
« Reply #217 on: January 10, 2014, 03:34:33 AM »
^ special moves are pretty tricky/time consuming to get working.

@DP: not a school project..... but it is a secret until it progresses further.

Look at his profile he making android game project

Offline c00ld0c26

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Re: Super Mod - V3.0
« Reply #218 on: January 10, 2014, 01:47:18 PM »
Ye, and im too lazy to learn Java to help him with it....

Offline Mick3Mouse

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Re: Super Mod - V3.0
« Reply #219 on: January 10, 2014, 05:12:23 PM »
Ye, and im too lazy to learn Java to help him with it....



lazy ass nigga

Offline DaBOSS54320

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Re: Super Mod - V3.0
« Reply #220 on: January 10, 2014, 05:35:21 PM »
^ special moves are pretty tricky/time consuming to get working.

@DP: not a school project..... but it is a secret until it progresses further.

Look at his profile he making android game project

Good job, rofl. Never update my profile... that is actually from a while ago when I first planned it. I gave up on it shortly after that announcement. Now it's been about a month and I am starting again, but with more dedication towards the project so it's pretty much confirmed now. No release date (yet)

Offline Davidlam

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Re: Super Mod - V3.0
« Reply #221 on: January 10, 2014, 11:40:29 PM »
2Pac, your android game is it related to Bully:SE or it is just a random android game?

Offline DaBOSS54320

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Re: Super Mod - V3.0
« Reply #222 on: January 11, 2014, 12:54:58 AM »
creating a new topic this seems like it's going to carry on a big discussion.

Android Project Topic

any further comments should be related to Super Mod.

Offline ljcameronm

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Re: Super Mod - V3.0
« Reply #223 on: January 11, 2014, 03:39:23 AM »
Hey, 1st timer here :)
About the things I would want to see in the next patch, now I am aware that there is already enough to be made but this could be for patch 3.2
Some characters in Bully, they have accessories right? For instance, Algernon. He wears glasses or even Bo, he has a baseball cap. Can it be possible for you to make some changes in the future for accessories? (Wearable accessories?) Or wearable accessories for any character? Either way, will be fine :jajaja:

Offline DaBOSS54320

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Re: Super Mod - V3.0
« Reply #224 on: January 11, 2014, 03:58:35 AM »
I should be able to figure that out. I'll include in 3.1 if I can figure it out.

Additionally, there will be a STAT modifier in 3.1 and possibly a scripter tool that allows you to make events and conditions. For example, you can set it so when a certain ped is dead the player gets a certain amount of money. Or when a ped gets to a certain location something happens. Tons of combinations with that, will be explained later if I make it though.