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Author Topic: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source  (Read 47874 times)

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Offline MadmaN

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*Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« on: December 26, 2012, 02:35:10 PM »
I decided to go ahead and release my sources for the multi-bodyguard mod since I plan to take a different direction with this mod.

This source works quite well but is a bit cumbersome since I wrote this when I was experimenting with different ways to have multiple bodyguards as well as assign different fighting styles to them.

There are some bugs with this script which is also another reason why I am releasing it since this is being released so people can learn a more advanced way to code a custom mod for Bully.

The bugs are: only 2 health bars show for the bodyguards at any given time ....I never figured out how to fix that part since I can't force more to show nor can I stop them from showing up. The other bug is only one bodyguard will attack if you get attacked but they all will follow you everywhere you go.

I can fix the other bugs but like I said, I will be going another direction with this mod and using different code and I have commented this code very heavily to give people a easier time understanding what everything says and is for.

All of the bodyguard code except for one section for the peds...one section for hte fighting styles and so forth can be un-commented at any given time. Do not try to use everything uncommented because it will simply crash the game.

The bodyguards are all there....this is setup as a entire clique bodyguard mod. The preps clique including the dog is there...the dog also has the prep boxing style assigned to him/it/her and it walks around on two legs like the other peds and will box....all the jocks are there..and so on.

Please have fun with this mod and if you intend to release a modified version of this please release both the compiled mod and the sources so others can learn how to do this based on your additions. Also please do not take my name from the credits since I worked extremely hard on creating this mod and it is the first of its kind so if you modify anything and release it...make sure to add a line at the top area with the rest of the credits that says -- Modified by: your name here.

Here is the source:

Multi Bodyguard Mod v1 by: |XF|-MadmaN [AR]

UPDATE - edited the script to match the fixed one posted by Red Blaster a few posts down so that anyone using this one will have the proper script.

[noae]
Code: [Select]
-- Multi-Bodyguard Mod V1 BETA
-- By: |XF|-MadmaN [AR]
-- Please do not modify the above author name and if you wish to release a modified version of this
-- then just add a line that says: -- Modified by:


GlobalImportScript("SObjTest.lua") -- Globally loads the Debug Menu for BULLY
ImportScript("Library/LibTable.lua") -- Imports the libtable Library Script
ImportScript("SZone.lua") -- Imports the SZone Debug System Script

--l_0_0 = 60



MissionSetup = function()
  DATLoad("6_02GDORM.DAT", 2)
  DATInit()
--  local l_1_0 = 270 -- X Coordinates
--  local l_1_1 = -110 -- Y Coordinates
--  local l_1_2 = 6.4000000953674 -- Z Coordinates
  AreaTransitionPoint(0, POINTLIST._6_02G_SPAWNPLAYER)
--  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2) -- Areacode (0) with the XYZ Coordinates Locals as Defined above. Locals are always defined first for every function
  AreaSetDoorPathableToPeds(TRIGGER._BUSDOORS, true)
  VehicleBikeGeneratorToggle(true)
  TextPrintString("Bully: Scholarship Edition Multi-Bodyguard  Mod v1 BETA.", 4, 1) -- Mod Title Screen
  Wait(5000) -- Waits 5 Seconds
  TextPrintString("By: |XF|-MadmaN [AR] ", 4, 1) -- Author name(s) goes here
  Wait(5000) -- Waits 5 Seconds
      gMonitorAllies = true
  -- Unique Model Status Code Start (freeroam) -1: not in freeroam 1: in freeroam (this number can be changed to a higher number to spawn multiple copies of the same ped)
  PedSetUniqueModelStatus(2, 1) -- Zoe
  PedSetUniqueModelStatus(3, 1) -- Beatrice
  PedSetUniqueModelStatus(4, 1) -- Algernon
  PedSetUniqueModelStatus(5, 1) -- Fatty
  PedSetUniqueModelStatus(6, 1) -- Melvin
  PedSetUniqueModelStatus(7, 1) -- Thad
  PedSetUniqueModelStatus(8, 1) -- Bucky
  PedSetUniqueModelStatus(9, 1) -- Cornelius
  PedSetUniqueModelStatus(10, 1) -- Earnest
  PedSetUniqueModelStatus(11, 1) -- Donald
  PedSetUniqueModelStatus(12, 1) -- Damon
  PedSetUniqueModelStatus(13, 1) -- Kirby
  PedSetUniqueModelStatus(14, 1) -- Mandy
  PedSetUniqueModelStatus(15, 1) -- Dan
  PedSetUniqueModelStatus(16, 1) -- Luis
  PedSetUniqueModelStatus(17, 1) -- Casey
  PedSetUniqueModelStatus(18, 1) -- Bo
  PedSetUniqueModelStatus(19, 1) -- Ted
  PedSetUniqueModelStatus(20, 1) -- Juri
  PedSetUniqueModelStatus(21, 1) -- Peanut (greasers)
  PedSetUniqueModelStatus(22, 1) -- Hal (greasers)
  PedSetUniqueModelStatus(23, 1) -- Johnny (greasers)
  PedSetUniqueModelStatus(24, 1) -- Lefty (greasers)
  PedSetUniqueModelStatus(25, 1) -- Lola (greasers)
  PedSetUniqueModelStatus(26, 1) -- Lucky (greasers)
  PedSetUniqueModelStatus(27, 1) -- Vance (greasers)
  PedSetUniqueModelStatus(28, 1) -- Ricky (greasers)
  PedSetUniqueModelStatus(29, 1) -- Norton (greasers)
  PedSetUniqueModelStatus(30, 1) -- Gord
  PedSetUniqueModelStatus(31, 1) -- Tad
  PedSetUniqueModelStatus(32, 1) -- Chad
  PedSetUniqueModelStatus(33, 1) -- Bif
  PedSetUniqueModelStatus(34, 1) -- Justin
  PedSetUniqueModelStatus(35, 1) -- Bryce
  PedSetUniqueModelStatus(36, 1) -- Bryce (boxing)
  PedSetUniqueModelStatus(37, 1) -- Darby
  PedSetUniqueModelStatus(38, 1) -- Pinky
  PedSetUniqueModelStatus(39, 1) -- Angie
  PedSetUniqueModelStatus(40, 1) -- Parker
  PedSetUniqueModelStatus(41, 1) -- Jerry
  PedSetUniqueModelStatus(42, 1) -- Otto
  PedSetUniqueModelStatus(43, 1) -- Leon
  PedSetUniqueModelStatus(44, 1) -- Duncan
  PedSetUniqueModelStatus(45, 1) -- Henry
  PedSetUniqueModelStatus(46, 1) -- Gurney
  PedSetUniqueModelStatus(47, 1) -- Omar
  PedSetUniqueModelStatus(48, 1) -- Zoe (alternate outfit?)
  PedSetUniqueModelStatus(49, 1) -- Max (prefect)
  PedSetUniqueModelStatus(50, 1) -- Seth (prefect)
  PedSetUniqueModelStatus(51, 1) -- Edward (prefect)
  PedSetUniqueModelStatus(52, 1) -- Karl (prefect leader)
  PedSetUniqueModelStatus(53, 1) -- Theo (Orderly)
  PedSetUniqueModelStatus(54, 1) -- Miss Peabody (HallMonitor)
  PedSetUniqueModelStatus(55, 1) -- Mr Burton (Gym Teacher)
  PedSetUniqueModelStatus(56, 1) -- Mr Luntz (Janitor)
  PedSetUniqueModelStatus(57, 1) -- Mr Galloway (English Teacher)
  PedSetUniqueModelStatus(58, 1) -- Edna (Cafeteria Cook)
  PedSetUniqueModelStatus(59, 1) -- Miss Winston (Secretary)
  PedSetUniqueModelStatus(60, 1) -- Mrs McRae (Nurse)
  PedSetUniqueModelStatus(61, 1) -- Mr Hattrick (Math Teacher)
  PedSetUniqueModelStatus(62, 1) -- Mrs Carvin (Librarian)
  PedSetUniqueModelStatus(63, 1) -- Ms Phillips (Art Teacher)
  PedSetUniqueModelStatus(64, 1) -- Mr Slawter (Biology Teacher)
  PedSetUniqueModelStatus(65, 1) -- Dr Crabblesnitch (Principal)
  PedSetUniqueModelStatus(66, 1) -- Sheldon (student) (Little kid)
  PedSetUniqueModelStatus(67, 1) -- Christy (student)
  PedSetUniqueModelStatus(68, 1) -- Gloria (student) (Little kid)
  PedSetUniqueModelStatus(69, 1) -- Pedro (student) (Little kid)
  PedSetUniqueModelStatus(70, 1) -- Constantinos (student)
  PedSetUniqueModelStatus(71, 1) -- Ray (Student) (fat kid)
  PedSetUniqueModelStatus(72, 1) -- Ivan (student)
  PedSetUniqueModelStatus(73, 1) -- Trevor (student)
  PedSetUniqueModelStatus(74, 1) -- Eunice (student) (fat girl)
  PedSetUniqueModelStatus(75, 1) -- Russell (Bully) (freeroam model)
  PedSetUniqueModelStatus(76, 1) -- Dr Bambillo (shop owner) (TownsPerson)
  PedSetUniqueModelStatus(77, 1) -- Mr Sullivan  (shop owner) (TownsPerson)
  PedSetUniqueModelStatus(78, 1) -- Ms Kopke  (shop owner) (TownsPerson)
  PedSetUniqueModelStatus(79, 1) -- Ms Rushinski  (shop owner) (TownsPerson)
  PedSetUniqueModelStatus(80, 1) -- Ms Isaacs (TownsPerson)
  PedSetUniqueModelStatus(81, 1) -- Bethany Jones (TownsPerson)
  PedSetUniqueModelStatus(82, 1) -- ORourke (fireman) (TownsPerson)
  PedSetUniqueModelStatus(83, 1) -- Officer Monson (Cop) (TownsPerson)
  PedSetUniqueModelStatus(84, 1) -- Zack Owens (Comic Store Owner) (TownsPerson)
  PedSetUniqueModelStatus(85, 1) -- Trent (Bully)
  PedSetUniqueModelStatus(86, 1) -- Tobias Mason (Bike Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(87, 1) -- Mr Grant (Hobo)
  PedSetUniqueModelStatus(88, 1) -- Mascot (Jocks)
  PedSetUniqueModelStatus(89, 1) -- Mr Oh (Grocery Store Owner) (TownsPerson)
  PedSetUniqueModelStatus(90, 1) -- Christy (winter) (student)
  PedSetUniqueModelStatus(91, 1) -- Edgar (Dropouts Leader)
  PedSetUniqueModelStatus(92, 1) -- Luis (Wrestling) (Jocks)
  PedSetUniqueModelStatus(93, 1) -- Mandy (winter) (Jocks)
  PedSetUniqueModelStatus(94, 1) -- Pinky (winter) (Preppy)
  PedSetUniqueModelStatus(95, 1) -- Beatrice (winter) (Nerds)
  PedSetUniqueModelStatus(96, 1) -- Lola (winter) (Greasers)
  PedSetUniqueModelStatus(97, 1) -- Officer Williams (Cop) (TownsPerson)
  PedSetUniqueModelStatus(98, 1) -- Jimmy (Wrestling) (Player)
  PedSetUniqueModelStatus(99, 1) -- Davis (Bully)
  PedSetUniqueModelStatus(100, 1) -- Mr Breckindale (TownsPerson)
  PedSetUniqueModelStatus(101, 1) -- Mr Doolin (TownsPerson)
  PedSetUniqueModelStatus(102, 1) -- Troy (Bully)
  PedSetUniqueModelStatus(103, 1) -- Nate (Fire Owner) (TownsPerson)
  PedSetUniqueModelStatus(104, 1) -- Mr Carmichael (Shop Owner)
  PedSetUniqueModelStatus(105, 1) -- Nicky Charles (Shop Owner)
  PedSetUniqueModelStatus(106, 1) -- Mr Watts (Chemistry Teacher)
  PedSetUniqueModelStatus(107, 1) -- Miss Abby (Shop Owner)
  PedSetUniqueModelStatus(108, 1) -- Mihailovich (Shop Owner)
  PedSetUniqueModelStatus(109, 1) -- Kirby (Football Uniform)
  PedSetUniqueModelStatus(110, 1) -- Ted (Football Uniform)
  PedSetUniqueModelStatus(111, 1) -- Dan (Football Uniform)
  PedSetUniqueModelStatus(112, 1) -- Damon (Football Uniform)
  PedSetUniqueModelStatus(113, 1) -- Freeley (Carnival)
  PedSetUniqueModelStatus(114, 1) -- Dorsey (Carnival)
  PedSetUniqueModelStatus(115, 1) -- Hector (Carnival Midget) (DunkTank?)
  PedSetUniqueModelStatus(116, 1) -- Osbourne (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(117, 1) -- Chad (Boxing) (Preppy)
  PedSetUniqueModelStatus(118, 1) -- Justin (Boxing) (Preppy)
  PedSetUniqueModelStatus(119, 1) -- Parker (Boxing) (Preppy)
  PedSetUniqueModelStatus(120, 1) -- Maria Theresa (Barber) (Rich Area)
  PedSetUniqueModelStatus(121, 1) -- Bob (Generic Wrestler) (Bully)
  PedSetUniqueModelStatus(122, 1) -- Fatty (Wrestling) (Nerds)
  PedSetUniqueModelStatus(123, 1) -- Chuck (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(124, 1) -- Ian (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(125, 1) -- Fenwick (Asylum Patient) (TownsPerson)
  PedSetUniqueModelStatus(126, 1) -- Neil (Autoshop Teacher)
  PedSetUniqueModelStatus(127, 1) -- Mr Svenson (Mailman)
  PedSetUniqueModelStatus(128, 1) -- Denny (Tattooist)
  PedSetUniqueModelStatus(129, 1) -- Mr Galloway (Asylum Model) (English Teacher)
  PedSetUniqueModelStatus(130, 1) -- Gary (Final BOSS) (Student)
  PedSetUniqueModelStatus(131, 1) -- Krakauer (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(132, 1) -- Mr Moratti (Barber) (Poor Area)
  PedSetUniqueModelStatus(133, 1) -- Bif (Boxing) (Preppy)
  PedSetUniqueModelStatus(134, 1) -- Petey (student)
  PedSetUniqueModelStatus(135, 1) -- Mr Smith (TownsPerson)
  PedSetUniqueModelStatus(136, 1) -- Rat
  PedSetUniqueModelStatus(137, 1) -- Melody (Little Kid)
  PedSetUniqueModelStatus(138, 1) -- Karen (Little Kid)
  PedSetUniqueModelStatus(139, 1) -- Gordon (Student)
  PedSetUniqueModelStatus(140, 1) -- Brandy (Midget)
  PedSetUniqueModelStatus(141, 1) -- Pitbull 1
  PedSetUniqueModelStatus(142, 1) -- Lance (Student)
  PedSetUniqueModelStatus(143, 1) -- Crystal (Carnival Worker)
  PedSetUniqueModelStatus(144, 1) -- Mr Martin (TownsPerson)
  PedSetUniqueModelStatus(145, 1) -- Ethan (Bully)
  PedSetUniqueModelStatus(146, 1) -- Wade (Bully)
  PedSetUniqueModelStatus(147, 1) -- Tom (Bully)
  PedSetUniqueModelStatus(148, 1) -- Mr Ramirez (TownsPerson)
  PedSetUniqueModelStatus(149, 1) -- Mr Huntingdon (TownsPerson)
  PedSetUniqueModelStatus(150, 1) -- Otto (Asylum) (Dropouts)
  PedSetUniqueModelStatus(151, 1) -- Mr Wiggins (History Teacher)
  PedSetUniqueModelStatus(152, 1) -- Floyd (TownsPerson)
  PedSetUniqueModelStatus(153, 1) -- Leon (Asylum) (Dropouts)
  PedSetUniqueModelStatus(154, 1) -- Henry (Asylum) (Dropouts)
  PedSetUniqueModelStatus(155, 1) -- Fatty (Chocolate) (Nerds)
  PedSetUniqueModelStatus(156, 1) -- Stan (Grocery Store Clerk) (TownsPerson)
  PedSetUniqueModelStatus(157, 1) -- Handy (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(158, 1) -- Gregory (Orderly)
  PedSetUniqueModelStatus(159, 1) -- Pedro (Halloween) (Little Kid)
  PedSetUniqueModelStatus(160, 1) -- Gary (Halloween)
  PedSetUniqueModelStatus(161, 1) -- Lucky (Halloween) (Greasers)
  PedSetUniqueModelStatus(162, 1) -- Donald (Halloween) (Nerds)
  PedSetUniqueModelStatus(163, 1) -- Parker (Halloween) (Preppy)
  PedSetUniqueModelStatus(164, 1) -- Casey (Halloween) (Jocks)
  PedSetUniqueModelStatus(165, 1) -- Petey (Halloween) (Student)
  PedSetUniqueModelStatus(166, 1) -- Angie (Halloween) (Student)
  PedSetUniqueModelStatus(167, 1) -- Pinky (Halloween) (Preppy)
  PedSetUniqueModelStatus(168, 1) -- Damon (Halloween) (Jocks)
  PedSetUniqueModelStatus(169, 1) -- Gordon (Halloween) (Student)
  PedSetUniqueModelStatus(170, 1) -- Ivan (Halloween) (Bully)
  PedSetUniqueModelStatus(171, 1) -- Trevor (Halloween) (Student)
  PedSetUniqueModelStatus(172, 1) -- Bif (Boxing) (Beat up?) (Preppy)
  PedSetUniqueModelStatus(173, 1) -- Vance (Halloween) (Greasers)
  PedSetUniqueModelStatus(174, 1) -- Thad (Halloween) (Nerds)
  PedSetUniqueModelStatus(175, 1) -- Pinky (Winter) (Preppy)
  PedSetUniqueModelStatus(176, 1) -- Russell (Beat up) (Bully)
  PedSetUniqueModelStatus(177, 1) -- Tad (Winter) (Preppy)
  PedSetUniqueModelStatus(178, 1) -- Bryce (Winter) (Preppy)
  PedSetUniqueModelStatus(179, 1) -- Justin (Winter) (Preppy)
  PedSetUniqueModelStatus(480, 1) -- Angie (Cheerleader) (Student)
  PedSetUniqueModelStatus(181, 1) -- Christy (Cheerleader) (Student)
  PedSetUniqueModelStatus(182, 1) -- Pinky (Cheerleader) (Preppy)
  PedSetUniqueModelStatus(183, 1) -- Mr Buba (TownsPerson)
  PedSetUniqueModelStatus(184, 1) -- Mr Gordon (TownsPerson)
  PedSetUniqueModelStatus(185, 1) -- Mrs Lisburn (TownsPerson)
  PedSetUniqueModelStatus(186, 1) -- Fatty (Dungeon Master?) (Nerds)
  PedSetUniqueModelStatus(187, 1) -- Betty (Punk Barber) (TownsPerson)
  PedSetUniqueModelStatus(188, 1) -- Lightning (Fighting Midget) (Freakshow)
  PedSetUniqueModelStatus(189, 1) -- Zeke (Fighting Midget) (Freakshow)
  PedSetUniqueModelStatus(190, 1) -- Alfred (Skeleton Man) (Freakshow)
  PedSetUniqueModelStatus(191, 1) -- Paris (Bearded Fat Lady) (Freakshow)
  PedSetUniqueModelStatus(192, 1) -- Courtney (Mermaid) (Freakshow)
  PedSetUniqueModelStatus(193, 1) -- Delilah (Siamese Twin #2) (Freakshow)
  PedSetUniqueModelStatus(194, 1) -- Drew (Painted Man) (Freakshow)
  PedSetUniqueModelStatus(195, 1) -- Castillo (Worker) (TownsPerson)
  PedSetUniqueModelStatus(196, 1) -- Edgar (Gym) (Dropouts)
  PedSetUniqueModelStatus(197, 1) -- Gurney (Gym) (Dropouts)
  PedSetUniqueModelStatus(198, 1) -- Jerry (Gym) (Dropouts)
  PedSetUniqueModelStatus(199, 1) -- Leon (Gym) (Dropouts)
  PedSetUniqueModelStatus(200, 1) -- Hal (Gym) (Greasers)
  PedSetUniqueModelStatus(201, 1) -- Norton (Gym) (Greasers)
  PedSetUniqueModelStatus(202, 1) -- Peanut (Gym) (Greasers)
  PedSetUniqueModelStatus(203, 1) -- Vance (Gym) (Greasers)
  PedSetUniqueModelStatus(204, 1) -- Bo (Gym) (Jocks)
  PedSetUniqueModelStatus(205, 1) -- Damon (Gym) (Jocks)
  PedSetUniqueModelStatus(206, 1) -- Juri (Gym) (Jocks)
  PedSetUniqueModelStatus(207, 1) -- Kirby (Gym) (Jocks)
  PedSetUniqueModelStatus(208, 1) -- Algernon (Gym) (Nerds)
  PedSetUniqueModelStatus(209, 1) -- Bucky (Gym) (Nerds)
  PedSetUniqueModelStatus(210, 1) -- Thad (Gym) (Nerds)
  PedSetUniqueModelStatus(211, 1) -- Parker (Gym) (Preppy)
  PedSetUniqueModelStatus(212, 1) -- Justin (Gym) (Preppy)
  PedSetUniqueModelStatus(213, 1) -- Tad (Gym) (Preppy)
  PedSetUniqueModelStatus(214, 1) -- Gord (Gym) (Preppy)
  PedSetUniqueModelStatus(215, 1) -- Earnest (Not sure) (Nerds)
  PedSetUniqueModelStatus(216, 1) -- Ted (Not sure) (Jocks)
  PedSetUniqueModelStatus(217, 1) -- Johnny (Not sure) (Greasers)
  PedSetUniqueModelStatus(218, 1) -- Darby (Not sure) (Preppy)
  PedSetUniqueModelStatus(219, 1) -- Pitbull 2
  PedSetUniqueModelStatus(220, 1) -- Pitbull 3
  PedSetUniqueModelStatus(221, 1) -- Edna (Makeup) (Cafeteria Cook)
  PedSetUniqueModelStatus(222, 1) -- McInnis (Mill Worker)
  PedSetUniqueModelStatus(223, 1) -- Johnson (Dock Worker)
  PedSetUniqueModelStatus(224, 1) -- Thad (Pajamas) (Nerds)
  PedSetUniqueModelStatus(225, 1) -- Sheldon (Pajamas) (Student)
  PedSetUniqueModelStatus(226, 1) -- Pedro (Pajamas) (Student)
  PedSetUniqueModelStatus(227, 1) -- Ivan (Pajamas) (Student)
  PedSetUniqueModelStatus(228, 1) -- Trevor (Pajamas) (Student)
  PedSetUniqueModelStatus(229, 1) -- Mr Burton (Disguised) (Gym Teacher)
  PedSetUniqueModelStatus(230, 1) -- Mandy (Towel) (Jocks)
  PedSetUniqueModelStatus(231, 1) -- Bo (Football) (Jocks)
  PedSetUniqueModelStatus(232, 1) -- Casey (Football) (Jocks)
  PedSetUniqueModelStatus(233, -1) -- Punching bag
  PedSetUniqueModelStatus(234, 1) -- Officer Monson (Cop)
  PedSetUniqueModelStatus(235, 1) -- Constantinos (Winter) (Student)
  PedSetUniqueModelStatus(236, 1) -- McInnis (Construction Worker)
  PedSetUniqueModelStatus(237, 1) -- McInnis (Construction Worker) (Alternate?)
  PedSetUniqueModelStatus(238, 1) -- Officer Williams (Cop)
  PedSetUniqueModelStatus(239, 1) -- Bryce (Boxing) (Beat up 1) (Preppy)
  PedSetUniqueModelStatus(240, 1) -- Bryce (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(241, 1) -- Chad (Boxing) (Beat up 1) (Preppy)
  PedSetUniqueModelStatus(242, 1) -- Chad (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(243, 1) -- Bif (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(244, 1) -- Justin (Boxing) (Beat up 1) (Preppy)
  PedSetUniqueModelStatus(245, 1) -- Justin (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(246, 1) -- Parker (Boxing) (Beat up 1) (Preppy)
  PedSetUniqueModelStatus(247, 1) -- Parker (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(248, 1) -- UNKNOWN NAME (Geography Teacher)
  PedSetUniqueModelStatus(249, 1) -- UNKNOWN NAME (Music Teacher)
  PedSetUniqueModelStatus(250, 1) -- UNKNOWN NAME (X-mas Elf 1) (Fake Santa Mission)
  PedSetUniqueModelStatus(251, 1) -- UNKNOWN NAME (X-mas Elf 2) (Fake Santa Mission)
  PedSetUniqueModelStatus(252, 1) -- Hobo Santa (X-mas) (Rudy)
  PedSetUniqueModelStatus(253, 1) -- UNKNOWN NAME (Fake Santa)
  PedSetUniqueModelStatus(254, 1) -- UNKNOWN NAME (Fake Santa) (Alternate Model?)
  PedSetUniqueModelStatus(255, 1) -- Petey (NutCracker Costume) (Student)
  PedSetUniqueModelStatus(256, 1) -- Eunice (Halloween) (Student)
  PedSetUniqueModelStatus(257, 1) -- Melody (Flower Costume) (Little Kid)
  PedSetUniqueModelStatus(258, 1) -- Pedro (Flower Costume) (Little Kid)
  -- Ped Creation Code Start
-- NOTE: The below sections are all commented out except for one and ONLY one may be active at any given time. More then one
-- will result in a script crash.
-- Make sure that whichever section is enabled....you also edit the lower ActionTree section to match the section here.
-- Do the same with the other areas like for the healthbars and radar blips. For those sections the amount of lines have to be the same amount as the
-- ones in these sections and the local declarations must also match too or you will not see your peds in the radar. This allows you to keep an eye on them
-- and they also will follow you wherever you go in the map except for areas that ban either sex from entering an interior.... 
  -- Jocks Clique  
--  l_0_3 = PedCreatePoint(12, POINTLIST._BEGGINING, 1) -- Damon
--  l_0_4 = PedCreatePoint(13, POINTLIST._BEGGINING, 2) -- Kirby
-- l_0_5 = PedCreatePoint(14, POINTLIST._BEGGINING, 3) -- Mandy
-- l_0_6 = PedCreatePoint(15, POINTLIST._BEGGINING, 4) -- Dan
-- l_0_7 = PedCreatePoint(16, POINTLIST._BEGGINING, 5) -- Luis
-- l_0_8 = PedCreatePoint(17, POINTLIST._BEGGINING, 6) -- Casey
-- l_0_9 = PedCreatePoint(18, POINTLIST._BEGGINING, 7) -- Bo
-- l_1_0 = PedCreatePoint(19, POINTLIST._BEGGINING, 8) -- Ted
-- l_1_1 = PedCreatePoint(20, POINTLIST._BEGGINING, 9) -- Juri
-- l_1_2 = PedCreatePoint(88, POINTLIST._BEGGINING, 9) -- Mascot
    -- Preps Clique
--  l_0_3 = PedCreatePoint(30, POINTLIST._BEGGINING, 1) -- Gord
--  l_0_4 = PedCreatePoint(31, POINTLIST._BEGGINING, 1) -- Tad
-- l_0_5 = PedCreatePoint(32, POINTLIST._BEGGINING, 1) -- Chad
-- l_0_6 = PedCreatePoint(33, POINTLIST._BEGGINING, 1) -- Bif
-- l_0_7 = PedCreatePoint(34, POINTLIST._BEGGINING, 1) -- Justin
-- l_0_8 = PedCreatePoint(35, POINTLIST._BEGGINING, 1) -- Bryce
-- l_0_9 = PedCreatePoint(220, POINTLIST._BEGGINING, 1) -- Dog
-- l_1_0 = PedCreatePoint(37, POINTLIST._BEGGINING, 1) -- Darby BOSS
-- l_1_1 = PedCreatePoint(38, POINTLIST._BEGGINING, 1) -- Pinky
-- l_1_2 = PedCreatePoint(40, POINTLIST._BEGGINING, 1) -- Parker
-- Greasers Clique
--  l_0_3 = PedCreatePoint(21, POINTLIST._BEGGINING, 1) -- Peanut
--  l_0_4 = PedCreatePoint(22, POINTLIST._BEGGINING, 1) -- Hal
-- l_0_5 = PedCreatePoint(23, POINTLIST._BEGGINING, 1) -- Johnny (BOSS)
-- l_0_6 = PedCreatePoint(24, POINTLIST._BEGGINING, 1) -- Lefty
-- l_0_7 = PedCreatePoint(25, POINTLIST._BEGGINING, 1) -- Lola
-- l_0_8 = PedCreatePoint(26, POINTLIST._BEGGINING, 1) -- Lucky
-- l_0_9 = PedCreatePoint(27, POINTLIST._BEGGINING, 1) -- Vance
-- l_1_0 = PedCreatePoint(28, POINTLIST._BEGGINING, 1) -- Ricky
-- l_1_1 = PedCreatePoint(29, POINTLIST._BEGGINING, 1) -- Norton
-- Nerds Clique
--  l_0_3 = PedCreatePoint(27, POINTLIST._BEGGINING, 1) -- Earnest (BOSS)
--  l_0_4 = PedCreatePoint(22, POINTLIST._BEGGINING, 1) -- Fatty
-- l_0_5 = PedCreatePoint(23, POINTLIST._BEGGINING, 1) -- Melvin
-- l_0_6 = PedCreatePoint(24, POINTLIST._BEGGINING, 1) -- Thad
-- l_0_7 = PedCreatePoint(25, POINTLIST._BEGGINING, 1) -- Bucky
-- l_0_8 = PedCreatePoint(26, POINTLIST._BEGGINING, 1) -- Cornelius
-- l_0_9 = PedCreatePoint(21, POINTLIST._BEGGINING, 1) -- Algernon
-- l_1_0 = PedCreatePoint(28, POINTLIST._BEGGINING, 1) -- Donald
-- l_1_1 = PedCreatePoint(29, POINTLIST._BEGGINING, 1) -- Beatrice
-- Bullies Clique
--  l_0_3 = PedCreatePoint(75, POINTLIST._BEGGINING, 1) -- Russell (BOSS)
--  l_0_4 = PedCreatePoint(102, POINTLIST._BEGGINING, 1) -- Troy
-- l_0_5 = PedCreatePoint(99, POINTLIST._BEGGINING, 1) -- Davis
-- l_0_6 = PedCreatePoint(85, POINTLIST._BEGGINING, 1) -- Trent
-- l_0_7 = PedCreatePoint(145, POINTLIST._BEGGINING, 1) -- Ethan
-- l_0_8 = PedCreatePoint(146, POINTLIST._BEGGINING, 1) -- Wade
-- l_0_9 = PedCreatePoint(147, POINTLIST._BEGGINING, 1) -- Tom
-- Students (non clique)
--  l_0_3 = PedCreatePoint(67, POINTLIST._BEGGINING, 1) -- Christy
--  l_0_4 = PedCreatePoint(66, POINTLIST._BEGGINING, 1) -- Sheldon
-- l_0_5 = PedCreatePoint(68, POINTLIST._BEGGINING, 1) -- Gloria
-- l_0_6 = PedCreatePoint(69, POINTLIST._BEGGINING, 1) -- Pedro
-- l_0_7 = PedCreatePoint(70, POINTLIST._BEGGINING, 1) -- Constantinos
-- l_0_8 = PedCreatePoint(71, POINTLIST._BEGGINING, 1) -- Ray
-- l_0_9 = PedCreatePoint(72, POINTLIST._BEGGINING, 1) -- Ivan
-- l_1_0 = PedCreatePoint(73, POINTLIST._BEGGINING, 1) -- Trevor
-- l_1_1 = PedCreatePoint(74, POINTLIST._BEGGINING, 1) -- Eunice
    -- Girls!
    l_0_3 = PedCreatePoint(67, POINTLIST._BEGGINING, 1) -- Christy
    l_0_4 = PedCreatePoint(2, POINTLIST._BEGGINING, 1) -- Zoe
l_0_5 = PedCreatePoint(3, POINTLIST._BEGGINING, 1) -- Beatrice
l_0_6 = PedCreatePoint(14, POINTLIST._BEGGINING, 1) -- Mandy
l_0_7 = PedCreatePoint(25, POINTLIST._BEGGINING, 1) -- Lola
l_0_8 = PedCreatePoint(38, POINTLIST._BEGGINING, 1) -- Pinky
l_0_9 = PedCreatePoint(39, POINTLIST._BEGGINING, 1) -- Angie
l_1_0 = PedCreatePoint(68, POINTLIST._BEGGINING, 1) -- Gloria
l_1_1 = PedCreatePoint(74, POINTLIST._BEGGINING, 1) -- Eunice
l_1_2 = PedCreatePoint(137, POINTLIST._BEGGINING, 1) -- Melody
l_1_3 = PedCreatePoint(138, POINTLIST._BEGGINING, 1) -- Karen
l_1_4 = PedCreatePoint(187, POINTLIST._BEGGINING, 1) -- Betty
-- Teachers & Staff (Authority)
--  l_0_3 = PedCreatePoint(54, POINTLIST._BEGGINING, 1) -- Miss Peabody
--  l_0_4 = PedCreatePoint(55, POINTLIST._BEGGINING, 1) -- Mr Burton
-- l_0_5 = PedCreatePoint(56, POINTLIST._BEGGINING, 1) -- Mr Luntz
-- l_0_6 = PedCreatePoint(57, POINTLIST._BEGGINING, 1) -- Mr Galloway
-- l_0_7 = PedCreatePoint(58, POINTLIST._BEGGINING, 1) -- Edna
-- l_0_8 = PedCreatePoint(59, POINTLIST._BEGGINING, 1) -- Miss Winston
-- l_0_9 = PedCreatePoint(60, POINTLIST._BEGGINING, 1) -- Mrs McRae
-- l_1_0 = PedCreatePoint(61, POINTLIST._BEGGINING, 1) -- Mr Hattrick
-- l_1_1 = PedCreatePoint(62, POINTLIST._BEGGINING, 1) -- Mrs Carvin
-- l_1_2 = PedCreatePoint(63, POINTLIST._BEGGINING, 1) -- Ms Phillips
-- l_1_3 = PedCreatePoint(64, POINTLIST._BEGGINING, 1) -- Mr Slawter
-- l_1_4 = PedCreatePoint(65, POINTLIST._BEGGINING, 1) -- Dr Crabblesnitch
-- Dogs!
--  l_0_3 = PedCreatePoint(49, POINTLIST._BEGGINING, 1) -- Dog
--  l_0_4 = PedCreatePoint(50, POINTLIST._BEGGINING, 2) -- Dog
-- l_0_5 = PedCreatePoint(51, POINTLIST._BEGGINING, 3) -- Dog
-- l_0_6 = PedCreatePoint(52, POINTLIST._BEGGINING, 4) -- Dog
-- l_0_7 = PedCreatePoint(53, POINTLIST._BEGGINING, 5) -- Dog
-- l_0_8 = PedCreatePoint(54, POINTLIST._BEGGINING, 9) -- Dog
-- l_0_9 = PedCreatePoint(55, POINTLIST._BEGGINING, 6) -- Dog
-- l_1_0 = PedCreatePoint(56, POINTLIST._BEGGINING, 7) -- Dog
-- l_1_1 = PedCreatePoint(57, POINTLIST._BEGGINING, 8) -- Dog
-- l_1_2 = PedCreatePoint(58, POINTLIST._BEGGINING, 9) -- Dog
-- l_1_3 = PedCreatePoint(59, POINTLIST._BEGGINING, 10) -- Dog

-- Bodyguard ActionTree Code Start

-- Preps
-- PedSetActionTree(l_0_3, "/Global/P_Striker_A", "Act/Anim/P_Striker_A.act") -- Gord
-- PedSetActionTree(l_0_4, "/Global/P_Striker_A", "Act/Anim/P_Striker_A.act") -- Tad
-- PedSetActionTree(l_0_5, "/Global/P_Grappler_A", "Act/Anim/P_Grappler_A.act") -- Chad
-- PedSetActionTree(l_0_6, "/Global/P_Striker_A", "Act/Anim/P_Striker_A.act") -- Bif
-- PedSetActionTree(l_0_7, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act") -- Justin
-- PedSetActionTree(l_0_8, "/Global/P_Grappler_A", "Act/Anim/P_Grappler_A.act") -- Bryce
-- PedSetActionTree(l_0_9, "/Global/P_Striker_A", "Act/Anim/P_Striker_A.act") -- Dog
-- PedSetActionTree(l_1_0, "/Global/BOSS_Darby", "Act/Anim/BOSS_Darby.act") -- Darby BOSS
-- PedSetActionTree(l_1_1, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Pinky
-- PedSetActionTree(l_1_2, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act") -- Parker
--Greasers
-- PedSetActionTree(l_0_3, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act") -- Peanut
-- PedSetActionTree(l_0_4, "/Global/G_Grappler_A", "Act/Anim/G_Grappler_A.act") -- Hal
-- PedSetActionTree(l_0_5, "/Global/G_Johnny", "Act/Anim/G_Johnny.act") -- Johnny (BOSS)
-- PedSetActionTree(l_0_6, "/Global/G_Melee_A", "Act/Anim/G_Melee_A.act") -- Lefty
-- PedSetActionTree(l_0_7, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Lola
-- PedSetActionTree(l_0_8, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act") -- Lucky
-- PedSetActionTree(l_0_9, "/Global/G_Melee_A", "Act/Anim/G_Melee_A.act") -- Vance
-- PedSetActionTree(l_1_0, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act") -- Ricky
-- PedSetActionTree(l_1_1, "/Global/G_Grappler_A", "Act/Anim/G_Grappler_A.act") -- Norton
-- Nerds
-- PedSetActionTree(l_0_3, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Earnest (BOSS)
-- PedSetActionTree(l_0_4, "/Global/N_Striker_A", "Act/Anim/N_Striker_A.act") -- Fatty
-- PedSetActionTree(l_0_5, "/Global/N_Striker_A", "Act/Anim/N_Striker_A.act") -- Melvin
-- PedSetActionTree(l_0_6, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Thad
-- PedSetActionTree(l_0_7, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Bucky
-- PedSetActionTree(l_0_8, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Cornelius
-- PedSetActionTree(l_0_9, "/Global/N_Striker_B", "Act/Anim/N_Striker_B.act") -- Algernon
-- PedSetActionTree(l_1_0, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Donald
-- PedSetActionTree(l_1_1, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Beatrice
-- Bullies Clique
-- PedSetActionTree(l_0_3, "/Global/BOSS_Russell", "Act/Anim/Boss_Russell.act") -- Russell (BOSS)
-- PedSetActionTree(l_0_4, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Troy
-- PedSetActionTree(l_0_5, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Davis
-- PedSetActionTree(l_0_6, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Trent
-- PedSetActionTree(l_0_7, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Ethan
-- PedSetActionTree(l_0_8, "/Global/GS_Fat_A", "Act/Anim/GS_Fat_A.act") -- Wade
-- PedSetActionTree(l_0_9, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Tom
    -- Students (Non Clique)
-- PedSetActionTree(l_0_3, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Christy
-- PedSetActionTree(l_0_4, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Sheldon
-- PedSetActionTree(l_0_5, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Gloria
-- PedSetActionTree(l_0_6, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Pedro
-- PedSetActionTree(l_0_7, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Constantinos
-- PedSetActionTree(l_0_8, "/Global/GS_Fat_A", "Act/Anim/GS_Fat_A.act") -- Ray
-- PedSetActionTree(l_0_9, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Ivan
-- PedSetActionTree(l_1_0, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Trevor
-- PedSetActionTree(l_1_1, "/Global/GS_Fat_A", "Act/Anim/GS_Fat_A.act") -- Eunice
    -- Girls!
    PedSetActionTree(l_0_3, "/Global/J_Grappler_A", "Act/Anim/J_Grappler_A.act") -- Christy
    PedSetActionTree(l_0_4, "/Global/DO_Striker_A", "Act/Anim/DO_Striker_A.act") -- Zoe
    PedSetActionTree(l_0_5, "/Global/N_Striker_A", "Act/Anim/N_Striker_A.act") -- Beatrice
    PedSetActionTree(l_0_6, "/Global/J_Striker_A", "Act/Anim/J_Striker_A.act") -- Mandy
    PedSetActionTree(l_0_7, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act") -- Lola
    PedSetActionTree(l_0_8, "/Global/P_Striker_A", "Act/Anim/P_Striker_A.act") -- Pinky
    PedSetActionTree(l_0_9, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act") -- Angie
    PedSetActionTree(l_1_0, "/Global/J_Mascot", "Act/Anim/J_Mascot.act") -- Gloria
    PedSetActionTree(l_1_1, "/Global/BOSS_Russell", "Act/Anim/BOSS_Russell.act") -- Eunice    
    PedSetActionTree(l_1_2, "/Global/G_Melee_A", "Act/Anim/G_Melee_A.act") -- Melody    
    PedSetActionTree(l_1_3, "/Global/G_Melee_A", "Act/Anim/G_Melee_A.act") -- Karen    
    PedSetActionTree(l_1_4, "/Global/G_Grappler_A", "Act/Anim/G_Grappler_A.act") -- Betty
-- Teachers & Staff (Authority)
-- PedSetActionTree(l_0_3, "/Global/TE_Female_A", "Act/Anim/TE_Female_A.act") -- Miss Peabody
-- PedSetActionTree(l_0_4, "/Global/Authority", "Act/Anim/Authority.act") -- Mr Burton
-- PedSetActionTree(l_0_5, "/Global/CV_Male_A", "Act/Anim/CV_Male_A.act") -- Mr Luntz
-- PedSetActionTree(l_0_6, "/Global/Authority", "Act/Anim/Authority.act") -- Mr Galloway
-- PedSetActionTree(l_0_7, "/Global/Authority", "Act/Anim/Authority.act") -- Edna
-- PedSetActionTree(l_0_8, "/Global/TE_Female_A", "Act/Anim/TE_Female_A") -- Miss Winston
-- PedSetActionTree(l_0_9, "/Global/TE_Female_A", "Act/Anim/TE_Female_A") -- Mrs McRae
-- PedSetActionTree(l_1_0, "/Global/Authority", "Act/Anim/Authority.act") -- Mr Hattrick
-- PedSetActionTree(l_1_1, "/Global/TE_Female_A", "Act/Anim/TE_Female_A") -- Mrs Carvin
-- PedSetActionTree(l_1_2, "/Global/TE_Female_A", "Act/Anim/TE_Female_A") -- Ms Phillips
-- PedSetActionTree(l_1_3, "/Global/Authority", "Act/Anim/Authority.act") -- Mr Slawter
-- PedSetActionTree(l_1_4, "/Global/Authority", "Act/Anim/Authority.act") -- Dr Crabblesnitch
--Bodyguard ActionNode Code Start
--
-- PedSetActionNode(l_1_0, "/Global/2_B/Empty", "Act/Conv/2_B.act")
-- PedSetActionNode(l_1_0, "/Global/BOSS_Russell/Default_KEY/RisingAttacks/HeavyAttacks/RisingAttacks", "Act/Anim/Boss_Russell.act") PlayerAI
-- PedSetTaskNode(l_1_0, "/Global/AI", "Act/AI/AI_DARBY_2_B.act")
    -- PedSetTaskNode(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
ClothingGivePlayerOutfit("Panda")
-- test code start
-- PedSetAITree(gPlayer, "/Global/DarbyAI", "Act/AI/AI_DARBY_2_B.act")
    -- PedSetActionTree(gPlayer, "/Global/BOSS_Darby", "Act/Anim/BOSS_Darby.act")
    --PedSetMaxHealth(idDarby, 500)
    --PedSetHealth(idDarby, 500)
    -- PedOverrideStat(gPlayer, 38, 70)
    -- PedOverrideStat(gPlayer, 39, 70)
    -- PedSetInfiniteSprint(gPlayer, true)
-- test code end

--
-- Player ActionNode Code Start
--
-- Ally Blip Code Start
--
    l_2_7 = AddBlipForChar(l_0_3, 6, 2, 2)
    l_2_8 = AddBlipForChar(l_0_4, 6, 2, 2)
l_2_9 = AddBlipForChar(l_0_5, 6, 2, 2)
l_3_0 = AddBlipForChar(l_0_6, 6, 2, 2)
l_3_1 = AddBlipForChar(l_0_7, 6, 2, 2)
l_3_2 = AddBlipForChar(l_0_8, 6, 2, 2)
l_3_3 = AddBlipForChar(l_0_9, 6, 2, 2)
l_3_4 = AddBlipForChar(l_1_0, 6, 2, 2)
l_3_5 = AddBlipForChar(l_1_1, 6, 2, 2)
l_3_6 = AddBlipForChar(l_1_2, 6, 2, 2)
l_3_7 = AddBlipForChar(l_1_3, 6, 2, 2)
l_3_8 = AddBlipForChar(l_1_4, 6, 2, 2)
--
-- Infinite Sprint Code Start for Allies
--
    PedSetInfiniteSprint(l_0_3, true)
    PedSetInfiniteSprint(l_0_4, true)
PedSetInfiniteSprint(l_0_5, true)
PedSetInfiniteSprint(l_0_6, true)
PedSetInfiniteSprint(l_0_7, true)
PedSetInfiniteSprint(l_0_8, true)
PedSetInfiniteSprint(l_0_9, true)
PedSetInfiniteSprint(l_1_0, true)
PedSetInfiniteSprint(l_1_1, true)
PedSetInfiniteSprint(l_1_2, true)
PedSetInfiniteSprint(l_1_3, true)
PedSetInfiniteSprint(l_1_4, true)
--
-- Ped Recruit Code Start
--
-- This section defines the bodyguards. Instead of the model ids..the locals for each bodyguard are instead used.
-- it goes like this: for the first line gplayer (jimmy) is linked to l_0_3 which is christy as defined up above.
-- then the next line has l_0_3 linked to Zoe. This is the only way to have multiple bodyguards in bully and the only issue is that
-- the one linked to jimmy will attack first if jimmy is attacked....and if they are attacked then the one linked to them will
-- attack..and so on down the list. Think of this as a domino effect or chain reaction.
    PedRecruitAlly(gPlayer, l_0_3)
    PedRecruitAlly(l_0_3, l_0_4)
PedRecruitAlly(l_0_4, l_0_5)
PedRecruitAlly(l_0_5, l_0_6)
PedRecruitAlly(l_0_6, l_0_7)
PedRecruitAlly(l_0_7, l_0_8)
PedRecruitAlly(l_0_8, l_0_9)
PedRecruitAlly(l_0_9, l_1_0)
PedRecruitAlly(l_1_0, l_1_1)
PedRecruitAlly(l_1_1, l_1_2)
PedRecruitAlly(l_1_2, l_1_3)
PedRecruitAlly(l_1_3, l_1_4)
--
-- This is the Ped Guard Ped code section
-- This Section allows all bodyguards to attack anyone attacking the player and this feature is beta for now
-- It is used like this: PedGuardPed(Ped ID, Ped ID) First ped id is the ped that does the guarding. Second ped id is the ped you want them to guard
-- Code start
PedGuardPed(l_0_3, gPlayer)
PedGuardPed(l_0_4, gPlayer)
PedGuardPed(l_0_5, gPlayer)
PedGuardPed(l_0_6, gPlayer)
PedGuardPed(l_0_7, gPlayer)
PedGuardPed(l_0_8, gPlayer)
PedGuardPed(l_0_9, gPlayer)
PedGuardPed(l_1_0, gPlayer)
PedGuardPed(l_1_1, gPlayer)
PedGuardPed(l_1_2, gPlayer)
PedGuardPed(l_1_3, gPlayer)
-- Code end

--
-- Ped Healthbar Code Start
--
-- This section is for the ped healthbars and is buggy. ATM only two can be shown on the screen at any time...and as of this
-- mod release...cannot be removed from the screen either. So I left this code intact and will update this mod when I figure it
-- out.PedSetTaskNode(l_0_8, "/Global/AI", "Act/AI/AI.act")
PedShowHealthBar(l_0_3, true, "N_Christy", false)
PedShowHealthBar(l_0_4, true, "N_Zoe", false)
PedShowHealthBar(l_0_5, true, "N_Beatrice", false)
PedShowHealthBar(l_0_6, true, "N_Mandy", false)
PedShowHealthBar(l_0_7, true, "N_Lola", false)
PedShowHealthBar(l_0_8, true, "N_Pinky", false)
PedShowHealthBar(l_0_9, true, "N_Angie", false)
PedShowHealthBar(l_1_0, true, "N_Gloria", false)
PedShowHealthBar(l_1_1, true, "N_Eunice", false)
PedShowHealthBar(l_1_2, true, "N_Melody", false)
PedShowHealthBar(l_1_3, true, "N_Karen", false)
PedShowHealthBar(l_1_4, true, "N_Betty", false)

PedSetAllyAutoEngage(l_0_3, true)
PedSetAllyAutoEngage(l_0_4, true)
PedSetAllyAutoEngage(l_0_5, true)
PedSetAllyAutoEngage(l_0_6, true)
PedSetAllyAutoEngage(l_0_7, true)
PedSetAllyAutoEngage(l_0_8, true)
PedSetAllyAutoEngage(l_0_9, true)
PedSetAllyAutoEngage(l_1_0, true)
PedSetAllyAutoEngage(l_1_1, true)
PedSetAllyAutoEngage(l_1_2, true)
PedSetAllyAutoEngage(l_1_3, true)
PedSetAllyAutoEngage(l_1_4, true)
PedSetHealthBarQuiet(true)
-- Vehicle Locals Start
-- l_2_0 = 202 -- Truck
-- l_2_1 = -10.12 -- Truck
-- l_2_2 = 5.6007623 -- Truck
-- l_2_3 = 195 -- domestic
-- l_2_4 = -10.12 -- domestic
-- l_2_5 = 5.6007623 -- domestic
-- l_2_6 = 179 -- policecar
-- l_2_7 = -10.12 -- policecar
-- l_2_8 = 5.6007623 -- policecar

-- -- vehicle spawns start
    -- VehicleCreateXYZ(297, l_2_0, l_2_1, l_2_2)
    -- VehicleCreateXYZ(296, l_2_3, l_2_4, l_2_5)
    -- VehicleCreateXYZ(295, 179, -10.12, 5.6007623)
    -- VehicleCreateXYZ(294, 174, -10.12, 5.6007623)
    -- VehicleCreateXYZ(293, 192, 5.2368, 5.4483881)
    -- VehicleCreateXYZ(292, 197, 5.2368, 5.4483881)
    -- VehicleCreateXYZ(291, 201, 5.2368, 5.4483881)
    -- VehicleCreateXYZ(290, 205, 5.2368, 5.4483881)
    -- AddBlipForCar(297, 0, 4)
-- Vehicls spawns end 
end
--
-- DO NOT EDIT the sections under this line unless you know what you are doing!
--
 
F_MissionSetup = function()
  LoadAnimationGroup("Russell") -- Russell Animation Group
  -- Fighting Style Animation Groups Start
  LoadAnimationGroup("P_Striker") -- Preps P_Striker Animation Group
  LoadAnimationGroup("Boxing") -- Boxing Animation Group
  LoadAnimationGroup("Straf_Prep") -- Prep Straf Animation Group
  LoadAnimationGroup("STRAF_WREST") -- Wrestling Straf Animation Group
  LoadAnimationGroup("B_Striker") -- Bully Fighting Style Animation Group (B_Striker)
  LoadAnimationGroup("TE_FEMALE") -- Female Fighting Style Animation Group (adults) 
  LoadAnimationGroup("DO_Striker") -- Dropouts Fighting Style Animation Group (striker)
  LoadAnimationGroup("DO_StrikeCombo") -- Dropouts Fighting Style Animation Group (striker combo) 
  LoadAnimationGroup("F_Nerds") -- Nerds Fighting Style Animation Group (straf?)
  LoadAnimationGroup("N_Striker_B") -- Nerds Fighting Style Animation Group (striker)
  LoadAnimationGroup("NPC_Adult") -- Adult Fighting Style Animation Group
  LoadAnimationGroup("G_Johnny") -- Johnny BOSS Style Animation Group
 -- Straf Animation Groups Start
  LoadAnimationGroup("F_Girls") -- Girls Straf Style Animation Group
  LoadAnimationGroup("F_Douts") -- Dropouts Straf Style Animation Group
  LoadAnimationGroup("F_Greas") -- Greasers Straf Animation Group
  LoadAnimationGroup("LE_ORDERLY") -- Asylum Orderly Fighting Style Animation Group
  LoadAnimationGroup("F_CRAZY") -- Asylum Crazy Fighting Style Animation Group
  LoadAnimationGroup("F_JOCKS") -- Jocks Straf Animation Group
  LoadAnimationGroup("SNERD_I") -- Nerd Animation Group (fighting?)
  LoadAnimationGroup("SNERD_S") -- Nerd Animation Group (fighting?)
-- MISC Animation Groups Start
  LoadAnimationGroup("Halloween") -- Animation Group for the Halloween Flags and props
  LoadAnimationGroup("F_Adult") -- Adult Straf Animation Group
  LoadAnimationGroup("LE_Orderly") -- Orderly Animation Group (authority)
  LoadAnimationGroup("F_Preps") -- Preps Straf Animation Group
  LoadAnimationGroup("G_Grappler") -- Greasers grappler Animation Group (fighting)
  LoadAnimationGroup("NPC_Mascot") -- Mascot Straf Animation Group
  LoadAnimationGroup("IDLE_JOCK_A") -- Jock Idle Animation Group
  LoadAnimationGroup("Earnest") -- Earnest Fighting Style (straf?) Animation Group
  LoadAnimationGroup("G_Grappler") -- Greasers Fighting Style Animation Group (straf) (grappler)
  LoadAnimationGroup("G_Striker") -- Greasers Fighting Style Animation Group (straf) (striker)
  LoadAnimationGroup("Nemesis") -- Gary BOSS Fighting Style Animation Group
  LoadAnimationGroup("N_STRIKER_B") -- Nerds Fighting Style Animation Group (striker)
  LoadAnimationGroup("Straf_Wrest") -- Wrestling Straf Animation Group
  LoadAnimationGroup("J_Grappler") -- Jocks Fighting Style Animation Group (straf) (grappler)
  LoadAnimationGroup("NPC_Principal") -- Principal Fighting Style? Straf? Animation Group
  LoadAnimationGroup("Authority") -- Authority Fighting Style Straf Animation Group
  LoadAnimationGroup("C_Wrestling") -- Wrestling Straf Animation Group
  -- SetFactionRespect(1, 0)
  -- SetFactionRespect(2, 0)
  -- SetFactionRespect(3, 0)
  -- SetFactionRespect(4, 0)
  -- SetFactionRespect(5, 0)
  -- SetFactionRespect(6, 0)
  -- SetFactionRespect(7, 0)
  -- SetFactionRespect(8, 0)
  -- SetFactionRespect(9, 0)
  -- SetFactionRespect(10, 0)
  -- SetFactionRespect(11, 0)
  -- PedSetTypeToTypeAttitude(1, 1, 0)
  -- PedSetTypeToTypeAttitude(2, 2, 0)
  -- PedSetTypeToTypeAttitude(3, 3, 0)
  -- PedSetTypeToTypeAttitude(4, 4, 0)
  -- PedSetTypeToTypeAttitude(5, 5, 0)
  -- PedSetTypeToTypeAttitude(6, 6, 0)
  -- PedSetTypeToTypeAttitude(7, 7, 0)
  -- PedSetTypeToTypeAttitude(8, 8, 0)
  -- PedSetTypeToTypeAttitude(9, 9, 0)
  -- PedSetTypeToTypeAttitude(10, 10, 0)
  -- PedSetTypeToTypeAttitude(11, 11, 0)
  -- PedSetGlobalAttitude_Rumble(true)
  -- Vehicle Owner Start
  --VehicleSetOwner(297, gPlayer)
  --VehicleSetOwner(296, gPlayer)
  --VehicleSetOwner(295, gPlayer)
  --VehicleSetOwner(294, gPlayer)
  --VehicleSetOwner(293, gPlayer)
  --VehicleSetOwner(292, gPlayer)
  --VehicleSetOwner(291, gPlayer)
  --VehicleSetOwner(290, gPlayer)
-- Vehicle Owner End

--  Animation Loading End --
--Stat
--  GameSetPedStat(gPlayer, 38, 30) 
--  GameSetPedStat(gPlayer, 11, 80)
--  PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
 
 
 
 
 
  -- PedSetAIButes("Boxing")
--  PedSetFaction(gPlayer, 3) -- Female Teachers
--  PedSetFaction(gPlayer, 8) -- Female Teachers
--  PedSetFaction(gPlayer, 9) -- Townsperson
--  PedSetFaction(gPlayer, 10) -- Townsperson
--  PedSetFaction(gPlayer, 11) -- Townsperson
--  PedSetFaction(gPlayer, 7) -- Townsperson
  -- PedSetFlag(gPlayer, 113, true)
-- AI Atributes Load --
--  PedSetAIButes("Russell") -- This sets the AI Attributes to be used. Currently the only known ones are: Boxing, Default, 5_B, 3_B, Russell, 1_09
--  PedSetAIButes("Russell")
--  LoadActionTree("Act/Anim/J_Grappler_A.act")
--  LoadActionTree("Act/Anim/LE_Orderly_A.act") -- This loads a actiontree into active memory
  PlayerSetControl(1)
  CameraFollowPed(gPlayer)
  ClockSet(9, 30)
  ClockSetTickRate(0.0060000000521541)
  LaunchScript("SObjTest.lua")
 -- collectgarbage()
end


F_UpdateGlobalHatred = function()
 --PedSetTypeToTypeAttitude(4, 1, 0)
 --PedSetTypeToTypeAttitude(2, 1, 0)
 --PedSetTypeToTypeAttitude(5, 1, 0)
 --PedSetTypeToTypeAttitude(1, 13, 1)
 --PedSetTypeToTypeAttitude(1, 4, 0)
 --PedSetTypeToTypeAttitude(2, 4, 0)
 --PedSetTypeToTypeAttitude(5, 4, 0)
 --PedSetTypeToTypeAttitude(4, 13, 1)
 --PedSetTypeToTypeAttitude(1, 2, 0)
 --PedSetTypeToTypeAttitude(4, 2, 0)
 --PedSetTypeToTypeAttitude(5, 2, 0)
 --PedSetTypeToTypeAttitude(2, 13, 1)
 --PedSetTypeToTypeAttitude(1, 5, 0)
 --PedSetTypeToTypeAttitude(2, 5, 0)
 --PedSetTypeToTypeAttitude(4, 5, 0)
 --PedSetTypeToTypeAttitude(5, 13, 1)
-- extra stuff
 PedSetTypeToTypeAttitude(1, 1, 0)
 PedSetTypeToTypeAttitude(2, 1, 0)
 PedSetTypeToTypeAttitude(3, 1, 0)
 PedSetTypeToTypeAttitude(4, 1, 0) 
 PedSetTypeToTypeAttitude(5, 1, 0) 
 PedSetTypeToTypeAttitude(6, 1, 0) 
 PedSetTypeToTypeAttitude(7, 1, 0) 
 PedSetTypeToTypeAttitude(8, 1, 0) 
 PedSetTypeToTypeAttitude(9, 1, 0) 
 PedSetTypeToTypeAttitude(10, 1, 0)
 PedSetTypeToTypeAttitude(11, 1, 0)
 PedSetTypeToTypeAttitude(1, 2, 0)
 PedSetTypeToTypeAttitude(2, 2, 0)
 PedSetTypeToTypeAttitude(3, 2, 0)
 PedSetTypeToTypeAttitude(4, 2, 0) 
 PedSetTypeToTypeAttitude(5, 2, 0) 
 PedSetTypeToTypeAttitude(6, 2, 0) 
 PedSetTypeToTypeAttitude(7, 2, 0) 
 PedSetTypeToTypeAttitude(8, 2, 0) 
 PedSetTypeToTypeAttitude(9, 2, 0) 
 PedSetTypeToTypeAttitude(10, 2, 0)
 PedSetTypeToTypeAttitude(11, 2, 0)
 PedSetTypeToTypeAttitude(1, 3, 0)
 PedSetTypeToTypeAttitude(2, 3, 0)
 PedSetTypeToTypeAttitude(3, 3, 0)
 PedSetTypeToTypeAttitude(4, 3, 0) 
 PedSetTypeToTypeAttitude(5, 3, 0) 
 PedSetTypeToTypeAttitude(6, 3, 0) 
 PedSetTypeToTypeAttitude(7, 3, 0) 
 PedSetTypeToTypeAttitude(8, 3, 0) 
 PedSetTypeToTypeAttitude(9, 3, 0) 
 PedSetTypeToTypeAttitude(10, 3, 0)
 PedSetTypeToTypeAttitude(11, 3, 0) 
 PedSetTypeToTypeAttitude(1, 4, 0)
 PedSetTypeToTypeAttitude(2, 4, 0)
 PedSetTypeToTypeAttitude(3, 4, 0)
 PedSetTypeToTypeAttitude(4, 4, 0) 
 PedSetTypeToTypeAttitude(5, 4, 0) 
 PedSetTypeToTypeAttitude(6, 4, 0) 
 PedSetTypeToTypeAttitude(7, 4, 0) 
 PedSetTypeToTypeAttitude(8, 4, 0) 
 PedSetTypeToTypeAttitude(9, 4, 0) 
 PedSetTypeToTypeAttitude(10, 4, 0)
 PedSetTypeToTypeAttitude(11, 4, 0)
 PedSetTypeToTypeAttitude(1, 5, 0)
 PedSetTypeToTypeAttitude(2, 5, 0)
 PedSetTypeToTypeAttitude(3, 5, 0)
 PedSetTypeToTypeAttitude(4, 5, 0) 
 PedSetTypeToTypeAttitude(5, 5, 0) 
 PedSetTypeToTypeAttitude(6, 5, 0) 
 PedSetTypeToTypeAttitude(7, 5, 0) 
 PedSetTypeToTypeAttitude(8, 5, 0) 
 PedSetTypeToTypeAttitude(9, 5, 0) 
 PedSetTypeToTypeAttitude(10, 5, 0)
 PedSetTypeToTypeAttitude(11, 5, 0) 
 PedSetTypeToTypeAttitude(1, 6, 0)
 PedSetTypeToTypeAttitude(2, 6, 0)
 PedSetTypeToTypeAttitude(3, 6, 0)
 PedSetTypeToTypeAttitude(4, 6, 0) 
 PedSetTypeToTypeAttitude(5, 6, 0) 
 PedSetTypeToTypeAttitude(6, 6, 0) 
 PedSetTypeToTypeAttitude(7, 6, 0) 
 PedSetTypeToTypeAttitude(8, 6, 0) 
 PedSetTypeToTypeAttitude(9, 6, 0) 
 PedSetTypeToTypeAttitude(10, 6, 0)
 PedSetTypeToTypeAttitude(11, 6, 0) 
 PedSetTypeToTypeAttitude(1, 7, 0)
 PedSetTypeToTypeAttitude(2, 7, 0)
 PedSetTypeToTypeAttitude(3, 7, 0)
 PedSetTypeToTypeAttitude(4, 7, 0) 
 PedSetTypeToTypeAttitude(5, 7, 0) 
 PedSetTypeToTypeAttitude(6, 7, 0) 
 PedSetTypeToTypeAttitude(7, 7, 0) 
 PedSetTypeToTypeAttitude(8, 7, 0) 
 PedSetTypeToTypeAttitude(9, 7, 0) 
 PedSetTypeToTypeAttitude(10, 7, 0)
 PedSetTypeToTypeAttitude(11, 7, 0)
 PedSetTypeToTypeAttitude(1, 8, 0)
 PedSetTypeToTypeAttitude(2, 8, 0)
 PedSetTypeToTypeAttitude(3, 8, 0)
 PedSetTypeToTypeAttitude(4, 8, 0) 
 PedSetTypeToTypeAttitude(5, 8, 0) 
 PedSetTypeToTypeAttitude(6, 8, 0) 
 PedSetTypeToTypeAttitude(7, 8, 0) 
 PedSetTypeToTypeAttitude(8, 8, 0) 
 PedSetTypeToTypeAttitude(9, 8, 0) 
 PedSetTypeToTypeAttitude(10, 8, 0)
 PedSetTypeToTypeAttitude(11, 8, 0) 
 PedSetTypeToTypeAttitude(1, 9, 0)
 PedSetTypeToTypeAttitude(2, 9, 0)
 PedSetTypeToTypeAttitude(3, 9, 0)
 PedSetTypeToTypeAttitude(4, 9, 0) 
 PedSetTypeToTypeAttitude(5, 9, 0) 
 PedSetTypeToTypeAttitude(6, 9, 0) 
 PedSetTypeToTypeAttitude(7, 9, 0) 
 PedSetTypeToTypeAttitude(8, 9, 0) 
 PedSetTypeToTypeAttitude(9, 9, 0) 
 PedSetTypeToTypeAttitude(10, 9, 0)
 PedSetTypeToTypeAttitude(11, 9, 0) 
 PedSetTypeToTypeAttitude(1, 10, 0)
 PedSetTypeToTypeAttitude(2, 10, 0)
 PedSetTypeToTypeAttitude(3, 10, 0)
 PedSetTypeToTypeAttitude(4, 10, 0) 
 PedSetTypeToTypeAttitude(5, 10, 0) 
 PedSetTypeToTypeAttitude(6, 10, 0) 
 PedSetTypeToTypeAttitude(7, 10, 0) 
 PedSetTypeToTypeAttitude(8, 10, 0) 
 PedSetTypeToTypeAttitude(9, 10, 0) 
 PedSetTypeToTypeAttitude(10, 10, 0)
 PedSetTypeToTypeAttitude(11, 10, 0)
 PedSetTypeToTypeAttitude(1, 11, 0)
 PedSetTypeToTypeAttitude(2, 11, 0)
 PedSetTypeToTypeAttitude(3, 11, 0)
 PedSetTypeToTypeAttitude(4, 11, 0) 
 PedSetTypeToTypeAttitude(5, 11, 0) 
 PedSetTypeToTypeAttitude(6, 11, 0) 
 PedSetTypeToTypeAttitude(7, 11, 0) 
 PedSetTypeToTypeAttitude(8, 11, 0) 
 PedSetTypeToTypeAttitude(9, 11, 0) 
 PedSetTypeToTypeAttitude(10, 11, 0)
 PedSetTypeToTypeAttitude(11, 11, 0) 
 PedSetTypeToTypeAttitude(1, 12, 0)
 PedSetTypeToTypeAttitude(2, 12, 0)
 PedSetTypeToTypeAttitude(3, 12, 0)
 PedSetTypeToTypeAttitude(4, 12, 0) 
 PedSetTypeToTypeAttitude(5, 12, 0) 
 PedSetTypeToTypeAttitude(6, 12, 0) 
 PedSetTypeToTypeAttitude(7, 12, 0) 
 PedSetTypeToTypeAttitude(8, 12, 0) 
 PedSetTypeToTypeAttitude(9, 12, 0) 
 PedSetTypeToTypeAttitude(10, 12, 0)
 PedSetTypeToTypeAttitude(11, 12, 0) 
 PedSetTypeToTypeAttitude(1, 13, 0)
 PedSetTypeToTypeAttitude(2, 13, 0)
 PedSetTypeToTypeAttitude(3, 13, 0)
 PedSetTypeToTypeAttitude(4, 13, 0) 
 PedSetTypeToTypeAttitude(5, 13, 0) 
 PedSetTypeToTypeAttitude(6, 13, 0) 
 PedSetTypeToTypeAttitude(7, 13, 0) 
 PedSetTypeToTypeAttitude(8, 13, 0) 
 PedSetTypeToTypeAttitude(9, 13, 0) 
 PedSetTypeToTypeAttitude(10, 13, 0)
 PedSetTypeToTypeAttitude(11, 13, 0)
-- Faction respect code start 
 SetFactionRespect(1, 100)
 SetFactionRespect(2, 100)
 SetFactionRespect(3, 100)
 SetFactionRespect(4, 100)
 SetFactionRespect(5, 100)
 SetFactionRespect(6, 100)
 SetFactionRespect(7, 100)
 SetFactionRespect(8, 100)
 SetFactionRespect(9, 100)
 SetFactionRespect(10, 100)
 SetFactionRespect(11, 100) 
--  DisablePOI(true, true)
 AreaSetPopulationSexGeneration(true, true)
 AreaOverridePopulation(96, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8)
 --AreaClearAllPeds()
 PedSetGlobalAttitude_Rumble(true)
end

-- Start Mission Cleanup --
MissionCleanup = function()
-- Unload Animation Group(s) --
  UnLoadAnimationGroup("Russell") -- Russell Animation Group
  -- Fighting Style Animation Groups Start
  UnLoadAnimationGroup("P_Striker") -- Preps P_Striker Animation Group
  UnLoadAnimationGroup("Boxing") -- Boxing Animation Group
  UnLoadAnimationGroup("Straf_Prep") -- Prep Straf Animation Group
  UnLoadAnimationGroup("STRAF_WREST") -- Wrestling Straf Animation Group
  UnLoadAnimationGroup("B_Striker") -- Bully Fighting Style Animation Group (B_Striker)
  UnLoadAnimationGroup("TE_FEMALE") -- Female Fighting Style Animation Group (adults) 
  UnLoadAnimationGroup("DO_Striker") -- Dropouts Fighting Style Animation Group (striker)
  UnLoadAnimationGroup("DO_StrikeCombo") -- Dropouts Fighting Style Animation Group (striker combo) 
  UnLoadAnimationGroup("F_Nerds") -- Nerds Fighting Style Animation Group (straf?)
  UnLoadAnimationGroup("N_Striker_B") -- Nerds Fighting Style Animation Group (striker)
  UnLoadAnimationGroup("NPC_Adult") -- Adult Fighting Style Animation Group
  UnLoadAnimationGroup("G_Johnny") -- Johnny BOSS Style Animation Group
 -- Straf Animation Groups Start
  UnLoadAnimationGroup("F_Girls") -- Girls Straf Style Animation Group
  UnLoadAnimationGroup("F_Douts") -- Dropouts Straf Style Animation Group
  UnLoadAnimationGroup("F_Greas") -- Greasers Straf Animation Group
  UnLoadAnimationGroup("LE_ORDERLY") -- Asylum Orderly Fighting Style Animation Group
  UnLoadAnimationGroup("F_CRAZY") -- Asylum Crazy Fighting Style Animation Group
  UnLoadAnimationGroup("F_JOCKS") -- Jocks Straf Animation Group
  UnLoadAnimationGroup("SNERD_I") -- Nerd Animation Group (fighting?)
  UnLoadAnimationGroup("SNERD_S") -- Nerd Animation Group (fighting?)
-- MISC Animation Groups Start
  UnLoadAnimationGroup("Halloween") -- Animation Group for the Halloween Flags and props
  UnLoadAnimationGroup("F_Adult") -- Adult Straf Animation Group
  UnLoadAnimationGroup("LE_Orderly") -- Orderly Animation Group (authority)
  UnLoadAnimationGroup("F_Preps") -- Preps Straf Animation Group
  UnLoadAnimationGroup("G_Grappler") -- Greasers grappler Animation Group (fighting)
  UnLoadAnimationGroup("NPC_Mascot") -- Mascot Straf Animation Group
  UnLoadAnimationGroup("IDLE_JOCK_A") -- Jock Idle Animation Group
  UnLoadAnimationGroup("Earnest") -- Earnest Fighting Style (straf?) Animation Group
  UnLoadAnimationGroup("G_Grappler") -- Greasers Fighting Style Animation Group (straf) (grappler)
  UnLoadAnimationGroup("G_Striker") -- Greasers Fighting Style Animation Group (straf) (striker)
  UnLoadAnimationGroup("Nemesis") -- Gary BOSS Fighting Style Animation Group
  UnLoadAnimationGroup("N_STRIKER_B") -- Nerds Fighting Style Animation Group (striker)
  UnLoadAnimationGroup("Straf_Wrest") -- Wrestling Straf Animation Group
  UnLoadAnimationGroup("J_Grappler") -- Jocks Fighting Style Animation Group (straf) (grappler)
  UnLoadAnimationGroup("NPC_Principal") -- Principal Fighting Style? Straf? Animation Group
  UnLoadAnimationGroup("Authority") -- Authority Fighting Style Straf Animation Group
  UnLoadAnimationGroup("C_Wrestling") -- Wrestling Straf Animation Group
--  Animation Loading End --
  ClearTextQueue() -- Clears all queued text in active memory
  EnablePOI() -- Enables the POI Interface
  gMissionRunning = false -- Terminates Mission Script
  shared.gMissionEventFunction = nil -- This is for shared events
  WeatherRelease() -- Releases the Weather Settings
  PlayerSetControl(1) -- Sets Controller to be used for player
  PlayerSetPunishmentPoints(0) -- Sets Punishment Points.   
end



main = function() -- Function Call
  F_MissionSetup() -- Mission Setup Function
  F_UpdateGlobalHatred() -- Sets everyone to hate eachother and fight.
  gMissionRunning = true -- This tells the game that this mission is running.
  while gMissionRunning do -- This instructs bully to execute further tasks while the mission is running.
    UpdateTextQueue() -- Updates the state of text stored in active memory
    Wait(0) --Waits
   end -- End Statement
end 

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[/noae]
« Last Edit: April 17, 2013, 02:43:06 PM by |XF|-MadmaN[AR] »

Offline WhenLifeGivesYouLemons

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Re: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« Reply #1 on: December 27, 2012, 10:05:32 AM »
I tried it and it worked for like 5 seconds it shows no timer (which is cool) and it shows the intro with the Beta V.1 and your name MadmaN then the game crashes. What might be the problem?

Offline Red Blaster

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Re: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« Reply #2 on: December 27, 2012, 10:07:35 AM »
I will test the code right now and see if the same happens to me.

Offline Red Blaster

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Re: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« Reply #3 on: December 27, 2012, 10:14:22 AM »
Okay, it crashed with me too.

I'll go over the script and find the fault.

Offline WhenLifeGivesYouLemons

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Re: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« Reply #4 on: December 27, 2012, 10:16:38 AM »
Okay, it crashed with me too.

I'll go over the script and find the fault.
Thanks red!

Offline Red Blaster

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Re: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« Reply #5 on: December 27, 2012, 10:47:14 AM »
I've fixed it. The source of the problem was some left over code from Mad's testing, as well as a typo.

Now I just need to do one more test, and I'll post the code.

Offline WhenLifeGivesYouLemons

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Re: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« Reply #6 on: December 27, 2012, 10:50:40 AM »
Cool can't wait to try it out.. Hey red i got a request I've been reading the magazine and im not to sure about the fighting style code.. can you post an example of one also? like P_Striker_B?  :biggrin:

Offline Red Blaster

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Re: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« Reply #7 on: December 27, 2012, 11:03:57 AM »
Here it is. Just go through the code: It'll answer a lot of your questions.

[noae]
Code: [Select]
-- Multi-Bodyguard Mod V1 BETA
-- By: |XF|-MadmaN [AR]
-- Please do not modify the above author name and if you wish to release a modified version of this
-- then just add a line that says: -- Modified by:


GlobalImportScript("SObjTest.lua") -- Globally loads the Debug Menu for BULLY
ImportScript("Library/LibTable.lua") -- Imports the libtable Library Script
ImportScript("SZone.lua") -- Imports the SZone Debug System Script

--l_0_0 = 60



MissionSetup = function()
  DATLoad("6_02GDORM.DAT", 2)
  DATInit()
--  local l_1_0 = 270 -- X Coordinates
--  local l_1_1 = -110 -- Y Coordinates
--  local l_1_2 = 6.4000000953674 -- Z Coordinates
  AreaTransitionPoint(0, POINTLIST._6_02G_SPAWNPLAYER)
--  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2) -- Areacode (0) with the XYZ Coordinates Locals as Defined above. Locals are always defined first for every function
  AreaSetDoorPathableToPeds(TRIGGER._BUSDOORS, true)
  VehicleBikeGeneratorToggle(true)
  TextPrintString("Bully: Scholarship Edition Multi-Bodyguard  Mod v1 BETA.", 4, 1) -- Mod Title Screen
  Wait(5000) -- Waits 5 Seconds
  TextPrintString("By: |XF|-MadmaN [AR] ", 4, 1) -- Author name(s) goes here
  Wait(5000) -- Waits 5 Seconds
      gMonitorAllies = true
  -- Unique Model Status Code Start (freeroam) -1: not in freeroam 1: in freeroam (this number can be changed to a higher number to spawn multiple copies of the same ped)
  PedSetUniqueModelStatus(2, 1) -- Zoe
  PedSetUniqueModelStatus(3, 1) -- Beatrice
  PedSetUniqueModelStatus(4, 1) -- Algernon
  PedSetUniqueModelStatus(5, 1) -- Fatty
  PedSetUniqueModelStatus(6, 1) -- Melvin
  PedSetUniqueModelStatus(7, 1) -- Thad
  PedSetUniqueModelStatus(8, 1) -- Bucky
  PedSetUniqueModelStatus(9, 1) -- Cornelius
  PedSetUniqueModelStatus(10, 1) -- Earnest
  PedSetUniqueModelStatus(11, 1) -- Donald
  PedSetUniqueModelStatus(12, 1) -- Damon
  PedSetUniqueModelStatus(13, 1) -- Kirby
  PedSetUniqueModelStatus(14, 1) -- Mandy
  PedSetUniqueModelStatus(15, 1) -- Dan
  PedSetUniqueModelStatus(16, 1) -- Luis
  PedSetUniqueModelStatus(17, 1) -- Casey
  PedSetUniqueModelStatus(18, 1) -- Bo
  PedSetUniqueModelStatus(19, 1) -- Ted
  PedSetUniqueModelStatus(20, 1) -- Juri
  PedSetUniqueModelStatus(21, 1) -- Peanut (greasers)
  PedSetUniqueModelStatus(22, 1) -- Hal (greasers)
  PedSetUniqueModelStatus(23, 1) -- Johnny (greasers)
  PedSetUniqueModelStatus(24, 1) -- Lefty (greasers)
  PedSetUniqueModelStatus(25, 1) -- Lola (greasers)
  PedSetUniqueModelStatus(26, 1) -- Lucky (greasers)
  PedSetUniqueModelStatus(27, 1) -- Vance (greasers)
  PedSetUniqueModelStatus(28, 1) -- Ricky (greasers)
  PedSetUniqueModelStatus(29, 1) -- Norton (greasers)
  PedSetUniqueModelStatus(30, 1) -- Gord
  PedSetUniqueModelStatus(31, 1) -- Tad
  PedSetUniqueModelStatus(32, 1) -- Chad
  PedSetUniqueModelStatus(33, 1) -- Bif
  PedSetUniqueModelStatus(34, 1) -- Justin
  PedSetUniqueModelStatus(35, 1) -- Bryce
  PedSetUniqueModelStatus(36, 1) -- Bryce (boxing)
  PedSetUniqueModelStatus(37, 1) -- Darby
  PedSetUniqueModelStatus(38, 1) -- Pinky
  PedSetUniqueModelStatus(39, 1) -- Angie
  PedSetUniqueModelStatus(40, 1) -- Parker
  PedSetUniqueModelStatus(41, 1) -- Jerry
  PedSetUniqueModelStatus(42, 1) -- Otto
  PedSetUniqueModelStatus(43, 1) -- Leon
  PedSetUniqueModelStatus(44, 1) -- Duncan
  PedSetUniqueModelStatus(45, 1) -- Henry
  PedSetUniqueModelStatus(46, 1) -- Gurney
  PedSetUniqueModelStatus(47, 1) -- Omar
  PedSetUniqueModelStatus(48, 1) -- Zoe (alternate outfit?)
  PedSetUniqueModelStatus(49, 1) -- Max (prefect)
  PedSetUniqueModelStatus(50, 1) -- Seth (prefect)
  PedSetUniqueModelStatus(51, 1) -- Edward (prefect)
  PedSetUniqueModelStatus(52, 1) -- Karl (prefect leader)
  PedSetUniqueModelStatus(53, 1) -- Theo (Orderly)
  PedSetUniqueModelStatus(54, 1) -- Miss Peabody (HallMonitor)
  PedSetUniqueModelStatus(55, 1) -- Mr Burton (Gym Teacher)
  PedSetUniqueModelStatus(56, 1) -- Mr Luntz (Janitor)
  PedSetUniqueModelStatus(57, 1) -- Mr Galloway (English Teacher)
  PedSetUniqueModelStatus(58, 1) -- Edna (Cafeteria Cook)
  PedSetUniqueModelStatus(59, 1) -- Miss Winston (Secretary)
  PedSetUniqueModelStatus(60, 1) -- Mrs McRae (Nurse)
  PedSetUniqueModelStatus(61, 1) -- Mr Hattrick (Math Teacher)
  PedSetUniqueModelStatus(62, 1) -- Mrs Carvin (Librarian)
  PedSetUniqueModelStatus(63, 1) -- Ms Phillips (Art Teacher)
  PedSetUniqueModelStatus(64, 1) -- Mr Slawter (Biology Teacher)
  PedSetUniqueModelStatus(65, 1) -- Dr Crabblesnitch (Principal)
  PedSetUniqueModelStatus(66, 1) -- Sheldon (student) (Little kid)
  PedSetUniqueModelStatus(67, 1) -- Christy (student)
  PedSetUniqueModelStatus(68, 1) -- Gloria (student) (Little kid)
  PedSetUniqueModelStatus(69, 1) -- Pedro (student) (Little kid)
  PedSetUniqueModelStatus(70, 1) -- Constantinos (student)
  PedSetUniqueModelStatus(71, 1) -- Ray (Student) (fat kid)
  PedSetUniqueModelStatus(72, 1) -- Ivan (student)
  PedSetUniqueModelStatus(73, 1) -- Trevor (student)
  PedSetUniqueModelStatus(74, 1) -- Eunice (student) (fat girl)
  PedSetUniqueModelStatus(75, 1) -- Russell (Bully) (freeroam model)
  PedSetUniqueModelStatus(76, 1) -- Dr Bambillo (shop owner) (TownsPerson)
  PedSetUniqueModelStatus(77, 1) -- Mr Sullivan  (shop owner) (TownsPerson)
  PedSetUniqueModelStatus(78, 1) -- Ms Kopke  (shop owner) (TownsPerson)
  PedSetUniqueModelStatus(79, 1) -- Ms Rushinski  (shop owner) (TownsPerson)
  PedSetUniqueModelStatus(80, 1) -- Ms Isaacs (TownsPerson)
  PedSetUniqueModelStatus(81, 1) -- Bethany Jones (TownsPerson)
  PedSetUniqueModelStatus(82, 1) -- ORourke (fireman) (TownsPerson)
  PedSetUniqueModelStatus(83, 1) -- Officer Monson (Cop) (TownsPerson)
  PedSetUniqueModelStatus(84, 1) -- Zack Owens (Comic Store Owner) (TownsPerson)
  PedSetUniqueModelStatus(85, 1) -- Trent (Bully)
  PedSetUniqueModelStatus(86, 1) -- Tobias Mason (Bike Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(87, 1) -- Mr Grant (Hobo)
  PedSetUniqueModelStatus(88, 1) -- Mascot (Jocks)
  PedSetUniqueModelStatus(89, 1) -- Mr Oh (Grocery Store Owner) (TownsPerson)
  PedSetUniqueModelStatus(90, 1) -- Christy (winter) (student)
  PedSetUniqueModelStatus(91, 1) -- Edgar (Dropouts Leader)
  PedSetUniqueModelStatus(92, 1) -- Luis (Wrestling) (Jocks)
  PedSetUniqueModelStatus(93, 1) -- Mandy (winter) (Jocks)
  PedSetUniqueModelStatus(94, 1) -- Pinky (winter) (Preppy)
  PedSetUniqueModelStatus(95, 1) -- Beatrice (winter) (Nerds)
  PedSetUniqueModelStatus(96, 1) -- Lola (winter) (Greasers)
  PedSetUniqueModelStatus(97, 1) -- Officer Williams (Cop) (TownsPerson)
  PedSetUniqueModelStatus(98, 1) -- Jimmy (Wrestling) (Player)
  PedSetUniqueModelStatus(99, 1) -- Davis (Bully)
  PedSetUniqueModelStatus(100, 1) -- Mr Breckindale (TownsPerson)
  PedSetUniqueModelStatus(101, 1) -- Mr Doolin (TownsPerson)
  PedSetUniqueModelStatus(102, 1) -- Troy (Bully)
  PedSetUniqueModelStatus(103, 1) -- Nate (Fire Owner) (TownsPerson)
  PedSetUniqueModelStatus(104, 1) -- Mr Carmichael (Shop Owner)
  PedSetUniqueModelStatus(105, 1) -- Nicky Charles (Shop Owner)
  PedSetUniqueModelStatus(106, 1) -- Mr Watts (Chemistry Teacher)
  PedSetUniqueModelStatus(107, 1) -- Miss Abby (Shop Owner)
  PedSetUniqueModelStatus(108, 1) -- Mihailovich (Shop Owner)
  PedSetUniqueModelStatus(109, 1) -- Kirby (Football Uniform)
  PedSetUniqueModelStatus(110, 1) -- Ted (Football Uniform)
  PedSetUniqueModelStatus(111, 1) -- Dan (Football Uniform)
  PedSetUniqueModelStatus(112, 1) -- Damon (Football Uniform)
  PedSetUniqueModelStatus(113, 1) -- Freeley (Carnival)
  PedSetUniqueModelStatus(114, 1) -- Dorsey (Carnival)
  PedSetUniqueModelStatus(115, 1) -- Hector (Carnival Midget) (DunkTank?)
  PedSetUniqueModelStatus(116, 1) -- Osbourne (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(117, 1) -- Chad (Boxing) (Preppy)
  PedSetUniqueModelStatus(118, 1) -- Justin (Boxing) (Preppy)
  PedSetUniqueModelStatus(119, 1) -- Parker (Boxing) (Preppy)
  PedSetUniqueModelStatus(120, 1) -- Maria Theresa (Barber) (Rich Area)
  PedSetUniqueModelStatus(121, 1) -- Bob (Generic Wrestler) (Bully)
  PedSetUniqueModelStatus(122, 1) -- Fatty (Wrestling) (Nerds)
  PedSetUniqueModelStatus(123, 1) -- Chuck (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(124, 1) -- Ian (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(125, 1) -- Fenwick (Asylum Patient) (TownsPerson)
  PedSetUniqueModelStatus(126, 1) -- Neil (Autoshop Teacher)
  PedSetUniqueModelStatus(127, 1) -- Mr Svenson (Mailman)
  PedSetUniqueModelStatus(128, 1) -- Denny (Tattooist)
  PedSetUniqueModelStatus(129, 1) -- Mr Galloway (Asylum Model) (English Teacher)
  PedSetUniqueModelStatus(130, 1) -- Gary (Final BOSS) (Student)
  PedSetUniqueModelStatus(131, 1) -- Krakauer (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(132, 1) -- Mr Moratti (Barber) (Poor Area)
  PedSetUniqueModelStatus(133, 1) -- Bif (Boxing) (Preppy)
  PedSetUniqueModelStatus(134, 1) -- Petey (student)
  PedSetUniqueModelStatus(135, 1) -- Mr Smith (TownsPerson)
  PedSetUniqueModelStatus(136, 1) -- Rat
  PedSetUniqueModelStatus(137, 1) -- Melody (Little Kid)
  PedSetUniqueModelStatus(138, 1) -- Karen (Little Kid)
  PedSetUniqueModelStatus(139, 1) -- Gordon (Student)
  PedSetUniqueModelStatus(140, 1) -- Brandy (Midget)
  PedSetUniqueModelStatus(141, 1) -- Pitbull 1
  PedSetUniqueModelStatus(142, 1) -- Lance (Student)
  PedSetUniqueModelStatus(143, 1) -- Crystal (Carnival Worker)
  PedSetUniqueModelStatus(144, 1) -- Mr Martin (TownsPerson)
  PedSetUniqueModelStatus(145, 1) -- Ethan (Bully)
  PedSetUniqueModelStatus(146, 1) -- Wade (Bully)
  PedSetUniqueModelStatus(147, 1) -- Tom (Bully)
  PedSetUniqueModelStatus(148, 1) -- Mr Ramirez (TownsPerson)
  PedSetUniqueModelStatus(149, 1) -- Mr Huntingdon (TownsPerson)
  PedSetUniqueModelStatus(150, 1) -- Otto (Asylum) (Dropouts)
  PedSetUniqueModelStatus(151, 1) -- Mr Wiggins (History Teacher)
  PedSetUniqueModelStatus(152, 1) -- Floyd (TownsPerson)
  PedSetUniqueModelStatus(153, 1) -- Leon (Asylum) (Dropouts)
  PedSetUniqueModelStatus(154, 1) -- Henry (Asylum) (Dropouts)
  PedSetUniqueModelStatus(155, 1) -- Fatty (Chocolate) (Nerds)
  PedSetUniqueModelStatus(156, 1) -- Stan (Grocery Store Clerk) (TownsPerson)
  PedSetUniqueModelStatus(157, 1) -- Handy (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(158, 1) -- Gregory (Orderly)
  PedSetUniqueModelStatus(159, 1) -- Pedro (Halloween) (Little Kid)
  PedSetUniqueModelStatus(160, 1) -- Gary (Halloween)
  PedSetUniqueModelStatus(161, 1) -- Lucky (Halloween) (Greasers)
  PedSetUniqueModelStatus(162, 1) -- Donald (Halloween) (Nerds)
  PedSetUniqueModelStatus(163, 1) -- Parker (Halloween) (Preppy)
  PedSetUniqueModelStatus(164, 1) -- Casey (Halloween) (Jocks)
  PedSetUniqueModelStatus(165, 1) -- Petey (Halloween) (Student)
  PedSetUniqueModelStatus(166, 1) -- Angie (Halloween) (Student)
  PedSetUniqueModelStatus(167, 1) -- Pinky (Halloween) (Preppy)
  PedSetUniqueModelStatus(168, 1) -- Damon (Halloween) (Jocks)
  PedSetUniqueModelStatus(169, 1) -- Gordon (Halloween) (Student)
  PedSetUniqueModelStatus(170, 1) -- Ivan (Halloween) (Bully)
  PedSetUniqueModelStatus(171, 1) -- Trevor (Halloween) (Student)
  PedSetUniqueModelStatus(172, 1) -- Bif (Boxing) (Beat up?) (Preppy)
  PedSetUniqueModelStatus(173, 1) -- Vance (Halloween) (Greasers)
  PedSetUniqueModelStatus(174, 1) -- Thad (Halloween) (Nerds)
  PedSetUniqueModelStatus(175, 1) -- Pinky (Winter) (Preppy)
  PedSetUniqueModelStatus(176, 1) -- Russell (Beat up) (Bully)
  PedSetUniqueModelStatus(177, 1) -- Tad (Winter) (Preppy)
  PedSetUniqueModelStatus(178, 1) -- Bryce (Winter) (Preppy)
  PedSetUniqueModelStatus(179, 1) -- Justin (Winter) (Preppy)
  PedSetUniqueModelStatus(480, 1) -- Angie (Cheerleader) (Student)
  PedSetUniqueModelStatus(181, 1) -- Christy (Cheerleader) (Student)
  PedSetUniqueModelStatus(182, 1) -- Pinky (Cheerleader) (Preppy)
  PedSetUniqueModelStatus(183, 1) -- Mr Buba (TownsPerson)
  PedSetUniqueModelStatus(184, 1) -- Mr Gordon (TownsPerson)
  PedSetUniqueModelStatus(185, 1) -- Mrs Lisburn (TownsPerson)
  PedSetUniqueModelStatus(186, 1) -- Fatty (Dungeon Master?) (Nerds)
  PedSetUniqueModelStatus(187, 1) -- Betty (Punk Barber) (TownsPerson)
  PedSetUniqueModelStatus(188, 1) -- Lightning (Fighting Midget) (Freakshow)
  PedSetUniqueModelStatus(189, 1) -- Zeke (Fighting Midget) (Freakshow)
  PedSetUniqueModelStatus(190, 1) -- Alfred (Skeleton Man) (Freakshow)
  PedSetUniqueModelStatus(191, 1) -- Paris (Bearded Fat Lady) (Freakshow)
  PedSetUniqueModelStatus(192, 1) -- Courtney (Mermaid) (Freakshow)
  PedSetUniqueModelStatus(193, 1) -- Delilah (Siamese Twin #2) (Freakshow)
  PedSetUniqueModelStatus(194, 1) -- Drew (Painted Man) (Freakshow)
  PedSetUniqueModelStatus(195, 1) -- Castillo (Worker) (TownsPerson)
  PedSetUniqueModelStatus(196, 1) -- Edgar (Gym) (Dropouts)
  PedSetUniqueModelStatus(197, 1) -- Gurney (Gym) (Dropouts)
  PedSetUniqueModelStatus(198, 1) -- Jerry (Gym) (Dropouts)
  PedSetUniqueModelStatus(199, 1) -- Leon (Gym) (Dropouts)
  PedSetUniqueModelStatus(200, 1) -- Hal (Gym) (Greasers)
  PedSetUniqueModelStatus(201, 1) -- Norton (Gym) (Greasers)
  PedSetUniqueModelStatus(202, 1) -- Peanut (Gym) (Greasers)
  PedSetUniqueModelStatus(203, 1) -- Vance (Gym) (Greasers)
  PedSetUniqueModelStatus(204, 1) -- Bo (Gym) (Jocks)
  PedSetUniqueModelStatus(205, 1) -- Damon (Gym) (Jocks)
  PedSetUniqueModelStatus(206, 1) -- Juri (Gym) (Jocks)
  PedSetUniqueModelStatus(207, 1) -- Kirby (Gym) (Jocks)
  PedSetUniqueModelStatus(208, 1) -- Algernon (Gym) (Nerds)
  PedSetUniqueModelStatus(209, 1) -- Bucky (Gym) (Nerds)
  PedSetUniqueModelStatus(210, 1) -- Thad (Gym) (Nerds)
  PedSetUniqueModelStatus(211, 1) -- Parker (Gym) (Preppy)
  PedSetUniqueModelStatus(212, 1) -- Justin (Gym) (Preppy)
  PedSetUniqueModelStatus(213, 1) -- Tad (Gym) (Preppy)
  PedSetUniqueModelStatus(214, 1) -- Gord (Gym) (Preppy)
  PedSetUniqueModelStatus(215, 1) -- Earnest (Not sure) (Nerds)
  PedSetUniqueModelStatus(216, 1) -- Ted (Not sure) (Jocks)
  PedSetUniqueModelStatus(217, 1) -- Johnny (Not sure) (Greasers)
  PedSetUniqueModelStatus(218, 1) -- Darby (Not sure) (Preppy)
  PedSetUniqueModelStatus(219, 1) -- Pitbull 2
  PedSetUniqueModelStatus(220, 1) -- Pitbull 3
  PedSetUniqueModelStatus(221, 1) -- Edna (Makeup) (Cafeteria Cook)
  PedSetUniqueModelStatus(222, 1) -- McInnis (Mill Worker)
  PedSetUniqueModelStatus(223, 1) -- Johnson (Dock Worker)
  PedSetUniqueModelStatus(224, 1) -- Thad (Pajamas) (Nerds)
  PedSetUniqueModelStatus(225, 1) -- Sheldon (Pajamas) (Student)
  PedSetUniqueModelStatus(226, 1) -- Pedro (Pajamas) (Student)
  PedSetUniqueModelStatus(227, 1) -- Ivan (Pajamas) (Student)
  PedSetUniqueModelStatus(228, 1) -- Trevor (Pajamas) (Student)
  PedSetUniqueModelStatus(229, 1) -- Mr Burton (Disguised) (Gym Teacher)
  PedSetUniqueModelStatus(230, 1) -- Mandy (Towel) (Jocks)
  PedSetUniqueModelStatus(231, 1) -- Bo (Football) (Jocks)
  PedSetUniqueModelStatus(232, 1) -- Casey (Football) (Jocks)
  PedSetUniqueModelStatus(233, -1) -- Punching bag
  PedSetUniqueModelStatus(234, 1) -- Officer Monson (Cop)
  PedSetUniqueModelStatus(235, 1) -- Constantinos (Winter) (Student)
  PedSetUniqueModelStatus(236, 1) -- McInnis (Construction Worker)
  PedSetUniqueModelStatus(237, 1) -- McInnis (Construction Worker) (Alternate?)
  PedSetUniqueModelStatus(238, 1) -- Officer Williams (Cop)
  PedSetUniqueModelStatus(239, 1) -- Bryce (Boxing) (Beat up 1) (Preppy)
  PedSetUniqueModelStatus(240, 1) -- Bryce (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(241, 1) -- Chad (Boxing) (Beat up 1) (Preppy)
  PedSetUniqueModelStatus(242, 1) -- Chad (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(243, 1) -- Bif (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(244, 1) -- Justin (Boxing) (Beat up 1) (Preppy)
  PedSetUniqueModelStatus(245, 1) -- Justin (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(246, 1) -- Parker (Boxing) (Beat up 1) (Preppy)
  PedSetUniqueModelStatus(247, 1) -- Parker (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(248, 1) -- UNKNOWN NAME (Geography Teacher)
  PedSetUniqueModelStatus(249, 1) -- UNKNOWN NAME (Music Teacher)
  PedSetUniqueModelStatus(250, 1) -- UNKNOWN NAME (X-mas Elf 1) (Fake Santa Mission)
  PedSetUniqueModelStatus(251, 1) -- UNKNOWN NAME (X-mas Elf 2) (Fake Santa Mission)
  PedSetUniqueModelStatus(252, 1) -- Hobo Santa (X-mas) (Rudy)
  PedSetUniqueModelStatus(253, 1) -- UNKNOWN NAME (Fake Santa)
  PedSetUniqueModelStatus(254, 1) -- UNKNOWN NAME (Fake Santa) (Alternate Model?)
  PedSetUniqueModelStatus(255, 1) -- Petey (NutCracker Costume) (Student)
  PedSetUniqueModelStatus(256, 1) -- Eunice (Halloween) (Student)
  PedSetUniqueModelStatus(257, 1) -- Melody (Flower Costume) (Little Kid)
  PedSetUniqueModelStatus(258, 1) -- Pedro (Flower Costume) (Little Kid)
  -- Ped Creation Code Start
-- NOTE: The below sections are all commented out except for one and ONLY one may be active at any given time. More then one
-- will result in a script crash.
-- Make sure that whichever section is enabled....you also edit the lower ActionTree section to match the section here.
-- Do the same with the other areas like for the healthbars and radar blips. For those sections the amount of lines have to be the same amount as the
-- ones in these sections and the local declarations must also match too or you will not see your peds in the radar. This allows you to keep an eye on them
-- and they also will follow you wherever you go in the map except for areas that ban either sex from entering an interior.... 
  -- Jocks Clique  
--  l_0_3 = PedCreatePoint(12, POINTLIST._BEGGINING, 1) -- Damon
--  l_0_4 = PedCreatePoint(13, POINTLIST._BEGGINING, 2) -- Kirby
-- l_0_5 = PedCreatePoint(14, POINTLIST._BEGGINING, 3) -- Mandy
-- l_0_6 = PedCreatePoint(15, POINTLIST._BEGGINING, 4) -- Dan
-- l_0_7 = PedCreatePoint(16, POINTLIST._BEGGINING, 5) -- Luis
-- l_0_8 = PedCreatePoint(17, POINTLIST._BEGGINING, 6) -- Casey
-- l_0_9 = PedCreatePoint(18, POINTLIST._BEGGINING, 7) -- Bo
-- l_1_0 = PedCreatePoint(19, POINTLIST._BEGGINING, 8) -- Ted
-- l_1_1 = PedCreatePoint(20, POINTLIST._BEGGINING, 9) -- Juri
-- l_1_2 = PedCreatePoint(88, POINTLIST._BEGGINING, 9) -- Mascot
    -- Preps Clique
--  l_0_3 = PedCreatePoint(30, POINTLIST._BEGGINING, 1) -- Gord
--  l_0_4 = PedCreatePoint(31, POINTLIST._BEGGINING, 1) -- Tad
-- l_0_5 = PedCreatePoint(32, POINTLIST._BEGGINING, 1) -- Chad
-- l_0_6 = PedCreatePoint(33, POINTLIST._BEGGINING, 1) -- Bif
-- l_0_7 = PedCreatePoint(34, POINTLIST._BEGGINING, 1) -- Justin
-- l_0_8 = PedCreatePoint(35, POINTLIST._BEGGINING, 1) -- Bryce
-- l_0_9 = PedCreatePoint(220, POINTLIST._BEGGINING, 1) -- Dog
-- l_1_0 = PedCreatePoint(37, POINTLIST._BEGGINING, 1) -- Darby BOSS
-- l_1_1 = PedCreatePoint(38, POINTLIST._BEGGINING, 1) -- Pinky
-- l_1_2 = PedCreatePoint(40, POINTLIST._BEGGINING, 1) -- Parker
-- Greasers Clique
--  l_0_3 = PedCreatePoint(21, POINTLIST._BEGGINING, 1) -- Peanut
--  l_0_4 = PedCreatePoint(22, POINTLIST._BEGGINING, 1) -- Hal
-- l_0_5 = PedCreatePoint(23, POINTLIST._BEGGINING, 1) -- Johnny (BOSS)
-- l_0_6 = PedCreatePoint(24, POINTLIST._BEGGINING, 1) -- Lefty
-- l_0_7 = PedCreatePoint(25, POINTLIST._BEGGINING, 1) -- Lola
-- l_0_8 = PedCreatePoint(26, POINTLIST._BEGGINING, 1) -- Lucky
-- l_0_9 = PedCreatePoint(27, POINTLIST._BEGGINING, 1) -- Vance
-- l_1_0 = PedCreatePoint(28, POINTLIST._BEGGINING, 1) -- Ricky
-- l_1_1 = PedCreatePoint(29, POINTLIST._BEGGINING, 1) -- Norton
-- Nerds Clique
--  l_0_3 = PedCreatePoint(27, POINTLIST._BEGGINING, 1) -- Earnest (BOSS)
--  l_0_4 = PedCreatePoint(22, POINTLIST._BEGGINING, 1) -- Fatty
-- l_0_5 = PedCreatePoint(23, POINTLIST._BEGGINING, 1) -- Melvin
-- l_0_6 = PedCreatePoint(24, POINTLIST._BEGGINING, 1) -- Thad
-- l_0_7 = PedCreatePoint(25, POINTLIST._BEGGINING, 1) -- Bucky
-- l_0_8 = PedCreatePoint(26, POINTLIST._BEGGINING, 1) -- Cornelius
-- l_0_9 = PedCreatePoint(21, POINTLIST._BEGGINING, 1) -- Algernon
-- l_1_0 = PedCreatePoint(28, POINTLIST._BEGGINING, 1) -- Donald
-- l_1_1 = PedCreatePoint(29, POINTLIST._BEGGINING, 1) -- Beatrice
-- Bullies Clique
--  l_0_3 = PedCreatePoint(75, POINTLIST._BEGGINING, 1) -- Russell (BOSS)
--  l_0_4 = PedCreatePoint(102, POINTLIST._BEGGINING, 1) -- Troy
-- l_0_5 = PedCreatePoint(99, POINTLIST._BEGGINING, 1) -- Davis
-- l_0_6 = PedCreatePoint(85, POINTLIST._BEGGINING, 1) -- Trent
-- l_0_7 = PedCreatePoint(145, POINTLIST._BEGGINING, 1) -- Ethan
-- l_0_8 = PedCreatePoint(146, POINTLIST._BEGGINING, 1) -- Wade
-- l_0_9 = PedCreatePoint(147, POINTLIST._BEGGINING, 1) -- Tom
-- Students (non clique)
--  l_0_3 = PedCreatePoint(67, POINTLIST._BEGGINING, 1) -- Christy
--  l_0_4 = PedCreatePoint(66, POINTLIST._BEGGINING, 1) -- Sheldon
-- l_0_5 = PedCreatePoint(68, POINTLIST._BEGGINING, 1) -- Gloria
-- l_0_6 = PedCreatePoint(69, POINTLIST._BEGGINING, 1) -- Pedro
-- l_0_7 = PedCreatePoint(70, POINTLIST._BEGGINING, 1) -- Constantinos
-- l_0_8 = PedCreatePoint(71, POINTLIST._BEGGINING, 1) -- Ray
-- l_0_9 = PedCreatePoint(72, POINTLIST._BEGGINING, 1) -- Ivan
-- l_1_0 = PedCreatePoint(73, POINTLIST._BEGGINING, 1) -- Trevor
-- l_1_1 = PedCreatePoint(74, POINTLIST._BEGGINING, 1) -- Eunice
    -- Girls!
    l_0_3 = PedCreatePoint(67, POINTLIST._BEGGINING, 1) -- Christy
    l_0_4 = PedCreatePoint(2, POINTLIST._BEGGINING, 1) -- Zoe
l_0_5 = PedCreatePoint(3, POINTLIST._BEGGINING, 1) -- Beatrice
l_0_6 = PedCreatePoint(14, POINTLIST._BEGGINING, 1) -- Mandy
l_0_7 = PedCreatePoint(25, POINTLIST._BEGGINING, 1) -- Lola
l_0_8 = PedCreatePoint(38, POINTLIST._BEGGINING, 1) -- Pinky
l_0_9 = PedCreatePoint(39, POINTLIST._BEGGINING, 1) -- Angie
l_1_0 = PedCreatePoint(68, POINTLIST._BEGGINING, 1) -- Gloria
l_1_1 = PedCreatePoint(74, POINTLIST._BEGGINING, 1) -- Eunice
l_1_2 = PedCreatePoint(137, POINTLIST._BEGGINING, 1) -- Melody
l_1_3 = PedCreatePoint(138, POINTLIST._BEGGINING, 1) -- Karen
l_1_4 = PedCreatePoint(187, POINTLIST._BEGGINING, 1) -- Betty
-- Teachers & Staff (Authority)
--  l_0_3 = PedCreatePoint(54, POINTLIST._BEGGINING, 1) -- Miss Peabody
--  l_0_4 = PedCreatePoint(55, POINTLIST._BEGGINING, 1) -- Mr Burton
-- l_0_5 = PedCreatePoint(56, POINTLIST._BEGGINING, 1) -- Mr Luntz
-- l_0_6 = PedCreatePoint(57, POINTLIST._BEGGINING, 1) -- Mr Galloway
-- l_0_7 = PedCreatePoint(58, POINTLIST._BEGGINING, 1) -- Edna
-- l_0_8 = PedCreatePoint(59, POINTLIST._BEGGINING, 1) -- Miss Winston
-- l_0_9 = PedCreatePoint(60, POINTLIST._BEGGINING, 1) -- Mrs McRae
-- l_1_0 = PedCreatePoint(61, POINTLIST._BEGGINING, 1) -- Mr Hattrick
-- l_1_1 = PedCreatePoint(62, POINTLIST._BEGGINING, 1) -- Mrs Carvin
-- l_1_2 = PedCreatePoint(63, POINTLIST._BEGGINING, 1) -- Ms Phillips
-- l_1_3 = PedCreatePoint(64, POINTLIST._BEGGINING, 1) -- Mr Slawter
-- l_1_4 = PedCreatePoint(65, POINTLIST._BEGGINING, 1) -- Dr Crabblesnitch
-- Dogs!
--  l_0_3 = PedCreatePoint(49, POINTLIST._BEGGINING, 1) -- Dog
--  l_0_4 = PedCreatePoint(50, POINTLIST._BEGGINING, 2) -- Dog
-- l_0_5 = PedCreatePoint(51, POINTLIST._BEGGINING, 3) -- Dog
-- l_0_6 = PedCreatePoint(52, POINTLIST._BEGGINING, 4) -- Dog
-- l_0_7 = PedCreatePoint(53, POINTLIST._BEGGINING, 5) -- Dog
-- l_0_8 = PedCreatePoint(54, POINTLIST._BEGGINING, 9) -- Dog
-- l_0_9 = PedCreatePoint(55, POINTLIST._BEGGINING, 6) -- Dog
-- l_1_0 = PedCreatePoint(56, POINTLIST._BEGGINING, 7) -- Dog
-- l_1_1 = PedCreatePoint(57, POINTLIST._BEGGINING, 8) -- Dog
-- l_1_2 = PedCreatePoint(58, POINTLIST._BEGGINING, 9) -- Dog
-- l_1_3 = PedCreatePoint(59, POINTLIST._BEGGINING, 10) -- Dog

-- Bodyguard ActionTree Code Start

-- Preps
-- PedSetActionTree(l_0_3, "/Global/P_Striker_A", "Act/Anim/P_Striker_A.act") -- Gord
-- PedSetActionTree(l_0_4, "/Global/P_Striker_A", "Act/Anim/P_Striker_A.act") -- Tad
-- PedSetActionTree(l_0_5, "/Global/P_Grappler_A", "Act/Anim/P_Grappler_A.act") -- Chad
-- PedSetActionTree(l_0_6, "/Global/P_Striker_A", "Act/Anim/P_Striker_A.act") -- Bif
-- PedSetActionTree(l_0_7, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act") -- Justin
-- PedSetActionTree(l_0_8, "/Global/P_Grappler_A", "Act/Anim/P_Grappler_A.act") -- Bryce
-- PedSetActionTree(l_0_9, "/Global/P_Striker_A", "Act/Anim/P_Striker_A.act") -- Dog
-- PedSetActionTree(l_1_0, "/Global/BOSS_Darby", "Act/Anim/BOSS_Darby.act") -- Darby BOSS
-- PedSetActionTree(l_1_1, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Pinky
-- PedSetActionTree(l_1_2, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act") -- Parker
--Greasers
-- PedSetActionTree(l_0_3, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act") -- Peanut
-- PedSetActionTree(l_0_4, "/Global/G_Grappler_A", "Act/Anim/G_Grappler_A.act") -- Hal
-- PedSetActionTree(l_0_5, "/Global/G_Johnny", "Act/Anim/G_Johnny.act") -- Johnny (BOSS)
-- PedSetActionTree(l_0_6, "/Global/G_Melee_A", "Act/Anim/G_Melee_A.act") -- Lefty
-- PedSetActionTree(l_0_7, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Lola
-- PedSetActionTree(l_0_8, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act") -- Lucky
-- PedSetActionTree(l_0_9, "/Global/G_Melee_A", "Act/Anim/G_Melee_A.act") -- Vance
-- PedSetActionTree(l_1_0, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act") -- Ricky
-- PedSetActionTree(l_1_1, "/Global/G_Grappler_A", "Act/Anim/G_Grappler_A.act") -- Norton
-- Nerds
-- PedSetActionTree(l_0_3, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Earnest (BOSS)
-- PedSetActionTree(l_0_4, "/Global/N_Striker_A", "Act/Anim/N_Striker_A.act") -- Fatty
-- PedSetActionTree(l_0_5, "/Global/N_Striker_A", "Act/Anim/N_Striker_A.act") -- Melvin
-- PedSetActionTree(l_0_6, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Thad
-- PedSetActionTree(l_0_7, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Bucky
-- PedSetActionTree(l_0_8, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Cornelius
-- PedSetActionTree(l_0_9, "/Global/N_Striker_B", "Act/Anim/N_Striker_B.act") -- Algernon
-- PedSetActionTree(l_1_0, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Donald
-- PedSetActionTree(l_1_1, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Beatrice
-- Bullies Clique
-- PedSetActionTree(l_0_3, "/Global/BOSS_Russell", "Act/Anim/Boss_Russell.act") -- Russell (BOSS)
-- PedSetActionTree(l_0_4, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Troy
-- PedSetActionTree(l_0_5, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Davis
-- PedSetActionTree(l_0_6, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Trent
-- PedSetActionTree(l_0_7, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Ethan
-- PedSetActionTree(l_0_8, "/Global/GS_Fat_A", "Act/Anim/GS_Fat_A.act") -- Wade
-- PedSetActionTree(l_0_9, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Tom
    -- Students (Non Clique)
-- PedSetActionTree(l_0_3, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Christy
-- PedSetActionTree(l_0_4, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Sheldon
-- PedSetActionTree(l_0_5, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Gloria
-- PedSetActionTree(l_0_6, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Pedro
-- PedSetActionTree(l_0_7, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Constantinos
-- PedSetActionTree(l_0_8, "/Global/GS_Fat_A", "Act/Anim/GS_Fat_A.act") -- Ray
-- PedSetActionTree(l_0_9, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Ivan
-- PedSetActionTree(l_1_0, "/Global/GS_Male_A", "Act/Anim/GS_Male_A.act") -- Trevor
-- PedSetActionTree(l_1_1, "/Global/GS_Fat_A", "Act/Anim/GS_Fat_A.act") -- Eunice
    -- Girls!
    PedSetActionTree(l_0_3, "/Global/J_Grappler_A", "Act/Anim/J_Grappler_A.act") -- Christy
    PedSetActionTree(l_0_4, "/Global/DO_Striker_A", "Act/Anim/DO_Striker_A.act") -- Zoe
    PedSetActionTree(l_0_5, "/Global/N_Striker_A", "Act/Anim/N_Striker_A.act") -- Beatrice
    PedSetActionTree(l_0_6, "/Global/J_Striker_A", "Act/Anim/J_Striker_A.act") -- Mandy
    PedSetActionTree(l_0_7, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act") -- Lola
    PedSetActionTree(l_0_8, "/Global/P_Striker_A", "Act/Anim/P_Striker_A.act") -- Pinky
    PedSetActionTree(l_0_9, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act") -- Angie
    PedSetActionTree(l_1_0, "/Global/J_Mascot", "Act/Anim/J_Mascot.act") -- Gloria
    PedSetActionTree(l_1_1, "/Global/BOSS_Russell", "Act/Anim/BOSS_Russell.act") -- Eunice    
    PedSetActionTree(l_1_2, "/Global/G_Melee_A", "Act/Anim/G_Melee_A.act") -- Melody    
    PedSetActionTree(l_1_3, "/Global/G_Melee_A", "Act/Anim/G_Melee_A.act") -- Karen    
    PedSetActionTree(l_1_4, "/Global/G_Grappler_A", "Act/Anim/G_Grappler_A.act") -- Betty
-- Teachers & Staff (Authority)
-- PedSetActionTree(l_0_3, "/Global/TE_Female_A", "Act/Anim/TE_Female_A.act") -- Miss Peabody
-- PedSetActionTree(l_0_4, "/Global/Authority", "Act/Anim/Authority.act") -- Mr Burton
-- PedSetActionTree(l_0_5, "/Global/CV_Male_A", "Act/Anim/CV_Male_A.act") -- Mr Luntz
-- PedSetActionTree(l_0_6, "/Global/Authority", "Act/Anim/Authority.act") -- Mr Galloway
-- PedSetActionTree(l_0_7, "/Global/Authority", "Act/Anim/Authority.act") -- Edna
-- PedSetActionTree(l_0_8, "/Global/TE_Female_A", "Act/Anim/TE_Female_A") -- Miss Winston
-- PedSetActionTree(l_0_9, "/Global/TE_Female_A", "Act/Anim/TE_Female_A") -- Mrs McRae
-- PedSetActionTree(l_1_0, "/Global/Authority", "Act/Anim/Authority.act") -- Mr Hattrick
-- PedSetActionTree(l_1_1, "/Global/TE_Female_A", "Act/Anim/TE_Female_A") -- Mrs Carvin
-- PedSetActionTree(l_1_2, "/Global/TE_Female_A", "Act/Anim/TE_Female_A") -- Ms Phillips
-- PedSetActionTree(l_1_3, "/Global/Authority", "Act/Anim/Authority.act") -- Mr Slawter
-- PedSetActionTree(l_1_4, "/Global/Authority", "Act/Anim/Authority.act") -- Dr Crabblesnitch
--Bodyguard ActionNode Code Start
--
-- PedSetActionNode(l_1_0, "/Global/2_B/Empty", "Act/Conv/2_B.act")
-- PedSetActionNode(l_1_0, "/Global/BOSS_Russell/Default_KEY/RisingAttacks/HeavyAttacks/RisingAttacks", "Act/Anim/Boss_Russell.act") PlayerAI
-- PedSetTaskNode(l_1_0, "/Global/AI", "Act/AI/AI_DARBY_2_B.act")
    -- PedSetTaskNode(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
ClothingGivePlayerOutfit("Panda")
-- test code start
-- PedSetAITree(gPlayer, "/Global/DarbyAI", "Act/AI/AI_DARBY_2_B.act")
    -- PedSetActionTree(gPlayer, "/Global/BOSS_Darby", "Act/Anim/BOSS_Darby.act")
    --PedSetMaxHealth(idDarby, 500)
    --PedSetHealth(idDarby, 500)
    -- PedOverrideStat(gPlayer, 38, 70)
    -- PedOverrideStat(gPlayer, 39, 70)
    -- PedSetInfiniteSprint(gPlayer, true)
-- test code end

--
-- Player ActionNode Code Start
--
-- Ally Blip Code Start
--
    l_2_7 = AddBlipForChar(l_0_3, 6, 2, 2)
    l_2_8 = AddBlipForChar(l_0_4, 6, 2, 2)
l_2_9 = AddBlipForChar(l_0_5, 6, 2, 2)
l_3_0 = AddBlipForChar(l_0_6, 6, 2, 2)
l_3_1 = AddBlipForChar(l_0_7, 6, 2, 2)
l_3_2 = AddBlipForChar(l_0_8, 6, 2, 2)
l_3_3 = AddBlipForChar(l_0_9, 6, 2, 2)
l_3_4 = AddBlipForChar(l_1_0, 6, 2, 2)
l_3_5 = AddBlipForChar(l_1_1, 6, 2, 2)
l_3_6 = AddBlipForChar(l_1_2, 6, 2, 2)
l_3_7 = AddBlipForChar(l_1_3, 6, 2, 2)
l_3_8 = AddBlipForChar(l_1_4, 6, 2, 2)
--
-- Infinite Sprint Code Start for Allies
--
    PedSetInfiniteSprint(l_0_3, true)
    PedSetInfiniteSprint(l_0_4, true)
PedSetInfiniteSprint(l_0_5, true)
PedSetInfiniteSprint(l_0_6, true)
PedSetInfiniteSprint(l_0_7, true)
PedSetInfiniteSprint(l_0_8, true)
PedSetInfiniteSprint(l_0_9, true)
PedSetInfiniteSprint(l_1_0, true)
PedSetInfiniteSprint(l_1_1, true)
PedSetInfiniteSprint(l_1_2, true)
PedSetInfiniteSprint(l_1_3, true)
PedSetInfiniteSprint(l_1_4, true)
--
-- Ped Recruit Code Start
--
-- This section defines the bodyguards. Instead of the model ids..the locals for each bodyguard are instead used.
-- it goes like this: for the first line gplayer (jimmy) is linked to l_0_3 which is christy as defined up above.
-- then the next line has l_0_3 linked to Zoe. This is the only way to have multiple bodyguards in bully and the only issue is that
-- the one linked to jimmy will attack first if jimmy is attacked....and if they are attacked then the one linked to them will
-- attack..and so on down the list. Think of this as a domino effect or chain reaction.
    PedRecruitAlly(gPlayer, l_0_3)
    PedRecruitAlly(l_0_3, l_0_4)
PedRecruitAlly(l_0_4, l_0_5)
PedRecruitAlly(l_0_5, l_0_6)
PedRecruitAlly(l_0_6, l_0_7)
PedRecruitAlly(l_0_7, l_0_8)
PedRecruitAlly(l_0_8, l_0_9)
PedRecruitAlly(l_0_9, l_1_0)
PedRecruitAlly(l_1_0, l_1_1)
PedRecruitAlly(l_1_1, l_1_2)
PedRecruitAlly(l_1_2, l_1_3)
PedRecruitAlly(l_1_3, l_1_4)
--
-- This is the Ped Guard Ped code section
-- This Section allows all bodyguards to attack anyone attacking the player and this feature is beta for now
-- It is used like this: PedGuardPed(Ped ID, Ped ID) First ped id is the ped that does the guarding. Second ped id is the ped you want them to guard
-- Code start
PedGuardPed(l_0_3, gPlayer)
PedGuardPed(l_0_4, gPlayer)
PedGuardPed(l_0_5, gPlayer)
PedGuardPed(l_0_6, gPlayer)
PedGuardPed(l_0_7, gPlayer)
PedGuardPed(l_0_8, gPlayer)
PedGuardPed(l_0_9, gPlayer)
PedGuardPed(l_1_0, gPlayer)
PedGuardPed(l_1_1, gPlayer)
PedGuardPed(l_1_2, gPlayer)
PedGuardPed(l_1_3, gPlayer)
-- Code end

--
-- Ped Healthbar Code Start
--
-- This section is for the ped healthbars and is buggy. ATM only two can be shown on the screen at any time...and as of this
-- mod release...cannot be removed from the screen either. So I left this code intact and will update this mod when I figure it
-- out.PedSetTaskNode(l_0_8, "/Global/AI", "Act/AI/AI.act")
PedShowHealthBar(l_0_3, true, "N_Christy", false)
PedShowHealthBar(l_0_4, true, "N_Zoe", false)
PedShowHealthBar(l_0_5, true, "N_Beatrice", false)
PedShowHealthBar(l_0_6, true, "N_Mandy", false)
PedShowHealthBar(l_0_7, true, "N_Lola", false)
PedShowHealthBar(l_0_8, true, "N_Pinky", false)
PedShowHealthBar(l_0_9, true, "N_Angie", false)
PedShowHealthBar(l_1_0, true, "N_Gloria", false)
PedShowHealthBar(l_1_1, true, "N_Eunice", false)
PedShowHealthBar(l_1_2, true, "N_Melody", false)
PedShowHealthBar(l_1_3, true, "N_Karen", false)
PedShowHealthBar(l_1_4, true, "N_Betty", false)

PedSetAllyAutoEngage(l_0_3, true)
PedSetAllyAutoEngage(l_0_4, true)
PedSetAllyAutoEngage(l_0_5, true)
PedSetAllyAutoEngage(l_0_6, true)
PedSetAllyAutoEngage(l_0_7, true)
PedSetAllyAutoEngage(l_0_8, true)
PedSetAllyAutoEngage(l_0_9, true)
PedSetAllyAutoEngage(l_1_0, true)
PedSetAllyAutoEngage(l_1_1, true)
PedSetAllyAutoEngage(l_1_2, true)
PedSetAllyAutoEngage(l_1_3, true)
PedSetAllyAutoEngage(l_1_4, true)
PedSetHealthBarQuiet(true)
-- Vehicle Locals Start
-- l_2_0 = 202 -- Truck
-- l_2_1 = -10.12 -- Truck
-- l_2_2 = 5.6007623 -- Truck
-- l_2_3 = 195 -- domestic
-- l_2_4 = -10.12 -- domestic
-- l_2_5 = 5.6007623 -- domestic
-- l_2_6 = 179 -- policecar
-- l_2_7 = -10.12 -- policecar
-- l_2_8 = 5.6007623 -- policecar

-- -- vehicle spawns start
    -- VehicleCreateXYZ(297, l_2_0, l_2_1, l_2_2)
    -- VehicleCreateXYZ(296, l_2_3, l_2_4, l_2_5)
    -- VehicleCreateXYZ(295, 179, -10.12, 5.6007623)
    -- VehicleCreateXYZ(294, 174, -10.12, 5.6007623)
    -- VehicleCreateXYZ(293, 192, 5.2368, 5.4483881)
    -- VehicleCreateXYZ(292, 197, 5.2368, 5.4483881)
    -- VehicleCreateXYZ(291, 201, 5.2368, 5.4483881)
    -- VehicleCreateXYZ(290, 205, 5.2368, 5.4483881)
    -- AddBlipForCar(297, 0, 4)
-- Vehicls spawns end 
end
--
-- DO NOT EDIT the sections under this line unless you know what you are doing!
--
 
F_MissionSetup = function()
  LoadAnimationGroup("Russell") -- Russell Animation Group
  -- Fighting Style Animation Groups Start
  LoadAnimationGroup("P_Striker") -- Preps P_Striker Animation Group
  LoadAnimationGroup("Boxing") -- Boxing Animation Group
  LoadAnimationGroup("Straf_Prep") -- Prep Straf Animation Group
  LoadAnimationGroup("STRAF_WREST") -- Wrestling Straf Animation Group
  LoadAnimationGroup("B_Striker") -- Bully Fighting Style Animation Group (B_Striker)
  LoadAnimationGroup("TE_FEMALE") -- Female Fighting Style Animation Group (adults) 
  LoadAnimationGroup("DO_Striker") -- Dropouts Fighting Style Animation Group (striker)
  LoadAnimationGroup("DO_StrikeCombo") -- Dropouts Fighting Style Animation Group (striker combo) 
  LoadAnimationGroup("F_Nerds") -- Nerds Fighting Style Animation Group (straf?)
  LoadAnimationGroup("N_Striker_B") -- Nerds Fighting Style Animation Group (striker)
  LoadAnimationGroup("NPC_Adult") -- Adult Fighting Style Animation Group
  LoadAnimationGroup("G_Johnny") -- Johnny BOSS Style Animation Group
 -- Straf Animation Groups Start
  LoadAnimationGroup("F_Girls") -- Girls Straf Style Animation Group
  LoadAnimationGroup("F_Douts") -- Dropouts Straf Style Animation Group
  LoadAnimationGroup("F_Greas") -- Greasers Straf Animation Group
  LoadAnimationGroup("LE_ORDERLY") -- Asylum Orderly Fighting Style Animation Group
  LoadAnimationGroup("F_CRAZY") -- Asylum Crazy Fighting Style Animation Group
  LoadAnimationGroup("F_JOCKS") -- Jocks Straf Animation Group
  LoadAnimationGroup("SNERD_I") -- Nerd Animation Group (fighting?)
  LoadAnimationGroup("SNERD_S") -- Nerd Animation Group (fighting?)
-- MISC Animation Groups Start
  LoadAnimationGroup("Halloween") -- Animation Group for the Halloween Flags and props
  LoadAnimationGroup("F_Adult") -- Adult Straf Animation Group
  LoadAnimationGroup("LE_Orderly") -- Orderly Animation Group (authority)
  LoadAnimationGroup("F_Preps") -- Preps Straf Animation Group
  LoadAnimationGroup("G_Grappler") -- Greasers grappler Animation Group (fighting)
  LoadAnimationGroup("NPC_Mascot") -- Mascot Straf Animation Group
  LoadAnimationGroup("IDLE_JOCK_A") -- Jock Idle Animation Group
  LoadAnimationGroup("Earnest") -- Earnest Fighting Style (straf?) Animation Group
  LoadAnimationGroup("G_Grappler") -- Greasers Fighting Style Animation Group (straf) (grappler)
  LoadAnimationGroup("G_Striker") -- Greasers Fighting Style Animation Group (straf) (striker)
  LoadAnimationGroup("Nemesis") -- Gary BOSS Fighting Style Animation Group
  LoadAnimationGroup("N_STRIKER_B") -- Nerds Fighting Style Animation Group (striker)
  LoadAnimationGroup("Straf_Wrest") -- Wrestling Straf Animation Group
  LoadAnimationGroup("J_Grappler") -- Jocks Fighting Style Animation Group (straf) (grappler)
  LoadAnimationGroup("NPC_Principal") -- Principal Fighting Style? Straf? Animation Group
  LoadAnimationGroup("Authority") -- Authority Fighting Style Straf Animation Group
  LoadAnimationGroup("C_Wrestling") -- Wrestling Straf Animation Group
  -- SetFactionRespect(1, 0)
  -- SetFactionRespect(2, 0)
  -- SetFactionRespect(3, 0)
  -- SetFactionRespect(4, 0)
  -- SetFactionRespect(5, 0)
  -- SetFactionRespect(6, 0)
  -- SetFactionRespect(7, 0)
  -- SetFactionRespect(8, 0)
  -- SetFactionRespect(9, 0)
  -- SetFactionRespect(10, 0)
  -- SetFactionRespect(11, 0)
  -- PedSetTypeToTypeAttitude(1, 1, 0)
  -- PedSetTypeToTypeAttitude(2, 2, 0)
  -- PedSetTypeToTypeAttitude(3, 3, 0)
  -- PedSetTypeToTypeAttitude(4, 4, 0)
  -- PedSetTypeToTypeAttitude(5, 5, 0)
  -- PedSetTypeToTypeAttitude(6, 6, 0)
  -- PedSetTypeToTypeAttitude(7, 7, 0)
  -- PedSetTypeToTypeAttitude(8, 8, 0)
  -- PedSetTypeToTypeAttitude(9, 9, 0)
  -- PedSetTypeToTypeAttitude(10, 10, 0)
  -- PedSetTypeToTypeAttitude(11, 11, 0)
  -- PedSetGlobalAttitude_Rumble(true)
  -- Vehicle Owner Start
  --VehicleSetOwner(297, gPlayer)
  --VehicleSetOwner(296, gPlayer)
  --VehicleSetOwner(295, gPlayer)
  --VehicleSetOwner(294, gPlayer)
  --VehicleSetOwner(293, gPlayer)
  --VehicleSetOwner(292, gPlayer)
  --VehicleSetOwner(291, gPlayer)
  --VehicleSetOwner(290, gPlayer)
-- Vehicle Owner End

--  Animation Loading End --
--Stat
--  GameSetPedStat(gPlayer, 38, 30) 
--  GameSetPedStat(gPlayer, 11, 80)
--  PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
 
 
 
 
 
  -- PedSetAIButes("Boxing")
--  PedSetFaction(gPlayer, 3) -- Female Teachers
--  PedSetFaction(gPlayer, 8) -- Female Teachers
--  PedSetFaction(gPlayer, 9) -- Townsperson
--  PedSetFaction(gPlayer, 10) -- Townsperson
--  PedSetFaction(gPlayer, 11) -- Townsperson
--  PedSetFaction(gPlayer, 7) -- Townsperson
  -- PedSetFlag(gPlayer, 113, true)
-- AI Atributes Load --
--  PedSetAIButes("Russell") -- This sets the AI Attributes to be used. Currently the only known ones are: Boxing, Default, 5_B, 3_B, Russell, 1_09
--  PedSetAIButes("Russell")
--  LoadActionTree("Act/Anim/J_Grappler_A.act")
--  LoadActionTree("Act/Anim/LE_Orderly_A.act") -- This loads a actiontree into active memory
  PlayerSetControl(1)
  CameraFollowPed(gPlayer)
  ClockSet(9, 30)
  ClockSetTickRate(0.0060000000521541)
  LaunchScript("SObjTest.lua")
 -- collectgarbage()
end


F_UpdateGlobalHatred = function()
 --PedSetTypeToTypeAttitude(4, 1, 0)
 --PedSetTypeToTypeAttitude(2, 1, 0)
 --PedSetTypeToTypeAttitude(5, 1, 0)
 --PedSetTypeToTypeAttitude(1, 13, 1)
 --PedSetTypeToTypeAttitude(1, 4, 0)
 --PedSetTypeToTypeAttitude(2, 4, 0)
 --PedSetTypeToTypeAttitude(5, 4, 0)
 --PedSetTypeToTypeAttitude(4, 13, 1)
 --PedSetTypeToTypeAttitude(1, 2, 0)
 --PedSetTypeToTypeAttitude(4, 2, 0)
 --PedSetTypeToTypeAttitude(5, 2, 0)
 --PedSetTypeToTypeAttitude(2, 13, 1)
 --PedSetTypeToTypeAttitude(1, 5, 0)
 --PedSetTypeToTypeAttitude(2, 5, 0)
 --PedSetTypeToTypeAttitude(4, 5, 0)
 --PedSetTypeToTypeAttitude(5, 13, 1)
-- extra stuff
 PedSetTypeToTypeAttitude(1, 1, 0)
 PedSetTypeToTypeAttitude(2, 1, 0)
 PedSetTypeToTypeAttitude(3, 1, 0)
 PedSetTypeToTypeAttitude(4, 1, 0) 
 PedSetTypeToTypeAttitude(5, 1, 0) 
 PedSetTypeToTypeAttitude(6, 1, 0) 
 PedSetTypeToTypeAttitude(7, 1, 0) 
 PedSetTypeToTypeAttitude(8, 1, 0) 
 PedSetTypeToTypeAttitude(9, 1, 0) 
 PedSetTypeToTypeAttitude(10, 1, 0)
 PedSetTypeToTypeAttitude(11, 1, 0)
 PedSetTypeToTypeAttitude(1, 2, 0)
 PedSetTypeToTypeAttitude(2, 2, 0)
 PedSetTypeToTypeAttitude(3, 2, 0)
 PedSetTypeToTypeAttitude(4, 2, 0) 
 PedSetTypeToTypeAttitude(5, 2, 0) 
 PedSetTypeToTypeAttitude(6, 2, 0) 
 PedSetTypeToTypeAttitude(7, 2, 0) 
 PedSetTypeToTypeAttitude(8, 2, 0) 
 PedSetTypeToTypeAttitude(9, 2, 0) 
 PedSetTypeToTypeAttitude(10, 2, 0)
 PedSetTypeToTypeAttitude(11, 2, 0)
 PedSetTypeToTypeAttitude(1, 3, 0)
 PedSetTypeToTypeAttitude(2, 3, 0)
 PedSetTypeToTypeAttitude(3, 3, 0)
 PedSetTypeToTypeAttitude(4, 3, 0) 
 PedSetTypeToTypeAttitude(5, 3, 0) 
 PedSetTypeToTypeAttitude(6, 3, 0) 
 PedSetTypeToTypeAttitude(7, 3, 0) 
 PedSetTypeToTypeAttitude(8, 3, 0) 
 PedSetTypeToTypeAttitude(9, 3, 0) 
 PedSetTypeToTypeAttitude(10, 3, 0)
 PedSetTypeToTypeAttitude(11, 3, 0) 
 PedSetTypeToTypeAttitude(1, 4, 0)
 PedSetTypeToTypeAttitude(2, 4, 0)
 PedSetTypeToTypeAttitude(3, 4, 0)
 PedSetTypeToTypeAttitude(4, 4, 0) 
 PedSetTypeToTypeAttitude(5, 4, 0) 
 PedSetTypeToTypeAttitude(6, 4, 0) 
 PedSetTypeToTypeAttitude(7, 4, 0) 
 PedSetTypeToTypeAttitude(8, 4, 0) 
 PedSetTypeToTypeAttitude(9, 4, 0) 
 PedSetTypeToTypeAttitude(10, 4, 0)
 PedSetTypeToTypeAttitude(11, 4, 0)
 PedSetTypeToTypeAttitude(1, 5, 0)
 PedSetTypeToTypeAttitude(2, 5, 0)
 PedSetTypeToTypeAttitude(3, 5, 0)
 PedSetTypeToTypeAttitude(4, 5, 0) 
 PedSetTypeToTypeAttitude(5, 5, 0) 
 PedSetTypeToTypeAttitude(6, 5, 0) 
 PedSetTypeToTypeAttitude(7, 5, 0) 
 PedSetTypeToTypeAttitude(8, 5, 0) 
 PedSetTypeToTypeAttitude(9, 5, 0) 
 PedSetTypeToTypeAttitude(10, 5, 0)
 PedSetTypeToTypeAttitude(11, 5, 0) 
 PedSetTypeToTypeAttitude(1, 6, 0)
 PedSetTypeToTypeAttitude(2, 6, 0)
 PedSetTypeToTypeAttitude(3, 6, 0)
 PedSetTypeToTypeAttitude(4, 6, 0) 
 PedSetTypeToTypeAttitude(5, 6, 0) 
 PedSetTypeToTypeAttitude(6, 6, 0) 
 PedSetTypeToTypeAttitude(7, 6, 0) 
 PedSetTypeToTypeAttitude(8, 6, 0) 
 PedSetTypeToTypeAttitude(9, 6, 0) 
 PedSetTypeToTypeAttitude(10, 6, 0)
 PedSetTypeToTypeAttitude(11, 6, 0) 
 PedSetTypeToTypeAttitude(1, 7, 0)
 PedSetTypeToTypeAttitude(2, 7, 0)
 PedSetTypeToTypeAttitude(3, 7, 0)
 PedSetTypeToTypeAttitude(4, 7, 0) 
 PedSetTypeToTypeAttitude(5, 7, 0) 
 PedSetTypeToTypeAttitude(6, 7, 0) 
 PedSetTypeToTypeAttitude(7, 7, 0) 
 PedSetTypeToTypeAttitude(8, 7, 0) 
 PedSetTypeToTypeAttitude(9, 7, 0) 
 PedSetTypeToTypeAttitude(10, 7, 0)
 PedSetTypeToTypeAttitude(11, 7, 0)
 PedSetTypeToTypeAttitude(1, 8, 0)
 PedSetTypeToTypeAttitude(2, 8, 0)
 PedSetTypeToTypeAttitude(3, 8, 0)
 PedSetTypeToTypeAttitude(4, 8, 0) 
 PedSetTypeToTypeAttitude(5, 8, 0) 
 PedSetTypeToTypeAttitude(6, 8, 0) 
 PedSetTypeToTypeAttitude(7, 8, 0) 
 PedSetTypeToTypeAttitude(8, 8, 0) 
 PedSetTypeToTypeAttitude(9, 8, 0) 
 PedSetTypeToTypeAttitude(10, 8, 0)
 PedSetTypeToTypeAttitude(11, 8, 0) 
 PedSetTypeToTypeAttitude(1, 9, 0)
 PedSetTypeToTypeAttitude(2, 9, 0)
 PedSetTypeToTypeAttitude(3, 9, 0)
 PedSetTypeToTypeAttitude(4, 9, 0) 
 PedSetTypeToTypeAttitude(5, 9, 0) 
 PedSetTypeToTypeAttitude(6, 9, 0) 
 PedSetTypeToTypeAttitude(7, 9, 0) 
 PedSetTypeToTypeAttitude(8, 9, 0) 
 PedSetTypeToTypeAttitude(9, 9, 0) 
 PedSetTypeToTypeAttitude(10, 9, 0)
 PedSetTypeToTypeAttitude(11, 9, 0) 
 PedSetTypeToTypeAttitude(1, 10, 0)
 PedSetTypeToTypeAttitude(2, 10, 0)
 PedSetTypeToTypeAttitude(3, 10, 0)
 PedSetTypeToTypeAttitude(4, 10, 0) 
 PedSetTypeToTypeAttitude(5, 10, 0) 
 PedSetTypeToTypeAttitude(6, 10, 0) 
 PedSetTypeToTypeAttitude(7, 10, 0) 
 PedSetTypeToTypeAttitude(8, 10, 0) 
 PedSetTypeToTypeAttitude(9, 10, 0) 
 PedSetTypeToTypeAttitude(10, 10, 0)
 PedSetTypeToTypeAttitude(11, 10, 0)
 PedSetTypeToTypeAttitude(1, 11, 0)
 PedSetTypeToTypeAttitude(2, 11, 0)
 PedSetTypeToTypeAttitude(3, 11, 0)
 PedSetTypeToTypeAttitude(4, 11, 0) 
 PedSetTypeToTypeAttitude(5, 11, 0) 
 PedSetTypeToTypeAttitude(6, 11, 0) 
 PedSetTypeToTypeAttitude(7, 11, 0) 
 PedSetTypeToTypeAttitude(8, 11, 0) 
 PedSetTypeToTypeAttitude(9, 11, 0) 
 PedSetTypeToTypeAttitude(10, 11, 0)
 PedSetTypeToTypeAttitude(11, 11, 0) 
 PedSetTypeToTypeAttitude(1, 12, 0)
 PedSetTypeToTypeAttitude(2, 12, 0)
 PedSetTypeToTypeAttitude(3, 12, 0)
 PedSetTypeToTypeAttitude(4, 12, 0) 
 PedSetTypeToTypeAttitude(5, 12, 0) 
 PedSetTypeToTypeAttitude(6, 12, 0) 
 PedSetTypeToTypeAttitude(7, 12, 0) 
 PedSetTypeToTypeAttitude(8, 12, 0) 
 PedSetTypeToTypeAttitude(9, 12, 0) 
 PedSetTypeToTypeAttitude(10, 12, 0)
 PedSetTypeToTypeAttitude(11, 12, 0) 
 PedSetTypeToTypeAttitude(1, 13, 0)
 PedSetTypeToTypeAttitude(2, 13, 0)
 PedSetTypeToTypeAttitude(3, 13, 0)
 PedSetTypeToTypeAttitude(4, 13, 0) 
 PedSetTypeToTypeAttitude(5, 13, 0) 
 PedSetTypeToTypeAttitude(6, 13, 0) 
 PedSetTypeToTypeAttitude(7, 13, 0) 
 PedSetTypeToTypeAttitude(8, 13, 0) 
 PedSetTypeToTypeAttitude(9, 13, 0) 
 PedSetTypeToTypeAttitude(10, 13, 0)
 PedSetTypeToTypeAttitude(11, 13, 0)
-- Faction respect code start 
 SetFactionRespect(1, 100)
 SetFactionRespect(2, 100)
 SetFactionRespect(3, 100)
 SetFactionRespect(4, 100)
 SetFactionRespect(5, 100)
 SetFactionRespect(6, 100)
 SetFactionRespect(7, 100)
 SetFactionRespect(8, 100)
 SetFactionRespect(9, 100)
 SetFactionRespect(10, 100)
 SetFactionRespect(11, 100) 
--  DisablePOI(true, true)
 AreaSetPopulationSexGeneration(true, true)
 AreaOverridePopulation(96, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8)
 --AreaClearAllPeds()
 PedSetGlobalAttitude_Rumble(true)
end

-- Start Mission Cleanup --
MissionCleanup = function()
-- Unload Animation Group(s) --
  UnLoadAnimationGroup("Russell") -- Russell Animation Group
  -- Fighting Style Animation Groups Start
  UnLoadAnimationGroup("P_Striker") -- Preps P_Striker Animation Group
  UnLoadAnimationGroup("Boxing") -- Boxing Animation Group
  UnLoadAnimationGroup("Straf_Prep") -- Prep Straf Animation Group
  UnLoadAnimationGroup("STRAF_WREST") -- Wrestling Straf Animation Group
  UnLoadAnimationGroup("B_Striker") -- Bully Fighting Style Animation Group (B_Striker)
  UnLoadAnimationGroup("TE_FEMALE") -- Female Fighting Style Animation Group (adults) 
  UnLoadAnimationGroup("DO_Striker") -- Dropouts Fighting Style Animation Group (striker)
  UnLoadAnimationGroup("DO_StrikeCombo") -- Dropouts Fighting Style Animation Group (striker combo) 
  UnLoadAnimationGroup("F_Nerds") -- Nerds Fighting Style Animation Group (straf?)
  UnLoadAnimationGroup("N_Striker_B") -- Nerds Fighting Style Animation Group (striker)
  UnLoadAnimationGroup("NPC_Adult") -- Adult Fighting Style Animation Group
  UnLoadAnimationGroup("G_Johnny") -- Johnny BOSS Style Animation Group
 -- Straf Animation Groups Start
  UnLoadAnimationGroup("F_Girls") -- Girls Straf Style Animation Group
  UnLoadAnimationGroup("F_Douts") -- Dropouts Straf Style Animation Group
  UnLoadAnimationGroup("F_Greas") -- Greasers Straf Animation Group
  UnLoadAnimationGroup("LE_ORDERLY") -- Asylum Orderly Fighting Style Animation Group
  UnLoadAnimationGroup("F_CRAZY") -- Asylum Crazy Fighting Style Animation Group
  UnLoadAnimationGroup("F_JOCKS") -- Jocks Straf Animation Group
  UnLoadAnimationGroup("SNERD_I") -- Nerd Animation Group (fighting?)
  UnLoadAnimationGroup("SNERD_S") -- Nerd Animation Group (fighting?)
-- MISC Animation Groups Start
  UnLoadAnimationGroup("Halloween") -- Animation Group for the Halloween Flags and props
  UnLoadAnimationGroup("F_Adult") -- Adult Straf Animation Group
  UnLoadAnimationGroup("LE_Orderly") -- Orderly Animation Group (authority)
  UnLoadAnimationGroup("F_Preps") -- Preps Straf Animation Group
  UnLoadAnimationGroup("G_Grappler") -- Greasers grappler Animation Group (fighting)
  UnLoadAnimationGroup("NPC_Mascot") -- Mascot Straf Animation Group
  UnLoadAnimationGroup("IDLE_JOCK_A") -- Jock Idle Animation Group
  UnLoadAnimationGroup("Earnest") -- Earnest Fighting Style (straf?) Animation Group
  UnLoadAnimationGroup("G_Grappler") -- Greasers Fighting Style Animation Group (straf) (grappler)
  UnLoadAnimationGroup("G_Striker") -- Greasers Fighting Style Animation Group (straf) (striker)
  UnLoadAnimationGroup("Nemesis") -- Gary BOSS Fighting Style Animation Group
  UnLoadAnimationGroup("N_STRIKER_B") -- Nerds Fighting Style Animation Group (striker)
  UnLoadAnimationGroup("Straf_Wrest") -- Wrestling Straf Animation Group
  UnLoadAnimationGroup("J_Grappler") -- Jocks Fighting Style Animation Group (straf) (grappler)
  UnLoadAnimationGroup("NPC_Principal") -- Principal Fighting Style? Straf? Animation Group
  UnLoadAnimationGroup("Authority") -- Authority Fighting Style Straf Animation Group
  UnLoadAnimationGroup("C_Wrestling") -- Wrestling Straf Animation Group
--  Animation Loading End --
  ClearTextQueue() -- Clears all queued text in active memory
  EnablePOI() -- Enables the POI Interface
  gMissionRunning = false -- Terminates Mission Script
  shared.gMissionEventFunction = nil -- This is for shared events
  WeatherRelease() -- Releases the Weather Settings
  PlayerSetControl(1) -- Sets Controller to be used for player
  PlayerSetPunishmentPoints(0) -- Sets Punishment Points.   
end



main = function() -- Function Call
  F_MissionSetup() -- Mission Setup Function
  F_UpdateGlobalHatred() -- Sets everyone to hate eachother and fight.
  gMissionRunning = true -- This tells the game that this mission is running.
  while gMissionRunning do -- This instructs bully to execute further tasks while the mission is running.
    UpdateTextQueue() -- Updates the state of text stored in active memory
    Wait(0) --Waits
   end -- End Statement
end 
[/noae]

Offline MadmaN

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Re: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« Reply #8 on: December 27, 2012, 01:17:20 PM »
Thanks for posting the fixed version Red. I totally forgot about the leftover testing code and the typo....lol. Been some time since I last looked at this particular code.

I will go ahead and explain a couple things in the code  so other can get a quick answer to a few questions.

You might notice this bit of code:
Code: [Select]
PedSetUniqueModelStatus(2, 1)
This is actually used to put a ped into freeroam. This code works like this:

Code: [Select]
PedSetUniqueModelStatus(ped model id, integer) -- the last number has to be either a -1 or 1. -1 means not in freeroam and 1 means in freeroam.

The same basic rules for this apply that apply for the old hex editing method of adding peds to freeroam. If you change this number to 2 then 2
possible versions of that ped can spawn in the same area...and so on. I always keep it at 1 to prevent any possible problems and crashes but
feel free to experiment with it if you like.

Now. A fighting style example is easy. Changing fighting styles using LUA is the easiest thing you can learn for script modding but....BOSS styles are still something Red and I are working on and until we figure a few things out...we will not be explaining how to do BOSS styles via LUA until we have all the answers and can get all the styles working.

All of the normal styles do work and a couple BOSS styles do however work flawlessly...but there are still a handful of styles that have problems when applied to the player. Applying them to other peds however works fully.

Here is a example of assigning a style to a ped:

Code: [Select]
PedSetActionTree(3, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act")
This will give the Jocks fighting style to Beatrice who has a model id of 3.

You can open up default.ide and the model id numbers for everything in the game is listed on the left of the model itself.

the first part of the fighting style is called the Action Tree Root and the second part of the style is called the Action Tree File. Default.ide has all of the action trees except the BOSS ones and the BOSS ones are really not too hard to figure out. However as I said before...the BOSS styles still need more work before they can be flawlessly done in LUA and really should not be attempted unless you really really know what you are doing.

When you assign a fighting style to a ped or the player....you also need to load the animation group(s) needed for that style or else you will glitch up bad which is a known problem from the earlier method of style modding where the ped or player will stand still with arms to their sides when attempting to attack. That is caused by not loading the animation group(s) for that specific style and the character will continue to do that until the animation groups are loaded.

I am working on a way to override ide totally and get any style working fully and not have glitches like this but its going to take me a good while to do since its using a very advanced bit of LUA coding that I really cannot teach to anyone until everyone learns the basics first. This method will be using a very complex table structure that will be way over the heads of just about everyone here and Red still has to learn that bit of coding too.

Tables are hard for bully becasue you have to code them EXACTLY the way rockstar did theirs and there is still quite a lot of guessing involved in this and its been slow going getting things right.
« Last Edit: December 27, 2012, 01:41:48 PM by |XF|-MadmaN[AR] »

Offline Red Blaster

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Re: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« Reply #9 on: December 27, 2012, 01:45:56 PM »
Not so much guessing as much as it is that we don't have the full damn script sources...so while rewriting you're forced to guess. xD

Offline MadmaN

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Re: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« Reply #10 on: December 27, 2012, 10:01:57 PM »
I will be posting a lot more detailed reference material for bully lua scripting with things everyone should keep handy such as model ids for everything along with a far more detailed list of every function in the game (lua function) and its proper arguments as I figure them out. It will take a lot of time but I feel that if ALL of us here work together on this...we can shave a lot of extra time off of this massive undertaking and actually get more things figured out far faster then just with Red and myself doing all of the work. Plus it gives all the modders something new to sink their teeth into and have fun with since I will be totally honest on this....Red and I have only BARELY scratched the surface on what can be achieved thru modding on bully.

Offline JmTsHaW

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Re: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« Reply #11 on: December 29, 2012, 02:37:33 PM »
May I ask what PedSetTypeToTypeAttitude(#, #, #) does? It looks like it edits attitudes between peds.

Offline MadmaN

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Re: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« Reply #12 on: December 29, 2012, 04:55:31 PM »
It does.

Basicly the first number is which ped type...its the faction basicly...nerds...greasers...prefects...teachers...cops...etc and the second number is the other ped type that you want the first ped type to behave however to. The third number is the attitude which the number for that that I use is attack on sight....and in this case...the attacks do damage if you say...set two cliques thats the same to attack one another on sight. Like if you want a laugh...nerds against nerds....etc and so on.

This is the code thats mainly used for the rumble at the latter part of the game where everyone at the school is fighting...etc.

Offline JmTsHaW

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Re: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« Reply #13 on: December 29, 2012, 05:18:07 PM »
What's the complete list of Faction IDs? It'd be pretty fun to mess around with those 8)

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Re: *Release* Bullly: Scholarship Edition Multi-Bodyguard Mod Source
« Reply #14 on: December 29, 2012, 05:20:05 PM »
What's the complete list of Faction IDs? It'd be pretty fun to mess around with those 8)

I don't know if this is correct but there is a faction list in pedpop.dat:

# 1      Total population
# 2      Prefects
# 3      Nerds
# 4      Jocks
# 5      Dropouts
# 6      Greasers
# 7      Preppies
# 8      Students
# 9      Cops
# 10   Teachers
# 11   Townpeople
# 12   Shopkeep
# 13   Bully