News: Welcome back to Bullworth! If you haven't already, you will need to reset your password..


Show Posts

* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - -мα∂нαттяι¢к-

Pages: 1 2 3 [4] 5 6 ... 28
46
Mod Showroom Archives / Re: Airplane Mod [WIP]
« on: May 25, 2013, 11:06:34 AM »
the model is from Fallout New Vegas

47
Mod Showroom Archives / Airplane Mod [WIP]
« on: May 24, 2013, 09:47:02 PM »
This is a sneak peak of a small but cool mod I'm working on. As you probably guessed from the title of the post, it's an airplane. It replaces the gokart. I won't release it yet, because it has one issue, which is that the wheels of the gokart are still on the ground.  As a result it can still crash into things. When I fix that, yes, I will release this. Here are some screenshots of what I have:



48
Haha that is so awesome i dont even know what to say

49
Mod Releases Archive / Re: [WIP] Dead Rising 2 Outfits
« on: April 24, 2013, 10:37:19 PM »
pretty awesome, good luck

50
MadMan and I are going to try to recreate the beta boys dorm eventually. We have some ideas that may work. I have added new models to the map successfully before, but it's gonna be complicated because the dorm models are split into so many parts.

51
Mod Showroom Archives / Re: New Models in Bully
« on: February 07, 2013, 04:43:36 PM »
I put it up in the mod releases section

52
Mod Releases / New Models for Bully
« on: February 06, 2013, 10:38:30 PM »
Here are the download links for the new models I imported into Bully (I originally posted screenshots here: http://www.bully-board.com/index.php?topic=17494.0) Putting them into your game is simple, take the nif and nft i give you and delete the original in imgtool (from World.img) and add in the ones I provide for you here. Includes the fireaxe, combat knife, Marksman Combine, golf cart, and ATV. Note that you can't have the golf cart and atv or combat knife and fireaxe ingame at the same time since they replace the same file. Make sure to back up your World.img and Enjoy!
http://www.mediafire.com/?5esvyw8el9lxwm5

53
Mod Showroom Archives / Re: New Models in Bully
« on: February 06, 2013, 10:04:44 PM »
I'll put up some download links soon. Also, if you want to try yourself I wrote a tutorial in the Bully Modding Section

54
TUTORIALS / Re: TUTORIAL- Importing Custom Models into Bully
« on: January 27, 2013, 01:44:23 PM »
If anyone has tried this, let me know, and put a screenshot of your new model in this thread

55
TUTORIALS / TUTORIAL- Importing Custom Models into Bully
« on: January 26, 2013, 06:15:08 PM »
This is a tutorial which shows you how to import custom models into Bully. Remember that this will not work with characters. It can be done with any weapon and some vehicles.I recommend you start with a melee weapon and move on to more complicated replaces.This seems like a lot of steps but it's really pretty simple to do. Reply to this post with any questions. You will need:
Imgtool 2.0
nifskope
A model-must be in obj or 3ds. If not you must convert it, if it is .nif, just export it from nifskope as an obj. (Can be found online, from another game, or made yourself)
Texture for your model
A backup of World.img in case you mess up
1) Open up your World.img in imgtool.
2)Find the model you will be replacing and extract it to somewhere you can easily find it.
3)Open up the original bully model you extracted in nifskope
4) Double click the image of the model on the right, or navigate to Editable Mesh in the block list (left). Either way, Editable mesh should be highlighted in the block list.
5)Click file/import and choose .obj or .3ds based on what format your model is, and choose your model.
6)Now your model will have replaced the original model, but you aren't done yet. Next, under the same NiNode as Editable Mesh, you will see a line that says Txt and has an arrow. If you click on the arrow, you will see the three textures of the model.
7) You only really need to replaced the diffuse (_d) texture, which controls the colors. So rename your texture for the model to match the name of the _d texture in the model. For example if it says yardstick_d.tga in the model, rename your model to say the same.
8 ) Right click the _d texture in the model and select Texture/choose.
9) In the window that pops up, choose your texture which you renamed.
10) Save the .nif model with the same name it started with.
11)You are done with the .nif file, now extract the .nft file of the same model. If you extracted yardstick.nif before, now extract yardstick.nft.
12) Extract the nft to a different folder than the nif to avoid renaming problems.
13) This next part is exactly like editing textures, renamed the nft to nif and open it in nifskope
14)Right click on the first line, and select Texture/choose and select your texture.
15) Now right click the first line again and choose texture/embed.
16) A line named NiPixelData will pop up, right click it, then select Block/Remove
17) File/Save as your file
18) Rename the file back to .nft
19) Now delete both the original .nif and .nft files in Word.img in imgtool
20) In imgtool, go to Commands/Add and select your new .nif and .nft
21) Your done! Try out your game and your model should be replaced with a new one!
If you're having any trouble just reply to this thread, and I will help you out.

56
Mod Showroom Archives / Re: New Models in Bully
« on: January 26, 2013, 01:26:10 PM »
UPDATE: Added screenshots of ATV, also working on some models for Swegta's zombie mod

57
Well you could unspawn them by going to your ide and changing 00 00 00 to FF FF FF by their names

58
Mod Showroom Archives / Re: New Models in Bully
« on: January 13, 2013, 03:31:00 PM »
Any character, it doesn't matter its just to test.

59
Mod Showroom Archives / Re: I hate boxing
« on: December 20, 2012, 06:09:55 PM »
awesome

60
Mod Showroom Archives / Re: New Models in Bully
« on: December 19, 2012, 05:09:07 PM »
That would be great! Could you unrig the gta model Narumi requested above and the harvestcropper? And maybe a gun and one character.

Pages: 1 2 3 [4] 5 6 ... 28