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Messages - GreenOmnitrix

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46
Mod Showroom / Re: Bully SE Mascot's Boss Style Fix for Jimmy
« on: March 17, 2015, 09:25:39 PM »
if i edited this what i put a number or name or what ¿?¡'¡¿?¿?  :hmm:
What do you mean?

He is speaking in the language of beggeth maximeth.

47
Script Modding / Re: LUA Nodes
« on: March 17, 2015, 08:40:08 PM »
Code: [Select]
/STrapped
I found something about being strapped xD I think its a pedestrian reaction to another ped having a weapon not sure tho

48
Bully Modding / Re: [WIP] Bully Multiplayer
« on: March 17, 2015, 08:36:47 PM »
Clans? I'll restore my old clan "Cobra's Flowers shop"
or also [DahC]
Ahhh,wished my old crew could see me now *sigh*


gayyyyyyyyyyyyyyyyyyyyyy


nice dude

49
Modding Questions/Help Archives / Re: Hobo_Blocker?
« on: March 17, 2015, 07:17:21 PM »
It's cool because Hobo_Blocker has somewhat full strafe where you can look down after taunting.

50
Mod Releases / Snowball Fights
« on: March 16, 2015, 09:48:15 PM »



A mod where you can duke it out with snowballs infinitely with other pedestrians in a small arena. This is a little taste of what the Bully Multiplayer mod will feel like, the whole community just having fun and having a snowball fight.






To install, just place the Scripts.img and Scripts.dir in your Scripts folder, don't forget to make backups. Once you install, go play the Arcade Machine to use the mod and have fun! About 4 pedestrians will be spawned in the arena at a time; if a pedestrian dies, another random one will spawn and join the snowball fight.

51
Mod Releases / Re: Animation selector + auto bind
« on: March 16, 2015, 06:36:29 PM »
Sorry but I won't upload the source yet...There are still some things that I want to fix.

I only created 3 functions to make the script work. A function that loads all the animations groups, a function that contain the table I used to store all the action nodes and the main function which is the one that does all the work (text, button binds, etc).

I read these tutorials by unknownsoldier and daboss to make the basic menu and to create a table:

http://www.bully-board.com/index.php?topic=22170.0

http://www.bully-board.com/index.php?topic=21324.0

niggas tryin to use it as a template LMAO, good job tho deadpool

Thanks dude, hope to see you modding again soon.

do u have xfirE?

53
Mod Releases / Re: Animation selector + auto bind
« on: March 16, 2015, 03:09:54 PM »
Can you include the source?

Good mod, did you include the source? xD
P.S. I'm on my phone.

niggas tryin to use it as a template LMAO, good job tho deadpool

54
Bully Modding / Re: [WIP] Bully Multiplayer
« on: March 16, 2015, 06:16:19 AM »
the chad bros clan

55
Bully 1 Discussion / Things we Overlook in Bully
« on: March 16, 2015, 02:12:48 AM »
I play Bully a lot, and by a lot I mean by modding it and just messing around. I walked into the cafeteria today and realized something that I haven't really utilized before; that you could start food fights! For about an hour or so I just kept throwing apples at pedestrians near by and as I was having a food fight with my fellow classmates, Ray decided to run in and slip on a banana and get bombarded by apples to his death. I haven't had a laugh from Bully in a while. I also overlooked the possibilities of having snow ball fights during the winter, you throw a snowball and someone and they fight back, but as a friendly snowball fight. Dodgeball, can't forget that as well, always fun teaming up with the nerds and beating some jocks at what they are suppose to be good at. Those are a few things I overlooked in Bully and made it somewhat fun again without the need of mods.

56
Mod Showroom / Re: J_Mascot Kick
« on: March 15, 2015, 11:31:07 PM »
J_Mascot is much more damaging. (All the kick, punches and slap)

yea but what i did wasnt a b_striker hex edit it was via lua changing the stun to sacked

57
Modding Questions/Help Archives / Re: How do full strafe ?
« on: March 15, 2015, 11:27:27 PM »
??

It's kinda getting annoying when you spam questions and use multiple question marks or smileys over and over again. To answer your question, you have to find the strafe locomotion node. The released strafe made by DaBoss is what I think you are looking for but you can't look down.
Was that what you was doing for your full strafe? And do you think that josh would be dumb enough to post the entire source code of the full strafe (which no one has) here? I'm starting to think you are annoying, kinnikuchu.

Not only that, there are many other functions and variables you have to use including PedSetFightingSystem,

58
Modding Questions/Help Archives / Re: How do full strafe ?
« on: March 15, 2015, 08:32:20 PM »
??

It's kinda getting annoying when you spam questions and use multiple question marks or smileys over and over again. To answer your question, you have to find the strafe locomotion node. The released strafe made by DaBoss is what I think you are looking for but you can't look down.

59
Bully Modding / Re: [WIP] Bully Multiplayer
« on: March 15, 2015, 05:46:03 PM »
:happy:



(thanks to SWEGTA for making the background)

 ;D ;D ;D ;D

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