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Topics - GreenOmnitrix

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2
Script Modding / How To Trigger/Enable P_Striker_A Evades
« on: May 04, 2015, 04:34:25 AM »
I don't mod Bully anymore, I MIGHT in the future but not for now :( I've moved onto the realm of GTA V modding for the PC :D so here is how to use p_striker_a evades ;) i find no use in hiding them anymore idk y i did b4 but here ya go

The way I did it was through triggering AI; I haven't actually found the action nodes for it yet; I believe the action nodes are:

Code: [Select]
/Global/P_Striker_A/Defense/Evade/EvadeCounter
/Global/P_Striker_A/Defense/Evade/EvadeBack

The nodes don't work but I believe they are triggered somehow, but I am yet to find out how. For now I have made a little mini-function to trigger P_Striker_A evades:

Code: [Select]
F_Evade = function()
PedSetStatsType(gPlayer, "STAT_P_BOXING_Bif")
local Ped = PedGetTargetPed(gPlayer)
  if IsButtonPressed(15,0) and PedIsValid(Ped) then
  PlayerSetControl(0)
   PedSetAITree(gPlayer,"/Global/AI", "Act/AI.act")
    PedAttack(gPlayer, Ped, 1)
     PedSetFaction(gPlayer, 5)
      PedOverrideStat(gPlayer, 12, 0)
       PedOverrideStat(gPlayer, 8, 0)
        PedOverrideStat(gPlayer, 13, 100)
         Wait(500)
          PlayerSetControl(1)
           PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
            PedMakeAmbient(gPlayer, false)
             PedLockTarget(gPlayer, -1)
              PedStop(gPlayer)
               PedSetFaction(gPlayer, 13)
 end
end

Let me give you a little breakdown of what's happening in my code:

First of all I set the player's pedstats to that of Bif's, you can also use the other P_Striker_A pedstat but this one has more health. Then I set it so the AI takes full control fo the player and evades any attack that comes at him hence the overrided stat of 100 for evade while locked on to a valid ped. This one has a FEW issues such as him strafing when not needed and executing some attacks.

Welp, there you go, hope you enjoy.

3
Beta Releases / CAT Extractor BETA
« on: April 05, 2015, 01:32:02 AM »



A preview of what I am going to be releasing in the near future. This CAT Extractor is in BETA and will only support B_Striker_A.cat which is already archived in the downloaded zip/exe. Please note not all things will be extracted but a majority of the things in the .cat will. The extracted files should be located in your Documents folder.




4
Mod Releases / P_Striker_A Animation Viewer
« on: March 26, 2015, 08:54:30 PM »



A little program I made showcasing the moves that P_Striker_A has.





5
Mod Releases / Chad
« on: March 26, 2015, 06:37:53 AM »


I was bored and decided to make a program with Chad for the lulz. Click start talking for him to play all his sound files and stop for him to stop talking. Might make more of these or a soundboard in the future if anybody wants xD



6
Mod Showroom / Bucky Gets Turnt
« on: March 25, 2015, 01:13:50 PM »
Bucky Gets Turnt

Bucky gets too turnt and dreams about beating Russell in the hole.

7
Mod Releases / .CAT Dumper
« on: March 25, 2015, 02:50:37 AM »
CAT Dumper









Introducing the CAT Dumper!

Place the .exe in the same directory as the .cat you want to dump and you will get a file named CAT_Dump.txt.

It will give you a list of strings that you can use for whatever; but mainly to give you an idea of where/what you can edit/replace using HxD to make some fighting style mixes via Act.img.

Credits to Reath for writing the original script, I ported it to a one file executable.




8
Mod Showroom / Jimmy is Fast
« on: March 24, 2015, 02:50:32 AM »

9
Mod Showroom / Johnny Evade Counter
« on: March 21, 2015, 10:59:42 PM »
Bully SE: Custom Johnny Evade Counter Attack

Not a real in-game move, but a custom one I made via LUA. The Edgar dodge counter inspired me to make this one, but this one doesn't really need any triggers so it can be used without a pipe.

11
Mod Releases / Eazy-E
« on: March 20, 2015, 07:42:13 PM »


Bully SE: Eazy-E Skin Mod w/ Download Link





1. Replace GN_Bully04.nif and GN_Bully04.nft in World.img.
2. (Optional) Replace STimeCycle.lur in Scripts.img and press the down arrow key to change to the model.


Credits to UnknownSoldier for textures including the Compton hat.



12
Mod Showroom / Eazy-E Preview
« on: March 19, 2015, 11:32:56 PM »


Coming soon...

13
Mod Releases / Snowball Fights
« on: March 16, 2015, 09:48:15 PM »



A mod where you can duke it out with snowballs infinitely with other pedestrians in a small arena. This is a little taste of what the Bully Multiplayer mod will feel like, the whole community just having fun and having a snowball fight.






To install, just place the Scripts.img and Scripts.dir in your Scripts folder, don't forget to make backups. Once you install, go play the Arcade Machine to use the mod and have fun! About 4 pedestrians will be spawned in the arena at a time; if a pedestrian dies, another random one will spawn and join the snowball fight.

14
Bully 1 Discussion / Things we Overlook in Bully
« on: March 16, 2015, 02:12:48 AM »
I play Bully a lot, and by a lot I mean by modding it and just messing around. I walked into the cafeteria today and realized something that I haven't really utilized before; that you could start food fights! For about an hour or so I just kept throwing apples at pedestrians near by and as I was having a food fight with my fellow classmates, Ray decided to run in and slip on a banana and get bombarded by apples to his death. I haven't had a laugh from Bully in a while. I also overlooked the possibilities of having snow ball fights during the winter, you throw a snowball and someone and they fight back, but as a friendly snowball fight. Dodgeball, can't forget that as well, always fun teaming up with the nerds and beating some jocks at what they are suppose to be good at. Those are a few things I overlooked in Bully and made it somewhat fun again without the need of mods.

15
Mod Showroom / Tupac Shakur [WIP]
« on: March 15, 2015, 03:59:57 AM »


Legendary 2Pac skin coming soon!

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