News: Welcome back to Bullworth! If you haven't already, you will need to reset your password..

Show Posts

* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreenOmnitrix

Pages: [1] 2 3 ... 27
Modding Questions/Help Archives / Re: Code Use P_Striker_A Evade!
« on: January 26, 2016, 01:42:01 AM »
WTF is this???

This is not evades.

Look at my video (full P_Striker_A including evade counter and evade back evades):

Please step down bro, trying to post shitty code.

Mod Showroom / Re: The Jock's mod!
« on: July 20, 2015, 08:39:03 PM »
Good mod m8!

Mod Releases / Re: The Cure 2!
« on: June 11, 2015, 03:52:59 PM »
Good job, m8.

Script Modding / Re: How To Trigger/Enable P_Striker_A Evades
« on: May 05, 2015, 09:29:23 PM »
Could you make a video?

I don't play/mod Bully anymore. :P

Script Modding / How To Trigger/Enable P_Striker_A Evades
« on: May 04, 2015, 04:34:25 AM »
I don't mod Bully anymore, I MIGHT in the future but not for now :( I've moved onto the realm of GTA V modding for the PC :D so here is how to use p_striker_a evades ;) i find no use in hiding them anymore idk y i did b4 but here ya go

The way I did it was through triggering AI; I haven't actually found the action nodes for it yet; I believe the action nodes are:

Code: [Select]

The nodes don't work but I believe they are triggered somehow, but I am yet to find out how. For now I have made a little mini-function to trigger P_Striker_A evades:

Code: [Select]
F_Evade = function()
PedSetStatsType(gPlayer, "STAT_P_BOXING_Bif")
local Ped = PedGetTargetPed(gPlayer)
  if IsButtonPressed(15,0) and PedIsValid(Ped) then
   PedSetAITree(gPlayer,"/Global/AI", "Act/AI.act")
    PedAttack(gPlayer, Ped, 1)
     PedSetFaction(gPlayer, 5)
      PedOverrideStat(gPlayer, 12, 0)
       PedOverrideStat(gPlayer, 8, 0)
        PedOverrideStat(gPlayer, 13, 100)
           PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
            PedMakeAmbient(gPlayer, false)
             PedLockTarget(gPlayer, -1)
               PedSetFaction(gPlayer, 13)

Let me give you a little breakdown of what's happening in my code:

First of all I set the player's pedstats to that of Bif's, you can also use the other P_Striker_A pedstat but this one has more health. Then I set it so the AI takes full control fo the player and evades any attack that comes at him hence the overrided stat of 100 for evade while locked on to a valid ped. This one has a FEW issues such as him strafing when not needed and executing some attacks.

Welp, there you go, hope you enjoy.

Mod Releases / Re: Not another selector
« on: April 06, 2015, 09:56:15 PM »
If I have learned something is that when you reveal how to do something or post the source code from one of your mods, then you will see the mod showroom/mod releases sections full of copy pastas of your mod (in rare cases crediting you). This isn't about modding skill or credit, this is about something called "creativity". You don't have to be Madman to make a unique mod.
About this mod, I know that there were player selectors released before this one (hence the name), but in this one I tried to make each ped as "complete" as possible, adding every action and making it bug free.

If someone really wants to make a selector like this follow this tutorial as I did:
It explains how to create a table, how to add things to it and how to select them via a coded menu.

Beta Releases / Re: CAT Extractor BETA
« on: April 05, 2015, 07:06:35 AM »
So it basically gives you everything in it? Couldn't you just HxD?

Some stuff are hidden from simple hex editing, this actually extracts the .cat's folders and files.
Make one that extracts any cat files from a push of a button.
That's what im doing e.e

Beta Releases / Re: CAT Extractor BETA
« on: April 05, 2015, 04:24:06 AM »
So it basically gives you everything in it? Couldn't you just HxD?

Some stuff are hidden from simple hex editing, this actually extracts the .cat's folders and files.

Beta Releases / CAT Extractor BETA
« on: April 05, 2015, 01:32:02 AM »

A preview of what I am going to be releasing in the near future. This CAT Extractor is in BETA and will only support which is already archived in the downloaded zip/exe. Please note not all things will be extracted but a majority of the things in the .cat will. The extracted files should be located in your Documents folder.

Mod Showroom / Re: Mascot Style
« on: April 04, 2015, 03:46:38 PM »
Dude is it neccesary to upload a video everytime you find a move (not to mention you are just copy pasting)? You even have your own section, you didn't have to create another thread.

Good thing you didn't do BOSS_Darby otherwise there would be at least 7 videos esch one with an updated move...

What he said....

Mod Showroom / Re: Full J_Mascot
« on: April 04, 2015, 03:45:48 PM »
Another unoriginal click-bait video by boyser....dude if it's not full don't say its full.

Mod Showroom / Re: Mascot fight test
« on: April 03, 2015, 10:51:32 PM »
May make this happen in freeroam. BTW I got all J_Mascot moves, the REAL ones except for Dizzy Headbutt.

Script Modding / Re: LUA Nodes
« on: April 03, 2015, 11:38:27 AM »
Also, I got a controllable J_Mascot kick, get on xfire if you want it.

Pages: [1] 2 3 ... 27