News: Welcome back to Bullworth! If you haven't already, you will need to reset your password..


Author Topic: V2 Free roam Boss styles -Difficulty increase - Population change  (Read 3781 times)

0 Members and 3 Guests are viewing this topic.

Offline Micha

  • Intelectual Wannabe
  • Jr. Member
  • **
  • Posts: 65
  • Gender: Male
    • View Profile
V2 Free roam Boss styles -Difficulty increase - Population change

https://bully-board.com/index.php?action=downloads;sa=view;down=241

V2 version of my previous modd, it fixes some minor issues such as Ted sometimes T-posing in complete mayhem and a few other irregularities I overlooked in the files. It also adds three new difficulty scenarios.

  Hi, I’m Micha and this is me trying to dip my toes into the modding world.  What I’ve tried to do with this mini-mod basically is put together most of the commonly requested things by bully players. That being: the spawning of missing characters into freeroam, adding most of the missing boss-styles to most characters, increasing the difficulty of the game, and making it that different cliques spawn into places like the boy's dorm as well as some additional stuff.  I’m basically posting what I wish I could have found more easily when I first played Bully, which is an easy way to make the game even more fun and difficult.

This the V2 version of my previous mod, which adds a few additional things. First, it fixes some minor issues of the previous version, such as Ted sometimes t-posing in complete mayhem and some other small irregularities with the files. It also brings some balance changes such as Russell's moveset in Complete Mayhem being changed back to his B_Striker_A style, since with the Russell_102 moveset he burst through his opponents too fast in my opinion, making the mission less fun in that mission. Lastly, I also added three new difficulty scenarios, Comfortable, Congenial and Grim.

To ensure that I cover everyone’s preferences as much as possible I’ve created multiple difficulty scenarios with different pedstats files, ranging from close to the base game to hard. In multiple of those scenario’s I’ve also added other optional additional choices such as having Peanut, Gord, and Norton’s mini-boss health and Bryce’s boxing Bryce health as well as the choice to have stronger versions of the Clique leaders in Complete Mayhem. I’ve also increased the amount of Preppies spawned in Old Bulworth Vale and allowed other cliques to roam in the school area as well as other things. All to ensure that you could have the best gameplay experience that suits you best. Anyways, I worked with many files for this mod so there's definitely the possibility that I overlooked some things; if that's the case I'll try to upload a version with improvements soon.

Download Link:

 https://bully-board.com/index.php?action=downloads;sa=view;down=241

Comfortable fix:

It was brought to my attention that the there was an issue with Bob in the Comfortable difficulty version, so here is a link to a fix if you're interested in that specific scenario:
http://www.mediafire.com/file/ytam8sgpiy9j614/V2_Mod_Comfortable_difficulty_fix_v.zip/file

Link to V3 version:

https://bully-board.com/index.php?PHPSESSID=2b53c0224356cce993e0d5446d66affb&action=downloads;sa=view;down=242


In this post, I will basically go through most of the changes I’ve made and what you can expect from this minimod.

This will include
1-   Changes to character spawns and move sets
2-   Changes and multiple options of difficult
   a.  Base and Classic
   b. Comfortable
   c.  Default-Micha’s choice
   d. Congenial
   e.  Daring
   f.   Grim
   g.    Hard
   h.   Redoubtable
3-   Changes to population spawn
4-   Instalation



Changes to characters and movesets:

The first changes I’d like to go through are the ones made to the ide.img file. All the clique leaders have been added to free roam as have missing or deleted characters such as Pete, Gary, and Bob. Most of the missing boss styles have also been added to their respective characters. The only exceptions are Ted and Darby, whose boss move sets I’ve added to their Complete Mayhem versions, but not to free roam.  I had my reasons for that, because Ted’s moveset is buggy at times and can get stuck and Darby requires that you either add his Boss AI or remove his dodge stats which affects his bossfight in chapter 2 (I did, however, ultimately create a second ide file with Bossdarby in freeroam if you prefer that version). Russel was given his Russell_102 moveset that uses some of his boss moves instead of his boss moveset for similar reasons to Darby.

An additional significant change I’ve made is that I separated the stats of certain characters in both ide.img and pedstats files. What this means is that I’ve created new stats for characters like Norton and Casey separate from their original STAT_G_GRAPPLER_A or STAT_J_MELEE_A for example which was shared with other characters. This has allowed me to make them stronger than characters like Hal and Bo who have a smaller body type. This has also allowed me to create stronger versions of the clique leaders for Complete Mayhem since that mission uses different character models. Other example of small changes include adding Ms. Peabody as a prefect as well as changing Bryce’s moveset to P_Striker_A to basically turn him into Boxing Bryce (since the P_Striker_A moveset is probably the best in the game aside from some bosses and Jimmy) and giving Bob a stronger moveset.

Changes in difficulty:

   When it comes to the changes in difficulty I made, I created multiple different scenarios in different pedstats.dat files of which you can choose what you like best. I personally like the game to be much harder, with high increases in attack rates, blocks, and dodges but still like to keep the classic ‘beatemups’ feeling it has and without increasing health by all that much. However, if you want the game to be even harder with a high increase in health or prefer to have it closer to the base game I made sure to cover all these different options.
 I will now go over all the main difficulty scenario’s I’ve created to give you an idea of what they all offer:

Base and Classic:

   When it comes to base difficulty and classic my main idea was to keep most of the classic health of most characters in the base game.  However, while I’ve kept things as such with most smaller characters I’ve made some significant changes I felt were necessary.
The main change is that most characters that have a huge body type have had their health increased to 300, examples include jocks such as Casey and Juri. When I first played the game I always thought it was weird that these huge sporty beefcakes had almost the same amount of health as smaller characters, so this change was a must for me. I also changed the health of some individual characters:

- Johnny Damon and Ted have had their health increased to 500
-Norton to 400
-Characters like most Grapplers who aren’t huge such as Chad as well as characters like Peanut and Bo have been given 200 health while Hal has 225.
-Most Bosses have also had some health buffs to make them more interesting to fight against; the Boss version of Norton for example is also additionally faster and will kill you in 2 hits.

I’ve created in total three difficulties for the base and classic, Base being closest to the base game with some small changes. Base Medium, which increases attack rates, dodge, and blocks to around 90. As well as Base yet Harder (I know, wasn’t feeling specifically creative with the names, if you have a better idea let me know) which increases most attack, block, and dodge rates to around 200.
There are always exceptions with some characters and bosses, for example in the harder version Damon has 800 attack rate.

For all those difficulty versions I have also added scenarios that add the additional mini-boss health of Gord, Peanut, and Norton and increase Bryce’s health to 500 to fit his Boxing Bryce stats as well as increasing Damon’s health even further to 675.
I’ve also added an additional scenario, for all these difficulty versions, which increases the health and stats of all the clique leaders in Complete Mayhem, to turn them more into legitimate boss fights each (other changes include giving Earnest a guaranteed Spudgun). There is also a scenario that combines the miniboss health and this scenario.
I even made an additional scenario that nerfs Jimmy’s weapon damage by 50% for those of you who agree that especially the slingshot is way too overpowered.

Original:

I also made sure to include an original and an adjusted original version. These are pretty much the same as the og game with even the boss' health being kept the same. The only real changes are balance changes to the health of some characters based on their size (the main example being huge peds). I made sure to include this for those who enjoy the base game as it is.

Confortable:

Comfortable presents a difficulty between Base and default, it increases the amount of health by a similar amount as default such as preps being around 150, greasers at 200, and jocks at between 200-400 depending on size. While increasing attack, block rates by a more moderate amount; mostly around 90. The exception as usual are bosses and clique leaders and some characters like Damon.

Default-Micha’s choice:

   This is basically the difficulty in which I prefer to play the game, with some increases in heath and a similar increase in attack rate as in the harder version of the base difficulty at mostly around 200. Examples of increases in hp include the preps at around 150, greasers at 200, and jocks at between 200-400 depending on size. Characters like Damon and Norton have 750 and 650 health respectively.  Also, the Complete Mayhem version of clique leaders is stronger and most bosses are harder. Basically as stated before, my goal is always to make the game harder but still keep most of its “beatemups” aspects; which is also what makes it fun. I want to still keep the fun aspect for players and not make it unplayable.

Congenial:

Congenial keeps attack and block rates more moderate at around 90 but increases health by more than default. I made this version because I thought the increase in health between default and daring was maybe to high and it needed a version in between. Changes in health include:

-Nerds have between 90-115 health
-Bullies have around 150 health
-Preps have around 200 health
-Greasers have around 300 and the highest average attack rate
-Jocks have around 500 health for larger jocks and around 300 for smaller ones.
-Townies have between 250 and 450 health, Gurney is the exception at 750.
-Damon and Bif have around 1000 health and Norton has around 850
-Most grapplers have higher health than other clique members.



Daring version:

This version is for those who want a more significant increase in health, while attack and block rate is increased in a more moderate amount of mostly 90-100. The health on the other hand is increased by a large amount. Preps have between 200-300 health, Greasers between 300-500, and Jocks between 600-700 (smaller ones have less at around 300). Boss like characters like Damon and Bif, however, have a massive amount of health ( as much as 2000 for Bif and 1500 for Damon ). For clique leaders like Johnny and Darby whose boss fight health is capped at 500 and 300 in the mission scripts, their freeroam version has more moderate health at around 500 and 700, while their Complete Mayhem version is significantly stronger. In this version, characters take longer to be defeated and lose some of the game’s beatemups aspects, and it is not exactly my cup of tea. However, if you like this approach this one is for you.

Grim:

Grim provides the same increase in health as congenial but also adds a large increase in the amount of attack block rates, as seen in other versions, at around 200. The dodge rate for preps is also increased to around 200. This version provides a significantly more difficult experience but is not as difficult as Hard mode. If you were originally disappointed by how easy the OG game could be, I hope this version can satisfy you.

Hard:
.This version is quite hard, it combines a large increase of health as seen in daring and a large increase in attack, block, and dodge rate as seen in default. 1 v1 you should probably be fine in most situations because no matter what I do Jimmy continues being unreasonably broken, but against groups it’s a whole lot harder. Some missions become really hard. If you really want a much harder challenge than in the base game, this one is for you.

Redoubtable :

 GOOD LUCK, this one increases health by a lot and attack and block rates by even more. Preps also have really high dodge rates, making them dodge and counter almost anything.


Population:

The changes I made to the PedPop.dat file, allow students from other cliques to spawn into places like the boy’s dorm (except for prep’s because they’re obviously sleeping in their fancy houses) as well as the school halls inside the school. It also spawns a few teachers in the school halls and area during class hours and curfew to ensure good little boys and girls behave.
With the Population.dat file, I’ve ensured that other clique members can spawn in the school area (outside the school building), during class and curfew teachers are now also more guaranteed to spawn there. It also increases the number of preps spawn in Old Bullworth Vale (rich area) to a similar number as the number of greasers that spawn in New Coventry and adds a few students, such as jocks that spawn in the town hall area (I did this because normally you see little of the jocks in-game if you don’t go to the gym).

How to install:

First, you’ll need to access your local Bully files. If you have steam this can be easily done by selecting Bully SE in your library, selecting options, then manage, then selecting find local files.
The files included in this mini-mod include an ide.img, which needs to replace the ide.img inside the objects folder inside your local Bully files. Within the difficulty section, you'll find many pedstats.dat files with different scenarios, choose one to your liking and use it to replace the og pedstats.dat file which you can find by opening the config folder and then the dat folder in your Bully local files. The PedPop.dat file can be found in the same place and can be replaced by the one inside this zip file.

The Population.dat file is a bit trickier, you'll need an IMG-tool to insert it inside the Trigger.img folder located inside the DAT section. You'll need to open the Trigger.img file and replace the population.dat file inside of it with this one. This will increase the number of preps spawned in Old Bullworth Vale and allow other cliques like the jocks to spawn within the school grounds. If you feel uncomfortable messing with the files like this, that's completely fine, the rest of the mod works perfectly without it.

Here is a link to install the IMG-Tool:
 https://www.gtagarage.com/mods/show.php?id=63


I would like to thank you for trying this out, it's pretty much my first time posting anything here. If there's anything that needs to be improved I'm all ears. I hope you are able to enjoy the game even more with this.

See you around,

Micha
« Last Edit: March 04, 2021, 11:48:36 AM by Micha »

Offline Empi

  • Jr. Member
  • **
  • Posts: 2
    • View Profile
Re: V2 Free roam Boss styles -Difficulty increase - Population change
« Reply #1 on: February 21, 2021, 03:39:21 AM »
I've been looking for a mod like this for a really, REALLY long time. I love how much detail you put into it by optimizing the bosses's fighting styles instead of just throwing them in all together. As a result there is nobody that feels "weird" (i.e. Bif and Russell having their boss styles in free roam which don't fit well at all with them and turn two of the game's most fearsome characters into weaklings) or misplaced (i.e. the Mascot appearing in free roam even though he is a clone of Constantinos and thus not a real member of the Jocks). The broad difficulty availability is a sweet bonus. Another awesome thing about this mod is that it is perfectly compatible with the AE version!  ;D
Adding Mrs. Peabody and Dr. Crabblesnitch in campus is also a nice detail. After all, Peabody is basically a female Prefect when it comes to her duties, and Crabblesnitch was supposed to patrol the school at least during the night in the beta, so that was a nice reference, even if it turns out to be unintentional.
The only issue I found is that at least in the Comfortable pedstats.dat, Bob's stats are bugged, causing him to be as slow as a snail. It's more of an inconvenience really but it does not hurt to let you know :)
Wonderful release, Micha, you made my dream come true! :wub:
« Last Edit: February 21, 2021, 03:52:20 AM by Empi »

Offline Micha

  • Intelectual Wannabe
  • Jr. Member
  • **
  • Posts: 65
  • Gender: Male
    • View Profile
Re: V2 Free roam Boss styles -Difficulty increase - Population change
« Reply #2 on: February 21, 2021, 08:14:16 AM »
Thank you, I'm glad you were able to enjoy it. I'm even more glad that you mentioned the issue with Bob in Comfortable, since that type of issue can lead to crashes if the character is in an interior enviroment.

Since the issue seems to be limited to Comfortable I made sure to create a fix for all its versions in this link:
http://www.mediafire.com/file/ytam8sgpiy9j614/V2_Mod_Comfortable_difficulty_fix_v.zip/file

I'll wait until I find some more issues until I create a full V3 version. So please please tell me if you find anything else that's out of order.

I appreciate the support, thank you very much.