ImportScript("\\Library\\LibTable.lua")
ImportScript("\\Library\\LibPed.lua")
local l_0_0 = false
MissionSetup = function()
local l_1_0 = 270
local l_1_1 = -110
local l_1_2 = 6.4000000953674
PlayerSetHealth(200)
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
end
F_MissionSetup = function()
LoadAnimationGroup("P_Striker_B")
LoadAnimationGroup("P_Grappler_A")
end
MissionCleanup = function()
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
if IsButtonPressed(8,0) then
PedSetActionNode(gPlayer, "/Global/P_Striker_B/Defense/Evade/EvadeCounter","act/anim/P_Striker_B.act")
elseif IsButtonPressed(6,0) then
ExecuteActionNode(gPlayer, "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","act/anim/P_Grappler_A.act")