function MissionSetup()
PlayerSwapModel("GRlead_Johnny")
PedSetActionTree(gPlayer,"/Global/Player", "Act/Anim/Player.act")
PedSetAITree(gPlayer,"/Global/PlayerAI", "Act/AI/PlayerAI.act")
PedSetStatsType(gPlayer,"STAT_PLAYER")
AreaTransitionXYZ(0,531.2702026,-390.9165039,2)
PedSetUniqueModelStatus(30,-1)
PedSetUniqueModelStatus(31,-1)
PedSetUniqueModelStatus(32,-1)
PedSetUniqueModelStatus(33,-1)
PedSetUniqueModelStatus(34,-1)
PedSetUniqueModelStatus(35,-1)
PedSetUniqueModelStatus(36,-1)
PedSetUniqueModelStatus(37,-1)
PedSetUniqueModelStatus(38,-1)
PedSetUniqueModelStatus(40,-1)
PedSetUniqueModelStatus(117,-1)
PedSetUniqueModelStatus(118,-1)
PedSetUniqueModelStatus(119,-1)
PedSetUniqueModelStatus(163,-1)
PedSetUniqueModelStatus(177,-1)
PedSetUniqueModelStatus(178,-1)
PedSetUniqueModelStatus(179,-1)
PedSetUniqueModelStatus(211,-1)
PedSetUniqueModelStatus(212,-1)
PedSetUniqueModelStatus(213,-1)
PedSetUniqueModelStatus(133,-1)
PedSetUniqueModelStatus(214,-1)
PedSetTypeToTypeAttitude(4,13,4)
PedSetTypeToTypeAttitude(13,4,4)
PedClearAllWeapons(gPlayer)
PedSetWeapon(gPlayer,303,1)
AreaSetDoorLocked(TRIGGER._DT_iSafeGrsr_DoorL, true)
AreaSetDoorLocked(TRIGGER._DT_tpoor_SafeGreaser, true)
ClockSet(21,20)
LoadAllAnim()
end
function MissionCleanup()
TextPrintString('',1,1)
TextPrintString('',1,2)
PlayerSetControl(1)
CameraReturnToPlayer()
CameraSetWidescreen(false)
PlayerSwapModel("player")
PedSetUniqueModelStatus(30,1)
PedSetUniqueModelStatus(31,1)
PedSetUniqueModelStatus(32,1)
PedSetUniqueModelStatus(33,1)
PedSetUniqueModelStatus(34,1)
PedSetUniqueModelStatus(35,1)
PedSetUniqueModelStatus(36,1)
PedSetUniqueModelStatus(37,1)
PedSetUniqueModelStatus(38,1)
PedSetUniqueModelStatus(40,1)
PedSetUniqueModelStatus(117,1)
PedSetUniqueModelStatus(118,1)
PedSetUniqueModelStatus(119,1)
PedSetUniqueModelStatus(163,1)
PedSetUniqueModelStatus(177,1)
PedSetUniqueModelStatus(178,1)
PedSetUniqueModelStatus(179,1)
PedSetUniqueModelStatus(211,1)
PedSetUniqueModelStatus(212,1)
PedSetUniqueModelStatus(213,1)
PedSetUniqueModelStatus(133,1)
PedSetUniqueModelStatus(214,1)
SoundStopStream()
DisablePunishmentSystem(false)
endThreads = true
end
function main()
F_GoBlueBalls()
end
function F_GoBlueBalls()
TextPrintString("Get to Blue Balls",4,1)
Blip = BlipAddXYZ(528.3515625,-402.3206787,2,29,1,1)
Peanut = PedCreateXYZ(21,-696.7225342,349.1651001,3)
Norton = PedCreateXYZ(29,-696.2756348,347.7142639,3)
PedClearAllWeapons(Norton)
PedFaceXYZ(Peanut,-694.3693237,346.8288269,3)
PedFaceXYZ(Norton,-695.9005737,351.0355225,3)
PedSetStatsType(Norton,"STAT_G_GRAPPLER_A")
local x,y = 528.3515625,-402.3206787
local x1 = x + 1
local y1 = y + 1
local x2 = x - 1
local y2 = y - 1
repeat
Wait(0)
until PedInRectangle(gPlayer,x1,y1,x2,y2)
BlipRemove(Blip)
AreaTransitionXYZ(61,-694.9862671,348.8025513,3)
PedFaceXYZ(gPlayer,-696.4126587,348.5187683,3)
PedSetStationary(Peanut,true)
PedSetStationary(Norton,true)
PedSetStationary(gPlayer,true)
PedSetInvulnerable(Peanut,true)
PedSetInvulnerable(Norton,true)
PedSetInvulnerable(gPlayer,true)
F_TalkToGreasers()
end
function F_TalkToGreasers()
CameraSetXYZ(-693.8265381,348.2089233,4)
CameraLookAtObject(Johnny,2,false,1)
CameraSetWidescreen(true)
PlayerSetControl(0)
TextPrintString("Johnny: Hey guys. Let's attack the preppies at Tad's house tonight",4,2)
Wait(4000)
CameraSetXYZ(-697.5085449,350.4649048,4)
CameraLookAtObject(Peanut,2,false,1)
TextPrintString("Peanut: But should we steal weapons? I don't feel like we had much weapons",4,2)
Wait(4000)
CameraSetXYZ(-699.2923584,345.884887,4)
CameraLookAtObject(Norton,2,false,1)
TextPrintString("Norton: Yeah. I even lost my sledgehammer",4,2)
Wait(4000)
CameraSetXYZ(-693.8265381,348.2089233,4)
CameraLookAtObject(Johnny,2,false,1)
TextPrintString("Johnny: All right guys. We'll search for the nerds first at the outside of observatory alright?",4,2)
Wait(4000)
CameraSetXYZ(-697.5085449,350.4649048,4)
CameraLookAtObject(Peanut,2,false,1)
TextPrintString("Peanut: OK. But how do we get there?",4,2)
Wait(4000)
CameraSetXYZ(-693.8265381,348.2089233,4)
CameraLookAtObject(Johnny,2,false,1)
TextPrintString("Johnny: We get there by jocks football field. There shouldn't be a lot of nerds there",4,2)
Wait(4000)
PedSetStationary(Peanut,false)
PedSetStationary(Norton,false)
PedSetStationary(gPlayer,false)
PedSetInvulnerable(Peanut,false)
PedSetInvulnerable(Norton,false)
PedSetInvulnerable(gPlayer,false)
CameraSetWidescreen(false)
PlayerSetControl(1)
CameraReturnToPlayer()
PedRecruitAlly(gPlayer,Peanut)
PedRecruitAlly(Peanut,Norton)
F_GetToOutsideObservatory()
end
function F_GetToOutsideObservatory()
TextPrintString("Get to outside of observatory",4,1)
Blip = BlipAddXYZ(25.98703003,-134.0731812,2,29,1,1)
Algernon = PedCreateXYZ(4,29.54535294,-130.984436,2)
Thad = PedCreateXYZ(7,29.56653214,-137.1513672,2)
PedClearAllWeapons(Thad)
PedClearAllWeapons(Algernon)
SoundPlayInteractiveStream("MS_SearchingLow.rsm",MUSIC_DEFAULT_VOLUME)
SoundSetHighIntensityStream("MS_SearchingHigh.rsm",MUSIC_DEFAULT_VOLUME)
SoundSetMidIntensityStream("MS_SearchingMid.rsm",MUSIC_DEFAULT_VOLUME)
PedFaceObjectNow(Algernon,Thad,3)
PedFaceObjectNow(Thad,Algernon,3)
local x,y = 25.98703003,-134.0731812
local x1 = x + 1
local y1 = y + 1
local x2 = x - 1
local y2 = y - 1
repeat
Wait(0)
until PedInRectangle(gPlayer,x1,y1,x2,y2)
BlipRemove(Blip)
PedSetStationary(Peanut,true)
PedSetStationary(Norton,true)
PedSetStationary(gPlayer,true)
PedSetInvulnerable(Peanut,true)
PedSetInvulnerable(Norton,true)
PedSetInvulnerable(gPlayer,true)
PedSetStationary(Thad,true)
PedSetInvulnerable(Thad,true)
PedSetStationary(Algernon,true)
PedSetInvulnerable(Algernon,true)
CameraSetXYZ(28.12877846,-135.4571228,4)
CameraLookAtObject(Thad,2,false,1)
CameraSetWidescreen(true)
PedFaceObject(Thad,gPlayer,3)
PedFaceObject(Algernon,gPlayer,3)
PlayerSetControl(0)
TextPrintString("Thad: Excuse me only nerds are allowed here!",4,2)
Wait(4000)
CameraLookAtObject(Johnny,2,false,1)
TextPrintString("Johnny: I was looking for you nerds! Would you let me take your spudgun and brocket launcher?",4,2)
Wait(4000)
CameraLookAtObject(Algernon,2,false,1)
TextPrintString("Algernon: What the hell do you grease heads want with those?!",4,2)
Wait(4000)
CameraLookAtObject(Johnny,2,false,1)
TextPrintString("Johnny: The hell did you just say?",4,2)
Wait(4000)
CameraLookAtObject(Peanut,2,false,1)
TextPrintString("Peanut: We're asking you one more time. Can you let us take your spudgun and brocket launcher?",4,2)
Wait(4000)
CameraLookAtObject(Thad,2,false,1)
TextPrintString("Thad: No! Algie! Let's take out these scums",4,2)
CameraSetWidescreen(false)
PlayerSetControl(1)
CameraReturnToPlayer()
Wait(4000)
TextPrintString("Take out Algie and Thad",4,1)
PedAttack(Thad,gPlayer,1)
PedAttack(Peanut,Algie,1)
PedAttack(Norton,Algie,1)
PedAttack(Algie,Peanut,1)
PedSetTypeToTypeAttitude(1,13,0)
PedSetTypeToTypeAttitude(4,1,0)
PedSetStationary(Peanut,false)
PedSetStationary(Norton,false)
PedSetStationary(gPlayer,false)
PedSetInvulnerable(Peanut,false)
PedSetInvulnerable(Norton,false)
PedSetInvulnerable(gPlayer,false)
PedSetStationary(Thad,false)
PedSetInvulnerable(Thad,false)
PedSetStationary(Algernon,false)
PedSetInvulnerable(Algernon,false)
AlgieBlip = AddBlipForChar(Algernon,0,26,4)
ThadBlip = AddBlipForChar(Thad,0,26,4)
repeat
Wait(0)
until PedIsDead(Thad) and PedIsDead(Algernon)
BlipRemove(AlgieBlip)
BlipRemove(ThadBlip)
F_Part4()
end
function F_Part4()
TextPrintString("Take their weapons near the door",4,1)
Blip = BlipAddXYZ(45.82777023,-137.7559052,2,29,1,1)
Blip1 = BlipAddXYZ(44.49743652,-128.7223663,2,29,1,1)
repeat
Wait(0)
until PedHasWeapon(gPlayer,305) and PedHasWeapon(gPlayer,307)
BlipRemove(Blip)
BlipRemove(Blip1)
TextPrintString("Peanut and Norton: So what now?",4,2)
Wait(4000)
TextPrintString("Johnny: We have the weapons. Now we'll go to Tad's house",4,2)
Wait(4000)
TextPrintString("Go to Tad's house",4,1)
F_GoToTadHouse()
end
function F_GoToTadHouse()
Blip = BlipAddXYZ(443.9819336,495.5545349,23,29,1,4)
local x,y = 443.9819336,495.5545349
local x1 = x + 1
local y1 = y + 1
local x2 = x - 1
local y2 = y - 1
repeat
Wait(0)
until PedInRectangle(gPlayer,x1,y1,x2,y2)
Tommy = PedCreateXYZ(56,430.2996521,475.4181519,29)
Victor = PedCreateXYZ(83,430.6325073,465.8745117,29)
Luis = PedCreateXYZ(116,435.1289673,458.1964417,29)
Micheal = PedCreateXYZ(144,455.8418274,460.7871094,29)
Franklin = PedCreateXYZ(148,455.7272339,468.2515564,29)
Claude = PedCreateXYZ(195,452.1669617,477.2362366,29)
CameraSetXYZ(444.5194092,488.6058655,27)
CameraLookAtObject(gPlayer,2,false,1)
CameraSetWidescreen(true)
PlayerSetControl(0)
PedSetStationary(Peanut,true)
PedSetStationary(Norton,true)
PedSetStationary(gPlayer,true)
PedSetInvulnerable(Peanut,true)
PedSetInvulnerable(Norton,true)
PedSetInvulnerable(gPlayer,true)
PedSetStationary(Tommy,true)
PedSetStationary(Victor,true)
PedSetStationary(Luis,true)
PedSetInvulnerable(Tommy,true)
PedSetInvulnerable(Victor,true)
PedSetInvulnerable(Luis,true)
PedSetStationary(Micheal,true)
PedSetStationary(Franklin,true)
PedSetStationary(Claude,true)
PedSetInvulnerable(Micheal,true)
PedSetInvulnerable(Franklin,true)
PedSetInvulnerable(Claude,true)
PedOverrideStat(Tommy,45,"spudg")
PedOverrideStat(Victor,45,"spudg")
PedOverrideStat(Luis,45,"spudg")
PedOverrideStat(Tommy,46,-1)
PedOverrideStat(Victor,46,-1)
PedOverrideStat(Luis,46,-1)
PedOverrideStat(Micheal,45,"brocketlauncher")
PedOverrideStat(Franklin,45,"brocketlauncher")
PedOverrideStat(Claude,45,"brocketlauncher")
PedOverrideStat(Micheal,46,-1)
PedOverrideStat(Franklin,46,-1)
PedOverrideStat(Claude,46,-1)
PedSetFaction(Micheal,6)
PedSetFaction(Tommy,6)
PedSetFaction(Victor,6)
PedSetFaction(Franklin,6)
PedSetFaction(Claude,6)
PedSetFaction(Luis,6)
TextPrintString("Johnny: Wait a minute there doesn't seem to have preppies here",4,2)
Wait(4000)
CameraLookAtObject(Peanut,2,false,1)
TextPrintString("Peanut: Hm? Interesting. Could they have been..?",4,2)
Wait(4000)
CameraLookAtObject(Claude,2,false,1)
TextPrintString("???: Motherfucker!",4,2)
Wait(4000)
CameraLookAtObject(gPlayer,2,false,1)
TextPrintString("Johnny: WHAT THE?!",4,2)
PedFaceObjectNow(gPlayer,Claude,3)
PedFaceObjectNow(Claude,gPlayer,3)
Wait(4000)
CameraLookAtObject(Claude,2,false,1)
TextPrintString("Claude: You are one of the bullworth students right? We were waiting for you!",4,2)
Wait(4000)
CameraLookAtObject(gPlayer,2,false,1)
TextPrintString("Johnny: Well, thanks for taking out the preps. And why did you attack the preps?",4,2)
Wait(4000)
CameraLookAtObject(Claude,2,false,1)
TextPrintString("Claude: I have no intention of telling you. But we're gonna take you out here and now.",4,2)
Wait(4000)
CameraReturnToPlayer()
TextPrintString("Take out the unknown peds",4,2)
SoundPlayStream("MS_ActionHigh_NISReturn",MUSIC_DEFAULT_VOLUME)
PedSetStationary(Peanut,false)
PedSetStationary(Norton,false)
PedSetStationary(gPlayer,false)
PedSetInvulnerable(Peanut,false)
PedSetInvulnerable(Norton,false)
PedSetInvulnerable(gPlayer,false)
PedSetInvulnerable(Micheal,false)
PedSetInvulnerable(Franklin,false)
PedSetInvulnerable(Claude,false)
PedSetInvulnerable(Tommy,false)
PedSetInvulnerable(Victor,false)
PedSetInvulnerable(Luis,false)
TommyBlip = AddBlipForChar(Tommy,0,26,4)
VictorBlip = AddBlipForChar(Victor,0,26,4)
LuisBlip = AddBlipForChar(Luis,0,26,4)
MichealBlip = AddBlipForChar(Micheal,0,26,4)
FranklinBlip = AddBlipForChar(Franklin,0,26,4)
ClaudeBlip = AddBlipForChar(Claude,0,26,4)
PedAttackPlayer(Tommy,1)
PedAttackPlayer(Victor,1)
PedAttackPlayer(Luis,1)
PedAttackPlayer(Micheal,1)
PedAttackPlayer(Franklin,1)
PedAttackPlayer(Claude,1)
repeat
Wait(0)
until PedIsDead(Tommy) and PedIsDead(Victor) and PedIsDead(Luis) and PedIsDead(Micheal) and PedIsDead(Franklin) and PedIsDead(Claude)
SoundStopStream()
F_GetBack()
end
function F_GetBack()
TextPrintString("Johnny: What the hell was that?",4,2)
Wait(4000)
TextPrintString("Peanut: I dunno. But I think things are going crazy here.",4,2)
Wait(4000)
TextPrintString("Norton: Hmm. I wish I had my sledgehammer",4,2)
Wait(4000)
TextPrintString("Johnny: All right guys. Let's get outta here or preps will show up for trespassing",4,2)
Wait(4000)
TextPrintString("Get back to Blue Balls",4,2)
Sledgehammer = PickupCreateXYZ(324,523.6373901,-409.7450562,2)
local x,y = 524.6149902,-398.5663147
local x1 = x + 1
local y1 = y + 1
local x2 = x - 1
local y2 = y - 1
repeat
Wait(0)
until PedInRectangle(gPlayer,x1,y1,x2,y2)
CameraSetXYZ(524.9832764,-402.6510315,4)
CameraLookAtObject(Sledgehammer,2,false,1)
CameraSetWidescreen(true)
PlayerSetControl(0)
PedSetStationary(Peanut,true)
PedSetStationary(gPlayer,true)
PedSetInvulnerable(Peanut,true)
PedSetInvulnerable(Norton,true)
PedSetInvulnerable(gPlayer,true)
TextPrintString("Norton: The hell? Who put my sledgehammer there?",4,2)
PedMoveToXYZ(Norton,1,522.3024902,-409.7972717,2)
Wait(4000)
TextPrintString("Peanut: Well you can get it. Now take it",4,2)
Wait(4000)
CameraLookAtObject(Norton,2,false,1)
ExecuteActionNode(Norton,"/Global/Weapons/PickUpActions/Pickup", "Act/Weapons.act")
repeat
Wait(0)
until PedHasWeapon(Norton,324)
F_InsideGreaserSafehouse()
end
function F_InsideGreaserSafehouse()
Toni = PedCreateXYZ(132,-697.3081055,355.1967163,3)
Carl = PedCreateXYZ(124,-704.7169189,346.0340881,3)
Niko = PedCreateXYZ(108,-701.4672852,350.5107422,3)
Johnny = PedCreateXYZ(86,-693.6425781,357.5037842,3)
Trevor = PedCreateXYZ(125,-694.6843872,354.721344,3)
Blip = BlipAddXYZ(528.3515625,-402.3206787,2,29,1,1)
PedSetFaction(Toni,6)
PedSetFaction(Carl,6)
PedSetFaction(Niko,6)
PedSetFaction(Johnny,6)
PedSetFaction(Trevor,6)
PedOverrideStat(Toni,4,600)
PedOverrideStat(Carl,4,600)
PedOverrideStat(Niko,4,600)
PedOverrideStat(Johnny,4,600)
PedOverrideStat(Trevor,4,600)
PedOverrideStat(Toni,8,100)
PedOverrideStat(Carl,8,100)
PedOverrideStat(Niko,8,100)
PedOverrideStat(Johnny,8,100)
PedOverrideStat(Trevor,8,100)
PedOverrideStat(Toni,12,75)
PedOverrideStat(Carl,12,75)
PedOverrideStat(Niko,12,75)
PedOverrideStat(Johnny,12,75)
PedOverrideStat(Trevor,12,75)
PedSetActionTree(Toni,"/Global/Nemesis", "Act/Anim/Nemesis.act")
PedSetActionTree(Carl,"/Global/DO_Edgar", "Act/Anim/DO_Edgar.act")
PedSetActionTree(Niko,"/Global/BOSS_Russell", "Act/Anim/BOSS_Russell.act")
PedSetActionTree(Johnny,"/Global/G_Johnny", "Act/Anim/G_Johnny.act")
PedSetActionTree(Trevor,"/Global/J_Ted", "Act/Anim/J_Ted.act")
local x,y = 528.3515625,-402.3206787
local x1 = x + 1
local y1 = y + 1
local x2 = x - 1
local y2 = y - 1
repeat
Wait(0)
until PedInRectangle(gPlayer,x1,y1,x2,y2) and AreaGetVisible() == 61
BlipRemove(Blip)
PedSetActionTree(Norton,"/Global/Norton", "Act/Anim/3_05_Norton.act")
PedSetAITree(Norton,"/Global/NortonAI", "Act/AI/AI_Norton.act")
AreaTransitionXYZ(61,-694.9862671,348.8025513,3)
CameraSetXYZ(-695.7575684,352.0031433,4)
CameraLookAtObject(gPlayer,2,false,1)
PedFaceXYZ(Toni,-697.5186157,352.9267883,3)
PedMoveToXYZ(Johnny,0,-697.5186157,352.9267883,3)
PedFaceObject(Trevor,gPlayer,3)
PedSetStationary(Toni,true)
PedSetStationary(Niko,true)
PedSetStationary(Carl,true)
PedSetStationary(Trevor,true)
PedSetStationary(Johnny,true)
PedSetInvulnerable(Peanut,true)
PedSetInvulnerable(Norton,true)
PedSetInvulnerable(gPlayer,true)
PedSetInvulnerable(Toni,true)
PedSetInvulnerable(Niko,true)
PedSetInvulnerable(Trevor,true)
PedSetInvulnerable(Carl,true)
PedSetInvulnerable(Johnny,true)
CameraSetWidescreen(true)
PlayerSetControl(0)
TextPrintString("Johnny: What the?! What are you doing here?",4,2)
Wait(4000)
CameraLookAtObject(Toni,2,false,1)
TextPrintString("Toni: Well, it seems you took out the six of them from Tad's house I heard",4,2)
Wait(4000)
CameraLookAtObject(gPlayer,2,false,1)
TextPrintString("Johnny: So you guys are the one who did that!",4,2)
Wait(4000)
CameraLookAtObject(Trevor,2,false,1)
TextPrintString("Trevor: Looks like the intel is correct. They are the ones that took out Tommy and the rest of them",4,2)
Wait(4000)
CameraLookAtObject(gPlayer,2,false,1)
TextPrintString("Johnny: I'm gonna take you out here!",4,2)
Wait(4000)
CameraLookAtObject(Toni,2,false,1)
TextPrintString("Toni: I shall do the same to you",4,2)
Wait(4000)
CameraLookAtObject(gPlayer,2,false,1)
TextPrintString("Johnny: Three on two. Seems we can win",4,2)
Wait(4000)
CameraLookAtObject(Toni,2,false,1)
TextPrintString("Toni: Then allow me to even the odds",4,2)
Wait(4000)
CameraSetWidescreen(false)
PlayerSetControl(1)
CameraReturnToPlayer()
F_Fight()
end
function F_Fight()
TextPrintString("Take out the peds that are from other city",4,1)
SoundPlayStream("MS_FightingJohnnyVincentFight.rsm",MUSIC_DEFAULT_VOLUME)
ExecuteActionNode(Toni,"/Global/2_B/DrbyVault/PlayAnim","Act/Conv/2_B.act")
ToniBlip = AddBlipForChar(Toni,0,26,4)
NikoBlip = AddBlipForChar(Niko,0,26,4)
CarlBlip = AddBlipForChar(Carl,0,26,4)
Trevorlip = AddBlipForChar(Trevor,0,26,4)
JohnnyBlip = AddBlipForChar(Johnny,0,26,4)
PedSetStationary(Toni,false)
PedSetStationary(Niko,false)
PedSetStationary(Carl,false)
PedSetStationary(Trevor,false)
PedSetStationary(Johnny,false)
PedSetInvulnerable(Peanut,false)
PedSetInvulnerable(Norton,false)
PedSetInvulnerable(gPlayer,false)
PedSetInvulnerable(Toni,false)
PedSetInvulnerable(Niko,false)
PedSetInvulnerable(Trevor,false)
PedSetInvulnerable(Carl,false)
PedSetInvulnerable(Johnny,false)
PedAttackPlayer(Toni,1)
PedAttackPlayer(Niko,1)
PedAttack(Carl,Peanut,1)
PedAttack(Trevor,Norton,1)
PedAttack(Johnny,Norton,1)
repeat
if PedIsDead(Peanut) then
TextPrintString("Peanut was knocked out!",4,1)
Wait(2000)
MissionFail()
TerminateCurrentScript()
elseif PedIsDead(Norton) then
TextPrintString("Norton was knocked out!",4,1)
Wait(2000)
MissionFail()
TerminateCurrentScript()
elseif PedIsDead(gPlayer) then
TextPrintString("You were knocked out!",4,1)
Wait(2000)
MissionFail()
TerminateCurrentScript()
PlayerSwapModel("player")
end
Wait(0)
until PedIsDead(Toni) and PedIsDead(Niko) and PedIsDead(Trevor) and PedIsDead(Carl) and PedIsDead(Johnny)
F_Ending()
end
function F_Ending()
CameraSetXYZ(-695.7575684,352.0031433,4)
CameraLookAtObject(gPlayer,2,false,1)
TextPrintString("Johnny: Now you guys were beaten down! And get outta here!",4,2)
Wait(4000)
TextPrintString("Peanut: Well, at least its settled",4,2)
Wait(4000)
TextPrintString("Norton: Yeah I'm kinda tired",4,2)
SoundPlayStream("MS_3-B_ENDTAG.rsm",MUSIC_DEFAULT_VOLUME)
Wait(2000)
MissionSucceed()
end
function LoadAllAnim()
LoadAnimationGroup("Authority")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("B_Striker")
LoadAnimationGroup("CV_Female")
LoadAnimationGroup("CV_Male")
LoadAnimationGroup("DO_Edgar")
LoadAnimationGroup("DO_Grap")
LoadAnimationGroup("DO_StrikeCombo")
LoadAnimationGroup("DO_Striker")
LoadAnimationGroup("F_Adult")
LoadAnimationGroup("F_BULLY")
LoadAnimationGroup("F_Crazy")
LoadAnimationGroup("F_Douts")
LoadAnimationGroup("F_Girls")
LoadAnimationGroup("F_Greas")
LoadAnimationGroup("F_Jocks")
LoadAnimationGroup("F_Nerds")
LoadAnimationGroup("F_OldPeds")
LoadAnimationGroup("F_Pref")
LoadAnimationGroup("F_Preps")
LoadAnimationGroup("G_Grappler")
LoadAnimationGroup("G_Johnny")
LoadAnimationGroup("G_Striker")
LoadAnimationGroup("Grap")
LoadAnimationGroup("J_Damon")
LoadAnimationGroup("J_Grappler")
LoadAnimationGroup("J_Melee")
LoadAnimationGroup("J_Ranged")
LoadAnimationGroup("J_Striker")
LoadAnimationGroup("LE_Orderly")
LoadAnimationGroup("Nemesis")
LoadAnimationGroup("N_Ranged")
LoadAnimationGroup("N_Striker")
LoadAnimationGroup("N_Striker_A")
LoadAnimationGroup("N_Striker_B")
LoadAnimationGroup("P_Grappler")
LoadAnimationGroup("P_Striker")
LoadAnimationGroup("PunchBag")
LoadAnimationGroup("Qped")
LoadAnimationGroup("Rat_Ped")
LoadAnimationGroup("Russell")
LoadAnimationGroup("Russell_Pbomb")
LoadAnimationGroup("Straf_Dout")
LoadAnimationGroup("Straf_Fat")
LoadAnimationGroup("Straf_Female")
LoadAnimationGroup("Straf_Male")
LoadAnimationGroup("Straf_Nerd")
LoadAnimationGroup("Straf_Prep")
LoadAnimationGroup("Straf_Savage")
LoadAnimationGroup("Straf_Wrest")
LoadAnimationGroup("TE_Female")
LoadAnimationGroup("1_02BYourSchool")
LoadAnimationGroup("1_02_MeetWithGary")
LoadAnimationGroup("1_03The Setup")
LoadAnimationGroup("1_04TheSlingshot")
LoadAnimationGroup("1_06ALittleHelp")
LoadAnimationGroup("1_07_SaveBucky")
LoadAnimationGroup("1_07_Sk8Board")
LoadAnimationGroup("1_08ThatBitch")
LoadAnimationGroup("1_08_MandPuke")
LoadAnimationGroup("1_09_Candidate")
LoadAnimationGroup("1_10Betrayal")
LoadAnimationGroup("1_11B_HeBigPrank")
LoadAnimationGroup("1_G1_TheDiary")
LoadAnimationGroup("1_S01HatVsGall")
LoadAnimationGroup("2_01LastMinuteShop")
LoadAnimationGroup("2_02ComicKlepto")
LoadAnimationGroup("2_05TadsHouse")
LoadAnimationGroup("2_06MovieTickets")
LoadAnimationGroup("2_07BeachRumble")
LoadAnimationGroup("2_08WeedKiller")
LoadAnimationGroup("2_4RichAreaRace")
LoadAnimationGroup("2_G2CarnivalDate")
LoadAnimationGroup("2_G2_GiftExchange")
LoadAnimationGroup("2_R03PaperRoute")
LoadAnimationGroup("2_S02CharSheets")
LoadAnimationGroup("2_S04CharSheets")
LoadAnimationGroup("2_S05_CooksCrush")
LoadAnimationGroup("2_S06PantyRaid")
LoadAnimationGroup("3_01JealousJohnny")
LoadAnimationGroup("3_04WrongPtTown")
LoadAnimationGroup("3_05TheTenements")
LoadAnimationGroup("3_BFightJohnnyV")
LoadAnimationGroup("3_G3")
LoadAnimationGroup("3_R05ChemicalDeliv")
LoadAnimationGroup("3_R08RaceLeague")
LoadAnimationGroup("3_S03CheatinTime")
LoadAnimationGroup("4_01Paparazzi")
LoadAnimationGroup("4_04_FunhouseFun")
LoadAnimationGroup("4_06BigGame")
LoadAnimationGroup("4_B2_JockBossBattle")
LoadAnimationGroup("5_01Grp")
LoadAnimationGroup("5_01Rats")
LoadAnimationGroup("5_02PrVandalized")
LoadAnimationGroup("5_05Zoe")
LoadAnimationGroup("5_09MakingAMark")
LoadAnimationGroup("6B_PARA")
LoadAnimationGroup("AGymLght")
LoadAnimationGroup("Ambient")
LoadAnimationGroup("Ambient2")
LoadAnimationGroup("Ambient3")
LoadAnimationGroup("ANIBBALL")
LoadAnimationGroup("AniBroom")
LoadAnimationGroup("AniDice")
LoadAnimationGroup("AniFooty")
LoadAnimationGroup("AniGlobe")
LoadAnimationGroup("AnimSave")
LoadAnimationGroup("AniPillo")
LoadAnimationGroup("ARC3D")
LoadAnimationGroup("Area_Asylum")
LoadAnimationGroup("Area_Funhouse")
LoadAnimationGroup("Area_GirlsDorm")
LoadAnimationGroup("Area_Infirmary")
LoadAnimationGroup("Area_School")
LoadAnimationGroup("Area_Tenements")
LoadAnimationGroup("Armor")
LoadAnimationGroup("AsyBars")
LoadAnimationGroup("AsyDoorB")
LoadAnimationGroup("AsyDoors")
LoadAnimationGroup("AsyGate")
LoadAnimationGroup("AsyLever")
LoadAnimationGroup("AsySwtch")
LoadAnimationGroup("AtcPlank")
LoadAnimationGroup("Authority")
LoadAnimationGroup("BANANA")
LoadAnimationGroup("barelLad")
LoadAnimationGroup("BarrGate")
LoadAnimationGroup("BATON")
LoadAnimationGroup("BBALL_21")
LoadAnimationGroup("bbgun")
LoadAnimationGroup("BCatcher")
LoadAnimationGroup("BdrDoorL")
LoadAnimationGroup("BeardLady")
LoadAnimationGroup("Bike")
LoadAnimationGroup("BikeGar")
LoadAnimationGroup("BoldRoll")
LoadAnimationGroup("BoltCutt")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("BoxRopes")
LoadAnimationGroup("BRDoor")
LoadAnimationGroup("BrkSwtch")
LoadAnimationGroup("BROCKETL")
LoadAnimationGroup("BRSwitch")
LoadAnimationGroup("BusDoors")
LoadAnimationGroup("Butcher")
LoadAnimationGroup("BXPBag")
LoadAnimationGroup("B_Striker")
LoadAnimationGroup("CarnCurt")
LoadAnimationGroup("CARNI01")
LoadAnimationGroup("carnies")
LoadAnimationGroup("Car_Ham")
LoadAnimationGroup("Cavalier")
LoadAnimationGroup("Cheer_Cool1")
LoadAnimationGroup("Cheer_Cool2")
LoadAnimationGroup("Cheer_Cool3")
LoadAnimationGroup("Cheer_Gen1")
LoadAnimationGroup("Cheer_Gen2")
LoadAnimationGroup("Cheer_Gen3")
LoadAnimationGroup("Cheer_Girl1")
LoadAnimationGroup("Cheer_Girl2")
LoadAnimationGroup("Cheer_Girl3")
LoadAnimationGroup("Cheer_Girl4")
LoadAnimationGroup("Cheer_Nerd1")
LoadAnimationGroup("Cheer_Nerd2")
LoadAnimationGroup("Cheer_Nerd3")
LoadAnimationGroup("Cheer_Posh1")
LoadAnimationGroup("Cheer_Posh2")
LoadAnimationGroup("Cheer_Posh3")
LoadAnimationGroup("Chem_Set")
LoadAnimationGroup("ChLead_Idle")
LoadAnimationGroup("CLadderA")
LoadAnimationGroup("CnGate")
LoadAnimationGroup("Coaster")
LoadAnimationGroup("COPBIKE")
LoadAnimationGroup("Cop_Frisk")
LoadAnimationGroup("CV_Female")
LoadAnimationGroup("CV_Male")
LoadAnimationGroup("C_Wrestling")
LoadAnimationGroup("DartBrd")
LoadAnimationGroup("DartCab")
LoadAnimationGroup("DodgeBall")
LoadAnimationGroup("DodgeBall2")
LoadAnimationGroup("DoorStr1")
LoadAnimationGroup("DO_Edgar")
LoadAnimationGroup("DO_Grap")
LoadAnimationGroup("DO_StrikeCombo")
LoadAnimationGroup("DO_Striker")
LoadAnimationGroup("DRBrace")
LoadAnimationGroup("Drumming")
LoadAnimationGroup("DuffBag")
LoadAnimationGroup("DunkBttn")
LoadAnimationGroup("DunkSeat")
LoadAnimationGroup("Earnest")
LoadAnimationGroup("EnglishClass")
LoadAnimationGroup("ErrandCrab")
LoadAnimationGroup("Errand_BUS")
LoadAnimationGroup("Errand_IND")
LoadAnimationGroup("Errand_RIC")
LoadAnimationGroup("Errand_SCH")
LoadAnimationGroup("ESCDoorL")
LoadAnimationGroup("ESCDoorR")
LoadAnimationGroup("ExtWind")
LoadAnimationGroup("FDoor")
LoadAnimationGroup("FDoorB")
LoadAnimationGroup("FDoorC")
LoadAnimationGroup("Ferris")
LoadAnimationGroup("FGhost")
LoadAnimationGroup("FGoblin")
LoadAnimationGroup("FlagA")
LoadAnimationGroup("FLbBook")
LoadAnimationGroup("FlbLader")
LoadAnimationGroup("FLbPaint")
LoadAnimationGroup("FLbTable")
LoadAnimationGroup("FMCntrl")
LoadAnimationGroup("FMDoor")
LoadAnimationGroup("FMTrapDr")
LoadAnimationGroup("FMTrapSw")
LoadAnimationGroup("FortTell")
LoadAnimationGroup("funCart")
LoadAnimationGroup("funCurtn")
LoadAnimationGroup("funMiner")
LoadAnimationGroup("funRocks")
LoadAnimationGroup("FunTeeth")
LoadAnimationGroup("FXTestG")
LoadAnimationGroup("F_Adult")
LoadAnimationGroup("F_BULLY")
LoadAnimationGroup("F_Crazy")
LoadAnimationGroup("F_Douts")
LoadAnimationGroup("F_Girls")
LoadAnimationGroup("F_Greas")
LoadAnimationGroup("F_Jocks")
LoadAnimationGroup("F_Nerds")
LoadAnimationGroup("F_OldPeds")
LoadAnimationGroup("F_Pref")
LoadAnimationGroup("F_Preps")
LoadAnimationGroup("GarbCanA")
LoadAnimationGroup("GatCool")
LoadAnimationGroup("GEN_SOCIAL")
LoadAnimationGroup("Gfight")
LoadAnimationGroup("GhostDrs")
LoadAnimationGroup("Gift")
LoadAnimationGroup("Go_Cart")
LoadAnimationGroup("Grap")
LoadAnimationGroup("GymHoop")
LoadAnimationGroup("GymWLad")
LoadAnimationGroup("G_Grappler")
LoadAnimationGroup("G_Johnny")
LoadAnimationGroup("G_Striker")
LoadAnimationGroup("Halloween")
LoadAnimationGroup("HallWind")
LoadAnimationGroup("Hang_Jock")
LoadAnimationGroup("Hang_Moshing")
LoadAnimationGroup("Hang_Talking")
LoadAnimationGroup("Hang_Workout")
LoadAnimationGroup("Hobos")
LoadAnimationGroup("Hobo_Cheer")
LoadAnimationGroup("HSdinger")
LoadAnimationGroup("HUMIL_4-10_B")
LoadAnimationGroup("HUMIL_4-10_C")
LoadAnimationGroup("HUMIL_5-8F_A")
LoadAnimationGroup("HUMIL_5-8F_B")
LoadAnimationGroup("HUMIL_5-8V4-10")
LoadAnimationGroup("HUMIL_5-8V6-1")
LoadAnimationGroup("HUMIL_5-8VPLY")
LoadAnimationGroup("HUMIL_5-8_A")
LoadAnimationGroup("HUMIL_5-8_B")
LoadAnimationGroup("HUMIL_5-8_C")
LoadAnimationGroup("HUMIL_6-1V4-10")
LoadAnimationGroup("HUMIL_6-1V6-1")
LoadAnimationGroup("HUMIL_6-1VPLY")
LoadAnimationGroup("HUMIL_6-1_A")
LoadAnimationGroup("HUMIL_6-1_B")
LoadAnimationGroup("HUMIL_6-1_C")
LoadAnimationGroup("HUMIL_6-5V4-10")
LoadAnimationGroup("HUMIL_6-5V6-1")
LoadAnimationGroup("HUMIL_6-5VPLY")
LoadAnimationGroup("HUMIL_6-5_A")
LoadAnimationGroup("HUMIL_6-5_B")
LoadAnimationGroup("HUMIL_6-5_C")
LoadAnimationGroup("IDLE_AUTH_A")
LoadAnimationGroup("IDLE_AUTH_B")
LoadAnimationGroup("IDLE_AUTH_C")
LoadAnimationGroup("IDLE_AUTH_D")
LoadAnimationGroup("IDLE_BULLY_A")
LoadAnimationGroup("IDLE_BULLY_B")
LoadAnimationGroup("IDLE_BULLY_C")
LoadAnimationGroup("IDLE_BULLY_D")
LoadAnimationGroup("IDLE_CIVF_A")
LoadAnimationGroup("IDLE_CIVF_B")
LoadAnimationGroup("IDLE_CIVF_C")
LoadAnimationGroup("IDLE_CIVM_A")
LoadAnimationGroup("IDLE_CIVM_B")
LoadAnimationGroup("IDLE_CIVM_C")
LoadAnimationGroup("IDLE_DOUT_A")
LoadAnimationGroup("IDLE_DOUT_B")
LoadAnimationGroup("IDLE_DOUT_C")
LoadAnimationGroup("IDLE_DOUT_D")
LoadAnimationGroup("IDLE_FATG_A")
LoadAnimationGroup("IDLE_FATG_B")
LoadAnimationGroup("IDLE_FATG_C")
LoadAnimationGroup("IDLE_FAT_A")
LoadAnimationGroup("IDLE_FAT_B")
LoadAnimationGroup("IDLE_FAT_C")
LoadAnimationGroup("IDLE_GREAS_A")
LoadAnimationGroup("IDLE_GREAS_B")
LoadAnimationGroup("IDLE_GREAS_C")
LoadAnimationGroup("IDLE_GREAS_D")
LoadAnimationGroup("IDLE_GSF_A")
LoadAnimationGroup("IDLE_GSF_B")
LoadAnimationGroup("IDLE_GSF_C")
LoadAnimationGroup("IDLE_GSM_A")
LoadAnimationGroup("IDLE_GSM_B")
LoadAnimationGroup("IDLE_GSM_C")
LoadAnimationGroup("IDLE_JOCK_A")
LoadAnimationGroup("IDLE_JOCK_B")
LoadAnimationGroup("IDLE_JOCK_C")
LoadAnimationGroup("IDLE_JOCK_D")
LoadAnimationGroup("IDLE_NERD_A")
LoadAnimationGroup("IDLE_NERD_B")
LoadAnimationGroup("IDLE_NERD_C")
LoadAnimationGroup("IDLE_NERD_D")
LoadAnimationGroup("IDLE_NGIRL")
LoadAnimationGroup("IDLE_PREP_A")
LoadAnimationGroup("IDLE_PREP_B")
LoadAnimationGroup("IDLE_PREP_C")
LoadAnimationGroup("IDLE_PREP_D")
LoadAnimationGroup("IDLE_SEXY_A")
LoadAnimationGroup("IDLE_SEXY_B")
LoadAnimationGroup("IDLE_SEXY_C")
LoadAnimationGroup("INDgateC")
LoadAnimationGroup("JPhoto")
LoadAnimationGroup("JunkCarA")
LoadAnimationGroup("JV_Asylum")
LoadAnimationGroup("J_Damon")
LoadAnimationGroup("J_Grappler")
LoadAnimationGroup("J_Melee")
LoadAnimationGroup("J_Ranged")
LoadAnimationGroup("J_Striker")
LoadAnimationGroup("KISS1")
LoadAnimationGroup("KISS2")
LoadAnimationGroup("KISS3")
LoadAnimationGroup("KISS4")
LoadAnimationGroup("KissAdult")
LoadAnimationGroup("KISSB")
LoadAnimationGroup("KISSF")
LoadAnimationGroup("LckrGymA")
LoadAnimationGroup("LE_Officer")
LoadAnimationGroup("LE_Orderly")
LoadAnimationGroup("Mermaid")
LoadAnimationGroup("MG_Craps")
LoadAnimationGroup("MINIBIKE")
LoadAnimationGroup("MINICHEM")
LoadAnimationGroup("MINIDARTS")
LoadAnimationGroup("MINIDunk")
LoadAnimationGroup("MINIGraf")
LoadAnimationGroup("MINIHACKY")
LoadAnimationGroup("MINI_Arm")
LoadAnimationGroup("MINI_BallToss")
LoadAnimationGroup("MINI_Lock")
LoadAnimationGroup("MINI_React")
LoadAnimationGroup("Miracle")
LoadAnimationGroup("MOWER")
LoadAnimationGroup("MPostA")
LoadAnimationGroup("N2B Dishonerable")
LoadAnimationGroup("Nemesis")
LoadAnimationGroup("nerdBar1")
LoadAnimationGroup("NIS_0_00A")
LoadAnimationGroup("NIS_1_02")
LoadAnimationGroup("NIS_1_02B")
LoadAnimationGroup("NIS_1_03")
LoadAnimationGroup("NIS_1_04")
LoadAnimationGroup("NIS_1_05")
LoadAnimationGroup("NIS_1_07")
LoadAnimationGroup("NIS_1_08_1")
LoadAnimationGroup("NIS_1_09")
LoadAnimationGroup("NIS_1_11")
LoadAnimationGroup("NIS_2_01")
LoadAnimationGroup("NIS_2_03")
LoadAnimationGroup("NIS_2_04")
LoadAnimationGroup("NIS_2_06_1")
LoadAnimationGroup("NIS_2_B")
LoadAnimationGroup("NIS_2_S04")
LoadAnimationGroup("NIS_3_01")
LoadAnimationGroup("NIS_3_02")
LoadAnimationGroup("NIS_3_04")
LoadAnimationGroup("NIS_3_05")
LoadAnimationGroup("NIS_3_06")
LoadAnimationGroup("NIS_3_08")
LoadAnimationGroup("NIS_3_11")
LoadAnimationGroup("NIS_3_B")
LoadAnimationGroup("NIS_3_G3")
LoadAnimationGroup("NIS_3_R09_D")
LoadAnimationGroup("NIS_3_R09_G")
LoadAnimationGroup("NIS_3_R09_J")
LoadAnimationGroup("NIS_3_R09_N")
LoadAnimationGroup("NIS_3_R09_P")
LoadAnimationGroup("NIS_3_S03")
LoadAnimationGroup("NIS_3_S03_B")
LoadAnimationGroup("NIS_3_S11")
LoadAnimationGroup("NIS_4_01")
LoadAnimationGroup("NIS_4_05")
LoadAnimationGroup("NIS_4_06")
LoadAnimationGroup("NIS_4_B2")
LoadAnimationGroup("NIS_5_01")
LoadAnimationGroup("NIS_5_02")
LoadAnimationGroup("NIS_5_03")
LoadAnimationGroup("NIS_5_04")
LoadAnimationGroup("NIS_5_05")
LoadAnimationGroup("NIS_5_07")
LoadAnimationGroup("NIS_5_G5")
LoadAnimationGroup("NIS_6_02")
LoadAnimationGroup("NIS_6_03")
LoadAnimationGroup("NLock01A")
LoadAnimationGroup("NPC_Adult")
LoadAnimationGroup("NPC_AggroTaunt")
LoadAnimationGroup("NPC_Chat_1")
LoadAnimationGroup("NPC_Chat_2")
LoadAnimationGroup("NPC_Chat_F")
LoadAnimationGroup("NPC_Cheering")
LoadAnimationGroup("NPC_Love")
LoadAnimationGroup("NPC_Mascot")
LoadAnimationGroup("NPC_NeedsResolving")
LoadAnimationGroup("NPC_Principal")
LoadAnimationGroup("NPC_Shopping")
LoadAnimationGroup("NPC_Spectator")
LoadAnimationGroup("N_Ranged")
LoadAnimationGroup("N_Striker")
LoadAnimationGroup("N_Striker_A")
LoadAnimationGroup("N_Striker_B")
LoadAnimationGroup("ObsDoor")
LoadAnimationGroup("OBSMotor")
LoadAnimationGroup("ObsPtf_1")
LoadAnimationGroup("ObsPtf_2")
LoadAnimationGroup("Pageant")
LoadAnimationGroup("PedCoaster")
LoadAnimationGroup("Player_Tired")
LoadAnimationGroup("Player_VTired")
LoadAnimationGroup("POI_Booktease")
LoadAnimationGroup("POI_Cafeteria")
LoadAnimationGroup("POI_ChLead")
LoadAnimationGroup("POI_Gen")
LoadAnimationGroup("POI_Smoking")
LoadAnimationGroup("POI_Telloff")
LoadAnimationGroup("POI_WarmHands")
LoadAnimationGroup("POI_Worker")
LoadAnimationGroup("PortaPoo")
LoadAnimationGroup("PrepDoor")
LoadAnimationGroup("PunchBag")
LoadAnimationGroup("pxHoop")
LoadAnimationGroup("pxLad10M")
LoadAnimationGroup("Px_Arcade")
LoadAnimationGroup("Px_Bed")
LoadAnimationGroup("Px_Fountain")
LoadAnimationGroup("Px_Garb")
LoadAnimationGroup("Px_Gen")
LoadAnimationGroup("Px_Ladr")
LoadAnimationGroup("Px_Rail")
LoadAnimationGroup("Px_RedButton")
LoadAnimationGroup("Px_Sink")
LoadAnimationGroup("Px_Tlet")
LoadAnimationGroup("Px_Tree")
LoadAnimationGroup("P_Grappler")
LoadAnimationGroup("P_Striker")
LoadAnimationGroup("QPed")
LoadAnimationGroup("RAT_PED")
LoadAnimationGroup("Reeper")
LoadAnimationGroup("RMailbox")
LoadAnimationGroup("Russell")
LoadAnimationGroup("Russell_PBomb")
LoadAnimationGroup("Santa_Lap")
LoadAnimationGroup("SAUTH_A")
LoadAnimationGroup("SAUTH_F")
LoadAnimationGroup("SAUTH_U")
LoadAnimationGroup("SAUTH_X")
LoadAnimationGroup("SBarels1")
LoadAnimationGroup("SBULL_A")
LoadAnimationGroup("SBULL_F")
LoadAnimationGroup("SBULL_S")
LoadAnimationGroup("SBULL_U")
LoadAnimationGroup("SBULL_X")
LoadAnimationGroup("Scaffold")
LoadAnimationGroup("SCbanpil")
LoadAnimationGroup("SCBell")
LoadAnimationGroup("SCDoor")
LoadAnimationGroup("ScGate")
LoadAnimationGroup("SCgrdoor")
LoadAnimationGroup("scObsDr")
LoadAnimationGroup("ScoolBus")
LoadAnimationGroup("SCOOTER")
LoadAnimationGroup("SecDoorL")
LoadAnimationGroup("SecDoorR")
LoadAnimationGroup("Sedan")
LoadAnimationGroup("SFAT_A")
LoadAnimationGroup("SFAT_F")
LoadAnimationGroup("SFAT_I")
LoadAnimationGroup("SFAT_S")
LoadAnimationGroup("SGEN_A")
LoadAnimationGroup("SGEN_F")
LoadAnimationGroup("SGEN_I")
LoadAnimationGroup("SGEN_S")
LoadAnimationGroup("SGIRLS")
LoadAnimationGroup("SGIRL_A")
LoadAnimationGroup("SGIRL_D")
LoadAnimationGroup("SGIRL_F")
LoadAnimationGroup("SGIRL_S")
LoadAnimationGroup("SGTargB")
LoadAnimationGroup("ShopBike")
LoadAnimationGroup("SHUMIL_01")
LoadAnimationGroup("SHWR")
LoadAnimationGroup("SIAMESE")
LoadAnimationGroup("Siamese2")
LoadAnimationGroup("Sitting_Boys")
LoadAnimationGroup("SK8Board")
LoadAnimationGroup("Skateboard")
LoadAnimationGroup("SkeltonMan")
LoadAnimationGroup("Slingsh")
LoadAnimationGroup("SNERD_A")
LoadAnimationGroup("SNERD_F")
LoadAnimationGroup("SNERD_I")
LoadAnimationGroup("SNERD_S")
LoadAnimationGroup("SNGIRLS")
LoadAnimationGroup("SNGIRL_D")
LoadAnimationGroup("SNGIRL_F")
LoadAnimationGroup("SnowBlob")
LoadAnimationGroup("SnowMND")
LoadAnimationGroup("SnowWall")
LoadAnimationGroup("SOLD_A")
LoadAnimationGroup("SOLD_F")
LoadAnimationGroup("SOLD_I")
LoadAnimationGroup("SOLD_S")
LoadAnimationGroup("SPLAY_A")
LoadAnimationGroup("SPLAY_B")
LoadAnimationGroup("SprayCan")
LoadAnimationGroup("SpudG")
LoadAnimationGroup("Squid")
LoadAnimationGroup("StalDoor")
LoadAnimationGroup("Straf_Dout")
LoadAnimationGroup("Straf_Fat")
LoadAnimationGroup("Straf_Female")
LoadAnimationGroup("Straf_Male")
LoadAnimationGroup("Straf_Nerd")
LoadAnimationGroup("Straf_Prep")
LoadAnimationGroup("Straf_Savage")
LoadAnimationGroup("Straf_Wrest")
LoadAnimationGroup("SUV")
LoadAnimationGroup("TadGates")
LoadAnimationGroup("TadShud")
LoadAnimationGroup("TE_Female")
LoadAnimationGroup("TGKFlag")
LoadAnimationGroup("ToolBox")
LoadAnimationGroup("TrackSW")
LoadAnimationGroup("TreeFall")
LoadAnimationGroup("Truck")
LoadAnimationGroup("Try_Clothes")
LoadAnimationGroup("TSGate")
LoadAnimationGroup("UBO")
LoadAnimationGroup("Umbrella")
LoadAnimationGroup("VDMilo")
LoadAnimationGroup("VFlytrap")
LoadAnimationGroup("V_Bike")
LoadAnimationGroup("V_Bike_Races")
LoadAnimationGroup("V_COPBIKE")
LoadAnimationGroup("V_SCOOTER")
LoadAnimationGroup("WBalloon")
LoadAnimationGroup("WeaponUnlock")
LoadAnimationGroup("Ween_Fem")
LoadAnimationGroup("WHCrane")
LoadAnimationGroup("WheelBrl")
LoadAnimationGroup("WPCannon")
LoadAnimationGroup("WPSheldB")
LoadAnimationGroup("WPShield")
LoadAnimationGroup("WPTurret")
LoadAnimationGroup("W_BBall")
LoadAnimationGroup("W_BBallBat")
LoadAnimationGroup("W_BRocket")
LoadAnimationGroup("W_Camera")
LoadAnimationGroup("W_CherryBomb")
LoadAnimationGroup("W_CHShield")
LoadAnimationGroup("W_FlashLight")
LoadAnimationGroup("W_Fountain")
LoadAnimationGroup("W_Itchpowder")
LoadAnimationGroup("W_JBroom")
LoadAnimationGroup("W_Lid")
LoadAnimationGroup("W_PooBag")
LoadAnimationGroup("W_PRANK")
LoadAnimationGroup("W_Slingshot")
LoadAnimationGroup("W_Snowball")
LoadAnimationGroup("W_snowshwl")
LoadAnimationGroup("W_SprayCan")
LoadAnimationGroup("W_SpudGun")
LoadAnimationGroup("W_Stick")
LoadAnimationGroup("W_Thrown")
LoadAnimationGroup("W_wtrpipe")
LoadAnimationGroup("x_cas1")
LoadAnimationGroup("x_cas2")
LoadAnimationGroup("x_cas3")
LoadAnimationGroup("x_ccane")
LoadAnimationGroup("X_Chair")
LoadAnimationGroup("x_cndl")
LoadAnimationGroup("x_sleigh")
LoadAnimationGroup("x_tedy")
collectgarbage()
end
Why does it crash?