News: Welcome back to Bullworth! If you haven't already, you will need to reset your password..


Author Topic: Johnny Tornado kick Fail!! (just overheadkickcombo)  (Read 7279 times)

0 Members and 2 Guests are viewing this topic.

Offline barca769

  • Jr. Member
  • **
  • Posts: 25
  • Gender: Male
  • Never Ending
    • View Profile
Johnny Tornado kick Fail!! (just overheadkickcombo)
« on: August 14, 2015, 10:40:43 PM »
Hey. i've try this code : PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")

but if I press the button my player do over head kick combo... why  :wacko: :wacko:

Please help me for example script or other  :'( :'(

Offline UltimateGamer9

  • Full Member
  • ***
  • Posts: 190
  • Gender: Male
    • View Profile
Re: Johnny Tornado kick Fail!! (just overheadkickcombo)
« Reply #1 on: August 14, 2015, 10:58:49 PM »
did you do ImportScript("2_B.lua")?

Offline barca769

  • Jr. Member
  • **
  • Posts: 25
  • Gender: Male
  • Never Ending
    • View Profile
Re: Johnny Tornado kick Fail!! (just overheadkickcombo)
« Reply #2 on: August 14, 2015, 11:15:03 PM »
Yes I 've put

Offline embas10

  • Jr. Member
  • **
  • Posts: 27
  • Gender: Male
    • View Profile
Re: Johnny Tornado kick Fail!! (just overheadkickcombo)
« Reply #3 on: August 15, 2015, 08:11:39 AM »
Do you use freeroam script aka STimeCycle.lur?
If you  import a mission script using STimeCycle, it will be won't work.
I dunno why, but if you want to use johnny tornado kick in freeroam, you should find the full node code.

Offline Unknownsoldier

  • Hero Member
  • ****
  • Posts: 2,773
    • View Profile
Re: Johnny Tornado kick Fail!! (just overheadkickcombo)
« Reply #4 on: August 15, 2015, 11:13:21 PM »
Do you use freeroam script aka STimeCycle.lur?
If you  import a mission script using STimeCycle, it will be won't work.
I dunno why, but if you want to use johnny tornado kick in freeroam, you should find the full node code.
It will work. Just put it in the main() function.

Offline barca769

  • Jr. Member
  • **
  • Posts: 25
  • Gender: Male
  • Never Ending
    • View Profile
Re: Johnny Tornado kick Fail!! (just overheadkickcombo)
« Reply #5 on: August 16, 2015, 02:01:41 AM »
Okay i've tried the johnny tornado kick in arcrace1 and work. but i want it for freeroam, so how to trigger overhead kick combo and
tornado kick in freeroam, like not another selector mod ?

Offline embas10

  • Jr. Member
  • **
  • Posts: 27
  • Gender: Male
    • View Profile
Re: Johnny Tornado kick Fail!! (just overheadkickcombo)
« Reply #6 on: August 16, 2015, 07:50:08 AM »
Do you use freeroam script aka STimeCycle.lur?
If you  import a mission script using STimeCycle, it will be won't work.
I dunno why, but if you want to use johnny tornado kick in freeroam, you should find the full node code.
It will work. Just put it in the main() function.
Had you try it? I has do this to before, an it wont work
http://www.bully-board.com/index.php?topic=21811.0

Okay i've tried the johnny tornado kick in arcrace1 and work. but i want it for freeroam, so how to trigger overhead kick combo and
tornado kick in freeroam, like not another selector mod ?
Not another selector mod by deadpool, it's use starting script or another else to launch script.
So that's not freeroam.

Offline DaBOSS54320

  • Hero Member
  • ****
  • Posts: 3,398
  • Gender: Female
    • View Profile
Re: Johnny Tornado kick Fail!! (just overheadkickcombo)
« Reply #7 on: August 16, 2015, 12:41:57 PM »
Okay i've tried the johnny tornado kick in arcrace1 and work. but i want it for freeroam, so how to trigger overhead kick combo and
tornado kick in freeroam, like not another selector mod ?

Edit a different script instead of ArcRace1.lur. STimeCycle should work fine for the time being.

Offline AlphaTech

  • LostInSpace
  • Sr. Member
  • ***
  • Posts: 758
  • Gender: Male
  • The name's AlphaTECH, whatca need help with?! :)
    • View Profile
Re: Johnny Tornado kick Fail!! (just overheadkickcombo)
« Reply #8 on: August 16, 2015, 01:39:26 PM »
Okay i've tried the johnny tornado kick in arcrace1 and work. but i want it for freeroam, so how to trigger overhead kick combo and
tornado kick in freeroam, like not another selector mod ?

Edit a different script instead of ArcRace1.lur. STimeCycle should work fine for the time being.

Daboss you always hand pick the answer's huh? I literally read this yesterday and said their is a post on the board about adding scripts to free roam. Lol

Offline DaBOSS54320

  • Hero Member
  • ****
  • Posts: 3,398
  • Gender: Female
    • View Profile
Re: Johnny Tornado kick Fail!! (just overheadkickcombo)
« Reply #9 on: August 16, 2015, 02:27:42 PM »
Daboss you always hand pick the answer's huh? I literally read this yesterday and said their is a post on the board about adding scripts to free roam. Lol

What'd I do wrong?

Offline Unknownsoldier

  • Hero Member
  • ****
  • Posts: 2,773
    • View Profile
Re: Johnny Tornado kick Fail!! (just overheadkickcombo)
« Reply #10 on: August 16, 2015, 06:32:36 PM »
ugh. just import it in the main function in STimeCycle.lur.

"Edit a different script instead of ArcRace1.lur. STimeCycle should work fine for the time being."
*smh*

in the stimecycle.lua file, there should be a function that says "main = function()" OR "function main()" Below that, you may have a "Wait(500)" or more. Right below the wait, add:
ImportScript("2_B.lua")

Offline barca769

  • Jr. Member
  • **
  • Posts: 25
  • Gender: Male
  • Never Ending
    • View Profile
Re: Johnny Tornado kick Fail!! (just overheadkickcombo)
« Reply #11 on: August 17, 2015, 01:48:07 AM »
ugh. just import it in the main function in STimeCycle.lur.

"Edit a different script instead of ArcRace1.lur. STimeCycle should work fine for the time being."
*smh*

in the stimecycle.lua file, there should be a function that says "main = function()" OR "function main()" Below that, you may have a "Wait(500)" or more. Right below the wait, add:
ImportScript("2_B.lua")
Is this a way to combine the node overhead kick combo with a tornado kick? I'm afraid when adding ImportScript ("2_B.lua") on main = function (), then it will not be able to do Overhead kick combo again or has been replaced by a tornado kick permanently

Offline Unknownsoldier

  • Hero Member
  • ****
  • Posts: 2,773
    • View Profile
Re: Johnny Tornado kick Fail!! (just overheadkickcombo)
« Reply #12 on: August 18, 2015, 11:21:33 AM »
Well as far as anyone knows, you HAVE to choose 1 or the other. So yes, it will be permanent. HOWEVER. I will try to make 2 scripts(BOTH FREEROAM) and try 1 action node in each script. I'll be back soon.

P.S. - Don't use Johnny's tree. Just use PedSetActionNode(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")

Offline barca769

  • Jr. Member
  • **
  • Posts: 25
  • Gender: Male
  • Never Ending
    • View Profile
Re: Johnny Tornado kick Fail!! (just overheadkickcombo)
« Reply #13 on: August 18, 2015, 10:54:56 PM »
Well as far as anyone knows, you HAVE to choose 1 or the other. So yes, it will be permanent. HOWEVER. I will try to make 2 scripts(BOTH FREEROAM) and try 1 action node in each script. I'll be back soon.

P.S. - Don't use Johnny's tree. Just use PedSetActionNode(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
Understood!

Offline DaProX

  • Jr. Member
  • **
  • Posts: 2
    • View Profile
Re: Johnny Tornado kick Fail!! (just overheadkickcombo)
« Reply #14 on: August 23, 2015, 02:08:16 AM »
The correct node is "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act"

You forgot the "offense" @ Unknownsoldier.

@Barca. If you want both, the 2_B method won't work. You would have to find the full node for the tornado kick.