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The Dream Is Dead · 14697

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Offline The Dream Is Dead

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on: June 22, 2015, 04:34:49 PM
First of all, I know that there were several threads about beta stuff and related stuff, but I made this one with the intention of collecting every single fact from each thread. The main problem is that sometimes is too hard to find a very specific fact that was posted years ago in a forgotten thread. I don't take all the credit for some of the facts since I got them from other threads (mainly from Madman and Red Blaster). Remember that is not finished yet (and far from it).

If you want to share info PLEASE give me some sort of proof that it exist(ed) in the game!



Missions:

The setup (1_03):

-The cutscene was inside the school main building rather than outside.
-There are unused lines where Jimmy taunts Davis after being defeated. Also there are unused lines where Davis brags about shooting Jimmy to the other bullies.
-Davis ran away after falling from the platform.

Slingshot (1_04):

-Gary wanted to test your aim shooting at bottles (from Galloway) rather than shooting at the school bus windows.
-Gary wanted you to shoot a prefect.
-You were going to shoot the bullies instead of the jocks in the footbal field.

Save Algie (1_05):

-After Algie went to the bathroom he asked you to get him back to the library. In the final version he only asks you this during an errand.
-You were supposed to protect Algie not only from bullies but from jocks too.
-After Algie got to his locker he offered Jimmy a soda and then they went to the library.
-Jimmy has unused lines, some of them being telling Algie to shut up, to hurry up in the bathroom and thanking him for the soda.

A little help (1_06_01):

-Jimmy was supposed to talk during the initial conversation between Gary and Pete, saying that the last time he saw the hobo he was "around here somewhere", referring to the parking lot area. This mission was originally going to happen after "Defend Bucky", where Jimmy was supposed to meet with the Hobo for the first time.
-Judging by unused dialogue the hobo taught you not only punch combos but also grab attacks such as the headbutt and the knee drop.

Defend Bucky (1_07):

-You had to protect Bucky from greasers rather than bullies.
-Originally this was the first mission where the hobo appeared, since there is unused dialogue where Jimmy ask who is him and what's his story. This means that this mission took place before "A little help".
-Bucky suggets Jimmy to use a wrench to fight the bullies although this weapon is only used in the workshop classes.
-Bucky has unused lines depending if you beat the bullies or more bullies are coming. Also Jimmy has unused lines telling the bullies to leave bucky alone.

That bitch (1_08):

-Bucky was the nerd who gave you the stink bombs instead of Fatty.
-You were supposed to steal a box of chocolates from Edna and give it to Fatty in exchange of the stink bombs.
-Pinky was supposed to use mission specific dialogue when she saw you in the girls change room and also told a prefect about it.
-Max was supposed to check the girls change room instead of Seth and he had mission specific dialogue.
-Mandy has an unused line where she calls for help if she catches Jimmy with the lab notes. Bo waa supposed to help her and maybe other jocks too.

Halloween (1_11X1):

Note: In the final version of the game this mission only consists in waiting for Pete to get out of the trash can and exit
the boys dorm, that's it. DO NOT confuse with the errands around the school, that's another mission (1_11Xp).

-The original mission idea was completely scrapped. It involved Gary giving you stuff so you used it to prank people. Some of
the stuff you have to do is to kill a rat and throw it at Eunice, give a joke candy to Edna to make her vomit, use the
volcano 4000 on the bullies, put a kick me sign in the back of a nerd while Gary creates a distraction and throwing itching
powder at Burton and Slawter while Pete distracts them.
-Pete gets kicked in the balls and reported to the principal.

The big prank (1_11X2):

-There's an unused line where Pete complains about being kicked in the balls and reported to the principal when Gary is
explaining his plan. After this he leaves.
-Gary wanted you to throw some marbles in the hallways after setting the poop bag on fire.
-Somehow you meet with Pete again after performing the prank. It is unknown if this happens inside or outside the main
building.
-You had to stealth back to the boys dorm with Gary and Pete.

Halloween pranks (1_11Xp):

-The pranks were given by different students, even some of which don't even have a halloween costume.
The students:
- Melody asks Jimmy to tag someone with a "Kick Me" sign instead of Pedro
- Bucky asks Jimmy to throw eggs at students instead of Casey
- Karen asks Jimmy to trip someone with marbles instead of Lucky
- Gloria asks Jimmy to throw stink bombs instead of Fatty
- Pedro asks Jimmy to set off a Volcano 4000 firework instead of Donald
- Casey asks Jimmy to throw itching powder instead of Parker
-The students mentioned before used mission specific dialogue to ask you to perform the pranks instead of generic errands
dialogues.
-There were also a dead rat, joke candy and firecraker errands but it's unknown who asked for them, except for the dead rat
one who was by Constantinos.

Russell in the hole (1_B):

-Jimmy is sent a message to go to the gym rather than being persuaded by Gary.
-It was going to happen in the school gym, exactly in the swimming pool.
-Russell was supposed to change his fighting strafe at one point of his fight, probably when depleting half his life.
-The fail cutscene was probably going to be used when you depleted half his life. This is because Johnny and Earnest boss
missions also have unused cutscenes that played after beating the first part of their missions.
-Jimmy and Russell have an unused fighting dialogue. This dialogue might have happened during the second part of his fight.

Comic klepto (2_02):

-Jimmy has unused lines when chasing Constantinos and when retrieving the comics.
-Davis was involved in this mission trying to protect someone (probably Jimmy because the bullies respect him during chapter 3).
-After stealing the comics from Constantinos, Jimmy has to fight some unknown peds.

The eggs (2_03):

-You had to chase Justin to retrieve Tad's gate key rather than just fighting him.
-After getting out of Tad's yard, the preppies would chase you with their bikes.
-For some reason the preppies who throw you eggs from inside Tad's house, have the G_Ranged_A fighting style. This is the only time in the entire game that this fighting style is used.
-The in-game cutscene where Tad tells Jimmy to get better clothes to participate in his plan was a bit longer. Even Justin has unused lines telling Jimmy to get an aquaberry outfit.
-Jimmy and the other preppies had more lines when fighting in Tad's yard, including Jimmy taunting Justin after retrieving the key.

Dishonorable fight (2_B):

-Bryce was supposed to say something to Jimmy when he got out of the boxing ring.
-The dialogue between Jimmy and Derby was longer. Jimmy even talked to Derby mid fight as opposed to in the in-game cutscenes only.
-Jimmy has unused lines where he hints you to lock the doors.
-Derby was supposed to throw you bottles while hiding behind the bar.
-Even thought Derby's chasing uppercut attack is in the ps2 version he never performs it.

Carnival date (2_G2):

Note: Dan and Kirby can be seen in walking by Jimmy and Pinky when they meet for the first time in the carnival.

-Dan and Kirby mocked Jimmy about how weak he was, so Pinky would hang out with them instead. Dan even challenges Jimmy to beat his score of 95 in the striker game. Beating them might have started a fight between Jimmy and the 2 jocks.
-Dorsey (the guy in the tent shop) explains Jimmy how to earn tickets and spend them in prizes.
-The carnival games might have happened in a specific order:
1. Striker
2. Baseball toss
3. Dunk tank
4. Shooting gallery
-There is unused dialogue which includes Jimmy suggesting to go to the freak show, Pinky wanting to go to the rollercoaster and a long talk between each other before kissing.
-Jimmy and Pinky are caught kissing by Algie, who gets scared and screams. The location where this took place is unknown.

The collector (2_R08):

-This mission along with "Mailbox armageddon", "Discreet deliveries" and "Small offences" were going to appear in the ps2 version.
-According to the game files this mission was supposed to take place in chapter 2.
-Despite the previous statement, in the Christman trailer the mission opening cutscene took place during winter, suggesting that rockstar made it available during chapter 3 later in development.
-The cutscene takes place in new coventry despite the mission marker is located in blue skies, not to mention that the whole mission takes places there too. The mission might have happened in new coventry.

Small offences (2_S07):

-The original idea of this mission was completely scrapped since in the final version this mission is a cutscene only. You were supposed to destroy some gnomes (which included the gnomes from Tad and Parker) and then Brandy (the carnival female midget) would pay you. This mission was most likely to be like the mission "Tagging up turf" from gta san andreas, where the game tells you the location of the first "collectables" and then you would have to find the rest by yourself in freeroam.

Defend Tad (unknown real name) (3_03):

-The basic idea of the mission is to protect Tad from different waves of greasers in the alley behind the hospital, sniper style, similar to the mission "The candidate".
-Despite the mission being unused, it still has it's own cutscene which explains that Lola wants to meet with Tad to "Study" and needs your backup just in case. Also the cutscene takes place in the alley where you meet with Algie and Chad in "Wrong part of town", suggesting that the mission marker was there rather than under the bridge like most of the missions in chapter 3.

Wrong part of town (3_04):

-Gary had a bigger role during this mission. In addition to watching Johnny push Cornelius, he was the one who found and told the greasers that Jimmy was in the alley with Algie and Chad. After meeting with Earnest and Cornelius at the end of the mission, Gary makes a small appearance where he warns Jimmy about telling on Johnny.
-There are unused lines when Johnny is talking to Cornelius. Johnny tells the other greasers to take care of "these 2 loosers". It's not clear who he was reffering to, maybe Cornelius was accompanied by 2 other nerds. There is also another unused line where Johnny notices you.
-Ricky has an unused line where he realises that Algie is not in the pizza parlor and Cornelius lied to him. This suggests that the pizza parlor existed in the game during development.
-Jimmy has unused lines where he explains Algie that he is in big trouble the first time they meet.
-Bucky makes an appearance along Earnest and Cornelius at the end of the mission where he gives Jimmy something that "he might find useful". Maybe you unlocked the spudgun after beating this mission.

The rumble (3_06):

-Derby was involved in this mission and gave a speech to the other preppies before the attack.
-Peanut used the train yard as an escape route to get to Johnny.
-Peanut escaped from you running rather than on bike.
-Jimmy saved Gord from the greasers.
-Johnny made an appearance near the end of the mission.

Justin, Pedro and Trevor conversation (unknown real name) (3_07):

Note: This isn't really a mission, it's just an in-game cutscene between 3 peds.

-Justin tells Pedro and Trevor that the preppies hid christmas presents around bullworth so the students would go find them. The presents might have been another kind of collectable just like the rubberbands, G&G cards, garden gnomes and transitors.
-It happened after the first cutscene in chapter 3 where Peanut requests Jimmy's help.
-This is the first and only time that a small student (Pedro) can be seen inside the boys dorm, even if it's an scripted spawn.

Greaser challenge (3_R09_G3):

-Damon (when he was a preppy) was the one who wanted you to kick out the greasers from the blue balls bar. There was a mission
before this one where he wanted you to beat up the greasers in the old bullworth vale.

Townie challenge (3_R09_D3):

-Damon (when he was a preppy) was the one who wanted you to kick out the townies from the warehouse. There was a mission
before this one where he wanted you to beat up the townies that went by near the school.

Fighting Johnny Vincent (3_B):

-Jimmy wanted to fight Johnny despite the fact that the cops were coming. For unknown reasons (and a strange scream audio) Jimmy doesn't achieve this.
-There is an unused mid fight dialogue between Jimmy and Johnny where Jimmy taunts him after he gets magnetized.
-There is an unused cutscene where Johnny gets magnetized.
-Judging by his unused cutscene, Johnny was also going to use his pipe during fight.
-Jonnhy was supposed to use his clear move (tornado kick) under certain circumstances.
-The other greasers have unused lines where they notice that the magnet is on. It's possible that they could turn it off again (ignoring the fact that pete was there? not confirmed). Maybe the tornado kick was meant to knock down Jimmy so Johnny had enough time to get back his pipe.
-Johnny's axe kick produced a mud stain effect on the screen (similar to "the gym is burning" fire).
-Not confirmed yet but it was probably raining because the mud effect (otherwise it would be just dirt).

Paparazzi (4_01):

-You were going to take pictures of Mandy on the toilet. You can see this in some posters from the mission "Discretion
assured".

Funhouse fun(4_04):

-You had to save Thad instead of Bucky. Contradictorily Thad appears in the opening cutscene so probably the cutscene was made after the mission.
-Luis wasn't part of this mission.
-Freeley, the funhouse operator, introduced you to each part of the funhouse (probably through a speaker) and met with you and the nerds after escaping.
-Kirby and Bo figured out that the book switch triggered the ladder instead of Jimmy.
-Jimmy has unused taunt lines when hitting the jocks with the grim reapers. He also has unused taunts when hitting them with goblins, ghosts and steam, athough they are never seen in the mission. The jocks have unused lines when being hit by them.
-Freeley mentions a greek mythology themed maze section in the funhouse although in the final version it's just a haunted house themed maze.
-The jocks appeared in the doors maze section and freaked out when they couldn't figure out how to open the doors, eventually getting lost.
-The jocks tried to get past the miner room evading the giant miners attacks. It might be possible that Jimmy had to use the control panel to hit them with the miners.
-Casey and Bo make a brief appearance at the end of the mission being the only jocks who managed to escape.
-Bucky has unused lines telling Jimmy what to do and freaking out.
-The music used in "Help Gary" was supposed to be used in the miners room and the music used in the lawnmowing/snow pickup punishments was supposed to be used in the maze room.

Damon in trouble (unknown real name) (4_S11):

-The basic idea of the mission was to steal Crabblesnitch's paddle from his office without getting caught (by Edward, Danvers or even Crabblesnitch himself) and placing it in Damon's bag while he was training with the team in the football field. Then you have to take a photo of Damon when he takes the paddle from the bag and show it to Crabblesnitch. Both Algie and Ricky help you create a distraction to achieve this mission. This was a side mission.
-Although the mission cutscene was completely removed (or never made?) it took place in the boys dorm and involved Pete and Gary. Yeah, Gary was relevant in chapter 4!
-The training equipment that can be found in the jocks hideout (such as the training dummies and cones) were going to appear in the football field.
-There is a bulletin message that is impossible to unlock because it requieres to beat this mission.
-This mission was the only time you could go to Crabblesnitch office in freeroam, which was bigger in the beta version of the game. In fact the office was supposed to be directly connected to the reception.

Nerd boss fight (4_B1):

-There are 2 unused cutscenes where Earnest jumps from one platform to another.
-Earnest has unused scream lines when falling from the last platform.

Jock boss fight (4_B2):

-Juri was part of this mission. It's unknown how was it supposed to happen since he doesn't have a football uniform model.

Rats in the library (5_01):

-You were supposed to kill the rats with the poison spray that you use in "Weed killer". Even though in the game storyline this weapons is first used in "Weed killer", it was originally intended to be used for this mission.
-If the player used the poison spray for too long then the screen would turn darker and shaky, alhough Jimmy never fainted.
-Both Jimmy and Mrs Carvin have unused lines, one of them being feeling dizzy about the spray smell.

The gym is burning (5_04):

-You were supposed to chase Gurney after he knocks you down in the change room. The chase involved bikes, that's why the
music "BikeChase" is playing (from Slingshot and Bait).
-Jimmy has unused lines when saving Juri and Kirby, and when fighting the townies after the chase (also unused).
-You were supposed to save Casey rather than Juri even thought you hear Juri screaming in the cutscene.

Showdown at the plant (5_B):

-There is an unused cutscene where Jimmy tries to persuade Edgar to not fight.
-Jimmy was supposed to be burned by sludge (or acid) at one point between the first and second fight. Even thought it's not
confirmed that Jimmy really died, the quote "Poor little Jimmy, taking an acid bath" hints that he was going to be
completely burned.
-Edgar can evade your pipe attacks and counter you with a knee strike. "But the move is still in the mission!". The reason
why I think it's unused is because the mission never tells you to steal his pipe or anything similar.
-The elevator in the plant can be used by the player with the "use" (or grapple) button. You must be inside the elevator and this can only be achieved going through walls.

Final showdown (6_B):

-Gary can evade you during his boss fight but it's extremely rare due to his low evade frequency. The evades have no
animations (T pose).

Unknown mission 1:

-There was a mission where jimmy would impersonate another character using a voice changer. It was most likely that you received this from the nerds and possibly use it to impersonate a jock and embarass him in front of a cheerleader.



Characters and Factions:

Students:

-Angie didn't have glasses and wore a blue dress.
-Christy was originally named Alex.
-Sheldon wore a red Bullworth vest.
-Pedro wore a blue Bullworth vest
-For some reason Petey has a "hole" in his back in scholarship edition, most likely because a mistake made to his model. However in the ps2 version he doesn't have it.

Nerds:

-According to Tyler's art website the Nerds wore a dark red vest with a black and yellow tie and bullworth fist logo, athough it was never confirmed that they wore it in any beta screenshot.
-According to Sota Yuyama's animations, Fatty and Melvin (the striker fighters) had a belly bounce attack. This could have been the only grapple move the nerds had in the entire game.
-Thad and Cornelius used a deleted fighting style called N_Melee_A. In the final version they use N_Ranged_A, the same one that Bucky and Donald use.

Bullies:

-Bullies were originally generic students with the difference that were more aggresive.
-They wore a blue vest similar to Jimmy's.
-It's believed that their territory was originally the autoshop since most of their missions happen there (The Setup, Defend Bucky, Character Sheets).
-Davis ability to run at fast speed (The setup and Character sheets) was more relevant during early development as he could be seen running in a track uniform and some of his quotes involed him bragging about his speed.
-Russell, Trent, Wade and Tom are wearing vests and/or sweaters in their yearbook photos. Although Davis can be seen wearing a vest in early screenshots of the game, he doesn't wear one like the other bullies in the yearbook.
-The bigger bullies (Trent, Ethan, Tom and Troy) had a deleted, different variation of the bullies fighting style called B_Striker_B.
-Russell has an unused variation of the bullies fighting style called Russell_102. The hit effects of the punches are different, it lacks the gut kick and has his chest bump. It might have been used in "Welcome to bullworth", as 1_02 is the script name of that mission.
-According to Sota Yuyama's animations, the townies lariat attack was part of Russell's boss fighting style (when he was a punk). However the official name is the "power move".

Preppies:

-In early stages the preppies used a completely blue uniform rather than the one with light blue squares.
-Tad Spencer was originally named Tad Smith.
-Tad and Gord used the Aquaberry sweater rather than the vest. It can be seen in their yearbook photos.
-Chad had an ear ring. In the final version of the game only his boxing version has the ear ring. Also it can be seen in his yearbook photo.
-Derby had a red scarf under his shirt. It can be seen in his yearbook photo.
-Derby is called "Darby" in the game files, possibly suggesting that this was his original name. Also the preppies and even Jimmy pronounce his name as "Darby".
-Damon was originally part of this faction and he even gave you missions, possibly in chapter 3.
-Gord, Tad, Justin, Bryce and Pinky have unused variations of the aquaberry uniform, each one with a different design. For some reason Gord is the only one who was deleted from the game, although the model and texture can still be found and can added back swapping files.

Greasers:

-Norton was originally named Jason.
-There is an unused fighting style called G_Ranged_A, a mix between the strikers and melee fighting style. It was only used for the preppies inside Tad's house in "The eggs".
-According to Sota Yuyama's animations, Johnny had a martials arts fighting style, mostly based on kicks. The only moves that were kept in the final version of the game were the over head kick combo (partially, 2 punches rather than 2 kicks before the final blow) and the clear move (or tornado kick).
-Norton and Hal (the grappler fighters) had a unique strafe animation rather than the one from the grappler jocks. This strafe actually matches with the ending animations of the attacks they perform.

Jocks:

-There was a jock named Bob who was removed possibly because of sexual references. He might have been replaced by Damon in later versions of the game as the Jocks are the only faction with 2 black students, not to mention that Damon was originally a Preppy. Although his original model was completely removed from the game, you can still find his wrestling outfit version.
-Luis, Bo and Bob have unused wrestling outfits that were going to wear in a removed wrestling minigame (probably along Fatty). Bo's model can only be found in cutscenes, Luis's model can only be found in-game and Bob's model can be found in both.
-Ted Thompson was originally named Ted Sinclair.
-Ted had his own boss fighting style but was disabled for unknown reasons. Although it's believed that it was intended for his boss fight, it was never confirmed. This fighting style resembles the one from the striker jocks with the exception that it has a different blocking animation and sound effect, can block more attacks than the normal block, it can evade projectiles and the football tackle animation is glitched.
-Bo and Casey (the melee fighters) have an unused shoulder barge attack. It's unblockable and deals a lot of damage.
-In his yearbook photo Dan seems to be wearing a jacket with white stripes on his arms. For some reason he has a unique yearbook photo in which he stands with his arms crossed. In the wii version it was changed to a normal one.

Townies (Dropouts):

-According to the game files, the townies were originally named the "Dropouts" but they were possibly renamed due to being offensive.
-Townies were originally supposed to be the Punks faction.
-Russell was originally the Townies leader (and the Punks leader even before).
-Jerry had longer hair.
-Jerry and Gurney (the grappler fighters) have an unused jump bite attack, similar to the one from the asylum inmates.
-According to the game files, Clint's original name is Henry.
-There is an unused, empty fighting style called DO_Melee_A. The townies might have had 3 different classes of fighters like any of the other factions (except bullies and not counting boss/unique fighting styles).

Prefects:

-Prefects used paddles as weapons.
-Early in development Jimmy could bribe the prefects.
-Edward wears black glasses rather than the gold ones in the ps2 version of the game.

Teachers:

-Miss Danvers was originally named Miss Winston.
-Mr Hattrick was originally named Mr Huntingdon.

Animals:

-There is an unused doberman dog model.
-Dogs could be beaten up in early stages of the game. Extra code was added to make them stand up again after you deplenish their health.



Map and locations:

Main map:

-The map was supposed to be bigger and more explorable, similar to gta maps.
-There was a pizza parlor during development but was replaced by the police station in the final version of the game.

School's main building:

-The main building used to have 3 floors. Although the 3 floors can be seen from outside, there are only 2 inside in the final version of the game.
-Crabblesnitch office was directly connected to the reception.
-The cafeteria had a different design, for example it had a chimney and a carpet.

Boys dorm:

-It used to have 2 floors, in fact it was a mirrored version of the girls dorm but with the boys dorm textures and props.
-Students from different factions spawned in the boys dorm rather than non-cliques, nerds and bullies only (using the fire alarm doesn't count).

Abandoned tenement:

-There is an empty room in the third floor, next to Norton's first encounter room. The door to this room is closed in the ps2 and wii version but for some reason it's opened in the pc and xbox 360 version, despite the fact that it has no porpouse in the storyline or any side event.



Vehicles:

-The lawnmower was green.
-One of the cars was retextured into a taxi in the pc and xbox 360 versions of the game.
« Last Edit: July 21, 2015, 12:31:11 AM by The Dream Is Dead »



Offline DahCobra33

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Reply #1 on: June 22, 2015, 04:44:26 PM
You outdone ya' self,now typinh...Nice research man!
ps:denunciado
rop
gg



Offline Owais Qadri

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Reply #2 on: June 22, 2015, 05:39:44 PM
Wow there was really good stuff taken out of the beta.



Offline The Dream Is Dead

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Reply #3 on: June 23, 2015, 02:17:29 PM
You outdone ya' self,now typinh...Nice research man!
ps:denunciado
rop
gg

I'm trying to update this as much as I can.  :P



Offline DahCobra33

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Reply #4 on: June 23, 2015, 06:31:14 PM
About Edgar:
It is possible to take his Pipe off...Simply wait 'til he's tired and wedgie him...He'll drop it,pick it up and have fun watching him dodge...



Offline Owais Qadri

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Reply #5 on: June 24, 2015, 02:47:38 PM
I wish you could kill Gary in the end.



Offline BloodChuckZ

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Reply #6 on: June 24, 2015, 08:47:28 PM
I killed him in the NES Story. 
Use your Imagination.



Offline Unknownsoldier

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Reply #7 on: June 24, 2015, 09:35:49 PM
Sorry if it's already in there. I just skimmed thru.

But can't forget about 3_03 or one of them. It's a brief mission, and can be buggy at times. It's just helping Lola.



Offline AfterLife

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Reply #8 on: June 24, 2015, 10:18:16 PM
This is getting...  interesting. Gary's evade.



Offline The Dream Is Dead

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Reply #9 on: June 24, 2015, 11:42:49 PM
Added more info.  :ninja:

When I finish with the missions I'll start with the factions and storyline.

Sorry if it's already in there. I just skimmed thru.

But can't forget about 3_03 or one of them. It's a brief mission, and can be buggy at times. It's just helping Lola.

I added it in addition with some extra info. Keep in mind that I didn't add all the missions yet, just the ones I could find useful information about.

This is getting...  interesting. Gary's evade.

Even if you load all the animations groups in the game the evades still have no animation, it's not even worth it. However the counter punches after the evades still have hitboxes althought they hit in very rare occasions.
« Last Edit: June 24, 2015, 11:53:52 PM by The Dream Is Dead »



Offline AfterLife

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Reply #10 on: June 24, 2015, 11:53:30 PM
This is getting...  interesting. Gary's evade.

Even if you load all the animations groups in the game the evades still have no animation, it's not even worth it. However they still have hitboxes althought they hit in very rare occasions.
Rockstar probably didn't want it to be used in the game. They removed the animations but probably forgot to remove the attack itself.



Offline AlphaTech

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Reply #11 on: June 25, 2015, 12:33:20 AM
I am glad I am not the only one who noticed the strange glitch when overriding the evade frequency. I thought it was an blocking error. The reason for the glitch is because I think the evade is part or the Striker set of the preppies. The way he evades suggest that it may be P_Strikser_A evades.

Also as I said before the Dodge condition for Derby's boss fight was used during the boss fight. Maybe to be more boxer like he was supposed to evade all charged or any punches. His block was also a lot stronger Jimmy,Derby, Ted, and Bif's boss style all have the same block but each has its own frequency Ted's being the strongest and Derby's being the weakest. The bottle throw was removed during the boss fight also because of violence glass shards and such. Their were also blood animations for boxing fights when you beat the boxers I found this out by looking through the damaged preppies. As I stated before also Derby's boss fight consisted of mostly all preppy styles and an unknown move that is illegal maybe an elbow. Derby might have been more MMA then boxing considering he has the Striker_A strafe and not the Striker_B

Also for strikers their are more striker brackets that were used rather than the ones in game. Thought size gave you style but most characters had their own respective styles. I found this out looking through the style names Gord,Chad, Bif, Bryce, and all the other boxers had their own styles for their mini game to test Jimmys learned moves.

The townies have removed aggressive attacks besides the headbutt they couldve slam your head into the wall. Townies also spit, uses dirt or other objects in the vecinity to fight rather than bare hand maybe being able to steal weapons like Edgar. Townies also consisted of more unknown members maybe because of Busting In their are unused areas to open and search through.

Ted had a full complete style to use during his boss fight but here is the strange thing their is an unknown super attack maybe used after you knock out the jocks. I noticed this when knocking out the jocks Ted can be seen looking around still locked on Jimmy.

Their is also one more thing for Johnny he had an ending cut scene which consisted of "Do you know who the hell I am kid I'm Johnny Vincent, don't forget it!"



Offline AfterLife

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Reply #12 on: June 25, 2015, 01:10:46 AM
I am glad I am not the only one who noticed the strange glitch when overriding the evade frequency. I thought it was an blocking error. The reason for the glitch is because I think the evade is part or the Striker set of the preppies. The way he evades suggest that it may be P_Strikser_A evades.

Also as I said before the Dodge condition for Derby's boss fight was used during the boss fight. Maybe to be more boxer like he was supposed to evade all charged or any punches.
Ummm... How exactly is that a glitch?

"I am glad I am not the only one who noticed the strange glitch when overriding the evade frequency"



Offline The Dream Is Dead

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Reply #13 on: June 25, 2015, 08:34:48 AM
@LostInSpace

Dude this is second time you claim stuff without providing any proof.

1. All the blocks in the game have the same chances of blocking the same kind of incoming attacks. The ONLY block in the game that can be called "stronger" or "superior" is Ted's block. Derby's, Bif's and the generic block all have the same probabilities of being able to block X attack and not being able of block Y attack. Just because they have a different animation doesn't make them better.

2. I told you this in another thread but I will say it again. DodgeCondition only makes Derby evade your projectiles while he is hiding behind the bar. It's not related to his fighting style evades... that's his boss AI doing that work. In that case Gary and Johnny also have the DodgeCondition (although Johnny's is unused).

3. I don't know who started the rumor that Ted had a "full boss style" during his boss fight. I have been here for 4 years and not a single person provided any proof. Not even Madman confirmed that. Ted boss style only consisted of a block that can block more attacks than average (NOT all the attacks in the game as some people think) which by the way has a glitchy animation and a dodge that can evade projectiles, similar to DodgeCondition.
Ted still locks on Jimmy because that's the only way he can hit you with the balls...

Ummm... How exactly is that a glitch?

He means the "glitching" animation, which is not glitched in any way, just unexistent.



Offline AlphaTech

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Reply #14 on: June 25, 2015, 05:38:25 PM
When you use Derby's boss style it has all the evades.
Derby was able to do more moves during his boss fight. I'm on vacation now and won't be back for a while. The proof is in the game itself Derby can use the evade from both sides and the Uppercut Evade.

Ted boss style did consist of more moves and here's how I know J_Ted is completely incomplete and not fully functional. If you noticed every time he blocks he stands in place which is part of the styles error. Also the blocks are different the default block is not the same as Derby's or Bif's.

Even Johnny had his own unique block and dodge which is what the Dodge condition was used for. All boss fights consisted of certain instances. First being Russell's boss fight which when a certain instance happened he would do a certain move. I think the clothesline was this move when you step away you would get hit. Derby used the Uppercut and the knockout move which made the screen fuzzy like Bif's boss fight. What no one understands is that the preppies were involved with Johnny's boss fight also. This moved was used to knock peds away. Johnny would also knock the player down and use the magnet to get back onto his bike. Earnest as you could see was more human like and could dodge projectiles. Edgar was much more aggressive and his clear move knocked Jimmy out which was the running attack.

Gary had a unique block and dodge which were used in the boss fight. When killing Gary you areally supposed to throw him off the scaffolding which caused him die. Gary also couldve killed you by throwing you off the ledge of the scaffolding. All of  Gary's moves stunned the player and you can notice they do the most damage between any style besides Johnny's axe kick.

Their were many more boss fights and such inside the game and each boxer had their own style. Like P_Bif,P_Parker,P_Chad,P_Justin,P_Gord, and P_Bryce.
They all used different kinds of martial arts during their challenge but the reason for the removal is unknown.

Peanut has his own boss style also because of his instance in game. Norton also could drop his hammer and fight you bare handed. Their was also blood during his fight but we all know why it was removed. Their was a lot more violence but because of the rating it is removed. Dropouts were the most violent as stated above.



 


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