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Author Topic: Jimmy beta fighting style recreation  (Read 9701 times)

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deadpoolXYZ

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Jimmy beta fighting style recreation
« on: May 16, 2015, 10:17:34 PM »
This one hits harder!  >:D

Btw Johnny is looking to the other side in the second combo because otherwise the harass low kick won't work.

Bully SE: Jimmy beta fighting style recreation
« Last Edit: May 16, 2015, 10:54:46 PM by The Dream Is Dead »

Offline Enderman

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Re: Jimmy beta fighting style recreation
« Reply #1 on: May 16, 2015, 11:30:46 PM »
Awesome m8

Offline DahCobra33

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Re: Jimmy beta fighting style recreation
« Reply #2 on: May 17, 2015, 10:35:11 AM »
It sucks so much,reported machine
Amazing job man!
It looks the same
Our leader is proud

Offline DahCobra33

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Re: Jimmy beta fighting style recreation
« Reply #3 on: May 17, 2015, 07:43:01 PM »
By the way...Question...How did you manage to change the Overhead kick(last 2 combos) effect?Like,in the first one it just stuns him,the second one,he makes Johnny fall

deadpoolXYZ

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Re: Jimmy beta fighting style recreation
« Reply #4 on: May 18, 2015, 11:50:15 AM »
By the way...Question...How did you manage to change the Overhead kick(last 2 combos) effect?Like,in the first one it just stuns him,the second one,he makes Johnny fall

They are 2 different versions of the roundhouse kick used in 2 different combos.
In the first one I used the the noncharged version of the kick and in the second one I used the chargable version.

It looks like it's the same combo but they are different ones.

Offline DahCobra33

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Re: Jimmy beta fighting style recreation
« Reply #5 on: May 18, 2015, 05:38:55 PM »
Yeah but,about the effect it causes,did you modifiy it or something?

Offline AfterLife

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Re: Jimmy beta fighting style recreation
« Reply #6 on: May 19, 2015, 08:45:09 AM »
Yeah but,about the effect it causes,did you modifiy it or something?
Since no one answered your question, I will, since I do not care about modding anymore and don't wish to hide anything I know.

It's HitTrees.

You can like:
local Ped = PedGetTargetPed()
if PedIsValid(Ped) and PedIsPlaying(Ped, "/Global/HitTree/Standing/Melee/Generic/Stunned/BodyStun", true) then
ExecuteActionNode(Ped, "/Global/HitTree/Standing/Melee/Unique/SACKED/Front", "Act/Anim/HitTree.act")

So you simply change the BodyStun animation to a SACKED animation.

deadpoolXYZ

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Re: Jimmy beta fighting style recreation
« Reply #7 on: May 19, 2015, 01:36:34 PM »
HitTrees have never been a secret  :P
www.bully-board.com/index.php?topic=22045.msg384267#msg384267

Anyways Afterlife is right, I set the hit tree animation I want to the ped once he gets hit.

"/Global/HitTree/Standing/Melee/Generic/Leg/LEG_FRONT_L_HARD/Front/Front", "act/anim/HitTree.act"

Offline DahCobra33

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Re: Jimmy beta fighting style recreation
« Reply #8 on: May 19, 2015, 08:50:52 PM »
Oh,now I get it...Thanks AfterLife and Deadpool!

Offline AfterLife

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Re: Jimmy beta fighting style recreation
« Reply #9 on: May 20, 2015, 05:24:52 AM »
HitTrees have never been a secret  :P
www.bully-board.com/index.php?topic=22045.msg384267#msg384267
I never said it was. But it seemed like you didn't want to explain to him because it took you so long, so I did.

Offline Enderman

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Re: Jimmy beta fighting style recreation
« Reply #10 on: May 20, 2015, 08:19:15 AM »
2 hit first was P_Striker_A, third punch is Nemesis hard punch, 2 final punch is Jimmy 5 hit combo

deadpoolXYZ

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Re: Jimmy beta fighting style recreation
« Reply #11 on: May 20, 2015, 12:40:41 PM »
2 hit first was P_Striker_A, third punch is Nemesis hard punch, 2 final punch is Jimmy 5 hit combo

Close.  ;)

1. Nemesis jab
2. P_Striker_A cross
3. Nemesis left hook
4. Nemesis super uppercut
5. Player uppercut

Offline AfterLife

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Re: Jimmy beta fighting style recreation
« Reply #12 on: May 21, 2015, 07:08:29 AM »
Hey, are you going to release this mod?

deadpoolXYZ

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Re: Jimmy beta fighting style recreation
« Reply #13 on: May 21, 2015, 12:44:46 PM »
The thing is that I just made it with the purpose of comparing it with the beta one... it's not practical at all. I mean, the second punch whiffes unless you are really close to your enemy, the harass low kick only works if you are behind someone, you have to keep mashing alt or the combo doesn't work properly, etc. I'm still trying to fix these issues.

Offline AfterLife

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Re: Jimmy beta fighting style recreation
« Reply #14 on: May 22, 2015, 05:49:04 AM »
The thing is that I just made it with the purpose of comparing it with the beta one... it's not practical at all. I mean, the second punch whiffes unless you are really close to your enemy, the harass low kick only works if you are behind someone, you have to keep mashing alt or the combo doesn't work properly, etc. I'm still trying to fix these issues.
That sucks dude. Try to attempt Russel's Beta style. Since I am able to somehow make something sinilar. So I think you can do it too.