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Author Topic: LUA Action Nodes  (Read 125989 times)

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Offline Rambo7

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Re: LUA Nodes
« Reply #135 on: September 24, 2015, 05:52:32 AM »
Does anyone know, the crazy bite grapple action node?
Here is the node I got from Crazy_Basic.cat
Code: [Select]
PunchEscapeStartGIVE
Leg_Swing
FRONTKNOCKDOWN
PunchLite01
Standing
falldust
Pelvis
Spit_Wrestle
HitReactions
TakeDown

/HitReactions
/HitEscapeStartRCV
Headlock
/HitRCV
BACKBREAK
HEADHEAVY2
/BiteGrapFinish
/Rcv
Bodyfall
/PunchGIVE
/HeavyAttacks
/SwingPunch_R
HitImpactSmall
HEADCROSS

/Actions/Reversals/StrugglesOff
Body_Wrestle
/Actions/RisingAttacks
/Rcv/BiteGrapCyc
/BiteGrapFinish/Give

Scuff
Swing
Jump
PunchLite
PunchSpawn
Powerbomb
/HitEscapeStartRCVOpp
/HEADHOOK
/TakeDown
/StruggleOn
/Triangle
Upperbody
Locomotion
and I had already put all of that on the Node-O-Matic, but I still can't find the crazy bite action node?
Here is the crazy bite node, but it is still not complete yet, the node after that /Medium/... is still missing
PedSetActionNode(gPlayer,"/Global/Crazy_Basic/Offense/Medium/...","act/anim/Crazy_Basic.act")
Any Idea guys?

Offline Unknownsoldier

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Re: LUA Nodes
« Reply #136 on: September 24, 2015, 07:01:59 PM »
no

Offline MadmaN

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Re: LUA Nodes
« Reply #137 on: September 26, 2015, 02:16:24 AM »
Does anyone know, the crazy bite grapple action node?

and I had already put all of that on the Node-O-Matic, but I still can't find the crazy bite action node?
Here is the crazy bite node, but it is still not complete yet, the node after that /Medium/... is still missing
PedSetActionNode(gPlayer,"/Global/Crazy_Basic/Offense/Medium/...","act/anim/Crazy_Basic.act")
Any Idea guys?

I suggest trying something along the lines of playing around with the path something like this:


Code: [Select]
PedSetActionNode(gPlayer,"/Global/Crazy_Basic/Offense/Medium/Actions/RisingAttacks/Rcv/BiteGrapCyc/BiteGrapFinish/Give","act/anim/Crazy_Basic.act")
Play around with the path a bit because the paths are your clue here. I myself never really put much effort into figuring out all the fighting style moves....was never a big thing for me due to the fact that as the player, there are a LOT of limitations that are hardcoded in.

For example...the peds have the full range of attacks...light medium heavy super along with evades. Player only has light and heavy and this is due to the limitation of only 15 buttons per controller...due to this being a console port. If this was not a console port...the player would have the full range of moves and we wouldn't have to resort to calling them manually like this.

Offline Gustavinzaum

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Re: LUA Action Nodes
« Reply #138 on: October 02, 2016, 11:12:18 PM »
how do i trigger johnny nodes?

Code: [Select]
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks","Act/Anim/G_Johnny.act"this one and many others dont trigger

Edit: realized that this node only works when its set for one button. i was trying to do IsButtonPressed(10,0) and IsButtonBeingPressed(12,0)
« Last Edit: October 03, 2016, 11:09:36 PM by Gustavinzaum »

Offline Silent_Solous

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Re: LUA Action Nodes
« Reply #139 on: December 09, 2018, 04:16:22 AM »
I've found Beta Gary's evade node recently & I decided to release it. Here it is:

"Global/Nemesis/Defense/Evade/Back","Act/Anim/Nemesis.act"
(It's animation isn't "complete" by it seems to have a disappearance to a ped in 1-3 fps. By far, I'll use this node as a temporary evade for one of my beta stages to my upcoming mod.)
« Last Edit: December 09, 2018, 04:20:15 AM by Silent_Solous »

Offline hereareyou

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Re: LUA Action Nodes
« Reply #140 on: September 25, 2021, 11:51:21 AM »
Code: [Select]
Russell's Powerbomb Reversal: "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Powerbomb/Rcv/Powerbomb/GIVE", "Act/Globals.act"
More to come.
« Last Edit: October 14, 2021, 10:32:38 AM by hereareyou »

Offline mhdt

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Re: LUA Action Nodes
« Reply #141 on: September 26, 2021, 09:20:52 AM »
Wrestling Reversal
Code: [Select]
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker/Rcv/ReversalOpps"(BackBreaker的反摔)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam/Rcv/BodyslamReversalOpps" (BodySlam的反摔)
Jimmy Beta Running Attacks but it's Back to run
Code: [Select]
"/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunPunch/RunPunchBackToRun"Freak show twin unused attack,have hitbox bug(如果你是中国人并且看到了这篇文章,不用怀疑我,我就是b站上的那个mod制作者)
Code: [Select]
"/Global/TO_Siamese/Offense/Short/Strikes/LightAttacks"  (slap)
"/Global/TO_Siamese/Offense/Short/Strikes/HeavyAttacks"(nut kick)
KneeDrop Reversal
Code: [Select]
"/Global/Actions/Grapples/Mount/GrappleMoves/KneeDrop/KneeDropReversal/GIVE"Perfect busted
Code: [Select]
/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Busted"Johnny grapple spit
Code: [Select]
"Spit"
For Example:PedSetActionNode(gplayer,"Spit","G_Johnny.act")
BoxingPlayer Evade attack without Be in force
Code: [Select]
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/BackCharge/Release/BackPunch"
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/RightCharge/Release/RightPunch"
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/LeftCharge/Release/LeftPunch"
« Last Edit: September 28, 2021, 10:39:01 AM by mhdt »

Offline hereareyou

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Re: LUA Action Nodes
« Reply #142 on: October 10, 2021, 02:56:11 AM »
Ambient
Code: [Select]
Steal Stuff/Steal Book/Easy Steal: "/Global/Ambient/Scripted/LockerStuff/PropStuffTarget/StuffGrap/GrappleOpps/Scripted/WeaponSteal/Steal_Easy/GIVE", "Act/Anim/Ambient.act"
Easy Steal grap: "/Global/Ambient/Scripted/LockerStuff/PropStuffTarget/StuffGrap", "Act/Anim/Ambient.act"
Insult: "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1", "Act/Anim/Ambient.act"
Laugh: "/Global/Ambient/Reactions/HumiliationReact/Laughing", "Act/Anim/Ambient.act"
Shove: "/Global/Ambient/SocialAnims/SocialAngryShove/Shove", "Act/Anim/Ambient.act"
Trip (Without being behind a ped, code by mhdt):     
 CameraAllowChange(false)
  PedLockTarget(gPlayer, gPlayer)
   PedSetActionNode(gPlayer, "/Global/Ambient/HarassMoves/HarassShort/Trip", "Act/Anim/Ambient.act")
    PedLockTarget(gPlayer, -1)
     CameraAllowChange(true)
Player
Code: [Select]
Humiliation: "/Global/Player/Social_Actions/HarassMoves/Humiliations/Humiliate_Init", "Act/Player.act"
Make Out: "/Global/Player/Social_Actions/MakeOut/Makeout/GrappleAttempt", "Act/Player.act"
Choke (Unused Wrestling Move, only works when you're crouching.): "/Global/WrestlingACT/Attacks/Grapples/Grapples/BackGrapples/Choke", "Act/Anim/WrestlingACT.act"
Egg Shove: "/Global/Player/Social_Actions/HarassMoves/Shove_Still/Shove/SmashInnaFace/Grapples/Pull_In_heavy/Hold", "Act/Player.act"
Stink Bomb Shove: "/Global/Player/Social_Actions/HarassMoves/Shove_Still/Shove/SmashInnaFaceStink/Grapples/Pull_In_heavy/Hold", "Act/Player.act"
TrainingPlayer (code by mhdt)
Code: [Select]
5 Hit Combo: PedSetActionNode(gPlayer, "INSERT NODE HERE", "INSERT ACT FILE HERE")
                                 elseif PedIsPlaying(gPlayer, "INSERT PREVIOUS NODE HERE", "INSERT PREVIOUS ACT FILE HERE", true) then
                                  PedSetActionNode(gPlayer, "/Global/TrainingPlayer/Attacks/Strikes/LightAttacks/Left1", "Act/TrainingPlayer.act")
Global
Code: [Select]
Russell's Powerbomb Reversal: "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Powerbomb/Rcv/Powerbomb/GIVE", "Act/Globals.act"
Running Takedown From Behind: "/Global/Actions/Grapples/RunningTakedown/Takedown_miss/Takedown/Back/GIVE", "Act/Globals.act"
Ground Headbutt: "/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Act/Globals.act"
Ground Spit: "/Global/Actions/Grapples/Mount/GrappleMoves/Spit", "Act/Globals.act"
Reversal Punches: "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches", "Act/Globals.act"
Nemesis
Code: [Select]
Knee Combo ALT FULL: "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB", "Act/Anim/Nemesis.act"
Heavy Punch Combo SHIFT: "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "Act/Anim/Nemesis.act"
3 Punch Combo ALT: "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook", "Act/Anim/Nemesis.act"
Gut Punch + Knee Combo ALT: "/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR", "Act/Anim/Nemesis.act"
Knee: "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act"
Jackie Kick (Thrust Kick, Jimmy's Heavy Kick): "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act"
J_Melee_A
Code: [Select]
Unused Shoulder Tackle R: "/Global/J_Melee_A/Offense/Medium/Strikes/Unblockable", "act/anim/J_Melee_A.act"DO_Striker_A
Code: [Select]
Lariat SHIFT: "/Global/DO_Striker_A/Offense/Medium/HeavyAttacks", "act/anim/DO_Striker_A.act"BOSS_RUSSELL
Code: [Select]
Running Headbutt: "/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart", "act/anim/BOSS_Russell.act"P_Striker_A
Code: [Select]
Uppercut: "/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/UpperCut", "Act/Anim/P_Striker_A.act"P_Striker_B
Code: [Select]
Heavy Uppercut/ 5 Hit Combo: "/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "Act/Anim/P_Striker_B.act"G_Grappler_A
Code: [Select]
Uppercut Combo ALT: "/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook", "act/anim/G_Grappler_A.act"G_Striker_A
Code: [Select]
Knee SHIFT: "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "Act/Anim/G_Striker_A.act"G_Johnny
Code: [Select]
Haymaker (Throat Grab): "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act"
Overhead Kick (Axe Kick) Combo: "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act"
Unused Tornado Kick (DOESN'T REQUIRE 2_B.lua, code by ?):
 PedSetAITree(gPlayer, "/Global/AI", "Act/AI/AI.act")
  PedSetActionNode(gPlayer, "/Global/G_Johnny/Default_KEY/RisingAttacks/HeavyAttacks/RisingAttacks", "Act/Anim/G_Johnny.act")
   PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/AI/PlayerAI.act")
« Last Edit: October 31, 2021, 09:21:46 AM by hereareyou »

Offline mhdt

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Re: LUA Action Nodes
« Reply #143 on: October 10, 2021, 08:19:36 AM »
J_Melee_A unused ShoulderButt without be in force and AI
Code: [Select]
PedSetActionNode(gplayer,"ShoulderButt_Release","act/anim/j_melee_a.act")BoxingPlayer
Code: [Select]
KOPunch:/Global/BoxingPlayer/Attacks/Specials/KOPunch/HeavyAttacks/KnockOutCharge/release/HeavyAttacks/KnockOut
Unblockable Uppercut:"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1/Release/Unblockable"
Unblockable RightPunch:"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right2/Release/Unblockable"
Grapple
Code: [Select]
Punch2 ReleaseMax:"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/charge/release"
Player Mount Punch ReleaseMax:"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit2"
Player Mount KOPunch:"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit3"
Player
Code: [Select]
GroundKick ReleaseMax:   PedSetActionNode(gPlayer,"GroundKickCharged","act/Player.act")Townies(useless)
Code: [Select]
DO_Striker_A Combo:"/Global/DO_Striker_A/Offense/Short/DO_StrikeCombo/LightAttacks/Punch1/Punch2/Punch3"
DO_Grappler_A Combo:"/Global/DO_Grappler_A/Offense/Short/DO_StrikeCombo/LightAttacks/Punch1/Punch2/Punch3"
J_Damon Throw
Code: [Select]
"/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown/PowerSwing"
« Last Edit: January 11, 2022, 06:11:27 PM by mhdt »

Offline mhdt

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Re: LUA Action Nodes
« Reply #144 on: December 30, 2021, 08:56:15 AM »
gary unused spit(same animation
Code: [Select]
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Gary/Spit", "act/anim/Nemesis.act"g_ranged_a second combo
Code: [Select]
"/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyAttack", "act/anim/G_Ranged_A.act"gary unused evade without back(t_pose)
Code: [Select]
"/Global/Nemesis/Defense/Evade/Left/Left","Act/Anim/Nemesis.act"
"/Global/Nemesis/Defense/Evade/Right/Right","Act/Anim/Nemesis.act"
close "R Button on the screen" or "press screen"(can fix prefect hold for player BUG instead of use HitTree to close)
Code: [Select]
/Global/Actions/Reversals/StrugglesOff

Offline mhdt

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Re: LUA Action Nodes
« Reply #145 on: January 11, 2022, 05:57:28 PM »
Player Dizzy Uppercut
Code: [Select]
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/HeavyAttacks/StunPunch"Johnny 3 Combos
Code: [Select]
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Combo1/RightHook/LeftHook/RightStomach"
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Combo2/Jab/RightHook/LeftHook"
G_Melee_A Surf Punch(same word for G_Johnny)
Code: [Select]
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/SlidingPunch"Boss_Russell Running Grap
Code: [Select]
"/Global/BOSS_Russell/Offense/Special/Invincible/BarserkGrapple/BarserkGrapple_Antic"Slap
Code: [Select]
/global/cv_male_a/defense/Counter/Counter
« Last Edit: January 13, 2022, 06:10:58 PM by mhdt »

Offline mhdt

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Re: LUA Action Nodes
« Reply #146 on: January 12, 2022, 10:26:20 PM »
Beta Greaser Melee Class GrabKnee Reversal
Code: [Select]
/Global/Actions/Grapples/GrappleReversals/StandingReversals/GreaserKneeReversal/GV
/Global/Actions/Grapples/GrappleReversals/StandingReversals/GreaserKneeReversal/RCV
Tandem Attack
Code: [Select]
/Global/Actions/Offense/TandemAttack/CO_OP_PUNCH_1
« Last Edit: January 14, 2022, 05:04:29 AM by mhdt »

Offline J_Striker_A

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Re: LUA Action Nodes
« Reply #147 on: January 15, 2022, 10:59:13 AM »
unused Edgar Evade charge
"/Global/DO_Edgar/Defense/Evade/DropAndCounter/Unblockable2/DuckCharge"

Offline mhdt

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Re: LUA Action Nodes
« Reply #148 on: January 15, 2022, 08:29:19 PM »
Secret of Nemesis
Code: [Select]
/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1/Release
/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2/Release
/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee/Release

Offline J_Striker_A

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Re: LUA Action Nodes
« Reply #149 on: January 17, 2022, 08:19:06 AM »
(jimmy unused grab Punches)
PedSetActionNode(gplayer,"Repunch3_GV","1_06.act")