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LUA Action Nodes

DaBOSS54320 · 16885

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Offline Rambo7

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Reply #135 on: September 24, 2015, 05:52:32 AM
Does anyone know, the crazy bite grapple action node?
Here is the node I got from Crazy_Basic.cat
Code: [Select]
PunchEscapeStartGIVE
Leg_Swing
FRONTKNOCKDOWN
PunchLite01
Standing
falldust
Pelvis
Spit_Wrestle
HitReactions
TakeDown

/HitReactions
/HitEscapeStartRCV
Headlock
/HitRCV
BACKBREAK
HEADHEAVY2
/BiteGrapFinish
/Rcv
Bodyfall
/PunchGIVE
/HeavyAttacks
/SwingPunch_R
HitImpactSmall
HEADCROSS

/Actions/Reversals/StrugglesOff
Body_Wrestle
/Actions/RisingAttacks
/Rcv/BiteGrapCyc
/BiteGrapFinish/Give

Scuff
Swing
Jump
PunchLite
PunchSpawn
Powerbomb
/HitEscapeStartRCVOpp
/HEADHOOK
/TakeDown
/StruggleOn
/Triangle
Upperbody
Locomotion
and I had already put all of that on the Node-O-Matic, but I still can't find the crazy bite action node?
Here is the crazy bite node, but it is still not complete yet, the node after that /Medium/... is still missing
PedSetActionNode(gPlayer,"/Global/Crazy_Basic/Offense/Medium/...","act/anim/Crazy_Basic.act")
Any Idea guys?



Offline Unknownsoldier

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Reply #136 on: September 24, 2015, 07:01:59 PM
no



Offline |XF|-MadmaN[AR]

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Reply #137 on: September 26, 2015, 02:16:24 AM
Does anyone know, the crazy bite grapple action node?

and I had already put all of that on the Node-O-Matic, but I still can't find the crazy bite action node?
Here is the crazy bite node, but it is still not complete yet, the node after that /Medium/... is still missing
PedSetActionNode(gPlayer,"/Global/Crazy_Basic/Offense/Medium/...","act/anim/Crazy_Basic.act")
Any Idea guys?

I suggest trying something along the lines of playing around with the path something like this:


Code: [Select]
PedSetActionNode(gPlayer,"/Global/Crazy_Basic/Offense/Medium/Actions/RisingAttacks/Rcv/BiteGrapCyc/BiteGrapFinish/Give","act/anim/Crazy_Basic.act")
Play around with the path a bit because the paths are your clue here. I myself never really put much effort into figuring out all the fighting style moves....was never a big thing for me due to the fact that as the player, there are a LOT of limitations that are hardcoded in.

For example...the peds have the full range of attacks...light medium heavy super along with evades. Player only has light and heavy and this is due to the limitation of only 15 buttons per controller...due to this being a console port. If this was not a console port...the player would have the full range of moves and we wouldn't have to resort to calling them manually like this.



Offline Gustavinzaum

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Reply #138 on: October 02, 2016, 11:12:18 PM
how do i trigger johnny nodes?

Code: [Select]
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks","Act/Anim/G_Johnny.act"this one and many others dont trigger

Edit: realized that this node only works when its set for one button. i was trying to do IsButtonPressed(10,0) and IsButtonBeingPressed(12,0)
« Last Edit: October 03, 2016, 11:09:36 PM by Gustavinzaum »