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Author Topic: Script compile failed,  (Read 2757 times)

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Offline tryzombie502

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Script compile failed,
« on: November 21, 2014, 05:00:03 PM »
Hello i am new to bully scripting and modding but when i try to compile scripts to lur this happends
Does anyone know whats wrong?

I've got all of the runtime and correct files installed for luac
thanks.

Offline 明日香

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Re: Script compile failed,
« Reply #1 on: November 21, 2014, 06:18:24 PM »
Look on the line it says, and check if there are any symbols that aren't needed, I think that's the problem

Offline 明日香

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Re: Script compile failed,
« Reply #2 on: November 21, 2014, 06:25:50 PM »
Sorry, I worded that terribly

Offline DaBOSS54320

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Re: Script compile failed,
« Reply #3 on: November 21, 2014, 07:13:37 PM »
Sorry, I worded that terribly

There is an edit button you know, if you want to re word it.

Yes, pretty much what she said. There is an unneeded symbol in your script on line 1.

Offline Unknownsoldier

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Re: Script compile failed,
« Reply #4 on: November 24, 2014, 08:09:45 PM »
^ Nope. I've had this problem when I used Ultimate Pasta. Just copy the code from Ultimate Pasta, and paste it in a new lua file in Notepad++.

Offline DaBOSS54320

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Re: Script compile failed,
« Reply #5 on: November 25, 2014, 04:31:35 AM »
Oh, well it would of been nice if he had told us he was using Ultimate Pasta.

Offline SWEGTA

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Re: Script compile failed,
« Reply #6 on: November 25, 2014, 11:28:10 AM »
Either case, what you need to do is COPY/PASTE the codes from Ultimate Pasta to notepad++, save it and then compile.

Offline Pabloko

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Re: Script compile failed,
« Reply #7 on: November 25, 2014, 09:38:36 PM »
If scripts fails at line 1 and you dont see any lua error in there, u may check the file BOM, make sure you save the file as ASCII, or use the correct UTF-8 BOM

Offline Unknownsoldier

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Re: Script compile failed,
« Reply #8 on: November 25, 2014, 10:37:50 PM »
^ Like SWEGTA said. Just copy and paste the entire code from Ultimate Pasta, then paste in Notepad++, save as new file then boom. Just compile it.