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Author Topic: This lua code is wrong?  (Read 2230 times)

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Offline The CeSSaRR

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This lua code is wrong?
« on: December 25, 2013, 07:48:16 AM »
ImportScript("\\Library\\LibTable.lua") -- imports the LibTable library
ImportScript("\\Library\\LibPed.lua") -- imports the LibPed library
local l_0_0 = false
 
MissionSetup = function() -- basic mission setup function which is used in almost all bully scripts
  local l_1_0 = 270 -- X coords
  local l_1_1 = -110 -- Y coords
  local l_1_2 = 6.4000000953674 -- Z coords
 
  PlayerSetHealth(200) -- gives the player 200 health
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
  Justin = PedCreateXYZ(34, l_1_0 , l_1_1 , l_1_2)
  LoadAnimationGroup("B_Striker")
 
 
end
 
MissionCleanup = function()
end -- end statement
 
main = function() -- Main mission function
PedRecruitAlly(gPlayer, Justin)
 PedSetActionTree(gPlayer, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act")
  repeat
    Wait(0)
  until l_0_0 ~= false
  Wait(3000)
  MissionSucceed()
end

İ do this code for full style p_striker_b but i can't do all combo.,

Offline c00ld0c26

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Re: This lua code is wrong?
« Reply #1 on: December 25, 2013, 10:28:10 AM »
When using styles on the player, most of them WONT be full and you CANNOT make full styles at the moment unless you know the required action nodes.
Now, Rise has found the way, technique, and the action nodes themself, and he dosn't want to share them yet because of the player selector.
Once Player selector is released for a month, Action nodes will be introduced to the community.

Offline ultrasbully

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Re: This lua code is wrong?
« Reply #2 on: December 25, 2013, 10:38:03 AM »
What about beta fighting style like Johnny tornado kick and Darby auto chasing uppercut...?did he found the action nodes for these fighting styles..?

Offline c00ld0c26

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Re: This lua code is wrong?
« Reply #3 on: December 25, 2013, 11:18:17 AM »
Rise has found all the action nodes I believe, with some help from Lemon, Rise, if im wrong, make sure to correct me.

Offline MadmaN

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Re: This lua code is wrong?
« Reply #4 on: December 25, 2013, 01:58:24 PM »
This is pretty much correct.

However not every single move is working fully yet. There is from what Rise told me last night a couple more moves that have not been figured out just yet but other then that they are pretty much all more or less working.

The slap move the adults do is one move I believe that has not been found yet and another one I think is either a sidestepping or backpedaling move the preps do but enough has been found so that the player selector final can be at the very least released.

I am going to try to get it released later on today though this depends on whether I get left alone by x-mas visitors today (not celebrating the holiday due to dad ruining everything again for us so please DO NOT ask what my x-mas was like or what gifts I got....because I recieved nothing and couldn't afford to get anything for anyone....I will ignore any question bout this) and get some quick testing done. I don't have a release video made for this nor will I make any since a video is not really required for this release due to everyone more or less knowing what it's features are.

This mod is not being released as a true final version since there is still some more work to do with it but it is just smaller stuff and this will be released instead as a Release Candidate and it will be heavily crypted to prevent any snooping so don't bother trying.

I am also releasing as a companion to this mod a standalone fighting styles selector for the player with all of the fighting styles and moves the Player Selector Mega-Mod has and as such will just be something for fun and this also will be heavily crypted too.

After a couple months have passed I have instructed Rise to release publicly several bits of code from this mod and we also are possibly going to release a scaled down plane jane menu tutorial complete with a starter script that will teach everyone how to do a menu more or less like what Rockstar did in some of the scripts in Bully and it should give new and old modders alike a new thing to learn and play around with.