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Author Topic: Official Super Mod Topic  (Read 437754 times)

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Offline SWEGTA

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Re: Super Mod - V3.0
« Reply #285 on: February 02, 2014, 02:40:27 PM »
Machinima Maker really doesn't have that many action nodes.
But if you want, I could easily list them for ya.

Offline Mick3Mouse

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Re: Super Mod - V3.0
« Reply #286 on: February 02, 2014, 05:01:32 PM »
more than v3...   only have 6 animations.  so that would be cool to have the mm nodes

Offline c00ld0c26

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Re: Super Mod - V3.0
« Reply #287 on: February 03, 2014, 12:41:38 AM »
I have all the bully scripts decompiled, which for some wierd reason DaBOSS doesn't have.
Boss if you want I'll list you some animations from the missions.

Offline Mick3Mouse

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Re: Super Mod - V3.0
« Reply #288 on: February 03, 2014, 01:17:06 AM »
Cooool

Offline strman12

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Re: Super Mod - V3.0
« Reply #289 on: February 04, 2014, 09:46:29 AM »
 i cant switch :( to a othre feacture

Offline The CeSSaRR

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Re: Super Mod - V3.0
« Reply #290 on: February 04, 2014, 11:46:19 AM »
i cant switch :( to a othre feacture
you don't read in this mod control.txd file?
i mean this mod if i remember correctly include referer.txd file right?

Offline DaBOSS54320

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Re: Super Mod - V3.0
« Reply #291 on: February 04, 2014, 05:13:51 PM »
i cant switch :( to a othre feacture

refer to the controls.txt in the zip file.

these controls are for V3:
Super Mod 3.0 - DaBOSS54320

LookBehind (Hold): Navigate Main Menu
Left/Right: Select
Sprint (Hold): Speed Select
Down: Confirm Selection
LookBehind + Down: Hide GUI (Re-activate by left/right)
Grapple (Near Spawned Vehicle): Enter

A lot of the functions support ped manipulation as well, lock onto a ped and use some of the functions.
(EX: Confirm the weapon selection of spudgun on Russell to give him a spudgun)

Notes:
The rat is disabled, but not removed from the list because it would throw off model numbers.
It'd make sense for the controls to be up/down instead as it scrolls, but up is zoom-in so that's the reason for that...
The music selector may look odd when selecting a track with a large name...

Offline The CeSSaRR

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Re: Super Mod - V3.0
« Reply #292 on: February 04, 2014, 11:55:30 PM »
i cant switch :( to a othre feacture

refer to the controls.txt in the zip file.

these controls are for V3:
Super Mod 3.0 - DaBOSS54320

LookBehind (Hold): Navigate Main Menu
Left/Right: Select
Sprint (Hold): Speed Select
Down: Confirm Selection
LookBehind + Down: Hide GUI (Re-activate by left/right)
Grapple (Near Spawned Vehicle): Enter

A lot of the functions support ped manipulation as well, lock onto a ped and use some of the functions.
(EX: Confirm the weapon selection of spudgun on Russell to give him a spudgun)

Notes:
The rat is disabled, but not removed from the list because it would throw off model numbers.
It'd make sense for the controls to be up/down instead as it scrolls, but up is zoom-in so that's the reason for that...
The music selector may look odd when selecting a track with a large name...
That's right, i remember correctly

Offline Mick3Mouse

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Re: Super Mod - V3.0
« Reply #293 on: February 05, 2014, 08:10:09 AM »
And fix som it aint crahing when you enter a car.

Offline DaBOSS54320

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Re: Super Mod - V3.0
« Reply #294 on: February 08, 2014, 11:59:15 AM »
it never crashes when you enter a car... only in V1-2 it did. not 3.

im working on IV right now too as fyi to everyone.

funfact: i re-write every single code in super mod every time i update...

Offline Mick3Mouse

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Re: Super Mod - V3.0
« Reply #295 on: February 08, 2014, 12:59:16 PM »
whay

Offline riki2cool

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Re: Super Mod - V3.0
« Reply #296 on: February 09, 2014, 04:17:30 AM »
im working on IV right now too as fyi to everyone.

That's great news, man

Offline The CeSSaRR

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Re: Super Mod - V3.0
« Reply #297 on: February 09, 2014, 04:19:16 AM »
it never crashes when you enter a car... only in V1-2 it did. not 3.

im working on IV right now too as fyi to everyone.

funfact: i re-write every single code in super mod every time i update...
This is really super mod.Fix all crash

Offline riki2cool

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Re: Super Mod - V3.0
« Reply #298 on: February 14, 2014, 11:24:02 AM »
Hey, how's it going so far?

Offline The CeSSaRR

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Re: Super Mod - V3.0
« Reply #299 on: February 14, 2014, 11:32:04 AM »