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Author Topic: Anyone ever make custom original NPC`s?  (Read 4000 times)

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Offline residenteviloutbreak

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Anyone ever make custom original NPC`s?
« on: August 12, 2013, 03:39:45 AM »
I have absolutely no idea how to mod bully (and cant, since i cant run it).

However, has anyone ever made a custom NPC? Is this even possible to do?
Because i had a suggestion if its possible:

If someone ever makes a custom NPC for the game, if its at all possible to make custom voice overs, i would do voice acting.  :ajajaxh5:

Offline Red Blaster

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Re: Anyone ever make custom original NPC`s?
« Reply #1 on: August 12, 2013, 02:58:44 PM »
Importing custom models and replacing them with other peds, yes. But creating a new character from scratch? Nope. That hasn't been done yet. I imagine it'll require cracking both default.idb and the audio binary files.
« Last Edit: August 12, 2013, 03:12:07 PM by Red Blaster »

Offline perfectozzyozborne

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Re: Anyone ever make custom original NPC`s?
« Reply #2 on: August 12, 2013, 08:05:24 PM »
If this was possible, I would make a new gang.

Offline Nanomachines,son

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Re: Anyone ever make custom original NPC`s?
« Reply #3 on: August 12, 2013, 08:13:16 PM »
i wish it would be possible to mod pasta into bully

Offline c00ld0c26

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Re: Anyone ever make custom original NPC`s?
« Reply #4 on: August 13, 2013, 02:46:26 AM »
Well... No...
and Red I believe u will also need to crack Ide.img to add up his clique and set his stat or something like that maybe not sure tho.
I only know 1 simple thing about Character creation and thats just to create his own stat that he can use it while playing Bully but that is also very buggy or may cause my game to crash.

Offline Red Blaster

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Re: Anyone ever make custom original NPC`s?
« Reply #5 on: August 13, 2013, 04:53:57 AM »
default.idb is the main file in the ide.img that controls the peds.

default.idb = default.ide compiled.

Offline Walter20210

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Re: Anyone ever make custom original NPC`s?
« Reply #6 on: August 13, 2013, 07:15:18 AM »
Yeah that is right but you also need a decompiled version of

MXDs.MGR

Offline Red Blaster

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Re: Anyone ever make custom original NPC`s?
« Reply #7 on: August 13, 2013, 10:56:45 AM »
Yep, that too.

Offline c00ld0c26

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Re: Anyone ever make custom original NPC`s?
« Reply #8 on: August 13, 2013, 11:24:08 AM »
I guess that in order to decompile those, we will need some converter created by a C++ script am I right?

Offline Red Blaster

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Re: Anyone ever make custom original NPC`s?
« Reply #9 on: August 13, 2013, 12:06:45 PM »
We'd need a decompiler, to be precise.

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Re: Anyone ever make custom original NPC`s?
« Reply #10 on: August 13, 2013, 01:08:44 PM »
We'd need a decompiler, to be precise.

Which can be codded by C++, that is my question :P

Offline Red Blaster

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Re: Anyone ever make custom original NPC`s?
« Reply #11 on: August 13, 2013, 02:12:19 PM »
Yes, but you need more than C++ knowledge to do that.