I AM ok with releasing how to run lua scripts this way since this method is not exactly something I wish to hold back from the community.
Rise happens to be the one who originally figured this method out and he then taught me how to do it and he deserves the credit for it not me. The only thing I can take credit for is teaching DaBOSS54320 and a couple others how to do this.
I have no idea if Rise is/was ok with this since I did kinda forget to ask him about it....but since the cat is outta the bag anyways on this I don't think it will hurt much.
Rise and I however will be coming up with a way better way to load our own scripts up since this method IS flawed and does not work perfectly so please use this method with caution.
The following bugs exist with this specific method: - If you get busted the loaded script will reset and not load back up. The only way to load it back up is to load from a save.
- If you pass out or get knocked out....the same thing above will happen.
Meanwhile...I will be looking into a way to embed a mod menu directly into the ingame menu for executing any mods which should make things much easier....but this will take some time and careful planning.
I will be talking to Rise about this and see what we can do. I also am currently looking into adding some things from the original canis canem edit which were removed from Bully: Scholarship Edition...but this also will take some time.
As soon as I redo my main system (the one I am on now) I will release some things for everyone.....a new .IMG editing tool which is command line only...but it has its own shell so it should not be too hard to figure out how to use this.....it also has batch file support to automate use and it is way better then the Bully Img Editor that I long ago released...but it is NOT meant as a full replacement for that....however it is meant as a companion tool and I have already released it for testing to one person already.
I also will be releasing a few more .lua script sources that are original scripts from Bully and will try to comment them so everyone has a way to understand how those work a bit easier.
I also am working as fast as I can to write and release a excel spreadsheet that will detail all of the lua commands and their full syntax (minus a couple things like the player model switching codes) since I still wish everyone to figure that out on their own due to how long Rise and I have worked on this mod.