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Author Topic: Player Selector Mod (demo)  (Read 132501 times)

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FaZe

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Re: Player Selector Mod (demo)
« Reply #195 on: September 05, 2014, 06:39:33 AM »
@Mad  Well, I understand the fact that we may not deserve the codes, but as long as you don't reveal the Source, and only the mod, than surely we won't be able to get the codes? Confusing? Or am I Crazy?

Aside from that, I feel a Xmas release would be nice, but if it can't be done, I'm sure, I, and everyone here is willing to wait. Since, It will basically be the best mod so far. 

I know I don't mod anymore, I know a lot of people are waiting for this who don't mod. I think we do deserve the mod though, We've all been waiting for a long, long time for this.

Offline DaBOSS54320

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Re: Player Selector Mod (demo)
« Reply #196 on: September 05, 2014, 10:40:02 AM »
I'm sure, I, and everyone here is willing to wait.

You, yes. Everyone else? Hell naw. That's the reason Rise doesn't want to based on what he has told me. MadmaN IS going to release it no matter what Rise says though because well, Rise doesn't control him.

XMas release... let's hope so but he said that last year too :/

Offline SWEGTA

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Re: Player Selector Mod (demo)
« Reply #197 on: September 05, 2014, 05:32:55 PM »
So....What if MadmaN handed over the sources to you and Simon and other good modders and told you to finish it? Would that be possible and allowed? Or not?

I do have the sourcecodes for Player Selector Mod (It may be a bit outdated, since it was given to me around half a year ago).
I strongly disagree with Rise on what the community deserves. I believe in individualism and oppose collective punishment.
There were a few bad apples, but those took off a long time ago. It would also be a good way to drive more traffic to B-B.

And I think that Player Selector will get released at one point, whether we deserve it or not.
It's the best bet if we want modding to move forward.

FaZe

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Re: Player Selector Mod (demo)
« Reply #198 on: September 06, 2014, 04:36:30 AM »
After its release, surely then all modding will kinda be finished, since it will have all been done. The only thing really left is to make your own missions.

Offline Mick3Mouse

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Re: Player Selector Mod (demo)
« Reply #199 on: September 06, 2014, 04:55:45 AM »
^
No.  People will still make lua mods, missions. 

Next big project will probably be Bully Multiplayer.

Offline DaBOSS54320

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Re: Player Selector Mod (demo)
« Reply #200 on: September 06, 2014, 05:11:28 AM »
Modding won't be finished at all, look at GTA IV. It has a trainer that is even more functional then player selector but there are still countless mods released that are very fun and creative.

Also Mad has had the idea of the rest of biblio techa finishing the mod, he wants to do it himself while the net is on but I'm sure he will give the task to the rest of the team if he has to go.

Offline c00ld0c26

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Re: Player Selector Mod (demo)
« Reply #201 on: September 07, 2014, 12:42:18 AM »
We are feeding the community with a golden spoon.
Just think of what we are doing.
We dont see progress we release a new script, again no progress another script and its a progress without an end.

Offline DaBOSS54320

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Re: Player Selector Mod (demo)
« Reply #202 on: September 07, 2014, 07:05:59 AM »
^ I dont get it.

(insert funny I dont get it image/meme if you werent too lazy to search one)

Offline Rise

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Re: Player Selector Mod (demo)
« Reply #203 on: October 05, 2014, 11:00:08 PM »
« Last Edit: October 06, 2014, 07:36:44 AM by Rise »

Offline DaBOSS54320

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Re: Player Selector Mod (demo)
« Reply #204 on: October 05, 2014, 11:03:29 PM »
^ fap
« Last Edit: October 06, 2014, 03:11:13 PM by DaBOSS54320 »

Offline SWEGTA

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Re: Player Selector Mod (demo)
« Reply #205 on: October 06, 2014, 06:37:51 AM »
After its release, surely then all modding will kinda be finished, since it will have all been done. The only thing really left is to make your own missions.

Trainer-wise, yes.
But overall? Not even close. Missions are still being made time and time again where people throw creative ideas into the game.
Fighting a pirate in the basement of the school? Why not?
Beat up a bunch of asylum inmates in Spencer Shipping? It's out there.

People are still very creative with their ideas, which sort of makes me want to take up making missions.
But if you look at in-game trainers, then yeah. Most of it has been done at this point.

Offline Evolution

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Re: Player Selector Mod (demo)
« Reply #206 on: October 06, 2014, 07:44:59 AM »

Offline XxModzXx44

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Re: Player Selector Mod (demo)
« Reply #207 on: October 07, 2014, 10:08:15 PM »
If you can't get Christmas I'll wait until late January if it's not finished by then I'm deleting bully. It's taking up space since I don't play it anymore.

Offline Evolution

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Re: Player Selector Mod (demo)
« Reply #208 on: October 07, 2014, 10:12:45 PM »
Don't hold your breath.

Offline Mick3Mouse

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Re: Player Selector Mod (demo)
« Reply #209 on: October 08, 2014, 02:36:49 AM »
If you can't get Christmas I'll wait until late January if it's not finished by then I'm deleting bully. It's taking up space since I don't play it anymore.