Hello guys..
I'll post Dropout Bodyguard LUA ..
if you want to download I'll be happy ..
because I'm doing this while sleepy .....
enjoyy ......
http://www.mediafire.com/?4xjtenj9c2fwnm7This is a code
GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")
l_0_0 = 60
MissionSetup = function()
local l_1_0 = 270
local l_1_1 = -110
local l_1_2 = 6.4000000953674
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
TextPrintString("Bully: Scholarship Edition DO_BodyGuard.", 4, 1)
Wait(5000)
TextPrintString("By: ReiTA_HoPKInZ ", 4, 1)
Wait(5000)
l_0_3 = PedCreatePoint(91, POINTLIST._BEGGINING, 1) -- Edgar (Dropouts Leader)
l_0_4 = PedCreatePoint(47, POINTLIST._BEGGINING, 1) -- Omar
l_0_5 = PedCreatePoint(46, POINTLIST._BEGGINING, 1) -- Gurney
l_0_6 = PedCreatePoint(45, POINTLIST._BEGGINING, 1) -- Henry
l_0_7 = PedCreatePoint(44, POINTLIST._BEGGINING, 1) -- Duncan
l_0_8 = PedCreatePoint(43, POINTLIST._BEGGINING, 1) -- Leon
l_0_9 = PedCreatePoint(41, POINTLIST._BEGGINING, 1) -- Jerry
l_1_0 = PedCreatePoint(42, POINTLIST._BEGGINING, 1) -- Otto
PedSetActionTree(l_0_3, "/Global/DO_Striker_A", "Act/Anim/DO_Striker_A.act") -- Edgar (Dropouts Leader)
PedSetActionTree(l_0_4, "/Global/DO_Striker_A", "Act/Anim/DO_Striker_A.act") -- Omar
PedSetActionTree(l_0_5, "/Global/DO_Grappler_A", "Act/Anim/DO_Grappler_A.act") -- Gurney
PedSetActionTree(l_0_6, "/Global/DO_Grappler_A", "Act/Anim/DO_Grappler_A.act") -- Henry
PedSetActionTree(l_0_7, "/Global/DO_Striker_A", "Act/Anim/DO_Striker_A.act") -- Duncan
PedSetActionTree(l_0_8, "/Global/DO_Striker_A", "Act/Anim/DO_Striker_A.act") -- Leon
PedSetActionTree(l_0_9, "/Global/DO_Grappler_A", "Act/Anim/DO_Grappler_A.act") -- Jerry
PedSetActionTree(l_1_0, "/Global/DO_Striker_A", "Act/Anim/DO_Striker_A.act") -- Otto
-- Ally Blip Code Start
--
l_2_7 = AddBlipForChar(l_0_3, 6, 2, 2)
l_2_8 = AddBlipForChar(l_0_4, 6, 2, 2)
l_2_9 = AddBlipForChar(l_0_5, 6, 2, 2)
l_3_0 = AddBlipForChar(l_0_6, 6, 2, 2)
l_3_1 = AddBlipForChar(l_0_7, 6, 2, 2)
l_3_2 = AddBlipForChar(l_0_8, 6, 2, 2)
l_3_3 = AddBlipForChar(l_0_9, 6, 2, 2)
l_3_4 = AddBlipForChar(l_1_0, 6, 2, 2)
-- Infinite Sprint Code Start for Allies
--
PedSetInfiniteSprint(l_0_3, true)
PedSetInfiniteSprint(l_0_4, true)
PedSetInfiniteSprint(l_0_5, true)
PedSetInfiniteSprint(l_0_6, true)
PedSetInfiniteSprint(l_0_7, true)
PedSetInfiniteSprint(l_0_8, true)
PedSetInfiniteSprint(l_0_9, true)
PedSetInfiniteSprint(l_1_0, true)
PedSetHealth(l_0_3, 100000)
PedSetHealth(l_0_4, 100000)
PedSetHealth(l_0_5, 100000)
PedSetHealth(l_0_6, 100000)
PedSetHealth(l_0_7, 100000)
PedSetHealth(l_0_8, 100000)
PedSetHealth(l_0_9, 100000)
PedSetHealth(l_1_0, 100000)
-- Ped Recruit Code Start
--
PedRecruitAlly(gPlayer, l_0_3)
PedRecruitAlly(l_0_3, l_0_4)
PedRecruitAlly(l_0_4, l_0_5)
PedRecruitAlly(l_0_5, l_0_6)
PedRecruitAlly(l_0_6, l_0_7)
PedRecruitAlly(l_0_7, l_0_8)
PedRecruitAlly(l_0_8, l_0_9)
PedRecruitAlly(l_0_9, l_1_0)
PedSetAllyAutoEngage(l_0_3, true)
PedSetAllyAutoEngage(l_0_4, true)
PedSetAllyAutoEngage(l_0_5, true)
PedSetAllyAutoEngage(l_0_6, true)
PedSetAllyAutoEngage(l_0_7, true)
PedSetAllyAutoEngage(l_0_8, true)
PedSetAllyAutoEngage(l_0_9, true)
PedSetAllyAutoEngage(l_1_0, true)
SoundPlayInteractiveStream("MS_TenementsHigh.rsm",MUSIC_DEFAULT_VOLUME)
SoundSetMidIntensityStream("MS_JockBossBattle.rsm",MUSIC_DEFAULT_VOLUME)
SoundSetHighIntensityStream("MS_FightingJohnnyVincentBossFight.rsm",MUSIC_DEFAULT_VOLUME)
end
F_MissionSetup = function()
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(9, 30)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
end
MissionCleanup = function()
ClearTextQueue()
EnablePOI()
gMissionRunning = false
shared.gMissionEventFunction = nil
WeatherRelease()
PlayerSetControl(1)
PlayerSetPunishmentPoints(0)
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
UpdateTextQueue()
Wait(0)
end
end