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Author Topic: Bully Multiplayer Mod  (Read 69851 times)

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Offline The Sheriff

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Re: Bully Multiplayer Mod
« Reply #150 on: July 03, 2014, 06:46:33 PM »
I hope this mod gets on board by the end of this year, because I've read this whole thread and it seems like there has been a lot of intimidation due to the project size. Don't let that hold you back! I'm not saying I understand 100% the scale of the project at hand, but I know that if what you want to achieve is possible in the slightest, don't let anything else stop you. If it is any motivation at all, know that I've made an account and decided to become a member of Bully-Board because I want to support this modding community wholeheartedly! Hope you guys get this back on track, and I'm also bumping so new members like myself can be reminded of this thread!

Offline WhenLifeGivesYouLemons

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Re: Bully Multiplayer Mod
« Reply #151 on: July 03, 2014, 07:54:34 PM »
The problem is where to start with this kind of project.

Everyone here (besides Mad and Rise) has no experience to put together a massive mulitiplayer mod in less than a year.

I hope i didn't bring your hopes down, but thats the truth.

Offline The Sheriff

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Re: Bully Multiplayer Mod
« Reply #152 on: July 03, 2014, 07:57:31 PM »
The problem is where to start with this kind of project.

Everyone here (besides Mad and Rise) has no experience to put together a massive mulitiplayer mod in less than a year.

I hope i didn't bring your hopes down, but thats the truth.
Nah I understand, but I hope people at least try to start somewhere soon. Thank you for the reply, though!

Offline c00ld0c26

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Re: Bully Multiplayer Mod
« Reply #153 on: July 03, 2014, 10:17:42 PM »
There is actually a way to do so without Mad or Rise's knowledge, but it will require a massive amount of time, planning, and great skill with LUA.
Could be done.

Offline The Sheriff

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Re: Bully Multiplayer Mod
« Reply #154 on: July 03, 2014, 10:20:15 PM »
There is actually a way to do so without Mad or Rise's knowledge, but it will require a massive amount of time, planning, and great skill with LUA.
Could be done.
I have little to no knowledge of modding so count me out on anything but beta testing, because I can look for random bugs pretty well.

Offline c00ld0c26

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Re: Bully Multiplayer Mod
« Reply #155 on: July 03, 2014, 10:22:12 PM »
Hehe, Beta testing isn't the stage it is atm.
Its not even started.
Altrough its not 100% bully multiplayer, it will have MOST of the features the original bully has.

Offline The Sheriff

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Re: Bully Multiplayer Mod
« Reply #156 on: July 03, 2014, 10:25:20 PM »
lol I realize it isn't in beta yet, but once it is I will be all over that shiet.
what features do you think are gonna be basically impossible to have in multiplayer?

Offline Mick3Mouse

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Re: Bully Multiplayer Mod
« Reply #157 on: July 04, 2014, 10:56:26 AM »
^
Gembo555

i code LUA to u know.  lol


Bully scholarship editon runs on Gamebryo. and San andreas runs on RenderWare.  So its not the same engine. 

Canis canem edit tho runs on renderware. 

just sayin.

Offline Evolution

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Re: Bully Multiplayer Mod
« Reply #158 on: July 04, 2014, 12:20:12 PM »
What's hard about this is you couldn't just do it with lua. You'd have to use other programming languages. But there is a shortage of members here that code lua and other languages(I think the only ones are mad, rise, red, DaBOSS, SWEGTA and me) which would make it difficult as you would have to find a way to use a different language in bully. Only NTAuthoerity and Fred Tetra have managed to do this. I did find a few files in bully in C++ so that may be a lead.but yes it would have use other languages. I believe it's possible as SA got one and bully runs on the same engine so maybe we could kind of port SAMP to bully. Like bully SE:MP

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Offline The Sheriff

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Re: Bully Multiplayer Mod
« Reply #159 on: July 04, 2014, 02:42:11 PM »
What's hard about this is you couldn't just do it with lua. You'd have to use other programming languages. But there is a shortage of members here that code lua and other languages(I think the only ones are mad, rise, red, DaBOSS, SWEGTA and me) which would make it difficult as you would have to find a way to use a different language in bully. Only NTAuthoerity and Fred Tetra have managed to do this. I did find a few files in bully in C++ so that may be a lead.but yes it would have use other languages. I believe it's possible as SA got one and bully runs on the same engine so maybe we could kind of port SAMP to bully. Like bully SE:MP
lol that's what people have been saying earlier in the thread but it has pretty much been dispelled, unless you find a way to do it yourself in which case more power to you!

Offline WhenLifeGivesYouLemons

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Re: Bully Multiplayer Mod
« Reply #160 on: July 04, 2014, 02:56:10 PM »
What's hard about this is you couldn't just do it with lua. You'd have to use other programming languages. But there is a shortage of members here that code lua and other languages(I think the only ones are mad, rise, red, DaBOSS, SWEGTA and me) which would make it difficult as you would have to find a way to use a different language in bully. Only NTAuthoerity and Fred Tetra have managed to do this. I did find a few files in bully in C++ so that may be a lead.but yes it would have use other languages. I believe it's possible as SA got one and bully runs on the same engine so maybe we could kind of port SAMP to bully. Like bully SE:MP
Uhm... no :neen:

Offline Bellic19

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Re: Bully Multiplayer Mod
« Reply #161 on: July 04, 2014, 03:52:29 PM »
*facepalm* you misread SO hard. I meant not that many people code more then one or two languages here ughhhh

Offline Evolution

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Re: Bully Multiplayer Mod
« Reply #162 on: July 04, 2014, 05:11:14 PM »
*facepalm* you misread SO hard. I meant not that many people code more then one or two languages here ughhhh

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Offline Mick3Mouse

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Re: Bully Multiplayer Mod
« Reply #163 on: July 05, 2014, 07:27:47 PM »
*facepalm* you misread SO hard. I meant not that many people code more then one or two languages here ughhhh


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