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Author Topic: Bully.exe 100% decompiled  (Read 10238 times)

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Offline Rise

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Bully.exe 100% decompiled
« on: October 24, 2011, 11:54:22 PM »
 :P
« Last Edit: May 30, 2012, 06:19:35 PM by BullyIMod123 »

Offline Rise

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Here's the list the debug mode offers

       1.spawning peds
       2.full fighting styles
       3.in game skin change no more img tool or what ever u guys use :)
       4.driving cars/police bike
       5.Basicly and thing u can think of

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Offline Prosecute

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wtf no posts?,
This is beyond epic!, BRILLIANT WORK! (and great choice of music aswell for the video)
you deserve some type of medal for this, I initially thought the debug menu would just be a bunch of test files ran from script untill i was told otherwise, it sounds to me like its the full package, are you going to upload the recompiled exe?, and are their certain controls ingame which enable/control the menu? rep given anyway.


...the end of file modding as we know it
« Last Edit: October 25, 2011, 03:44:29 AM by Steman »

Offline Red Blaster

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Epic work, man, as I said in the video.

Does this mean changing to Derby's boss style will no longer be a hassle? :P

Offline Prosecute

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Re: Bully.exe 100% decompiled
« Reply #5 on: October 25, 2011, 04:24:17 AM »
...looks that way to me

Offline Red Blaster

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Re: Bully.exe 100% decompiled
« Reply #6 on: October 25, 2011, 06:48:38 AM »
This is really cool, though. Saves us a lot of effort by being able to do everything in-game.

Now, the next level would be to create a new map.

Offline Rise

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Re: Bully.exe 100% decompiled
« Reply #7 on: October 25, 2011, 11:07:13 AM »
This is really cool, though. Saves us a lot of effort by being able to do everything in-game.

Now, the next level would be to create a new map.
now bully can be modded like Gta San Andreas

Offline Prosecute

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wtf no posts?,
This is beyond epic!, BRILLIANT WORK! (and great choice of music aswell for the video)
you deserve some type of medal for this, I initially thought the debug menu would just be a bunch of test files ran from script untill i was told otherwise, it sounds to me like its the full package, are you going to upload the recompiled exe?, and are their certain controls ingame which enable/control the menu? rep given anyway.


...the end of file modding as we know it

Offline Peachrocks

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Re: Bully.exe 100% decompiled
« Reply #9 on: October 25, 2011, 11:47:50 AM »
I feel like an idiot for asking this but... how exactly does this work? I get what it does, but how does it do it or more accurately, what can a someone who hasn't modded much (i.e me) do with it?
« Last Edit: October 25, 2011, 11:57:22 AM by Peachrocks »

Offline Red Blaster

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Re: Bully.exe 100% decompiled
« Reply #10 on: October 25, 2011, 11:59:23 AM »
^ Have you played ESIV: Oblivion or Fallout 3 on PC?

Offline Peachrocks

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Re: Bully.exe 100% decompiled
« Reply #11 on: October 25, 2011, 12:20:06 PM »
Nope...  :blush:

Offline Red Blaster

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Re: Bully.exe 100% decompiled
« Reply #12 on: October 25, 2011, 12:22:40 PM »
Both games have an in-game console. If you were familiar with them, you'd understand this too.

Offline Peachrocks

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Re: Bully.exe 100% decompiled
« Reply #13 on: October 25, 2011, 12:27:48 PM »
Ahhhhh I see... well it shouldn't be too hard for me to figure it out then.

Offline Red Blaster

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Re: Bully.exe 100% decompiled
« Reply #14 on: October 25, 2011, 12:53:20 PM »
^ Here's the lowdown:

You press a button during the game, which brings up a menu.

You then type in a recognized command which takes effect in-game. You can also click on objects onscreen to make typing the command easier.

The commands vary: Spawning, changing stats, location, clipping, missions, etc.