A bully cam hack is most deffo doable but it depends on how you want to take that project on. This could be done in several ways...a scripthook being the most doable way but scripthooks are also not simple to code unless you have c++ knowledge and have a firm understanding of the script structure of the game you are creating the scripthook for and understand how dll files are constructed as well..since scripthooks with a .asi extension are just renamed dll files written primarily in c++ or visual c++ and the only one for bully is the one that ntauthority has made and unless he releases the scripthook and or its source too....there won't be any easy way to create other scripthooks for the game. If I had a scripthook source from gta or another game to work from I could get a understanding on how to approach coding one for bully, but since I have been concentrating on cracking the game directly like figuring out the file formats...finding a way to decompile the lua scripts to usable sources....figure out how to generate new .idb files from the source .ide files that are present in the game....if those are figured out...a scripthook will be kinda pointless unless you are intending on adding a brand new function or feature to the game that cannot be added by way of any the built in scripts.
I do have a basic understanding how the cams in bully work which use coords like what the trigger files use....I can test a theory out soon and post a guide on how to edit the cam views when I have some time since I will admit I have been on a heck of a modding spree with bully lately and figuring out more and more each day..not to mention the help and teamwork with Steman has also given both of us a much broader understanding of the internal structure to bully and how it works in conjunction with everything else.