Huh? in the scripts.img? It's the Trigger.img I am modifying. I changed some of the interiors and created my own spawning files I cant try them on a pc right now I am out of a good graphics card to try out my mods. Some of the files in the trigger.img have files inside files that you cant see. Open img.editor and get these files SP_Observatory.dat and SP_tenements.dat they should be their it's should look like this unmodified.
(Unmodified!)
TRIGGERNAME "Observatory_Amb"
AREACODE 40
POSITION -694.966980, 75.752701, 20.251301
YAWPITCHROLL 0.000000, 0.000000, 0.000000
YAW 0.000000
ZHEIGHT 1.000000
ISMISSIONSPECIFIC FALSE
ISLOCKED FALSE
AMBIENT 0, 0, 0
USETIMECYCLE FALSE
HASPOPULATIONDATA 0
FORCEPOPREAD FALSE
HASAMBIENTVEHICLEDATA 0
FORCEVEHREAD FALSE
(Modified!)
TRIGGERNAME "Observatory_Amb"
AREACODE 40
POSITION -694.966980, 75.752701, 20.251301
YAWPITCHROLL 0.000000, 0.000000, 0.000000
YAW 0.000000
ZHEIGHT 1.000000
ISMISSIONSPECIFIC FALSE
ISLOCKED FALSE
AMBIENT 0, 0, 0
USETIMECYCLE FALSE
HASPOPULATIONDATA 1
FORCEPOPREAD TRUE
HASAMBIENTVEHICLEDATA 0
FORCEVEHREAD TRUE
POPULATIONDATA
BEGIN
POPULATION_DAY
BEGIN
TOTAL 10
PREFECT 0
NERD 0
JOCK 0
DROPOUT 10
GREASER 0
PREPPY 0
STUDENT 0
COP 0
TEACHER 0
TOWNPERSON 0
SHOPKEEP 0
BULLY 0
END
POPULATION_CLASS
BEGIN
TOTAL 10
PREFECT 0
NERD 0
JOCK 0
DROPOUT 10
GREASER 0
PREPPY 0
STUDENT 0
COP 0
TEACHER 0
TOWNPERSON 0
SHOPKEEP 0
BULLY 0
END
POPULATION_NIGHT
BEGIN
TOTAL 10
PREFECT 0
NERD 0
JOCK 0
DROPOUT 10
GREASER 0
PREPPY 0
STUDENT 0
COP 0
TEACHER 0
TOWNPERSON 0
SHOPKEEP 0
BULLY 0
END
POPULATION_CURFEW
BEGIN
TOTAL 10
PREFECT 0
NERD 0
JOCK 0
DROPOUT 10
GREASER 0
PREPPY 0
STUDENT 0
COP 0
TEACHER 0
TOWNPERSON 0
SHOPKEEP 0
BULLY 0
END
END
HASAMBIENTVEHICLEDATA 0
FORCEVEHREAD FALSE
AMBIENTVEHICLEDATA
BEGIN
AMBIENTVEHICLES_DAY
BEGIN
TOTAL 0
CAR 0
BIKE 0
POLICECAR 0
END
AMBIENTVEHICLES_CLASS
BEGIN
TOTAL 0
CAR 0
BIKE 0
POLICECAR 0
END
AMBIENTVEHICLES_NIGHT
BEGIN
TOTAL 0
CAR 0
BIKE 0
POLICECAR 0
END
AMBIENTVEHICLES_CURFEW
BEGIN
TOTAL 0
CAR 0
BIKE 0
POLICECAR 0
END
END
HASAMBIENTVEHICLEDATA 0
FORCEVEHREAD FALSE
END
Adding this pile of crap at the end usually gives a spawn but don't mess it up look at the others and see if it is going with the normal spawning places like this.
TRIGGERNAME "RichArea"
AREACODE 0
POSITION 448.889008, 350.924011, -1.331820
YAWPITCHROLL 0.000000, 0.000000, 0.000000
YAW 0.000000
ZHEIGHT 60.000000
ISMISSIONSPECIFIC FALSE
ISLOCKED FALSE
AMBIENT 0, 0, 0
USETIMECYCLE FALSE
HASPOPULATIONDATA 1
FORCEPOPREAD FALSE
POPULATIONDATA
BEGIN
POPULATION_DAY
BEGIN
TOTAL 20
PREFECT 0
NERD 0
JOCK 0
DROPOUT 0
GREASER 10
PREPPY 10
STUDENT 0
COP 0
TEACHER 0
TOWNPERSON 0
SHOPKEEP 0
BULLY 0
END
POPULATION_CLASS
BEGIN
TOTAL 20
PREFECT 0
NERD 0
JOCK 0
DROPOUT 0
GREASER 10
PREPPY 10
STUDENT 0
COP 0
TEACHER 0
TOWNPERSON 0
SHOPKEEP 0
BULLY 0
END
POPULATION_NIGHT
BEGIN
TOTAL 20
PREFECT 0
NERD 0
JOCK 0
DROPOUT 0
GREASER 10
PREPPY 10
STUDENT 0
COP 0
TEACHER 0
TOWNPERSON 0
SHOPKEEP 0
BULLY 0
END
POPULATION_CURFEW
BEGIN
TOTAL 20
PREFECT 0
NERD 0
JOCK 0
DROPOUT 0
GREASER 10
PREPPY 10
STUDENT 0
COP 0
TEACHER 0
TOWNPERSON 0
SHOPKEEP 0
BULLY 0
END
END
HASAMBIENTVEHICLEDATA 1
FORCEVEHREAD FALSE
AMBIENTVEHICLEDATA
BEGIN
AMBIENTVEHICLES_DAY
BEGIN
TOTAL 5
CAR 2
BIKE 2
POLICECAR 1
END
AMBIENTVEHICLES_CLASS
BEGIN
TOTAL 4
CAR 2
BIKE 1
POLICECAR 1
END
AMBIENTVEHICLES_NIGHT
BEGIN
TOTAL 5
CAR 2
BIKE 2
POLICECAR 1
END
AMBIENTVEHICLES_CURFEW
BEGIN
TOTAL 2
CAR 1
BIKE 0
POLICECAR 1
END
END
END
PERIMETER
Then their you go if you need more info I can give their are no beggers in the modding world just
people that need info.