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Author Topic: .NIF model editing?  (Read 3421 times)

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Offline KlausBaudelaire

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.NIF model editing?
« on: January 17, 2011, 08:47:19 AM »
Got any ideas for it? I'm currently working on a custom ped modification for the game; I managed to import and use the default skeleton for rigging my ped via Niftools, but I'm not sure about exporting it and making him spawn successfully, as the game crashes when it attempts to spawn the model.

Offline Repo Man

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Re: .NIF model editing?
« Reply #1 on: January 18, 2011, 12:58:01 AM »
I don't know anything about it.