Fact is the theme at Bullworth was violence rules all. Gary tried to take advantage of that although I think Gary was a crap manupilator and mostly everyone else was just stupid to listen to him, i.e idiot balls (amongst other things who'd listen to a known sociopath... now really...).
Now I like the characters at Bullworth but agree if a game does take place there again (or not) Jimmy cannot be the protaganist. If it's at Bullworth, they have to move him out of the school which creates a power vaccum as everyone tries to fight for position. If not and they start fresh (which I think would be a minor shame) Jimmy should still not be the hero.
Personally I like the characters at Bullworth a lot (the supporting cast, not Jimmy and Gary) so I'd like to see some of them again and I'd like another school and a second playable character who attends another school, this idea isn't exactly new since I posted it a while ago.
Their stories run similar to how Sonic Adventure 2 ran with Hero and Dark in that you never know everything that's going on until you play both stories though there is enough with one side, and then they join together at the end.
Now back to the villain and his fighting abilities.
Fact is taking over the school alone would be very difficult. Force alone does not achieve very much. It would not be believeable or a very fun plot if all you had to do was remove some muscle head to beat the game.
The guy has to have some sort of manupilative tool and therefore perhaps the best way to make it believeable is to have two villains, especially if you have two heroes. The first is the main villain, a fair fighter himself but definately a good manupilator who drives the plot while the latter is the physical threat. Somewhat similar to Derby and Bif.
Most of all however, you need a real reason why you can't just beat the main villain up from the start and call it a day. There was never any real reason why Jimmy couldn't have done this to Gary other than 'Jimmy thought he was a bigger problem but never really explained why' then 'Gary's not a problem at all?' lol wut?
There's two ways this can be achieved:
a) the hero does not consider the villain a threat or does not know who is really responsible for the plots problems. The villain might even be friendly to the hero until it's clear he is responsible or it is time to make their move. I was considering posting my idea to rewrite Bully 1 this way so its plot comes off a bit better
but so many people seem to like Gary so whatever... b) The consequences for beating up the villain would be disasterous. Perhaps the villain is already head boy, or has a lot of sway with the people at the school and no one believes they are responsible for the problems even though the hero knows otherwise. I.e villain with good publicity. The only way they'd deal with that is waiting for them to play their hand while in the mean time trying to rally people (by force mostly) to their side while at the same time dealing with the problems the hero is facing at the school.
Do I think about plots too much?
now THAT is an idea. a boat would be a great addition to that game. actualy ive been working on my own version of what i think the second bully should be, complete with areas, charracters,and cliques(shows you how boring mylife is) and for the second clique boss fight i was gonna have it so that you fought rodney(their leader) on his yacht
I'm interested in new cliques. Fact is for the life of me, I can't come up with good names for the cliques.