From what I know, it is not usable for the player, plus, you could easily get it anyway by editing STAT_P_STRIKER_A as it is simply.... a edit of P_Striker_A with higher evade, attack and block frequency. You can set that stats to the player (While using P_Striker_A style, if you want).
PedSetStatsType(gPlayer, "STAT_P_STRIKER_A")
And about the evades, you could either use AI (Which is the only known way so far to get both evades.) or you can try to find the complete node paths.
Good luck.