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Author Topic: gord action nodr?  (Read 2219 times)

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Offline barca769

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gord action nodr?
« on: September 23, 2015, 10:50:03 PM »
Can somebody tell me What the loadanimationgroup of "/Global/2_07_Gord","Act/Anim/P_2_07_Gord.act" ?

Offline Allucination

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Re: gord action nodr?
« Reply #1 on: September 24, 2015, 08:23:27 AM »
From what I know, it is not usable for the player, plus, you could easily get it anyway by editing STAT_P_STRIKER_A as it is simply.... a edit of P_Striker_A with higher evade, attack and block frequency. You can set that stats to the player (While using P_Striker_A style, if you want).
Code: [Select]
PedSetStatsType(gPlayer, "STAT_P_STRIKER_A")
And about the evades, you could either use AI (Which is the only known way so far to get both evades.) or you can try to find the complete node paths.

Good luck.  ;)

Offline barca769

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Re: gord action nodr?
« Reply #2 on: September 24, 2015, 09:54:30 AM »
From what I know, it is not usable for the player, plus, you could easily get it anyway by editing STAT_P_STRIKER_A as it is simply.... a edit of P_Striker_A with higher evade, attack and block frequency. You can set that stats to the player (While using P_Striker_A style, if you want).
Code: [Select]
PedSetStatsType(gPlayer, "STAT_P_STRIKER_A")
And about the evades, you could either use AI (Which is the only known way so far to get both evades.) or you can try to find the complete node paths.

Good luck.  ;)
In this topic I did not ask anything about p_striker_a please provide the appropriate answers to the question.

Offline Unknownsoldier

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Re: gord action nodr?
« Reply #3 on: September 24, 2015, 07:06:12 PM »
no