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Messages - JmTsHaW

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16
How about having the faction leaders show up in one or two set spots around Bullworth? Each leader would be twice to three times as strong as their second-in-command (Maybe except Earnest, I can't think of him being stronger than any of the other nerds.), but would all drop a rare item if knocked out.

Also, will the Library and Girls Dorm load their complete mayhem versions instead of the regular ones?

17
Script Modding / Re: *RELEASE* - Bully LUA Script Sources (just a few)
« on: January 13, 2013, 10:59:15 AM »
What is it? I've been trying to get peds to ride bikes for ages now.

18
Script Modding / Re: *RELEASE* - Bully LUA Script Sources (just a few)
« on: January 13, 2013, 07:38:48 AM »
Is there a certain line of code that allows spawned peds to use vehicles such as bikes?

Like how the Greasers annoyingly keep stealing the bikes that are left alone in New Coventry.

19
^ Considering the Jocks have taken over the entire school, the observatory wouldn't be the best place to put survivors.

Although, it could work if the nerds' "Famous defense system" was operational, and all the barricades from 'Stronghold Assault' (including the one which blocks off the shortcut to the football field) were scripted to appear I guess.

20
Script Modding / Re: *RELEASE* - Bully LUA Script Sources (just a few)
« on: January 10, 2013, 05:36:40 PM »
Having CameraFollowPed set to a script spawned ped such as the one in the debug bodyguard script actually makes the camera follow that bodyguard around.

I still haven't got the hang of button mapping yet, but setting the camera to switch between the bodyguard and Jimmy on a button press could actually be useful for some mods.

21
Script Modding / Re: *RELEASE* - Bully LUA Script Sources (just a few)
« on: January 10, 2013, 04:53:09 PM »
It's the "s being italicised, remove them and replace every instance of them with normal, non-italised versions.

You will know when you've done it right because the section of code the "s encase will turn different colours depending on the zone.

22
Script Modding / Re: *RELEASE* - Bully LUA Script Sources (just a few)
« on: January 10, 2013, 04:47:09 PM »
^ Usually when that error is given, it displays a number which is the exact line the error is on, what number does it say?

23
Script Modding / Re: *RELEASE* - Bully LUA Script Sources (just a few)
« on: January 10, 2013, 04:35:53 PM »
^ Ah, I see. I never meant to sound harsh or anything if anyone took that the wrong way :happy:

Code: [Select]
  PedSetActionTree(gPlayer, “/Global/P_Grappler_A”, “Act/Anim/P_Grappler_A.act”)
Try replacing those two lines with the combined version of those lines  like above and your code should work.

24
Script Modding / Re: *RELEASE* - Bully LUA Script Sources (just a few)
« on: January 10, 2013, 04:23:35 PM »
Code: [Select]
  PedSetActionTree(gPlayer, “/Global/P_Grappler_A”, “Act/
Anim/P_Grappler_A.act”)

I don't know if you just did that to shorten out the line when you pasted your code here, but if you're using that line in your script why is half of the code on a new line?

25
Script Modding / Re: *RELEASE* - Bully LUA Script Sources (just a few)
« on: January 08, 2013, 05:49:58 PM »
I just keep a spare copy of cmd.exe in my Lua folder so I don't have to go through all that stuff involving guiding the cmd to your Lua folder, so try that.

26
How many 'hideouts' of survivors will there be on the map? And who will be there? (Like how the bullies have the school, etc.)

27
What will happen to the skateboard, slingshot and camera in the game?

28
Bully 1 Discussion / "Bad ending" Cutscenes?
« on: January 01, 2013, 08:54:37 PM »
I remembered that there's a cutscene if you lose the boss fight with Russell. How many of these 'Bad Ending' cutscenes are there to missions in this game anyway?

29
Modding Questions/Help Archives / Re: Changing character
« on: January 01, 2013, 07:34:44 PM »
Make sure you didn't paste any parts of it into a program such as notepad. If you did paste it into notepad or something like that all '00's in the clipboard will turn into '2E's, since non-Hex programs can't tell the different between the 00 period and a normal one (which in Hex is 2E) which would make the game crash on startup.

30
Bully 1 Discussion / Re: 2000 things you have learned from Bully
« on: December 31, 2012, 01:47:54 PM »
1198: Jimmy doesn't share his room with any of the other 49 boys that sleep in the twelve-bedroom boys dormitory.
1199: Angie is more of a whore than Lola.
1200: Vance is fucking weird. What other bisexual greasers do you find on islands in the middle of nowhere dressed up as a pirate weilding a class ruler? Makes me even more suspicious of what he was doing with that gnome on the island, roleplaying?

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