News: Welcome back to Bullworth! If you haven't already, you will need to reset your password..


Show Posts

* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ryuzaki L Reachley

Pages: [1]
1
Mod Releases Archive / Re: Don't Report Downloads/Posts Unless...
« on: April 10, 2014, 02:51:27 PM »
sure :)

2
Script Modding / Re: Ultimate Pasta [New Version: 1.3!]
« on: April 10, 2014, 02:15:07 PM »
Creepypasta 123 :D *kidding

3
Modding Questions/Help Archives / Help me out
« on: April 10, 2014, 12:54:04 PM »
Hey fellas,any of u can help me out?
my problem is : what's wrong with this code? any of u can correct it for me?

GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")
ImportScript("2_B.lua")

  l_0_0 = "Yes"

MissionSetup = function()
  local l_1_0 = -737.6
  local l_1_1 = -624.5
  local l_1_2 = 3.2
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)

F_MissionSetup = function()
  LoadAnimationGroup("G_Johnny")
  LoadActionTree("G_Striker_A")
  LoadActionTree("G_Johnny")
  PlayerSetControl(1)
  CameraFollowPed(gPlayer)
  ClockSet(9, 30)
  ClockSetTickRate(0.0060000000521541)
  LaunchScript("SObjTest.lua")
  PedSetTypeToTypeAttitude(1, 13, 2)
  PedSetTypeToTypeAttitude(2, 13, 2)
  PedSetTypeToTypeAttitude(3, 13, 1)
  PedSetTypeToTypeAttitude(4, 13, 4)
  PedSetTypeToTypeAttitude(5, 13, 1)
  PedSetTypeToTypeAttitude(6, 13, 2)
  PedSetTypeToTypeAttitude(11, 13, 2)
end



MissionCleanup = function()
  ClearTextQueue()
  EnablePOI()
  gMissionRunning = false
  shared.gMissionEventFunction = nil
  WeatherRelease()
  PlayerSetControl(1)
  PlayerSetPunishmentPoints(0)
end



main = function()
  F_MissionSetup()
  gMissionRunning = true
  while gMissionRunning do
if IsButtonPressed(1,0) then
PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny")
elseif IsButtonPressed(0,0) then
PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
elseif IsButtonPressed(15,0) then
PedSetActionTree(gPlayer, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act")
end
    UpdateTextQueue()
    Wait(0)
   end
end

*note : i found this code on a topic but i forget where it is

4
Mod Releases / Re: Super Mod - V3.0
« on: March 27, 2014, 11:37:09 AM »
good work zeng

5
Bully Modding Archives / Re: Bully Multiplayer Mod
« on: March 25, 2014, 03:19:30 PM »
zeng,thats not easy zeng

6
Introduce Yourself / Re: Why hello there
« on: November 09, 2013, 11:46:20 AM »
why i can't add pic?

7
Introduce Yourself / Re: Why hello there
« on: November 09, 2013, 11:34:29 AM »
yeah,hi there

8
Introduce Yourself / Why hello there
« on: November 09, 2013, 11:22:57 AM »
Hi all,introduce urself to me becoz im new here

9
LUA Scripting Help / Re: LUA COMPILING
« on: November 07, 2013, 07:54:53 PM »
 8) nice one :biggrin:

Pages: [1]