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Messages - SWEGTA

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3241
The multiplayer minigames was a big kick in the balls for me...

3242
Bully Modding Archives / Re: Bully: Scholarship Edition MEGA Mod
« on: December 04, 2011, 08:02:03 AM »
Nice!!
Looking forward for a download link soon...? ;)

3243
Bully Modding Archives / Re: Plan on adding mental inmates in asylum
« on: November 29, 2011, 02:37:44 PM »
Okay, PM me if you find out how to do so.
I'm going to make a video soon, but I will need to be able to edit some textures.

3244
Bully Modding Archives / Re: Plan on adding mental inmates in asylum
« on: November 28, 2011, 02:06:30 PM »
Hmm...
Whenever I attempt this my game crashes.
I am really terrible at this...
Hey could you tell me how to edit textures?
I did extract a .nft file, renamed it to a .nif file, opened it in nifskope, edited stuff with paint.net etc..  Then added Bully05 to the game, but he turns completely white. No textures... At other times when I try to edit it freezes.

3245
Bully Modding Archives / Re: Plan on adding mental inmates in asylum
« on: November 27, 2011, 09:19:30 AM »
Okay, but how do I change their fighting style?
Also is there a way to spawn the patients/orderlies at the tenements?



Hmm...I don't think there is a way to keep them under the COP faction and spawn them with the asylum fighting style.

But since you just want them to be authority...swap their stats with a greaser's, then change "GREASER" to "PREFECT" or "TEACHER".

3246
MadmaN and Steman's Corner / Re: *TUTORIAL* Adding peds to interiors
« on: November 26, 2011, 02:29:13 PM »
How do I add orderlies to the tenements?

3247
Nice!
Looking forward for a release...? :)

3248
Bully Modding Archives / Re: Plan on adding mental inmates in asylum
« on: November 26, 2011, 02:13:26 PM »
No, my game keeps crashing.
I have backup ide.img so that I can easily fix it.
But please rewrite this so that I know what I did wrong:


TO_Cop..TO_Cop..
....Huge....COP.
STAT_LE_OFFICER_
A...Authority...
F_Adult.F_Pref..
Straf_Male......
/Global/Authorit
y...Act/Anim/Aut
hority.act../Glo
bal/AI..Act/AI/A
I.act...




Everytime I start my game it says that it has stopped working.

3249
Bully Modding Archives / Re: Plan on adding mental inmates in asylum
« on: November 26, 2011, 11:59:13 AM »
... I'm sorry, you have lost me.
I tried searching for "cop" (without quotes ofc).
Then I changed F_Adult to F_Crazy and then it to look like this:


/Global/Crazy_Basic...Act/Anim/Authority.act..



Just keep them as cops then, but change F_Adult to F_CRAZY, and Authority after /Global/ to Crazy_Basic.

Now I am not 100% sure if the /Anim/ also needs to be Crazy_Basic...if what I told you doesn't work, then let me know and I'll figure something out.

3250
Bully Modding Archives / Re: [HELP!] Website for Bully Mods [HELP!]
« on: November 25, 2011, 02:28:12 PM »
Indeed it is!  :euro:
But I wasn't quite aware of that until I read through the responses.
Still, I wan't a website with some of my mods on it so that I can easily share them.
But I would be glad to work together.


The point is to work together, not create competition.  :D

3251
Bully Modding Archives / Re: Plan on adding mental inmates in asylum
« on: November 25, 2011, 02:13:56 PM »
Could you give me a full instruction on how to do that?
Would be fun if I could make all of the cops behave like patients, but still chase me if I did something.
Would make running around and shooting alot more fun if they just tried to beat the sh*t out of you.
How do I do this?


I can try thanks.

It's easy man.

Just copy from Huge/Large until the /Anim/ part, and swap it with a Striker's stats so that giving him the asylum style becomes a whole lot easier.

That's how I spawned the Townswomen as Bullies.

3252
Bully Modding Archives / Re: [HELP!] Website for Bully Mods [HELP!]
« on: November 23, 2011, 04:19:46 PM »
Could you possibly help me?
I really need your help with my site and I would really appreciate it if you could help a fellow modder out.



aye and it is basicly done and just needs content added....not to mention that for now I will be hosting it since I am my own host anyways. no sense in having half a million sites with the same thing since that just defeats the purpose. My site has download as well as full tutorials...videos...etc basicly everything it should need and it also is written in html5 so its fully compliant too...or at least should be with most browsers out now. Sry if I sound harsh but I dont mean to be...just that I have been working on this on my end for some time and have things literally ready for use....just have to get some things added to it properly and fix a couple missing sections and it will be usable by the community.

3253
Bully Modding Archives / [HELP!] Website for Bully Mods [HELP!]
« on: November 23, 2011, 03:16:06 PM »
Aaaiiight, so I'm making a website for bully mods only. No forums or talk about anything else and I need YOUR help. If you have any experience/knowledge in html, php or whatever please help me out. The website:    http://bullymods.webs.com/   ... yeah It's webs.com , I know I know...
I haven't paid for a webhost nor have I paid for a doman due to the fact that the site isn't officially up yet.
Anyway... As I said, I need your help.
Please help me out.



But until then:

http://www.youtube.com/embed/cEzz_XSYH5w

3254
Bully Modding Archives / Re: Plan on adding mental inmates in asylum
« on: November 23, 2011, 02:38:47 PM »
That... is.... f*cking... amazing....
Woow you just... you just got me.
I am amazed!
You should totally help me with the zombie mod.
Would it work if I changed a students behaviour into one of them orderlies or cops (so that at night they attack due to curfew).



Theo (the orderly) spawns in the asylum even if he is set to not spawn in the whole game (FF FF FF FF). For example gregory (the black orderly) is set to not spawn in the game like theo but he doesn't spawn in the asylum. There should be a way to spawn an especific ped instead of the whole faction he is.


The problem is that I'm not spawning them Im replacing theo with otto. So making them spawn in the asylum makes theo to not spawn in there. That means you can't see an orderly and an inmate in the asylum at the same time (until someone gets theory 3 to work).
What I did was just copy otto_asylum codes:

DO_Otto_asylum..
DO_Otto_asylum..
....Medium..DROP
OUT.STAT_DO_STRI
KER_A...F_Douts.
DO_Striker..DO_StrikeCombo..Stra
f_Dout..ÿÿÿÿ/Glo
bal/DO_Striker_A
....Act/Anim/DO_
Striker_A.act...

and then paste it on theo:

              TO_O
rderly..TO_Order
ly_W........Huge
....PREFECT.STAT
_LE_ORDERLY_A...
LE_Orderly..null
....Authority...
Straf_Male..ÿÿÿÿ
/Global/LE_Order
ly_A....Act/Anim
/LE_Orderly_A.ac
t...

then do them same thing coping theo codes and pasting them over otto_asylum ones.

Then change otto faction from DROPOUT to PREFECT otherwise he can't attack for unknown reasons. The strange thing is that if I spawn otto in free roam (not only in the asylum) and keep his faction as DROPOUT then he can attack but inside the asylum he can't.

The inmates default fighting style when you spawn them is the one the townies/dropouts use not the crazy one. It's hard to make them spawn with the crazy fighting style.
First replace otto_asylum fighting style with the crazy one:

F_CRAZY.G_St
riker...null....
null....ÿÿÿÿ/Glo
bal/Crazy_Basic.
Act/Anim/Crazy_B
asic.act....

As you can see crazy fighting style is shorter than the townies one. This means that if you start the game it will crash. So first find a character that his fighting style is the same size that the crazy one (lucky_ween or peanut_gs). Then replace his fighting with the townies one (not the crazy!). If you did right then your game will start fine and the inmates will look more scary. You can also do this with other characters (Algie XD).
Oh and thanks to red blaster for discovering the fighting style!  ;D


Sadly fenwick is not in the pictures you can only see otto. I wanted to spawn him but his faction is TOWNPERSON. Changing that faction to another one makes your game crash.

3255
Bully Modding Archives / Re: Plan on adding mental inmates in asylum
« on: November 12, 2011, 09:19:58 AM »
Truly amazing.
Think of what we could do with other characters!
Anyways, how do the orderlies interact with these patients?
I saw Fenwick on one pic (or so I think).
I tried playing with the "Psycho Fighting Style" and whenever I started to hit orderlies, they would just insult me and then ignore me.
Other times they would just not care and act like something invisible hit them like "What was that?!".
Probably because the patients were coded to NOT attack orderlies and if they did they would probably run away or hide.
Truly amazing find and work you did.
I really hope that I can work with you on this one.
Can you teach me how you did what you did?
Do the mental patinets have the townie style or inmate style?
From the look of those pics I can see, but when I edited with Hxd they would only use the townie style.
I really don't know why.
I just changed their code-thingy into 01 00 00 00 .
Kind of weird.
Fenwick with adult seems to work.
I attacked him and he just said stuff back like "You're not my friend!!" and so on.
I was able to bully him from time to time.
Really strange indeed.
Anyway, please tell me how you did what you did :)

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